//Advanced mission made by MIKObscura: https://steamcommunity.com/id/MIKObscura/ #base robot_giant_red.pop #base robot_standard_red.pop #base robot_standard.pop #base robot_giant.pop teien_is_very_cringe { StartingCurrency 2500 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTime 3 RespawnWaveTimeBlue 5 FixedRespawnWaveTimeBlue 1 Advanced 1 RedPlayersAreRobots 1 //If set, red players use robot models AllowBluPlayerReanimators 1 RemoveBluVelocityLimit 1 NoBluHumanFootsteps 1 SetCreditTeam 3 RobotLimit 26 FlagCarrierMovementPenalty 1 SniperAllowHeadshots 1 //sniper and amby don't work without this, use AimAt Body if you don't want your snipers headshotting NoRomevisionCosmetics 1 //romevision is ugly, just like your mom DisplayRobotDeathNotice 1 BluPlayersAreRobots 1 SendBotsToSpectatorImmediately 1 MedigunShieldDamage 1 TextPrintTime 0 BotsRandomCrit 1 NoMissionInfo 1 //unnecessary PrecacheModel "models/props_mvm/mvm_upgrade_blu.mdl" PrecacheModel "models/props_mvm/mvm_upgrade_blu_tools.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage1.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage2.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage3.mdl" PrecacheModel "models/mvm/barrier/barrier_spawn_blue1.mdl" //removed because infinite ammo and metal DisallowUpgrade "maxammo primary increased" DisallowUpgrade "maxammo metal increased" DisallowUpgrade "maxammo secondary increased" DisallowUpgrade "metal regen" PlayerAttributes { Engineer { "Construction rate increased" 1.5 "upgrade rate decrease" 1.8 "max health additive bonus" 150 } } ItemAttributes { ItemName "The Short Circuit" "fire rate penalty" 2.5 } CustomWeapon { Name "ShortstopScout" OriginalItemName "The Shortstop" "move speed bonus" 0.85 "model scale" 1.4 "max health additive bonus" 575 "head scale" 0.7 } CustomWeapon { Name "BatScout" OriginalItemName "TF_WEAPON_BAT" } CustomWeapon { Name "FANScout" OriginalItemName "The Force-A-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } CustomWeapon { Name "Bonk" OriginalItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.55 } CustomWeapon { Name "ScattergunScout" OriginalItemName "TF_WEAPON_SCATTERGUN" } CustomWeapon { Name "Sandman" OriginalItemName "The Sandman" } CustomWeapon { Name "SandmanHyper" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CustomWeapon { Name "JumpSand" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.5 "increased jump height" 2 } CustomWeapon { Name "Killstick" OriginalItemName "The Boston Basher" "damage bonus" 6.5 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "crit mod disabled" 1 } CustomWeapon { Name "WingerAlt" OriginalItemName "The Winger" "damage bonus" 1.6 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.1 "crit mod disabled" 1 "Reload time increased" 1.15 "maxammo secondary increased" 3 } CustomWeapon { Name "BurnBox" OriginalItemName "The Black Box" "damage bonus" 1.05 "Set DamageType Ignite" 1 "health on radius damage" 2 } CustomWeapon { Name "MangleSpam" OriginalItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.45 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } CustomWeapon { Name "UnloadBazooka" OriginalItemName "The Beggar's Bazooka" "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 15 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 2 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "damage bonus" 1.2 "rocket jump damage reduction HIDDEN" 0.05 } CustomWeapon { Name "SuperEqualizer" OriginalItemName "The Equalizer" "fire rate bonus" 0.85 "damage bonus" 1.45 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.25 "max health additive bonus" 60 } CustomWeapon { Name "LongThrower" OriginalItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 1.5 "damage bonus" 1.25 "flame_gravity" 0 "flame_drag" 3 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1.2 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 0.5 } CustomWeapon { Name "ManmelterAlt" OriginalItemName "The Manmelter" "fire rate bonus" 0.2 "disable weapon switch" 1 "provide on active" 1 } CustomWeapon { Name "UnloadPipes" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 18.0 "damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.28 "maxammo primary increased" 5 "heal on hit for rapidfire" 3 } CustomWeapon { Name "MultiTrap" OriginalItemName "The Scottish Resistance" "clip size penalty" 0.5 "fire rate bonus" 0.1 "damage penalty" 0.65 "max pipebombs increased" 16 "Projectile speed increased" 1.35 "projectile spread angle penalty" 4 "faster reload rate" 1.65 "maxammo secondary increased" 0.5 "sticky arm time penalty" 2.2 "blast radius increased" 1.15 } CustomWeapon { Name "ExtremelyCursedSword" OriginalItemName "The Eyelander" "max health additive bonus" 250 "Heal on kill" 145 "heal on hit for rapidfire" 7 "fire rate bonus" 0.85 "health regen" -16 "damage bonus" 1.25 "health from healers reduced" 0.1 "health from packs decreased" 0.25 "charge time increased" -0.5 "charge recharge rate increased" 3.5 "move speed bonus" 1.15 } CustomWeapon { Name "LightMinigun" OriginalItemName "Tomislav" "fire rate penalty" 1.5 "move speed bonus" 1.05 "aiming movespeed increased" 1.8 "maxammo primary increased" 0.6 "damage penalty" 0.9 } CustomWeapon { Name "Deflector" OriginalItemName "Deflector" "attack projectiles" 1 } CustomWeapon { Name "DeflectorHoK" OriginalItemName "Deflector" "attack projectiles" 1 "heal on kill" 500 } CustomWeapon { Name "PureFatscout" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 60 "maxammo secondary increased" 1.5 "fire rate bonus" 0.45 "bullets per shot bonus" 0.6 "disable weapon switch" 1 "provide on active" 1 "clip size bonus" 2 "weapon spread bonus" 0.65 "faster reload rate" 0.9 } CustomWeapon { Name "Pomson9000" OriginalItemName "The Pomson 6000" "fire rate bonus" 0.2 "faster reload rate" 0.75 "disable weapon switch" 1 "provide on active" 1 "projectile spread angle penalty" 1.5 } CustomWeapon { Name "JagAlt" OriginalItemName "The Jag" "engy building health bonus" 1.75 "engy sentry fire rate increased" 2 } CustomWeapon { Name "CrossbowAlt" OriginalItemName "The Crusader's Crossbow" "faster reload rate" 0.75 "clip size upgrade atomic" 2 "disable weapon switch" 1 "provide on active" 1 "damage penalty" 0.75 "projectile penetration" 1 } CustomWeapon { Name "CursedShahanshah" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 "max health additive bonus" 475 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "health regen" 100 "healing received bonus" 0.1 "model scale" 1.25 } CustomWeapon { Name "RevolverAlt" OriginalItemName "TF_WEAPON_REVOLVER" "faster reload rate" 2 "fire rate bonus" 0.75 "damage penalty" 0.25 "mark for death" 4 } CustomWeapon { Name "AllScatter" OriginalItemName "The Soda Popper" "damage penalty" 1 "damage bonus" 2 "clip size penalty" 1 "scattergun has knockback" 1 "bullets per shot bonus" 1.2 "boost on damage" 1 "closerange backattack minicrits" 1 } CustomWeapon { Name "AllRocket" OriginalItemName "The Air Strike" "Blast radius decreased" 1 "damage penalty" 1 "no self blast dmg" 2 "Projectile speed increased" 1.8 "damage bonus" 1.25 "mod mini-crit airborne" 1 "health on radius damage" 20 "maxammo primary increased" 3 "clip size upgrade atomic" 1 "fire rate bonus HIDDEN" 0.3 "auto fires full clip" 1 "can overload" 1 } CustomWeapon { Name "AllFlame" OriginalItemName "TF_WEAPON_FLAMETHROWER" "mod flamethrower back crit" 1 "single wep deploy time decreased" 0.4 "switch from wep deploy time decreased" 0.7 } CustomWeapon { Name "AllGrenade" OriginalItemName "The Loose Cannon" "dmg bonus vs buildings" 1.2 "Projectile speed increased" 1.25 "grenade no bounce" 1 "max health additive bonus" 25 "mult charge turn control" 3 "move speed bonus shield required" 1.1 "kill refills meter" 0.25 } CustomWeapon { Name "AllMini" OriginalItemName "Tomislav" "fire rate penalty" 1 "slow enemy on hit" 1 "spunup_damage_resistance" 0.8 "damage bonus" 1.2 "ring of fire while aiming" 12 "damage bonus vs burning" 1.25 } CustomWeapon { Name "AllEShotgun" OriginalItemName "The Frontier Justice" "damage bonus bullet vs sentry target" 1.1 "mod max primary clip override" -1 "add onhit addammo" 100 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 "bullets per shot bonus" 1.5 "deploy time decreased" 0.5 } CustomWeapon { Name "AllCrossbow" OriginalItemName "The Crusader's Crossbow" "heal on hit for rapidfire" 35 "move speed bonus resource level" 1.2 } CustomWeapon { Name "AllSniper" OriginalItemName "The Hitman's Heatmaker" "sniper charge per sec" 1.25 "jarate duration" 5 "mult sniper charge after headshot" 1.25 "sniper penetrate players when charged" 1 "sniper full charge damage bonus" 1.15 } CustomWeapon { Name "AllRevolver" OriginalItemName "The Diamondback" "damage penalty" 1 "cloak consume rate decreased" 0.6 "add cloak on hit" 15 "dmg pierces resists absorbs" 1 "damage bonus while disguised" 1.2 } CustomWeapon { Name "Barrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.4 "maxammo primary increased" 5 "clip size upgrade atomic" 11 "fire rate bonus HIDDEN" 0.3 "reload time decreased" 0.8 "projectile spread angle penalty" 5 } CustomWeapon { Name "GScout" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GPyro" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "faster reload rate" -0.4 "fire rate bonus" 0.75 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo2" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "fire rate bonus" 0.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavy" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHoming" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHomingBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GMedic" OriginalItemName "The Quick-Fix" "max health additive bonus" 4350 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "health regen" 40 "Is Miniboss" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GDeflector" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "Damage Bonus" 1.5 "Attack Projectiles" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "maxammo primary reduced" 0 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GPowerjack" OriginalItemName "The Powerjack" "max health additive bonus" 2575 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 "Is Miniboss" 1 "Damage Bonus" 2.2 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyNata" OriginalItemName "Natascha" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK" OriginalItemName "Deflector" "max health additive bonus" 5200 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK2" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHeater" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "SuperScout" OriginalItemName "The Holy Mackerel" "max health additive bonus" 1075 "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GFAN" OriginalItemName "The Force-a-Nature" "max health additive bonus" 1075 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GJumpSand" OriginalItemName "The Sandman" "max health additive bonus" 1075 "damage force reduction" 0.7 "head scale" 1.5 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increased jump height" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GKnight" OriginalItemName "The Eyelander" "max health additive bonus" 3125 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "critboost on kill" 3 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 "move speed penalty" 0.5 } CustomWeapon { Name "GSandman" OriginalItemName "The Sandman" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GArmSandman" OriginalItemName "The Sandman" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.05 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 } CustomWeapon { Name "GBonk" OriginalItemName "Bonk! Atomic Punch" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.55 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GCharged" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GChargedHoming" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlare" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlareHoming" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPush" OriginalItemName "The Degreaser" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GBoxing" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.6 "maxammo primary reduced" 0 "maxammo Secondary reduced" 0 "health from packs decreased" 0.15 } CustomWeapon { Name "GDemoBurst" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstHoming" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapid" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapidHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolReload" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBurstFireHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "EXTBuff" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 } CustomWeapon { Name "EXTHoming" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 } CustomWeapon { Name "EXTConch" OriginalItemName "The Concheror" "increase buff duration" 9.0 } CustomWeapon { Name "EXTBackup" OriginalItemName "The Battalion's Backup" "increase buff duration" 9.0 } CustomWeapon { Name "GSolBB" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBBHoming" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBurstfire" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBarrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 } CustomWeapon { Name "GSolBlast" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBlastHoming" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "add cond when active" 36 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPistolScout" OriginalItemName "TF_WEAPON_PISTOL" "max health additive bonus" 1475 "move speed penalty" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "damage penalty" 0.35 "faster reload rate" -0.8 "maxammo primary increased" 0 "maxammo secondary reduced" 2 "ammo regen" 1 "health from packs decreased" 0.3 } CustomWeapon { Name "GGuillotineScout" OriginalItemName "The Flying Guillotine" "max health additive bonus" 1075 "move speed bonus" 1.15 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo primary reduced" 0 "effect bar recharge rate increased" 0.075 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GMilkScoutGun" OriginalItemName "The Shortstop" "max health additive bonus" 1875 "move speed penalty" 0.82 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "health regen" 10 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "damage bonus" 0.5 "fire rate bonus" 0.4 "faster reload rate" 0.65 "heal on hit for rapidfire" 20 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GMilkScoutMilk" OriginalItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.35 } CustomWeapon { Name "GScoutBackscatter" OriginalItemName "The Back Scatter" "max health additive bonus" 1195 "move speed penalty" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 4.0 "damage bonus" 0.5 "clip size upgrade atomic" -3.0 "faster reload rate" 0.65 "weapon spread bonus" 2.2 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutJumping" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "move speed penalty" 0.85 "increased jump height" 7 "damage force reduction" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 1.7 "damage penalty" 0.4 "fire rate bonus" 0.75 "faster reload rate" 0.85 "weapon spread bonus" 1.33 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutTriBleedGun" OriginalItemName "The Back Scatter" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 5.0 "damage bonus" 0.1 "clip size upgrade atomic" -4.0 "faster reload rate" 2 "weapon spread bonus" 6.00 "bleeding duration" 12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GScoutTriBleedMelee" OriginalItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.075 "Is Miniboss" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "voice pitch scale" 0.8 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GScoutTriBleedSecondary" OriginalItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.04 "projectile spread angle penalty" 6.0 "Is Miniboss" 1 "damage force reduction" 0.4 "voice pitch scale" 0.8 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "Projectile speed increased" 0.65 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GSolSuper" OriginalItemName "The Direct Hit" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 1.66 "dmg bonus vs buildings" 1.8 "use large smoke explosion" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" -2.0 "Projectile speed increased" 1.6 "faster reload rate" 3.2 "blast radius increased" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBison" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBisonHoming" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 10 "mod projectile heat aim error" 150 "mod projectile heat aim error" 360 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolMangleRapid" OriginalItemName "The Cow Mangler 5000" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.233 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazooka" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 8.5 "Projectile speed increased" 0.5 "Blast radius increased" 0.8 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 10 "Projectile speed increased" 0.45 "Blast radius increased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaUHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 20 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 5 "mod projectile heat seek power" 2 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolAirstrike" OriginalItemName "The Air Strike" "max health additive bonus" 3100 "increased jump height" 4.0 "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.3 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "ammo regen" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolPanic" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 4000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 1.33 "Is Miniboss" 1 "voice pitch scale" 0.8 "set_item_texture_wear" 1.0 "clip size upgrade atomic" 16.0 "damage bonus" 1.15 "fire rate bonus" 0.9 "projectile spread angle penalty" 4.2 "faster reload rate" 0.03 "fire rate bonus with reduced health" 0.03 "clipsize increase on kill" 4 "ammo regen" 1 "health from packs decreased" 0.2 "maxammo primary increased" 3 } CustomWeapon { Name "GFirestorm" OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 4 "fire rate bonus" 1 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 1250 "flame_spread_degree" 150 "flame_lifetime" 0.7 "flame_random_life_time_offset" 0.12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFast" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2175 "move speed penalty" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.83 "faster reload rate" 0.75 "damage bonus" 1.2 "Projectile speed increased" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 "model scale" 1.65 } CustomWeapon { Name "GDemoDamage" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2475 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Reload time decreased" 0.7 "clip size upgrade atomic" -2.0 "damage bonus" 1.5 "damage causes airblast" 1 "always crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoUnload" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFountain" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 61.0 "damage penalty" 0.66 "fire rate bonus" 0.08 "Projectile speed increased" 1.5 "projectile spread angle penalty" 100 "faster reload rate" 0.02 "heal on hit for rapidfire" 2 "blast radius increased" 1.33 "rocket jump damage reduction" 0.05 "maxammo primary increased" 15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstSpammer" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.45 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoTurn" OriginalItemName "The Tide Turner" "max health additive bonus" 2825 "move speed penalty" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Attack not cancel charge" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBombard" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 4825 "move speed penalty" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.02 "faster reload rate" 0.333 "Projectile speed increased" 2.5 "projectile spread angle penalty" 16 "grenade launcher mortar mode" 0 "clip size upgrade atomic" 11.0 "blast radius increased" 1.35 "damage causes airblast" 1 "airblast pushback scale" 0.65 "maxammo primary increased" 8 "fuse bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GGunNutUnstable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 "weapon spread bonus" 2.00 } CustomWeapon { Name "GGunNutStable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyFast" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 3350 "move speed penalty" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "Is Miniboss" 1 "model scale" 1.65 "voice pitch scale" 0.83 "fire rate penalty" 1.5 "damage bonus" 1.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBoxing2" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "critboost on kill" 8 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GHeavyBoxingFast" OriginalItemName "Gloves of Running Urgently MVM" "max health additive bonus" 4700 "move speed penalty" 0.9 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.8 "Is Miniboss" 1 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 } CustomWeapon { Name "GHeavyBoxingSteel" OriginalItemName "Fists of Steel" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GMedCrossbow" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 3350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 9 "damage penalty" 0.6 "faster reload rate" 0.285 "fire rate bonus" 0.035 "projectile spread angle penalty" 5.0 "heal on hit for rapidfire" 40 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSniper" OriginalItemName "The Machina" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "faster reload rate" 0.4 "fire rate bonus" 0.933 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.25 } CustomWeapon { Name "GSniperMelee" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 } CustomWeapon { Name "GSniperSMG" OriginalItemName "TF_Weapon_SMG" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "fire rate bonus" 0.75 "heal on hit for rapidfire" 2 "damage penalty" 0.75 "faster reload rate" 0.5 "projectile penetration" 2.0 "weapon spread bonus" 0.65 "ammo regen" 1 "health from packs decreased" 0.25 "maxammo primary reduced" 0 } CustomWeapon { Name "GSniperBow" OriginalItemName "The Huntsman" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.6 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.6 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.2 "bleeding duration" 4 "dmg bonus vs buildings" 1.1 "projectile penetration" 1 "ammo regen" 1 } CustomWeapon { Name "GSpyKnife" OriginalItemName "The Black Rose" "max health additive bonus" 2475 "move speed bonus" 1.2 "damage force reduction" 0.7 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.7 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.75 "critboost on kill" 10 "Heal on kill" 800 "ammo regen" 1 } CustomWeapon { Name "GSpyGun" OriginalItemName "The Enforcer" "damage bonus" 0.75 "fire rate bonus" 0.666 "critboost on kill" 10 "clip size upgrade atomic" 10.0 "Heal on kill" 800 "faster reload rate" 1.65 "ammo regen" 1 } CustomWeapon { Name "HomingSwarm" OriginalItemName "The Liberty Launcher" "faster reload rate" 0.65 "projectile spread angle penalty" 55.0 "fire rate bonus" 0.66 "clip size upgrade atomic" 2.0 "Blast radius increased" 0.5 "damage bonus" 0.7 "mod projectile heat seek power" 25 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.05 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CustomWeapon { Name "GSolHomingSwarm" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "projectile spread angle penalty" 60.0 "fire rate bonus" 0.35 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "FieldGeneral" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 7300 "move speed penalty" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.76 "faster reload rate" 0.5 "fire rate bonus" 0.2 "Blast radius increased" 1.2 "damage bonus" 1 "health regen" 5 "Projectile speed increased" 1.15 "ammo regen" 1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "health from packs decreased" 0.2 } CustomWeapon { Name "GeneralConch" OriginalItemName "The Concheror" "increase buff duration" 50 } CustomWeapon { Name "GSolTwinlink" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.01 "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -2.0 "damage bonus" 1.1 "Blast radius increased" 1.15 "Projectile speed increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoIronBomber" OriginalItemName "The Iron Bomber" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.4 "fire rate bonus" 0.75 "fuse bonus" 0.25 "blast radius increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.65 "Blast radius decreased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GEngyPomson" OriginalItemName "The Pomson 6000" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.75 "fire rate penalty" 2 "faster reload rate" -0.2 "mult projectile count" 8 "projectile spread angle penalty" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "HomingStar" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 800 "increased jump height" 2.4 "move speed penalty" 0.85 "model scale" 1.5 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "Reload time decreased" 2 "clip size upgrade atomic" -2 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.45 "blast radius decreased" 0.5 "mult projectile count" 12 "no self blast dmg" 2 "mod projectile heat seek power" 40 "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "SGTCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "CPTPUNCH" OriginalItemName "Fists of Steel" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.6 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHITAVISH" OriginalItemName "The Eyelander" "max health additive bonus" 54850 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIPYRO" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 54825 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "airblast pushback scale" 2.0 "damage bonus" 5 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "MJRNUKES" OriginalItemName "The Black Box" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "SIRNUKESALOT" OriginalItemName "The Loose Cannon" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRLEAGUE" OriginalItemName "The Sandman" "max health additive bonus" 9890 "model scale" 1.9 "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "effect bar recharge rate increased" 0.001 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRBOMBER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIDEMORAPID" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIHoKHEAVY" OriginalItemName "Deflector" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 "ammo regen" 1 "health from packs decreased" 0.02 } CustomWeapon { Name "SOLSQUADCHIEF" OriginalItemName "The Black Box" "max health additive bonus" 27800 "model scale" 1.8 "health regen" 165 "move speed bonus" 0.45 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "Is Miniboss" 1 "fire rate bonus" 0.33 "clip size upgrade atomic" 5.0 "faster reload rate" 0.5 "blast radius increased" 1.15 "Projectile speed increased" 1.25 "projectile spread angle penalty" 0.6 "heal on hit for rapidfire" 300 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "GENSWARM" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage penalty" 0.8 "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 4.0 "Projectile speed increased" 1.25 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "D.E.M.O" OriginalItemName "The Loch-n-Load" "max health additive bonus" 59825 "model scale" 1.95 "health regen" 230 "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 "fire rate bonus" 0.001 "Projectile speed increased" 1.4 "projectile spread angle penalty" 15 "damage bonus" 2.5 "clip size upgrade atomic" 2 "damage causes airblast" 1 "blast radius increased" 1.66 "use large smoke explosion" 1 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "THEPILLMASTER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 185 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 86.0 "damage penalty" 0.4 "fire rate bonus" 0.05 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2.5 "faster reload rate" 0.025 "blast radius increased" 1.33 "heal on hit for rapidfire" 5 "maxammo primary increased" 30 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "PERFECTSHOTBURSTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 20 "move speed bonus" 0.22 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "damage bonus" 1.6 "voice pitch scale" 0.7 "faster reload rate" 0.12 "fire rate bonus" 0.22 "Blast radius increased" 1.2 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7.0 "maxammo primary increased" 4 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "PERFECTSHOTBURSTMelee" OriginalItemName "TF_WEAPON_SHOVEL" "damage penalty" 0.01 "move speed bonus" 10 "provide on active" 1 } CustomWeapon { Name "TRUEGENSWARM" OriginalItemName "The Liberty Launcher" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.18 "projectile spread angle penalty" 100.0 "fire rate bonus" 0.02 "clip size upgrade atomic" 56.0 "Blast radius increased" 0.6 "damage bonus" 1.25 "mod projectile heat seek power" 33 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "MOLTENMONSTER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "damage bonus" 3 "flame_gravity" 0 "flame_drag" 2 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 2 "flame_lifetime" 1.3 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGGun" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 79700 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "increased jump height" 1.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.85 "damage bonus" 1.15 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.85 "move speed bonus" 2 "provide on active" 1 "weapon spread bonus" 4.00 "projectile penetration" 4.0 "bullets per shot bonus" 5 "clip size upgrade atomic" -2.0 "faster reload rate" 1 "fire rate bonus" 0.5 "bleeding duration" 3 } CustomWeapon { Name "COMMORTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.2 "projectile spread angle penalty" 1.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 "Blast radius increased" 1.3 "mod projectile heat seek power" 30 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 1.15 "projectile gravity" 850 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "mod projectile heat aim time" 2 } CustomWeapon { Name "COMMORTARShotgun" OriginalItemName "TF_WEAPON_Shotgun_Soldier" "override projectile type" 2 "projectile spread angle penalty" 16 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 10 "damage bonus" 15 } CustomWeapon { Name "SPAMMASTERLauncher" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" -0.65 //35% faster reload "fire rate bonus" 1 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.33 "blast radius increased" 1.33 "mult projectile count" 3 "rocket jump damage reduction" 0.01 "is_passive_weapon" 1 "fire rate bonus with reduced health" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "always crit" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "SPAMMASTERStickies" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "fire rate bonus" 0.9 "projectile spread angle penalty" 100 "Projectile speed increased" 1.5 "faster reload rate" -0.65 "blast radius increased" 1.5 "damage bonus" 1.85 "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs increased" 7 "fire rate bonus with reduced health" 0.35 "always crit" 1 "maxammo secondary increased" 10 "ammo regen" 1 } CustomWeapon { Name "CORPCRITS" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "faster reload rate" 0.2 "fire rate bonus" 0.05 "Projectile speed increased" 0.5 "clip size upgrade atomic" 1.0 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "CHIPANIC" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 69800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "clip size upgrade atomic" 29.0 "damage bonus" 1.33 "fire rate bonus" 0.8 "projectile spread angle penalty" 6 "faster reload rate" 0.01 "fire rate bonus with reduced health" 0.01 "clipsize increase on kill" 4 "maxammo primary increased" 15 "ammo regen" 1 "rocket jump damage reduction" 2.5 "health from packs decreased" 0.03 } CustomWeapon { Name "GGunslingerEngy" OriginalItemName "The Gunslinger" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.67 "engy disposable sentries" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "THEMECHANIST" OriginalItemName "The Gunslinger" "max health additive bonus" 29875 "model scale" 1.9 "health regen" 100 "move speed penalty" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "maxammo metal increased" 15 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "engy disposable sentries" 14 } CustomWeapon { Name "THEMECHANISTGun" OriginalItemName "The Frontier Justice" "override projectile type" 2 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 1 "damage bonus" 15 "custom projectile model" "models/buildables/sentry1.mdl" "projectile gravity" 850 } CustomWeapon { Name "THEBEASTLAUNCHER1" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.08 "fire rate bonus" 0.03 "damage bonus" 1.5 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1.2 "bleeding duration" 4 "mod projectile heat seek power" 5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTLAUNCHER2" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.01 "fire rate bonus" 0.01 "damage bonus" 2 "clip size upgrade atomic" 87.0 "projectile spread angle penalty" 120 "Projectile speed increased" 0.7 "blast radius increased" 1.6 "bleeding duration" 7 "mod projectile heat seek power" 7.5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "rocket jump damage reduction" 0.01 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 4.0 "bullets per shot bonus" 3 "voice pitch scale" 0.5 "clip size upgrade atomic" 2.0 "faster reload rate" 0.38 "fire rate bonus" 0.3 "bleeding duration" 3 } CustomWeapon { Name "THEBEASTSkillIssueMelee" OriginalItemName "The Equalizer" "damage bonus" 3.2 "fire rate bonus" 0.9 "heal on hit for rapidfire" 300 "heal on kill" 1700 "speed boost when active" 1 "bleeding duration" 16 "melee range multiplier" 1.5 "move speed bonus" 2.7 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 "damage causes airblast" 1 } CustomWeapon { Name "GKritz" OriginalItemName "The Kritzkrieg" "max health additive bonus" 4350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" 60 "ubercharge rate bonus" 10 "heal rate bonus" 4 "health from packs decreased" 0.15 } CustomWeapon { Name "GShieldMedic" OriginalItemName "The Vaccinator" "max health additive bonus" 3350 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" -5 "ubercharge rate bonus" 0.01 "heal rate bonus" 2 "health from packs decreased" 0.15 "generate rage on heal" 2 } CustomWeapon { Name "DemoSamuraiZato" OriginalItemName "The Half-Zatoichi" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.3 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } CustomWeapon { Name "RocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 600 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.5 "voice pitch scale" 0.9 "health from packs decreased" 0.5 "override projectile type" 2 "damage bonus" 3.5 "fire rate penalty" 3 } CustomWeapon { Name "DemoSamuraiShield" OriginalItemName "The Splendid Screen" "Attack not cancel charge" 1 } CustomWeapon { Name "LargePopperScout" OriginalItemName "The Soda Popper" "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "bullets per shot bonus" 1.8 "spread penalty" 1.2 "damage penalty" 0.7 } CustomWeapon { Name "GScoutPopper" OriginalItemName "The Soda Popper" "max health additive bonus" 1075 "voice pitch scale" 0.8 "health from packs decreased" 0.35 "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "is miniboss" 1 "ammo regen" 1 } CustomWeapon { Name "LargeBurstSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 550 "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.85 "damage force reduction" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "Blast radius decreased" 0.85 "fire rate bonus" 0.35 } CustomWeapon { Name "GSolShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "max health additive bonus" 3600 "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus" 1.1 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CustomWeapon { Name "LargeFuryPyro" OriginalItemName "The Dragon's Fury" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "damage bonus vs burning" 4 } CustomWeapon { Name "GPyroFury" OriginalItemName "The Dragon's Fury" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus vs burning" 4 } CustomWeapon { Name "GDemoStickieBurst" OriginalItemName "the scottish resistance" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.5 "reload time decreased" 0.65 "clip size bonus" 1.75 } CustomWeapon { Name "CHIHOMINGSTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "increased jump height" 2.4 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.45 "fire rate bonus with reduced health" 0.65 "Reload time decreased" 1.7 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.5 "blast radius decreased" 0.4 "mult projectile count" 16 "no self blast dmg" 2 "damage bonus" 2.5 "mod projectile heat seek power" 43 //Sigmo only "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "ACCELERATINGROCKETS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 54800 "model scale" 1.9 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "clip size upgrade atomic" 21 "faster reload rate" 0.25 "fire rate bonus" 0.05 "projectile spread angle penalty" 60 "damage bonus" 3 "heal on kill" 5000 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 10 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "MAJORHOMINGFLOOD" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 64800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 56 "faster reload rate" 0.2 "fire rate bonus" 0.01 "projectile spread angle penalty" 32 "Projectile speed increased" 0.2 "damage bonus" 3.5 "heal on hit for rapidfire" 250 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "HOTSHOTFLAMETHROWER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "ammo regen" 1 "health from packs decreased" 0.03 "damage bonus" 7 "blast radius increased" 2 "use large smoke explosion" 1 "flame_gravity" 0 "flame_drag" 5 "flame_up_speed" 65 "flame_speed" 2400 "flame_spread_degree" 2 "flame_lifetime" 2 "flame_random_life_time_offset" 0.12 } CustomWeapon { Name "HOTSHOTFLARE" OriginalItemName "The Detonator" "voice pitch scale" 0.67 "fire rate bonus" 0.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "ammo regen" 1 "faster reload rate" 0.2 "maxammo secondary increased" 5 } CustomWeapon { Name "HOTSHOTHAMMER" OriginalItemName "The powerjack" "damage bonus" 4 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "damage causes airblast" 1 "fire rate bonus" 0.6 "move speed bonus" 1.6 } CustomWeapon { Name "TRUEGUNNUTGUN" OriginalItemName "Tomislav" "max health additive bonus" 69700 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.3 "damage bonus" 1.4 "weapon spread bonus" 3 "projectile penetration heavy" 3 "bullets per shot bonus" 3 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTSHOTGUN" OriginalItemName "The Family Business" "fire rate bonus" 0.2 "faster reload rate" 0.1 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "spread penalty" 1.5 "bullets per shot bonus" 6 "maxammo secondary increased" 5 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTMELEE" OriginalItemName "The Eviction Notice" "fire rate bonus" 0.35 "gesture speed increase" 2 "damage bonus" 4 "hand scale" 1.5 "melee range multiplier" 1.5 "move speed bonus" 1.35 "Always Crit" 1 "mod_maxhealth_drain_rate" 0 } CustomWeapon { Name "SENATORCRITSPATTERN3" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.35 "projectile spread angle penalty" 75 "Projectile speed increased" 0.7 "Blast radius decreased" 0.6 "mod projectile heat seek power" 11 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "damage bonus" 1.35 "mult projectile count" 11 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "EXSANGUINATORGUN" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 12875 "model scale" 1.9 "move speed bonus" 1.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.15 "faster reload rate" 0.3 "weapon spread bonus" 1.8 "bullets per shot bonus" 2.5 "damage penalty" 0.08 "dmg penalty vs players" 4 "clip size bonus" 5 "bleeding duration" 3 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORSECONDARY" OriginalItemName "The Flying Guillotine" "fire rate bonus" 0.27 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "effect bar recharge rate increased" 0.01 "dmg penalty vs players" 1.75 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORMELEE" OriginalItemName "The Sandman" "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.1 "damage bonus" 1.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "dmg penalty vs players" 2 "bleeding duration" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACEBOW" OriginalItemName "The Huntsman" "max health additive bonus" 39875 "model scale" 1.9 "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.65 "faster reload rate" 0.65 "damage penalty" 0.65 "projectile spread angle penalty" 5 "mult projectile count" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACESMG" OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.35 "faster reload rate" 0.5 "Always Crit" 1 } CustomWeapon { Name "THEGOLDENGUN" OriginalItemName "The Ambassador" "max health additive bonus" 19875 "model scale" 1.9 "move speed bonus" 0.85 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.65 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate penalty" 5 "reload time increased" 1.5 "damage penalty" 0.5 "headshot damage increase" 80 "is australium item" 1 // Australium description "item style override" 1 // Australium variant "turn to gold" 1 // Victims turn to gold } CustomWeapon { Name "CORRUPTEDBEASTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 149800 "model scale" 2.15 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.05 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from ranged reduced" 20 "dmg from melee increased" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "crit mod disabled" 0 "voice pitch scale" 0.3 "Is Miniboss" 1 "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "fire rate bonus" 1.35 "Projectile speed increased" 0.65 "projectile spread angle penalty" 12.5 "no self blast dmg" 2 "mod projectile heat seek power" 20 //Sigmo only "mod projectile heat aim error" 3000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.28 "projectile lifetime" 5 "crit mod disabled" 0 "Set DamageType Ignite" 1 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "CORRUPTEDBEASTBison" OriginalItemName "The Righteous Bison" "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "is_passive_weapon" 1 "fire rate bonus" 1.5 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 59800 "Projectile speed increased" 0.65 "dmg penalty vs players" 0.65 "projectile spread angle penalty" 65 "mod projectile heat seek power" 18 //Sigmo only "mod projectile heat aim error" 1500 "mod projectile heat aim time" 5 "set item tint rgb" 15132390 "projectile lifetime" 7 "crit mod disabled" 0 "Set DamageType Ignite" 1 } CustomWeapon { Name "GRocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 "override projectile type" 2 "damage bonus" 5.25 "fire rate penalty" 3 } CustomWeapon { Name "GHeavyShotgunBurst" OriginalItemName "The Family Business" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size bonus" 1.5 "maxammo primary reduced" 0 "ammo regen" 1 "weapon spread bonus" 0.75 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "BOLTBARON" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 47850 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "clip size upgrade atomic" 15 "reload time decreased" 0.1 "fire rate bonus" 0.35 "damage bonus" 1.75 "projectile spread angle penalty" 4 } CustomWeapon { Name "ROCKETRENEGADE" OriginalItemName "The Brass Beast" "max health additive bonus" 59700 "move speed bonus" 0.4 "model scale" 1.9 "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "Ammo Regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "override projectile type" 2 "damage bonus" 3.5 "fire rate bonus" 0.9 "projectile speed increased" 1.4 "projectile spread angle penalty" 4 } CustomWeapon { Name "GSolSpreadshot" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate penalty" 1.35 } CustomWeapon { Name "CHISPREADSHOT" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 69800 "model scale" 2 "health regen" 100 "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "fire rate bonus" 0.75 "reload time decreased" 0.5 "clip size upgrade atomic" 2 } CustomWeapon { Name "CHIUNLOADBAZOOKA" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 64800 "model scale" 2 "health regen" 140 "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.85 "fire rate bonus" 0.15 "clip size upgrade atomic" 5.0 "projectile spread angle penalty" 24 "Projectile speed increased" 0.6 "Blast radius increased" 1.25 "damage bonus" 1.5 "mult projectile count" 6 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "CHIDEMOBURSTSPAMMER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 54825 "move speed penalty" 0.55 "model scale" 1.9 "health regen" 140 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 //35% faster reload "fire rate bonus" 0.02 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.4 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "GScoutRapid" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 "reload time decreased" -0.1 "fire rate bonus" 0.7 } CustomWeapon { Name "GSolBarrageHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 13 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } CustomWeapon { Name "TheBestWeapon" OriginalItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout // Class { Primary { Item "SodaAlt" } Primary { Item "ShortstopScout" } Primary { Item "ScattergunScout" } Primary { Item "FANScout" } Primary { Item "AllScatter" } Secondary { Item "WingerAlt" } Secondary { Item "Bonk" } Melee { Item "Killstick" } Melee { Item "Sandman" } Melee { Item "SandmanHyper" } Melee { Item "JumpSand" } Primary { Item "LargePopperScout" } Primary { Item "GScout" } Melee { Item "SuperScout" } Melee { Item "BatScout" } Primary { Item "GFAN" } Melee { Item "GJumpSand" } Melee { Item "GSandman" } Melee { Item "GArmSandman" } Secondary { Item "GBonk" } Secondary { Item "GPistolScout" } Secondary { Item "GGuillotineScout" } Primary { Item "GMilkScoutGun" } Secondary { Item "GMilkScoutMilk" } Primary { Item "GScoutBackscatter" } Primary { Item "GScoutJumping" } Primary { Item "GScoutTriBleedGun" } Melee { Item "GScoutTriBleedMelee" } Secondary { Item "GScoutTriBleedSecondary" } Primary { Item "GScoutPopper" } Primary { Item "GScoutRapid" } Melee { Item "MJRLEAGUE" } Primary { Item "EXSANGUINATORGUN" } Secondary { Item "EXSANGUINATORSECONDARY" } Melee { Item "EXSANGUINATORMELEE" } } Soldier // Class { Primary { Item "BurnBox" } Primary { Item "MangleSpam" } Primary { Item "TheBestWeapon" } Primary { Item "UnloadBazooka" } Primary { Item "Barrage" } Primary { Item "HomingSwarm" } Primary { Item "AllRocket" } Melee { Item "SuperEqualizer" } Primary { Item "LargeBurstSoldier" } Primary { Item "GSoldier" } Primary { Item "GCharged" } Primary { Item "GChargedHoming" } Primary { Item "GSolRapid" } Primary { Item "GSolRapidHoming" } Primary { Item "GSolReload" } Primary { Item "GSolBurstFireHoming" } Secondary { Item "EXTBuff" } Secondary { Item "EXTHoming" } Secondary { Item "EXTConch" } Secondary { Item "EXTBackup" } Primary { Item "GSolBB" } Primary { Item "GSolBBHoming" } Primary { Item "GSolBurstfire" } Primary { Item "GSolBarrage" } Primary { Item "GSolBlast" } Primary { Item "GSolBlastHoming" } Primary { Item "GSolSuper" } Secondary { Item "GSolBison" } Secondary { Item "GSolBisonHoming" } Primary { Item "GSolMangleRapid" } Primary { Item "GSolBazooka" } Primary { Item "GSolBazookaHoming" } Primary { Item "GSolBazookaUHoming" } Primary { Item "GSolAirstrike" } Primary { Item "GSolPanic" } Primary { Item "GSolHomingSwarm" } Primary { Item "FieldGeneral" } Secondary { Item "GeneralConch" } Primary { Item "GSolTwinlink" } Primary { Item "GSolHoming" } Primary { Item "HomingStar" } Secondary { Item "GSolShotgun" } Primary { Item "GSolSpreadshot" } Primary { Item "GSolBarrageHoming" } Primary { Item "SGTCRITS" } Primary { Item "MJRCRITS" } Primary { Item "MJRNUKES" } Primary { Item "SOLSQUADCHIEF" } Primary { Item "GENSWARM" } Primary { Item "PERFECTSHOTBURSTGun" } Melee { Item "PERFECTSHOTBURSTMelee" } Primary { Item "TRUEGENSWARM" } Primary { Item "COMMORTAR" } Secondary { Item "COMMORTARShotgun" } Primary { Item "CORPCRITS" } Primary { Item "CHIPANIC" } Primary { Item "CHIHOMINGSTAR" } Primary { Item "MAJORHOMINGFLOOD" } Primary { Item "ACCELERATINGROCKETS" } Primary { Item "SENATORCRITSPATTERN3" } Primary { Item "CHISPREADSHOT" } Primary { Item "CHIUNLOADBAZOOKA" } Primary { Item "THEBEASTLAUNCHER1" } Primary { Item "THEBEASTLAUNCHER2" } Secondary { Item "THEBEASTShotgun" } Melee { Item "THEBEASTSkillIssueMelee" } Primary { Item "CORRUPTEDBEASTGun" } Secondary { Item "CORRUPTEDBEASTBison" } Head { Item "Full Metal Drill Hat" } } Pyro // Class { Primary { Item "LongThrower" } Primary { Item "AllFlame" } Secondary { Item "ManmelterAlt" } Primary { Item "LargeFuryPyro" } Primary { Item "GPyro" } Secondary { Item "GFlare" } Secondary { Item "GFlareHoming" } Primary { Item "GPush" } Melee { Item "GPowerjack" } Primary { Item "GFirestorm" } Primary { Item "GPyroFury" } Primary { Item "CHIPYRO" } Primary { Item "MOLTENMONSTER" } Primary { Item "HOTSHOTFLAMETHROWER" } Secondary { Item "HOTSHOTFLARE" } Melee { Item "HOTSHOTHAMMER" } } Demoman // Class { Melee { Item "The Scottish Handshake" } Primary { Item "UnloadPipes" Cost 250 } Primary { Item "AllGrenade" Cost 2500 } Secondary { Item "MultiTrap" } Melee { Item "ExtremelyCursedSword" } Melee { Item "DemoSamuraiZato" Cost 600 } Secondary { Item "DemoSamuraiShield" } Primary { Item "GDemo" } Primary { Item "GDemo2" } Melee { Item "GKnight" } Primary { Item "GDemoBurst" } Primary { Item "GDemoBurstHoming" } Primary { Item "GDemoFast" } Primary { Item "GDemoDamage" } Primary { Item "GDemoUnload" } Primary { Item "GDemoFountain" } Primary { Item "GDemoBurstSpammer" } Secondary { Item "GDemoTurn" } Primary { Item "GDemoBombard" } Primary { Item "GDemoIronBomber" } Secondary { Item "GDemoStickieBurst" } Melee { Item "CHITAVISH" } Primary { Item "SIRNUKESALOT" } Primary { Item "MJRBOMBER" } Primary { Item "CHIDEMORAPID" } Primary { Item "D.E.M.O" } Primary { Item "THEPILLMASTER" } Primary { Item "SPAMMASTERLauncher" } Secondary { Item "SPAMMASTERStickies" } Primary { Item "CHIDEMOBURSTSPAMMER" } } Heavyweapons // Class { Primary { Item "LightMinigun" } Primary { Item "Deflector" } Primary { Item "DeflectorHoK" } Primary { Item "AllMini" } Secondary { Item "PureFatscout" } Primary { Item "RocketHeavy" } Primary { Item "GHeavy" } Primary { Item "GHeavyRocketBrass" } Primary { Item "GHeavyRocketHoming" } Primary { Item "GDeflector" } Secondary { Item "GHShotgun" } Primary { Item "GHeavyBrass" } Primary { Item "GHeavyNata" } Primary { Item "GHeavyHoK" } Primary { Item "GHeavyHoK2" } Primary { Item "GHeavyHeater" } Melee { Item "GBoxing" } Primary { Item "GGunNutUnstable" } Primary { Item "GGunNutStable" } Primary { Item "GHeavyFast" } Melee { Item "GHeavyBoxing2" } Melee { Item "GHeavyBoxingFast" } Melee { Item "GHeavyBoxingSteel" } Primary { Item "GRocketHeavy" } Secondary { Item "GHeavyShotgunBurst" } Melee { Item "CPTPUNCH" } Primary { Item "CHIHoKHEAVY" } Primary { Item "BIGKINGGun" } Secondary { Item "BIGKINGShotgun" } Primary { Item "TRUEGUNNUTGUN" } Secondary { Item "TRUEGUNNUTSHOTGUN" } Melee { Item "TRUEGUNNUTMELEE" } Primary { Item "ROCKETRENEGADE" } } Engineer // Class { Primary { Item "Pomson9000" } Primary { Item "AllEShotgun" } Melee { Item "JagAlt" } Primary { Item "GEngyPomson" } Melee { Item "GGunslingerEngy" } Melee { Item "THEMECHANIST" } Primary { Item "THEMECHANISTGun" } } Medic // Class { Primary { Item "CrossbowAlt" } Primary { Item "AllCrossbow" } Secondary { Item "GMedic" } Secondary { Item "GKritz" } Secondary { Item "GShieldMedic" } Primary { Item "GMedCrossbow" } Primary { Item "BOLTBARON" } } Sniper // Class { Melee { Item "CursedShahanshah" } Primary { Item "AllSniper" } Primary { Item "GSniper" } Secondary { Item "GSniperSMG" } Primary { Item "GSniperBow" } Primary { Item "AUSTRALIANACEBOW" } Secondary { Item "AUSTRALIANACESMG" } } Spy // Class { Secondary { Item "RevolverAlt" } Secondary { Item "AllRevolver" } Melee { Item "GSpyKnife" } Secondary { Item "GSpyGun" } Secondary { Item "THEGOLDENGUN" } } } PointTemplates { corelogic //all the things we want to automatically run when the popfile loads. Use this the most to avoid spaghetti { NoFixup 1 logic_auto { "origin" "0 0 0" "targetname" "mainrelay" "OnMapSpawn" "item_ammopack*,Kill,,0,-1" //might want to comment this out if players have limited ammo "OnMapSpawn" "item_teamflag,Kill,,0,-1" "OnMapSpawn" "wave_start*,AddOutput,OnTrigger spawnbarrier*:Disable:0:-1,0,-1" "OnMapSpawn" "wave_finished_relay*,AddOutput,OnTrigger spawnbarrier*:Enable:0:-1,0,-1" "OnMapSpawn" "wave_start*,AddOutput,OnTrigger func_capturezone:Disable:0:-1,0,-1" } logic_relay { "targetname" "mainlogic" "OnSpawn" "light_spot,Kill,,0,-1" "OnSpawn" "spawnbot_mission*,Kill,,0,-1" "OnSpawn" "bot_hint_engineer_nest,Kill,,0,-1" "OnSpawn" "bot_hint_sentrygun,Kill,,0,-1" "OnSpawn" "bot_hint_teleporter_exit,Kill,,0,-1" "OnSpawn" "bombpath_arrow*,Kill,,0,-1" "OnSpawn" "move_rope,Kill,,0,-1" "OnSpawn" "keyframe_rope,Kill,,0,-1" "OnSpawn" "spawnbot,Kill,,0,-1" "OnSpawn" "train_start,Kill,,0,-1" } logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" "OnTrigger" "pit_explosion_wav,PlaySound,,0,-1" //map dependent } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } prop_dynamic { "targetname" "hatch_bubble" "model" "models/props_mvm/hatch_shield.mdl" "disableshadows" "1" "solid" "0" "origin" "-704 2112 161" } training_annotation { "targetname" "hint_cap" "display_text" "The hatch can be captured!" "lifetime" "5" "origin" "-704 2112 161" } func_forcefield { "targetname" "hatch_block" "origin" "-704 2112 161" "mins" "-170 -150 0" "maxs" "170 150 150" "TeamNum" "2" } logic_relay { "targetname" "guard_stab" "OnTrigger" "hatch_bubble,Kill,,5,-1" "OnTrigger" "hatch_block,Kill,,5,-1" "OnTrigger" "hint_cap,Show,,5,-1" } } station { NoFixup 1 func_upgradestation //upgrade station entity { "mins" "-105 -100 0" "maxs" "105 100 242" "solid" "0" } prop_dynamic //blu upgrade station model, can be found on potato servers { "targetname" "upgradestation" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_mvm\mvm_upgrade_blu.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "origin" "0 0 0" } prop_dynamic //invisible collision prop { "targetname" "shopcollision" "angles" "0 -90 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_vehicles/train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "0" "renderfx" "0" "rendermode" "10" "SetBodyGroup" "0" "skin" "0" "CollisionGroup" "5" "solid" "6" "spawnflags" "0" "StartDisabled" "0" "origin" "0 0 0" } } glory_hole //covers holes in the blu spawns { NoFixup 1 prop_dynamic { "model" "models/props_2fort/corrugated_metal006.mdl" "modelscale" "6" "origin" "7238 -6264 384" "solid" "0" } prop_dynamic { "model" "models/props_2fort/corrugated_metal006.mdl" "modelscale" "6" "origin" "7610 -6300 365" "solid" "0" "angles" "0 90 0" } prop_dynamic { "model" "models/props_2fort/corrugated_metal006.mdl" "modelscale" "5" "origin" "7630 -4992 384" "solid" "0" } func_forcefield { "disablereceiveshadows" "0" "origin" "7008 -6720 800" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "solid" "6" "mins" "-324 -484 -160" "maxs" "324 484 160" "StartDisabled" "0" } func_forcefield { "disablereceiveshadows" "0" "origin" "6304 -4608 800" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "solid" "6" "mins" "-324 -484 -160" "maxs" "324 484 160" "StartDisabled" "0" } } barriers //spawn blocker { NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "0 0 0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "spawnbarrierA1" "mins" "-300 -300 -1000" "maxs" "300 300 1000" "StartDisabled" "0" } } barriers_prop { NoFixup 1 prop_dynamic //prop for show { "targetname" "spawnbarrierA" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/mvm/barrier/barrier_spawn_blue1.mdl" "disableshadows" "1" "origin" "0 0 0" "solid" "0" } } controlpoint { NoFixup 1 prop_dynamic { "model" "models/props_gameplay/cap_point_base.mdl" "targetname" "cap_base1" "solid" "6" "skin" "1" //set this number to 0 for neutral, 1 for red, 2 for blu "origin" "3904 -5952 172" } trigger_capture_area { "classname" "trigger_capture_area" "area_cap_point" "cap_point1" "area_time_to_cap" "5" //multiply this number by 2 to get the capture duration in seconds, raising "team_numcap_3" and "team_numcap_2" will also increase the time taken by a factor of the value (e.g. raising it to 2 will multiply the duration by 2) "StartDisabled" "0" "targetname" "cap_area1" "team_cancap_2" "0" //setting this number to 0 disables red team from recapturing, 1 enables red team to recapture "team_cancap_3" "1" //1 enables blu team to cap "team_numcap_2" "1" //changing this number will change the number of red players required to stand on the point to finish capturing "team_numcap_3" "1" //changing this number will change the number of blu players required to stand on the point to finish capturing "team_spawn_2" "0" "team_spawn_3" "0" "team_startcap_2" "1" //changing this number will change the number of red players required to stand on the point to begin capturing "team_startcap_3" "1" //changing this number will change the number of blu players required to stand on the point to begin capturing "mins" "-128 -128 -128" "maxs" "128 128 128" "spawnflags" "1" "origin" "3904 -5952 312" "OnCapTeam1" "cap_base1,Skin,1,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "cap_base1,Skin,2,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "minutehand,add,1,0,-1" ////////////////////////////////////////////editable outputs//////////////////////////////////////////// OnStartTeam1,OnBreakTeam1,OnCapTeam1,OnStartTeam2,OnBreakTeam2.OnCapTeam2,OnStartCap,OnBreakCap,OnEndCap,OnNumCappersChanged,OnNumCappersChanged2 //add your outputs here using "OnCapTeam2" for blu team capture, or "OnCapTeam1" for red team capture } team_control_point { "classname" "team_control_point" "angles" "0 0 0" "point_default_owner" "2" //this is the team that the control point will spawn in, set this number to 0 for neutral, 2 for red, 3 for blu "point_group" "0" "point_index" "0" //if you plan on having multiple control points at once, you must give each one a unique "point_index", spawning more than 8 control points on the map will crash the server "point_printname" "crossroad" //this is the name of the control point that will show up in the kill feed "point_start_locked" "0" "point_warn_on_cap" "0" "point_warn_sound" "ControlPoint.CaptureWarn" "random_owner_on_restart" "0" "spawnflags" "4" "targetname" "cap_point1" "team_bodygroup_0" "3" "team_bodygroup_2" "1" "team_bodygroup_3" "1" "team_icon_0" "sprites/obj_icons/icon_obj_neutral" //this is the image shown on the hud icon "team_icon_2" "sprites/obj_icons/icon_obj_red" "team_icon_3" "sprites/obj_icons/icon_obj_blu" "team_model_0" "models/effects/cappoint_hologram.mdl" //this is the model of the hologram that appears above the control point "team_model_2" "models/effects/cappoint_hologram.mdl" "team_model_3" "models/effects/cappoint_hologram.mdl" "team_previouspoint_3_0" "cap_point1" //if you want to create a sequence of control points similar to an attack/defense map, this keyvalue determines the order in which they can be captured //it represents the names of the previous control points that must be owned by blu team before this point can be unlocked, if this is the first control point on the map, it must refer to itself or else it will be locked //"team_previouspoint_3_1" "0" //"team_previouspoint_3_2" "0" //"team_previouspoint_2_0" "cap_point" //this allows red to recapture if "team_cancap_2" is set to 1 in the trigger_capture_area //"team_previouspoint_2_1" "0" //"team_previouspoint_2_2" "0" "team_timedpoints_2" "0" "team_timedpoints_3" "0" "origin" "3904 -5952 189" } prop_dynamic { "model" "models/props_gameplay/cap_point_base.mdl" "targetname" "cap_base2" "solid" "6" "skin" "1" //set this number to 0 for neutral, 1 for red, 2 for blu "origin" "1472 -4672 137" } trigger_capture_area { "classname" "trigger_capture_area" "area_cap_point" "cap_point2" "area_time_to_cap" "5" //multiply this number by 2 to get the capture duration in seconds, raising "team_numcap_3" and "team_numcap_2" will also increase the time taken by a factor of the value (e.g. raising it to 2 will multiply the duration by 2) "StartDisabled" "0" "targetname" "cap_area2" "team_cancap_2" "0" //setting this number to 0 disables red team from recapturing, 1 enables red team to recapture "team_cancap_3" "1" //1 enables blu team to cap "team_numcap_2" "1" //changing this number will change the number of red players required to stand on the point to finish capturing "team_numcap_3" "1" //changing this number will change the number of blu players required to stand on the point to finish capturing "team_spawn_2" "0" "team_spawn_3" "0" "team_startcap_2" "1" //changing this number will change the number of red players required to stand on the point to begin capturing "team_startcap_3" "1" //changing this number will change the number of blu players required to stand on the point to begin capturing "mins" "-128 -128 -128" "maxs" "128 128 128" "origin" "1472 -4672 278" "spawnflags" "1" "OnCapTeam1" "cap_base2,Skin,1,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "cap_base2,Skin,2,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "minutehand,add,1,0,-1" ////////////////////////////////////////////editable outputs//////////////////////////////////////////// OnStartTeam1,OnBreakTeam1,OnCapTeam1,OnStartTeam2,OnBreakTeam2.OnCapTeam2,OnStartCap,OnBreakCap,OnEndCap,OnNumCappersChanged,OnNumCappersChanged2 //add your outputs here using "OnCapTeam2" for blu team capture, or "OnCapTeam1" for red team capture } team_control_point { "classname" "team_control_point" "angles" "0 0 0" "point_default_owner" "2" //this is the team that the control point will spawn in, set this number to 0 for neutral, 2 for red, 3 for blu "point_group" "0" "point_index" "1" //if you plan on having multiple control points at once, you must give each one a unique "point_index", spawning more than 8 control points on the map will crash the server "point_printname" "station" //this is the name of the control point that will show up in the kill feed "point_start_locked" "0" "point_warn_on_cap" "0" "point_warn_sound" "ControlPoint.CaptureWarn" "random_owner_on_restart" "0" "spawnflags" "4" "targetname" "cap_point2" "team_bodygroup_0" "3" "team_bodygroup_2" "1" "team_bodygroup_3" "1" "team_icon_0" "sprites/obj_icons/icon_obj_neutral" //this is the image shown on the hud icon "team_icon_2" "sprites/obj_icons/icon_obj_red" "team_icon_3" "sprites/obj_icons/icon_obj_blu" "team_model_0" "models/effects/cappoint_hologram.mdl" //this is the model of the hologram that appears above the control point "team_model_2" "models/effects/cappoint_hologram.mdl" "team_model_3" "models/effects/cappoint_hologram.mdl" "team_previouspoint_3_0" "cap_point1" //if you want to create a sequence of control points similar to an attack/defense map, this keyvalue determines the order in which they can be captured //it represents the names of the previous control points that must be owned by blu team before this point can be unlocked, if this is the first control point on the map, it must refer to itself or else it will be locked //"team_previouspoint_3_1" "0" //"team_previouspoint_3_2" "0" //"team_previouspoint_2_0" "cap_point" //this allows red to recapture if "team_cancap_2" is set to 1 in the trigger_capture_area //"team_previouspoint_2_1" "0" //"team_previouspoint_2_2" "0" "team_timedpoints_2" "0" "team_timedpoints_3" "0" "origin" "1472 -4672 154" } prop_dynamic { "model" "models/props_gameplay/cap_point_base.mdl" "targetname" "cap_base3" "solid" "6" "skin" "1" //set this number to 0 for neutral, 1 for red, 2 for blu "origin" "1760 -2156 -130" } trigger_capture_area { "classname" "trigger_capture_area" "area_cap_point" "cap_point3" "area_time_to_cap" "5" //multiply this number by 2 to get the capture duration in seconds, raising "team_numcap_3" and "team_numcap_2" will also increase the time taken by a factor of the value (e.g. raising it to 2 will multiply the duration by 2) "StartDisabled" "0" "targetname" "cap_area3" "team_cancap_2" "0" //setting this number to 0 disables red team from recapturing, 1 enables red team to recapture "team_cancap_3" "1" //1 enables blu team to cap "team_numcap_2" "1" //changing this number will change the number of red players required to stand on the point to finish capturing "team_numcap_3" "1" //changing this number will change the number of blu players required to stand on the point to finish capturing "team_spawn_2" "0" "team_spawn_3" "0" "team_startcap_2" "1" //changing this number will change the number of red players required to stand on the point to begin capturing "team_startcap_3" "1" //changing this number will change the number of blu players required to stand on the point to begin capturing "mins" "-128 -128 -128" "maxs" "128 128 128" "origin" "1760 -2156 -2" "spawnflags" "1" "OnCapTeam1" "cap_base3,Skin,1,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "cap_base3,Skin,2,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "minutehand,add,1,0,-1" ////////////////////////////////////////////editable outputs//////////////////////////////////////////// OnStartTeam1,OnBreakTeam1,OnCapTeam1,OnStartTeam2,OnBreakTeam2.OnCapTeam2,OnStartCap,OnBreakCap,OnEndCap,OnNumCappersChanged,OnNumCappersChanged2 //add your outputs here using "OnCapTeam2" for blu team capture, or "OnCapTeam1" for red team capture } team_control_point { "classname" "team_control_point" "angles" "0 0 0" "point_default_owner" "2" //this is the team that the control point will spawn in, set this number to 0 for neutral, 2 for red, 3 for blu "point_group" "0" "point_index" "2" //if you plan on having multiple control points at once, you must give each one a unique "point_index", spawning more than 8 control points on the map will crash the server "point_printname" "garden" //this is the name of the control point that will show up in the kill feed "point_start_locked" "0" "point_warn_on_cap" "0" "point_warn_sound" "ControlPoint.CaptureWarn" "random_owner_on_restart" "0" "spawnflags" "4" "targetname" "cap_point3" "team_bodygroup_0" "3" "team_bodygroup_2" "1" "team_bodygroup_3" "1" "team_icon_0" "sprites/obj_icons/icon_obj_neutral" //this is the image shown on the hud icon "team_icon_2" "sprites/obj_icons/icon_obj_red" "team_icon_3" "sprites/obj_icons/icon_obj_blu" "team_model_0" "models/effects/cappoint_hologram.mdl" //this is the model of the hologram that appears above the control point "team_model_2" "models/effects/cappoint_hologram.mdl" "team_model_3" "models/effects/cappoint_hologram.mdl" "team_previouspoint_3_0" "cap_point2" //if you want to create a sequence of control points similar to an attack/defense map, this keyvalue determines the order in which they can be captured //it represents the names of the previous control points that must be owned by blu team before this point can be unlocked, if this is the first control point on the map, it must refer to itself or else it will be locked //"team_previouspoint_3_1" "0" //"team_previouspoint_3_2" "0" //"team_previouspoint_2_0" "cap_point" //this allows red to recapture if "team_cancap_2" is set to 1 in the trigger_capture_area //"team_previouspoint_2_1" "0" //"team_previouspoint_2_2" "0" "team_timedpoints_2" "0" "team_timedpoints_3" "0" "origin" "1760 -2156 -126" } prop_dynamic { "model" "models/props_gameplay/cap_point_base.mdl" "targetname" "cap_base4" "solid" "6" "skin" "1" //set this number to 0 for neutral, 1 for red, 2 for blu "origin" "-704 2112 147" } trigger_capture_area { "classname" "trigger_capture_area" "area_cap_point" "cap_point4" "area_time_to_cap" "7" //multiply this number by 2 to get the capture duration in seconds, raising "team_numcap_3" and "team_numcap_2" will also increase the time taken by a factor of the value (e.g. raising it to 2 will multiply the duration by 2) "StartDisabled" "0" "targetname" "cap_area4" "team_cancap_2" "0" //setting this number to 0 disables red team from recapturing, 1 enables red team to recapture "team_cancap_3" "1" //1 enables blu team to cap "team_numcap_2" "1" //changing this number will change the number of red players required to stand on the point to finish capturing "team_numcap_3" "1" //changing this number will change the number of blu players required to stand on the point to finish capturing "team_spawn_2" "0" "team_spawn_3" "0" "team_startcap_2" "1" //changing this number will change the number of red players required to stand on the point to begin capturing "team_startcap_3" "1" //changing this number will change the number of blu players required to stand on the point to begin capturing "mins" "-128 -128 -128" "maxs" "128 128 128" "origin" "-704 2112 285" "spawnflags" "1" "OnCapTeam1" "cap_base4,Skin,1,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "cap_base4,Skin,2,0,-1" //set the first number to 0 for neutral, 1 for red, 2 for blu "OnCapTeam2" "boss_deploy_relay,Trigger,,0,-1" ////////////////////////////////////////////editable outputs//////////////////////////////////////////// OnStartTeam1,OnBreakTeam1,OnCapTeam1,OnStartTeam2,OnBreakTeam2.OnCapTeam2,OnStartCap,OnBreakCap,OnEndCap,OnNumCappersChanged,OnNumCappersChanged2 //add your outputs here using "OnCapTeam2" for blu team capture, or "OnCapTeam1" for red team capture } team_control_point { "classname" "team_control_point" "angles" "0 0 0" "point_default_owner" "2" //this is the team that the control point will spawn in, set this number to 0 for neutral, 2 for red, 3 for blu "point_group" "0" "point_index" "3" //if you plan on having multiple control points at once, you must give each one a unique "point_index", spawning more than 8 control points on the map will crash the server "point_printname" "hatch" //this is the name of the control point that will show up in the kill feed "point_start_locked" "1" "point_warn_on_cap" "0" "point_warn_sound" "ControlPoint.CaptureWarn" "random_owner_on_restart" "0" "spawnflags" "4" "targetname" "cap_point4" "team_bodygroup_0" "3" "team_bodygroup_2" "1" "team_bodygroup_3" "1" "team_icon_0" "sprites/obj_icons/icon_obj_neutral" //this is the image shown on the hud icon "team_icon_2" "sprites/obj_icons/icon_obj_red" "team_icon_3" "sprites/obj_icons/icon_obj_blu" "team_model_0" "models/effects/cappoint_hologram.mdl" //this is the model of the hologram that appears above the control point "team_model_2" "models/effects/cappoint_hologram.mdl" "team_model_3" "models/effects/cappoint_hologram.mdl" "team_previouspoint_3_0" "cap_point3" //if you want to create a sequence of control points similar to an attack/defense map, this keyvalue determines the order in which they can be captured //it represents the names of the previous control points that must be owned by blu team before this point can be unlocked, if this is the first control point on the map, it must refer to itself or else it will be locked //"team_previouspoint_3_1" "0" //"team_previouspoint_3_2" "0" //"team_previouspoint_2_0" "cap_point" //this allows red to recapture if "team_cancap_2" is set to 1 in the trigger_capture_area //"team_previouspoint_2_1" "0" //"team_previouspoint_2_2" "0" "team_timedpoints_2" "0" "team_timedpoints_3" "0" "origin" "-704 2112 161" } team_control_point_master { "classname" "team_control_point_master" "cpm_restrict_team_cap_win" "1" //this makes it so the wave does not end when all the points are owned by a team, set this to 0 for neither team (this will end the wave on capture), 1 to restrict both teams, 2 to restrict red team winning, and 3 to restrict blu team winning "custom_position_x" "0.4" //you can change the number here to move the control points on the hud if something is blocking it, accepted values are from 0 to 1 and is expressed as a percentage of the screen from left to right, 0.5 or "-1" will center the hud "custom_position_y" "-1" "partial_cap_points_rate" "0" //this keyvalue allows money to be gained by capturing points, setting it to a number above 0 will allow players who are capturing to receive money, a higher number results in higher revenue, decimals accepted "play_all_rounds" "0" "score_style" "0" "StartDisabled" "0" "switch_teams" "0" "targetname" "cap_master" "team_base_icon_2" "sprites/obj_icons/icon_base_red" "team_base_icon_3" "sprites/obj_icons/icon_base_blu" } OnSpawnOutput //very important to keep this output otherwise the control point will not function { Target cap_area1 Action SetControlPoint Param cap_point1 } OnSpawnOutput //very important to keep this output otherwise the control point will not function { Target cap_area2 Action SetControlPoint Param cap_point2 } OnSpawnOutput //very important to keep this output otherwise the control point will not function { Target cap_area3 Action SetControlPoint Param cap_point3 } OnSpawnOutput //very important to keep this output otherwise the control point will not function { Target cap_area4 Action SetControlPoint Param cap_point4 } OnSpawnOutput //this output is optional but it is kept here for debugging purposes, if you do not restrict a team from winning and the control point spawned is not neutral, it will automatically end the wave so make sure you set the restriction { Target cap_master Action RoundSpawn } logic_relay { "targetname" "unlock_last" "OnTrigger" "cap_point4,SetLocked,0,0,-1" } } spawn_indicator { NoFixup 1 entity { "id" "6" "classname" "prop_dynamic" "angles" "0 0 0" "DefaultAnim" "idle" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_mvm/robot_spawnpoint.mdl" "modelscale" "1.0" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "0" editor { "color" "220 30 220" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } } textualtimer { OnSpawnOutput { Param 7 // change the value for minutes Target minutehand Action SetValue } OnSpawnOutput { Param 60 // change the value for seconds Target secondhand Action SetValue } logic_relay { "targetname" "loserelay" "startdisabled" "1" "ontrigger" "bots_win_red,RoundWin,,2,-1" "ontrigger" "realtimer,cancelpending,,2,-1" "onspawn" "wave_start*,addoutput,ontrigger realtimer:trigger::0:-1,0,-1" "onspawn" "wave_finish*,addoutput,ontrigger realtimer:cancelpending::0:-1,0,-1" "onspawn" "wave_finish*,addoutput,ontrigger loserelay:cancelpending::0:-1,0,-1" } NoFixup 1 math_counter { "targetname" "minutehand" "max" "9999" "outvalue" "timerformat,$setkey$case01,,0,-1" "onhitmin" "loserelay,enable,,1,-1" } math_counter { "targetname" "secondhand" "max" "60" "outvalue" "timerformat,$setkey$case02,,0,-1" "outvalue" "zerocompare,setvaluecompare,,0,-1" "onhitmin" "loserelay,trigger,,0,-1" "onhitmin" "!self,setvalue,60,1,-1" "onhitmin" "minutehand,subtract,1,1,-1" } logic_compare { "targetname" "zerocompare" "comparevalue" "9" "onequalto" "timerformat,$setkey$case16,%:0%,0,-1" "ongreaterthan" "timerformat,$setkey$case16,%:%,0,-1" } logic_case { "targetname" "timerformat" "case16" "%:%" "ondefault" "timertext,$setkey$message,,0,-1" "ondefault" "timertext,display,0,0,-1" } game_text { "targetname" "timertext" "color" "65 155 255" "holdtime" "2" "spawnflags" "1" "x" "0.7" "y" "0.9" } logic_relay { "targetname" "realtimer" "spawnflags" "2" "ontrigger" "timerformat,$format,,0.01,-1" "ontrigger" "secondhand,subtract,1,0,-1" "ontrigger" "!self,trigger,,1,-1" } game_round_win { "teamnum" "2" "targetname" "bots_win_red" "force_map_reset" "1" } } light_spots { NoFixup 1 point_spotlight { "angles" "90 270 0" "HDRColorScale" "1.0" "mindxlevel" "95" "targetname" "light_cabinet" "renderamt" "128" "rendercolor" "221 205 174" "spawnflags" "2" "spotlightlength" "96" "spotlightwidth" "32" } light_dynamic { "_light" "255 249 234 275" "distance" "450" "brightness" "1" } light_spot { "_cone" "60" "_exponent" "1" "_inner_cone" "45" "targetname" "cabinet_lightpots" "_light" "255 249 234 275" "_lightHDR" "-1 -1 -1 1" "_lightscaleHDR" "1" "_quadratic_attn" "1" //"angles" "-90 270 0" //"pitch" "-90" "spawnflags" "0" } logic_relay { "targetname" "let_there_be_light" "OnSpawn" "light_cabinet,LightOn,,0,-1" } } no_stuck { NoFixup 1 func_forcefield { "TeamNum" "3" "origin" "2752 -4191 200" "mins" "-64 -96 -120" "maxs" "64 96 120" } } } SpawnTemplate "corelogic" SpawnTemplate "textualtimer" SpawnTemplate "controlpoint" SpawnTemplate "glory_hole" SpawnTemplate "no_stuck" SpawnTemplate { Name "station" "origin" "7437 -6320 350" "angles" "0 270 0" } SpawnTemplate { Name "light_spots" "origin" "7437 -6400 379.573" "angles" "0 90 0" } SpawnTemplate { Name "station" "origin" "7376 -5220 340.95" "angles" "0 90 0" } SpawnTemplate { Name "light_spots" "origin" "7376 -5226 360.95" "angles" "0 0 0" } SpawnTemplate { Name "station" "origin" "7249 -6232 100" "angles" "0 180 0" } SpawnTemplate { Name "light_spots" "origin" "7249 -6232 100" "angles" "0 180 0" } SpawnTemplate { Name "barriers" "origin" "6592 -4992 327.232" "angles" "0 0 0" } SpawnTemplate { Name "barriers" "origin" "6592 -6848 357.4" "angles" "0 0 0" } SpawnTemplate { Name "barriers" "origin" "6520 -6252 216" "angles" "0 0 0" } SpawnTemplate { Name "barriers_prop" "origin" "6592 -4992 377.232" "angles" "0 90 0" } SpawnTemplate { Name "barriers_prop" "origin" "6792 -6848 387.4" "angles" "0 330 0" } SpawnTemplate { Name "barriers_prop" "origin" "6750 -6252 216" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "4608 -6400 259" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "4544 -5824 99" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "4352 -6208 259" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "2688 -7168 179" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "3456 -5952 189" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "2432 -5504 263" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "1216 -6208 351" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "1436 -4096 29" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "2496 -2944 27" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "1664 -1536 -125" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "1280 -1664 -124" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "512 -1984 9" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "-128 -1984 9" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "-1280 1536 145" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "10 1725 143" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "-1704 1856 143" "angles" "0 0 0" } SpawnTemplate { Name "spawn_indicator" "origin" "-704 3008 199" "angles" "0 0 0" } ExtraSpawnPoint { Name "spawn_cp1" TeamNum 2 X "3904" Y "-5952" Z "172" } ExtraSpawnPoint { Name "spawn_cp2" TeamNum 2 X "1472" Y "-4672" Z "137" } ExtraSpawnPoint { Name "spawn_cp3" TeamNum 2 X "1760" Y "-2156" Z "0" } ExtraSpawnPoint { Name "spawn_cp4" TeamNum 2 X "-704" Y "2112" Z "200" } ExtraSpawnpoint { Name "spawn_first" TeamNum 2 X "4608" Y "-6400" Z "269" } ExtraSpawnpoint { Name "spawn_first" TeamNum 2 X "4544" Y "-5824" Z "109" } ExtraSpawnpoint { Name "spawn_second" TeamNum 2 X "3456" Y "-5952" Z "189" } ExtraSpawnpoint { Name "spawn_second" TeamNum 2 X "3328" Y "-7104" Z "231" } ExtraSpawnpoint { Name "spawn_third_left" TeamNum 2 X "2880" Y "-5696" Z "273" } ExtraSpawnpoint { Name "spawn_third_right" TeamNum 2 X "2880" Y "-5696" Z "273" } ExtraSpawnpoint { Name "spawn_third_left" TeamNum 2 X "2432" Y "-5504" Z "273" } ExtraSpawnpoint { Name "spawn_third_right" TeamNum 2 X "2432" Y "-5504" Z "273" } ExtraSpawnpoint { Name "spawn_fourth_left" TeamNum 2 X "1216" Y "-6208" Z "361" } ExtraSpawnpoint { Name "spawn_fourth_left" TeamNum 2 X "1536" Y "-4096" Z "42" } ExtraSpawnpoint { Name "spawn_fourth_right" TeamNum 2 X "1536" Y "-4096" Z "42" } ExtraSpawnpoint { Name "spawn_fourth_right" TeamNum 2 X "2496" Y "-2944" Z "37" } ExtraSpawnpoint { Name "spawn_fifth" TeamNum 2 X "1664" Y "-1536" Z "-115" } ExtraSpawnpoint { Name "spawn_fifth" TeamNum 2 X "1280" Y "-1664" Z "-114" } ExtraSpawnpoint { Name "spawn_fifth" TeamNum 2 X "512" Y "-1984" Z "9" } ExtraSpawnpoint { Name "spawn_fifth" TeamNum 2 X "-128" Y "-1984" Z "9" } ExtraSpawnpoint //giants/minigiants can't exit players spawn so they spawn outside instead { Name "spawn_final" TeamNum 2 X "-640" Y "3008" Z "209" } ExtraSpawnpoint { Name "spawn_sixth" TeamNum 2 X "-1280" Y "1536" Z "155" } ExtraSpawnpoint { Name "spawn_sixth" TeamNum 2 X "10" Y "1725" Z "153" } ExtraTankPath { Name "redpath_tank1" Node "-40 -2740 24" Node "-32 -3168 24" Node "184 -3292 184" Node "568 -3636 184" Node "544 -3976 184" Node "564 -4392 184" Node "732 -4840 184" Node "952 -5260 184" Node "1204 -5588 184" Node "1400 -5764 184" Node "1664 -5944 184" Node "2900 -6580 248" Node "3812 -6624 248" Node "4008 -5796 285" Node "4980 -5792 285" Node "5224 -5960 285" Node "5672 -5972 141" Node "5864 -5828 141" Node "6116 -5664 141" Node "6360 -5764 141" Node "6496 -6064 141" Node "6628 -6240 141" Node "7084 -6240 141" } Templates { T_TFBot_Red_Giant_Sniper_Rapidfire { Name "Giant Hipfire Sniper" Class Sniper MaxVisionRange 1000 ClassIcon sniper_alwaysfire Health 2500 AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes MiniBoss Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions PrimaryOnly UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" //"faster reload rate" 0.5 "damage bonus" 1.5 "sniper fires tracer" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Red_Giant_Samurai { Class Demoman Name "Giant Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Health 3300 Attributes MiniBoss WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Red_Phlog_Pyro { Class Pyro AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "The Phlogistinator" Name "Phlogistinator Pyro" Skill Expert Attributes SpawnWithFullCharge ClassIcon pyro_phlog ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Red_Giant_Soldier_Spammer_Buff { Class Soldier Name "Giant Rapid Fire Buff Soldier" Item "The Buff Banner" ClassIcon soldier_buff_spammer Health 3800 Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 999 } CharacterAttributes { "move speed bonus" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Red_Homing_Huntsman { Template T_TFBot_Red_Sniper_Huntsman Attributes MiniBoss Health 2500 Name "Giant Homing Huntsman Sniper" ClassIcon sniper_bow_homing Action Mobber AddCond { Name TF_COND_REPROGRAMMED } Addcond {Name TF_COND_SODAPOPPER_HYPE} UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Huntsman" "mod projectile heat seek power" 75 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.75 "Projectile speed increased" 0.5 //"fire rate bonus" 0 //"faster reload rate" 0.4 "projectile trail particle" eyeboss_projectile "cannot headshot" 1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.01 } } T_TFBot_Red_Burst_Stun { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload Name "Giant Stunburst Soldier" ClassIcon soldier_stun_spammer ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "rocket specialist" 1 } } T_TFBot_Red_Homing_Burst { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ClassIcon soldier_burstfire_homing_nys Addcond {Name TF_COND_SODAPOPPER_HYPE} Name "Giant Homing Burst Soldier" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.3 TurnPower 90 MaxAimError 360 } RocketCustomParticle eyeboss_projectile } T_TFBot_Red_Scout_Milk { Class Scout Item "Baby Face's Blaster" Item "Mad Milk" Skill Expert AimTrackingInterval 0.1 AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Name "Milk Blaster Scout" UseBestWeapon 1 ClassIcon scout_milk } T_TFBot_Red_Engineer_Widowmaker { Class Engineer WeaponRestrictions PrimaryOnly Action Mobber ClassIcon engineer_widowmaker_nys AddCond { Name TF_COND_REPROGRAMMED } Item "The Widowmaker" ItemAttributes { ItemName "The Widowmaker" "crit mod disabled" 0 } } T_TFBot_Red_Giant_Scout_Bonk_Spiky { Template T_TFBot_Red_Giant_Scout_Bonk Name "Giant Spiky Bonk! Scout" Item "The Boston Basher" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 1.5 } } T_TFBot_Red_Giant_Sniper_Sydney { Class Sniper Health 2500 Attributes MiniBoss Skill Expert MaxVisionRange 1000 Item "The Sydney Sleeper" ClassIcon sniper_sydneysleeper Name "Giant Sydney Sniper" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED } UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" DamageAppliesCond //Adds conditions to players on hit { Name "TF_COND_URINE" Duration 10 } ItemAttributes { ItemName "The Sydney Sleeper" "sniper fires tracer" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Red_Sniper_Combo { Class Sniper Health 650 Scale 1.4 Action Mobber Name "Bushwacka Sniper" ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED } Item "The Bushwacka" CharacterAttributes { "head scale" 0.7 } } T_TFBot_Red_Backup_Spammer { Template T_TFBot_Red_Giant_Soldier_Extended_Battalion Name "Giant Rapid Backup Soldier" ClassIcon soldier_backup_spammer ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -0.8 "fire rate bonus" 0.5 "crit mod disabled" 0 } } T_TFBot_Red_Medic_Vac_Bullet { Name "Bullet Vac Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies AddCond { Name TF_COND_REPROGRAMMED } Item "The Vaccinator" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "ubercharge rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } T_TFBot_Red_Medic_Vac_Fire { Name "Fire Vac Medic" Class Medic ClassIcon medic_fire AddCond { Name TF_COND_REPROGRAMMED } Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Vaccinator" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist passive" 0.75 "medigun fire resist deployed" 0.75 "ubercharge rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } T_TFBot_Red_Medic_Vac_Blast { Name "Blast Vac Medic" Class Medic AddCond { Name TF_COND_REPROGRAMMED } ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Vaccinator" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun blast resist passive" 0.75 "medigun blast resist deployed" 0.75 "ubercharge rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } T_TFBot_Red_Heavy_Samurai { Class Heavyweapons Name "Fat Samurai" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ClassIcon demoknight_samurai Health 900 Scale 1.4 WeaponRestrictions MeleeOnly Item "The Crossing Guard" Item "Demo Kabuto" ItemAttributes { ItemName "The Crossing Guard" "restore health on kill" 50 "custom item model" "models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl" "custom hit sound" "weapons/cleaver_hit_02.wav" "crit mod disabled" 0 "custom kill icon" "demokatana" } } T_TFBot_Red_Giant_Soldier_Spammer_Conch { Class Soldier Name "Giant Rapid Conch Soldier" Item "The Concheror" ClassIcon soldier_conch_spammer Health 3800 Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "crit mod disabled" 0 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 999 } CharacterAttributes { "move speed bonus" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Red_Giant_Soldier_Nuke { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Health 4200 Skill Expert Name "Giant Nuker Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Original" ItemAttributes { ItemName "The Original" "damage bonus" 3.0 "fire rate bonus" 2.5 "Projectile speed increased" 0.6 "use large smoke explosion" 1 "Blast radius increased" 1.8 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } } T_TFBot_Red_Soldier_Direct_Hit { Template T_TFBot_Red_Soldier Item "The Direct Hit" Item "The Reserve Shooter" Name "Direct Hit Soldier" ClassIcon soldier_directhit_lite ItemAttributes { ItemName "The Direct Hit" "crit mod disabled" 0 } ItemAttributes { ItemName "The Reserve Shooter" "crit mod disabled" 0 } } T_TFBot_Red_Fist_Heavy { Class Heavyweapons AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly ClassIcon heavy_fist_nys CharacterAttributes { "crit mod disabled" 0 } } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "------------------------------------------------------------------" Line "{blue}Welcome to Reverse MvM!" Line "{blue}In this mission, your objective will be to capture all the points in time" Line "{blue}You will have 8 minutes to beat each wave, you will automatically lose at the end of the timer" Line "{blue}Some bots power the hatch shield, they glow and will unlock the hatch when all of them are killed!" Line "------------------------------------------------------------------" Line "{red}INFO:" //Line "{red}-Engineer Bots will often spawn and build teleporters for you, protect them if they need to!" Line "{red}-You have infinite ammo and metal" Line "{red}-Capturing a point will give you an extra minute to capture the others!" } ////SpawnTemplate "sentries0" //SpawnTemplate "sentries_mini" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //RED WaveSpawns /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn { Name "wave1a" Where spawn_first TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1a" Where spawn_first TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Scout UseBestWeapon 0 Skill Expert AimTrackingInterval 1 Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } } WaveSpawn { Name "wave1a" Where spawn_first TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Demoman_Knight //Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name "wave1a" Where spawn_second TotalCount 21 MaxActive 12 SpawnCount 7 WaitBeforeStarting 11 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Red_Demoman_Knight //Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name "wave1a" Where spawn_second TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 7 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Red_Scout UseBestWeapon 0 Skill Expert AimTrackingInterval 1 Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Scout UseBestWeapon 0 Skill Expert AimTrackingInterval 1 Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } } } WaveSpawn { Name "wave1a" Where spawn_second TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1a" Where spawn_second TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_third_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 11 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Sniper_Rapidfire CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1guard" Where spawn_cp2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "airblast vulnerability multiplier" 0.01 "no_jump" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1guard" Where spawn_cp3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "airblast vulnerability multiplier" 0.01 "no_jump" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1guard" Where spawn_cp4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "airblast vulnerability multiplier" 0.01 "no_jump" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_third_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Soldier ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_third_right TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 16 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Red_Demoman_Knight //Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_fourth_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 13 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Sniper_Rapidfire InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base2" } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_fourth_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 13 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Sniper_Rapidfire CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_fourth_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Soldier ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_fourth_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Soldier InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base2" } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1b" WaitForAllSpawned "wave1a" Where spawn_fourth_right TotalCount 20 MaxActive 9 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Red_Demoman_Knight //Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name "wave1c" WaitForAllSpawned "wave1b" Where spawn_fifth TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 14 TotalCurrency 100 //FirstSpawnOutput //{ // Target train_enable // Action Trigger //} Squad { TFBot { Template T_TFBot_Red_Giant_Sniper_Rapidfire InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base3" } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } } } WaveSpawn { Name "wave1c" WaitForAllSpawned "wave1b" Where spawn_fifth TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 25 WaitBetweenSpawns 14 TotalCurrency 100 DoneOutput { Target guard_stab Action Trigger } Squad { TFBot { Template T_TFBot_Red_Giant_Sniper_Rapidfire AlwaysGlow 1 CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } TFBot { Template T_TFBot_Red_Medic_SlowRecharge Attributes DisableDodge } } } WaveSpawn { Name "wave1c" WaitForAllSpawned "wave1b" Where spawn_fifth TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Template T_TFBot_Red_Heavyweapons_Fist Attributes DisableDodge ItemAttributes { ItemName "Fists of Steel" "crit mod disabled" 0 } } } WaveSpawn { Name "wave1c" WaitForAllSpawned "wave1b" Where spawn_fifth TotalCount 25 MaxActive 7 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Template T_TFBot_Red_Soldier Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 } } } WaveSpawn { Name "wave1d" WaitForAllSpawned "wave1c" Where spawn_sixth TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base4" } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1d" WaitForAllSpawned "wave1c" Where spawn_sixth TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 13 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave1d" WaitForAllSpawned "wave1c" Where spawn_sixth TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 11 TotalCurrency 100 TFBot { Template T_TFBot_Red_Sniper_Huntsman_Jarate ClassIcon sniper_jarate Name "Jarate Bowman" Attributes DisableDodge ItemAttributes { ItemName "The Huntsman" "mult crit dmg" 0.33 "cannot headshot" 1 } } } WaveSpawn { Name "wave1d" WaitForAllSpawned "wave1c" Where spawn_sixth TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Red_Scout UseBestWeapon 0 Skill Expert AimTrackingInterval 1 Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } } WaveSpawn { Name "wave1final" WaitForAllSpawned "wave1d" Where spawn_final RandomSpawn 1 TotalCount 9999 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Red_Sniper_Huntsman Attributes DisableDodge ItemAttributes { ItemName "The Huntsman" "mult crit dmg" 0.33 "cannot headshot" 1 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base4" } } TFBot { Template T_TFBot_Red_Pyro Attributes DisableDodge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 "crit mod disabled" 0 } } } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ////SpawnTemplate "sentries1" //SpawnTemplate "sentries_lvl1" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //RED WaveSpawns /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn { Name "wave2guard" Where spawn_cp2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2guard" Where spawn_cp3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2guard" Where spawn_cp4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2a" Where spawn_second TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Red_Fist_Heavy } } WaveSpawn { Name "wave2a" Where spawn_first TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Engineer_Widowmaker Skill Expert AimTrackingInterval 0.25 Attributes DisableDodge } } WaveSpawn { Name "wave2a" Where spawn_second TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 5 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Red_Engineer_Widowmaker Skill Expert AimTrackingInterval 0.25 Attributes DisableDodge InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base1" } } TFBot { Template T_TFBot_Red_Engineer_Widowmaker Skill Expert AimTrackingInterval 0.25 Attributes DisableDodge } } } WaveSpawn { Name "wave2a" Where spawn_second TotalCount 16 MaxActive 6 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Template T_TFBot_Red_Soldier_Direct_Hit Attributes DisableDodge } } WaveSpawn { Name "wave2a" Where spawn_second TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base1" } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn // Tank # HP { Name "wave2b" WaitForAllSpawned "wave2a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 60 TotalCurrency 200 Tank { Name "tankboss" TeamNum 2 StartingPathTrackNode "redpath_tank1_1" ClassIcon tank_red_lite //AlwaysGlow 1 Model "models/bots/boss_bot/boss_tankred.mdl" Health 20000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn { Name "wave2b" WaitForAllSpawned "wave2a" Where spawn_third_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Heavyweapons ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2b" WaitForAllSpawned "wave2a" Where spawn_third_left TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 14 WaitBetweenSpawns 3 TotalCurrency 25 TFBot { Template T_TFBot_Red_Demoman Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "crit mod disabled" 0 } } } WaveSpawn { Name "wave2b" WaitForAllSpawned "wave2a" Where spawn_fourth_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Heavyweapons InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base2" } ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2b" WaitForAllSpawned "wave2a" Where spawn_fourth_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Heavyweapons ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2b" WaitForAllSpawned "wave2a" Where spawn_fourth_left TotalCount 14 MaxActive 10 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Red_Demoman Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "crit mod disabled" 0 } } } WaveSpawn { Name "wave2c" WaitForAllSpawned "wave2b" Where spawn_fifth TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 //FirstSpawnOutput //{ // Target train_enable // Action Trigger //} TotalCurrency 50 TFBot { Template T_TFBot_Giant_Red_Homing_Huntsman CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave2c" WaitForAllSpawned "wave2b" Where spawn_fifth TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Demo_Burst InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base3" } ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave2c" WaitForAllSpawned "wave2b" Where spawn_fifth TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 26 WaitBetweenSpawns 16 TotalCurrency 50 DoneOutput { Target guard_stab Action Trigger } TFBot { Template T_TFBot_Red_Giant_Demo_Burst AlwaysGlow 1 CharacterAttributes { "airblast vulnerability multiplier" 0.01 } ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "crit mod disabled" 0 } } } WaveSpawn { Name "wave2c" WaitForAllSpawned "wave2b" Where spawn_fifth TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 14 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Heavyweapons Skill Easy AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes DisableDodge ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } } } WaveSpawn { Name "wave2d" WaitForAllSpawned "wave2c" Where spawn_sixth TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Boxing_Heavy CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } ClassIcon Heavy_champ_red ItemAttributes { ItemName "the killing gloves of boxing" "crit mod disabled" 0 } } } WaveSpawn { Name "wave2d" WaitForAllSpawned "wave2c" Where spawn_sixth TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Boxing_Heavy CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } ClassIcon Heavy_champ_red ItemAttributes { ItemName "the killing gloves of boxing" "crit mod disabled" 0 } } } WaveSpawn { Name "wave2d" WaitForAllSpawned "wave2c" Where spawn_sixth Where spawn_final RandomSpawn 1 TotalCount 35 MaxActive 13 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Template T_TFBot_Red_Soldier UseBestWeapon 0 Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } } } WaveSpawn { Name "wave2final" WaitForAllSpawned "wave2d" Where spawn_final RandomSpawn 1 TotalCount 9999 MaxActive 8 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 0 TFBot { Template T_TFBot_Red_Scout_Shortstop InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base4" } CharacterAttributes { "crit mod disabled" 0 } Attributes DisableDodge //Action Mobber Skill Expert AimTrackingInterval 0.25 tag bot_giant } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ////SpawnTemplate "sentries2" //SpawnTemplate "sentries_lvl2" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //RED WaveSpawns /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn { Name "wave3guard" Where spawn_cp2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "voice pitch scale" 0 "no_jump" 1 "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave3guard" Where spawn_cp3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "voice pitch scale" 0 "no_jump" 1 "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave3guard" Where spawn_cp4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "crit mod disabled" 0 } CharacterAttributes { "move speed bonus" 0.00001 "voice pitch scale" 0 "no_jump" 1 "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave3a" Where spawn_first TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Buff ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave3a" Where spawn_second TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Buff ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave3a" Where spawn_first TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Demo_Burst Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "crit mod disabled" 0 } } } WaveSpawn { Name "wave3a" Where spawn_second TotalCount 24 MaxActive 10 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Red_Demo_Burst Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "crit mod disabled" 0 } } } WaveSpawn { Name "wave3a" Where spawn_second TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Red_Scout Attributes DisableDodge UseBestWeapon 0 AimTrackingInterval 1 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_third_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Red_Heavyweapons_Heater ItemAttributes { ItemName "The Huo Long Heatmaker" "crit mod disabled" 0 } //Attributes AlwaysCrit Name "Giant Heater Heavy" CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } TFBot { Template T_TFBot_Red_Medic_Vac_Blast ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Blast Vac Medic" } TFBot { Template T_TFBot_Red_Medic_Vac_Bullet ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Bullet Vac Medic" } TFBot { Template T_TFBot_Red_Medic_Vac_Fire ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Fire Vac Medic" } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_third_right TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Red_Scout Skill Expert AimTrackingInterval 0.25 UseBestWeapon 0 Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_third_right TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Red_Pyro Attributes DisableDodge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "crit mod disabled" 0 "airblast disabled" 1 } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_fourth_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 10 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Red_Heavyweapons_Heater CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } ItemAttributes { ItemName "The Huo Long Heatmaker" "crit mod disabled" 0 } //Attributes AlwaysCrit Name "Giant Heater Heavy" InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base2" } } TFBot { Template T_TFBot_Red_Medic_Vac_Blast ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Blast Vac Medic" } TFBot { Template T_TFBot_Red_Medic_Vac_Bullet ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Bullet Vac Medic" } TFBot { Template T_TFBot_Red_Medic_Vac_Fire ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Fire Vac Medic" } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_fourth_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 34 WaitBetweenSpawns 10 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Red_Heavyweapons_Heater CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } ItemAttributes { ItemName "The Huo Long Heatmaker" "crit mod disabled" 0 } //Attributes AlwaysCrit Name "Giant Heater Heavy" } TFBot { Template T_TFBot_Red_Medic_Vac_Blast ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Blast Vac Medic" } TFBot { Template T_TFBot_Red_Medic_Vac_Bullet ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Bullet Vac Medic" } TFBot { Template T_TFBot_Red_Medic_Vac_Fire ClassIcon medic_vac_trio_nys Attributes DisableDodge Name "Fire Vac Medic" } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_fourth_right TotalCount 18 MaxActive 10 SpawnCount 6 WaitBeforeStarting 26 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Red_Scout Attributes DisableDodge Skill Normal UseBestWeapon 0 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "crit mod disabled" 0 } } } WaveSpawn { Name "wave3b" WaitForAllSpawned "wave3a" Where spawn_fourth_right TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 26 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Red_Pyro Attributes DisableDodge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "crit mod disabled" 0 "airblast disabled" 1 } } } WaveSpawn { Name "wave3c" WaitForAllSpawned "wave3b" Where spawn_fifth TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 //FirstSpawnOutput //{ // Target train_enable // Action Trigger //} TotalCurrency 75 TFBot { Template T_TFBot_Red_Giant_Demo_RapidFire ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base3" } //Attributes AlwaysCrit } } WaveSpawn { Name "wave3c" WaitForAllSpawned "wave3b" Where spawn_fifth TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 14 DoneOutput { Target guard_stab Action Trigger } TotalCurrency 75 TFBot { Template T_TFBot_Red_Giant_Demo_RapidFire AlwaysGlow 1 ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } //Attributes AlwaysCrit } } WaveSpawn { Name "wave3c" WaitForAllSpawned "wave3b" Where spawn_fifth TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 11 TotalCurrency 100 TFBot { Template T_TFBot_Red_Heavy_IronFist_Airblast Attributes AlwaysCrit ClassIcon heavy_steelfist_pusher Attributes DisableDodge } } WaveSpawn { Name "wave3c" WaitForAllSpawned "wave3b" Where spawn_fifth TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Red_Scout AimTrackingInterval 0.25 Attributes DisableDodge UseBestWeapon 0 ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "crit mod disabled" 0 } } } WaveSpawn { Name "wave3d" WaitForAllspawned "wave3c" Where spawn_sixth TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Red_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit CharacterAttributes { "voice pitch scale" 0 "airblast vulnerability multiplier" 0.001 } } TFBot { Template T_TFBot_Red_Giant_Medic CharacterAttributes { "voice pitch scale" 0 "airblast vulnerability multiplier" 0.001 } } } } WaveSpawn { Name "wave3d" WaitForAllSpawned "wave3c" Where spawn_sixth TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 11 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Scout Attributes DisableDodge ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "crit mod disabled" 0 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0 "airblast vulnerability multiplier" 0.001 } } } WaveSpawn { Name "wave3d" WaitForAllSpawned "wave3c" Where spawn_final Where spawn_sixth TotalCount 25 MaxActive 8 SpawnCount 5 WaitBeforeStarting 17 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Red_Demoman Attributes DisableDodge AimTrackingInterval 0.25 //UseBestWeapon 0 ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "crit mod disabled" 0 } } } WaveSpawn { Name "wave3final" WaitForAllSpawned "wave3d" Where spawn_final TotalCount 9999 MaxActive 10 SpawnCount 6 WaitBeforeStarting 13 WaitBetweenSpawns 15 TotalCurrency 0 TFBot { Template T_TFBot_Red_Heavyweapons_Fist Attributes AlwaysCrit Attributes DisableDodge } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ////SpawnTemplate "sentries3" //SpawnTemplate "sentries_lvl3" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //RED WaveSpawns /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn { Name "wave4guard" Where spawn_cp2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Homing_Burst Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "voice pitch scale" 0 "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave4guard" Where spawn_cp3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Homing_Burst Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "voice pitch scale" 0 "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave4guard" Where spawn_cp4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Homing_Burst Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "voice pitch scale" 0 "airblast vulnerability multiplier" 0.01 } } } WaveSpawn { Name "wave4a" Where spawn_first TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Red_Homing_Burst Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave4a" Where spawn_second TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Red_Homing_Burst Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave4a" Where spawn_second TotalCount 28 MaxActive 12 SpawnCount 7 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Red_Scout_Shortstop Attributes DisableDodge AimTrackingInterval 1 CharacterAttributes { "crit mod disabled" 0 } } } WaveSpawn { Name "wave4b" WaitForAllSpawned "wave4a" Where spawn_third_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 "crit mod disabled" 0 } } } WaveSpawn { Name "wave4b" WaitForAllSpawned "wave4a" Where spawn_fourth_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 14 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 "crit mod disabled" 0 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base2" } } } WaveSpawn { Name "wave4b" WaitForAllSpawned "wave4a" Where spawn_fourth_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 14 TotalCurrency 25 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn // Tank # HP { Name "wave4b" WaitForAllSpawned "wave4a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 50 TotalCurrency 150 Tank { Name "tankboss" TeamNum 2 StartingPathTrackNode "redpath_tank1_1" //AlwaysGlow 1 ClassIcon tank_red_lite Model "models/bots/boss_bot/boss_tankred.mdl" Health 30000 Speed 75 //Skin 1 OnKilledOutput {} OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "wave4b" WaitForAllSpawned "wave4a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 58 WaitBetweenSpawns 50 TotalCurrency 150 Tank { Name "tankboss" TeamNum 2 StartingPathTrackNode "redpath_tank1_1" //AlwaysGlow 1 ClassIcon tank_red_lite Model "models/bots/boss_bot/boss_tankred.mdl" Health 30000 Speed 75 Skin 1 OnKilledOutput {} OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn { Name "wave4b" WaitForAllSpawned "wave4a" Where spawn_third_left TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 14 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Scout_Milk Attributes DisableDodge Skill Hard AimTrackingInterval 0.25 } } WaveSpawn { Name "wave4b" WaitForAllSpawned "wave4a" Where spawn_fourth_left TotalCount 18 MaxActive 10 SpawnCount 6 WaitBeforeStarting 22 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Red_Scout_Milk Attributes DisableDodge Skill Hard AimTrackingInterval 0.25 } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawn_fifth TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 12 TotalCurrency 50 //FirstSpawnOutput //{ // Target train_enable // Action Trigger //} TFBot { Template T_TFBot_Red_Burst_Stun CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } Attributes AlwaysCrit InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base3" } } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawn_fifth TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 12 TotalCurrency 50 DoneOutput { Target guard_stab Action Trigger } TFBot { Template T_TFBot_Red_Burst_Stun AlwaysGlow 1 Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawn_fifth TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template T_TFBot_Red_Phlog_Pyro Attributes DisableDodge } } WaveSpawn { Name "wave4c" WaitForAllSpawned "wave4b" Where spawn_fifth TotalCount 18 MaxActive 10 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Red_Scout Attributes DisableDodge AimTrackingInterval 0.25 UseBestWeapon 0 Attributes AlwaysCrit } } WaveSpawn { Name "wave4d" WaitForAllSpawned "wave4c" Where spawn_sixth TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 13 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Shotgun CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } Attributes AlwaysCrit InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base4" } } } WaveSpawn { Name "wave4d" WaitForAllSpawned "wave4c" Where spawn_sixth TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Shotgun CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } Attributes AlwaysCrit } } WaveSpawn { Name "wave4d" WaitForAllSpawned "wave4c" Where spawn_sixth TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 14 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Red_Scout AimTrackingInterval 0.25 UseBestWeapon 0 Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name "wave4d" WaitForAllSpawned "wave4c" Where spawn_sixth TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Red_Soldier Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 } } } WaveSpawn { Name "wave4final" WaitForAllSpawned "wave4d" Where spawn_final TotalCount 9999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 12 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Samurai CharacterAttributes { "airblast vulnerability multiplier" 0.001 "voice pitch scale" 0 } } } WaveSpawn { Name "wave4final" WaitForAllSpawned "wave4d" Where spawn_final TotalCount 9999 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Red_Scout Attributes DisableDodge Skill Normal UseBestWeapon 0 Attributes AlwaysCrit } TFBot { Template T_TFBot_Red_Medic_QuickUber } } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //SpawnTemplate "sentries_lvl3" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //RED WaveSpawns /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn { Name "wave5guard" Where spawn_cp2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_BrassBeast Attributes AlwaysCrit MaxVisionRange 800 ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "move speed bonus" 0.00001 "no_jump" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5guard" Where spawn_cp3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_BrassBeast MaxVisionRange 800 Attributes AlwaysCrit ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "move speed bonus" 0.00001 "no_jump" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5guard" Where spawn_cp4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_BrassBeast Attributes AlwaysCrit MaxVisionRange 800 AimTrackingInterval 0.5 ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "crit mod disabled" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "move speed bonus" 0.00001 "no_jump" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5a" Where spawn_first TotalCount 2 MaxActive 2 SpawnCount 2 RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Heavyweapons Skill Expert Health 5000 Item "Deflector" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber MaxVisionRange 1200 Attributes MiniBoss ClassIcon heavy_deflector_healonkill Name "Giant HoK Deflector Heavy" //ClassIcon heavy_brass_nys ItemAttributes { ItemName "Deflector" "crit mod disabled" 0 "damage bonus" 1.2 "attack projectiles" 1 "heal on kill" 2000 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 "move speed bonus" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "wave5a" Where spawn_second TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 13 TotalCurrency 100 TFBot { Class Heavyweapons Skill Expert Health 5000 Item "Deflector" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber MaxVisionRange 1200 Attributes MiniBoss ClassIcon heavy_deflector_healonkill Name "Giant HoK Deflector Heavy" //ClassIcon heavy_brass_nys ItemAttributes { ItemName "Deflector" "crit mod disabled" 0 "damage bonus" 1.2 "attack projectiles" 1 "heal on kill" 2000 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 "move speed bonus" 0.5 "health from packs decreased" 0.01 "voice pitch scale" 0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "wave5a" Where spawn_second TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Soldier Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5a" Where spawn_second TotalCount 24 MaxActive 8 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 11 TotalCurrency 150 TFBot { Template T_TFBot_Red_Scout Attributes DisableDodge //AimTrackingInterval 0.25 UseBestWeapon 0 ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "crit mod disabled" 0 } } } WaveSpawn { Name "wave5a" Where spawn_second TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Red_Soldier Attributes DisableDodge UseBestWeapon 0 Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name "wave5b" WaitForAllSpawned "wave5a" Where spawn_third_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Red_Backup_Spammer CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5b" WaitForAllSpawned "wave5a" Where spawn_fourth_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 14 TotalCurrency 75 TFBot { Template T_TFBot_Red_Backup_Spammer CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base2" } } } WaveSpawn { Name "wave5b" WaitForAllSpawned "wave5a" Where spawn_fourth_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 14 TotalCurrency 75 TFBot { Template T_TFBot_Red_Backup_Spammer CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5b" WaitForAllSpawned "wave5a" Where spawn_fourth_right TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Scout_Bonk_Spiky Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5b" WaitForAllSpawned "wave5a" Where spawn_fourth_right TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Red_Heavy_Samurai Attributes DisableDodge } } WaveSpawn { Name "wave5b" WaitForAllSpawned "wave5a" Where spawn_fourth_right TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 11 TotalCurrency 50 TFBot { Class Heavyweapons Skill Normal Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } } } WaveSpawn { Name "wave5c" WaitForAllSpawned "wave5b" Where spawn_fifth TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 18 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Conch CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base3" } } TFBot { Template T_TFBot_Red_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } } WaveSpawn { Name "wave5c" WaitForAllSpawned "wave5b" Where spawn_fifth TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 23 TotalCurrency 100 DoneOutput { Target guard_stab Action Trigger } Squad { TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Conch AlwaysGlow 1 CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } TFBot { Template T_TFBot_Red_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } } WaveSpawn { Name "wave5c" WaitForAllSpawned "wave5b" Where spawn_fifth TotalCount 36 MaxActive 8 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Red_Sniper_Combo Attributes DisableDodge } } WaveSpawn { Name "wave5c" WaitForAllSpawned "wave5b" Where spawn_fifth TotalCount 24 MaxActive 6 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Red_Soldier UseBestWeapon 0 Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name "wave5c" WaitForAllSpawned "wave5b" Where spawn_fifth TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 11 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Sniper_Sydney CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } WaveSpawn { Name "wave5d" WaitForAllSpawned "wave5c" Where spawn_sixth TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 35 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Red_Giant_Soldier_Nuke CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } Attributes AlwaysCrit } TFBot { Template T_TFBot_Red_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } TFBot { Template T_TFBot_Red_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" 0.01 "voice pitch scale" 0 } } } } WaveSpawn { Name "wave5d" WaitForAllSpawned "wave5c" Where spawn_sixth TotalCount 36 MaxActive 10 SpawnCount 6 WaitBeforeStarting 11 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Red_Heavy_Samurai } } WaveSpawn { Name "wave5d" WaitForAllSpawned "wave5c" Where spawn_sixth Where spawn_final TotalCount 36 MaxActive 8 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 50 RandomChoice { TFBot { Class Heavyweapons Skill Normal Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base4" } } TFBot { Class Heavyweapons Skill Normal Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } } TFBot { Class Heavyweapons Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit mod disabled" 0 } } } } WaveSpawn { Name "wave5final" WaitForAllSpawned "wave5d" Where spawn_final RandomSpawn 1 TotalCount 9999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 14 TotalCurrency 0 TFBot { Template T_TFBot_Red_Giant_Demoman Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.01 } InterruptAction { Delay 1 //Time before the first fire input starts (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Target "cap_base4" } } } WaveSpawn { Name "wave5final" WaitForAllSpawned "wave5d" Where spawn_final Where spawn_final RandomSpawn 1 TotalCount 9999 MaxActive 10 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 15 TotalCurrency 0 TFBot { Template T_TFBot_Red_Sniper_Huntsman_Spammer Attributes DisableDodge Attributes AlwaysCrit Action Mobber } } } }