#base robot_standard.pop #base robot_giant.pop #base robot_gettysburg.pop #base robot_gettysburg_dd.pop gettysburg { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster InitialCooldown 20 CooldownTime 33 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_SentryBuster Item "eotl_demopants" WeaponRestrictions PrimaryOnly Attributes IgnoreEnemies } } Mission { Objective Spy Where Anywhere InitialCooldown 0 CooldownTime 20 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template G_Sniper_Jarate } } Mission { Objective Engineer Where spawnbot_lower InitialCooldown 30 CooldownTime 60 DesiredCount 1 BeginAtWave 2 RunForThisManyWaves 2 TFBot { Template G_Engineer_Tele_In } } Mission { Objective Sniper Where spawnbot_lower InitialCooldown 5 CooldownTime 65 DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 Squad { TFBot { Template T_TFBot_Sniper Item Graybanns Item "The Tribalman's Shiv" } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 60 DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_lower InitialCooldown 30 CooldownTime 60 DesiredCount 1 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template G_Engineer TeleportWhere spawnbot } } // Mission // { // Objective Sniper // Where spawnbot // InitialCooldown 3 // CooldownTime 15 // DesiredCount 6 // BeginAtWave 5 // RunForThisManyWaves 1 // TFBot // { // Template G_Engineer_Tether // } // } Wave //Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a Where spawnbot_lower TotalCount 11 SpawnCount 11 WaitBeforeStarting 3 TotalCurrency 11 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes AlwaysCrit Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Liberty Launcher" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Benefactor's Kanmuri" Skill Expert Attributes IgnoreEnemies } } } WaveSpawn { Name 1b TotalCount 1 SpawnCount 1 FirstSpawnWarningSound mvm\mvm_tank_end.wav WaitForAllDead 1a WaitBeforeStarting 5 TotalCurrency 289 Tank { Name tankboss Health 100000 Speed 200 StartingPathTrackNode boss_path_a1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name train TotalCount 0 SpawnCount 0 WaitForAllSpawned 1b WaitBeforeStarting 21 FirstSpawnOutput { Target train_start Action trigger } } WaveSpawn { Where spawnbot TotalCount 18 Support 1 SpawnCount 2 MaxActive 3 WaitForAllDead 1b WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Name "Loch-n-Load Demo" Class Demoman Skill Normal Item "The Loch-n-Load" Item "The Hurt Locher" } } WaveSpawn { Name 1c Where spawnbot_lower RandomSpawn 1 TotalCount 48 SpawnCount 6 MaxActive 8 WaitForAllDead 1b TotalCurrency 150 RandomChoice { TFBot { Template G_Scout_Bonk WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "effect bar recharge rate increased" 0.55 } } TFBot { Template G_Scout_Bonk ClassIcon scout_bonk_giant CharacterAttributes { "effect bar recharge rate increased" 0.55 } } } } WaveSpawn { Name 1c Where spawnbot TotalCount 5 SpawnCount 1 MaxActive 1 WaitBetweenSpawnsAfterDeath 3 WaitForAllDead 1b WaitBeforeStarting 4 TotalCurrency 50 RandomChoice { TFBot { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Expert Health 1600 Item "The Backwards Ballcap" Item "pyroland_scattergun_shottohell" Item "TTG Max Pistol" Item "Upgradeable TF_WEAPON_BAT" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "pyroland_scattergun_shottohell" "damage bonus" 1.2 "reload time decreased" 0.6 "set_item_texture_wear" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "TTG Max Pistol" "damage bonus" 1.2 "weapon spread bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Backwards Ballcap" "set item tint rgb" 2960676 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } TFBot { Name "Giant Cola Scout" Class Scout ClassIcon scout_cola_giant Health 1600 Skill Expert Item "Bonk Helm" Item "The Soda Popper" Item "Crit-a-Cola" Item "The Atomizer" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Atomizer" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 5322826 } CharacterAttributes { "effect bar recharge rate increased" 0 "deploy time decreased" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } WaveSpawn { Where spawnbot_lower TotalCount 18 Support 1 SpawnCount 2 MaxActive 2 WaitForAllDead 1c WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Name "Loch-n-Load Demo" Class Demoman Skill Easy Item "The Loch-n-Load" Item "The Hurt Locher" } } WaveSpawn { Name 1d Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 2 WaitForAllDead 1c WaitBeforeStarting 5 WaitBetweenSpawns 18 TotalCurrency 250 TFBot { Name "Giant Samurai Demo" Class Demoman ClassIcon demoknight_samurai Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "Demo Kabuto" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "The Half-Zatoichi" Attributes MiniBoss Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 6 AutoJumpMax 7 Tag bot_giant ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "charge time increased" 2 "charge recharge rate increased" 7 "restore health on kill" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "increased jump height" 3 "bot custom jump particle" 1 "cancel falling damage" 1 } } } WaveSpawn { Name 1d Where spawnbot TotalCount 30 SpawnCount 5 MaxActive 8 WaitForAllDead 1c WaitBetweenSpawns 6 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Item "Ali Baba's Wee Booties" Health 175 } TFBot { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } TFBot { Template T_TFBot_Demoman_Knight Item "Ali Baba's Wee Booties" Health 175 Item "The Claidheamohmor" ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } } TFBot { Template T_TFBot_Demoman_Knight Name "Bottleknight" Item "The Scottish Handshake" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Scottish Handshake" "critboost on kill" 3 } } } } } Wave //Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a Where spawnbot_lower TotalCount 3 SpawnCount 3 TotalCurrency 3 Squad { TFBot { Name "Giant Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys_giant Skill Expert Health 3300 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "charge time increased" 1 "charge recharge rate increased" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template G_Medic_QuickFix_Regen_Giant Item "Das Metalmeatencasen" CharacterAttributes { "move speed bonus" 0.85 } } TFBot { Template G_Medic_QuickFix_Regen_Giant Item "Das Metalmeatencasen" CharacterAttributes { "move speed bonus" 0.85 } } } } WaveSpawn { Where spawnbot RandomSpawn 1 TotalCount 18 Support 1 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 6 WaitForAllDead 2a WaitBeforeStarting 7 TotalCurrency 97 TFBot { Class Pyro Skill Normal } } WaveSpawn { Name 2b Where spawnbot_lower TotalCount 4 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 27 WaitForAllDead 2a WaitBeforeStarting 7 TotalCurrency 100 TFBot { Template G_Heavy_Heater_Giant } } WaveSpawn { Name 2b Where spawnbot RandomSpawn 1 TotalCount 27 SpawnCount 3 MaxActive 5 WaitBetweenSpawns 5 WaitForAllDead 2a WaitBeforeStarting 7 TotalCurrency 100 TFBot { Template G_Sniper_Huntsman_Ignite } } WaveSpawn { Name 2b Where spawnbot RandomSpawn 1 TotalCount 27 SpawnCount 3 MaxActive 5 WaitBetweenSpawns 5 WaitForAllDead 2a WaitBeforeStarting 7 TotalCurrency 100 TFBot { Template G_Sniper_Huntsman_Bleed } } WaveSpawn { Name 2d TotalCount 1 SpawnCount 1 WaitForAllDead 2b FirstSpawnWarningSound mvm\mvm_tank_start.wav TotalCurrency 50 Tank { Name tankboss StartingPathTrackNode boss_path_b1 Health 26000 Speed 75 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2e Where spawnbot RandomSpawn 1 TotalCount 32 SpawnCount 4 MaxActive 8 WaitForAllSpawned 2d WaitBetweenSpawns 6 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } TFBot { Template G_Medic_QuickRecharge } } } WaveSpawn { Name 2e Where spawnbot_lower TotalCount 36 SpawnCount 2 MaxActive 8 WaitForAllSpawned 2d WaitBetweenSpawns 3 TotalCurrency 200 RandomChoice { TFBot { Template G_Scout_Fan } TFBot { Template G_Scout_Fan } TFBot { Template G_Scout_Fan } TFBot { Class Soldier Skill Normal } } } } Wave //Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name dummy TotalCount 0 Support 1 SpawnCount 0 TFBot { Template T_TFBot_Sniper } } WaveSpawn { Name dummy TotalCount 0 Support 1 SpawnCount 0 TFBot { Template T_TFBot_Medic } } WaveSpawn { Name 3a Where spawnbot RandomSpawn 1 TotalCount 6 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 15 TotalCurrency 6 TFBot { Template G_Demo_Stickybomb_Giant } } WaveSpawn { Name 3a Where spawnbot Where spawnbot_lower RandomSpawn 1 TotalCount 75 SpawnCount 5 MaxActive 12 WaitBetweenSpawns 4 TotalCurrency 394 TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" Attributes AlwaysCrit CharacterAttributes { "effect bar recharge rate increased" 0.25 } } } WaveSpawn { Name 3b Where spawnbot_lower TotalCount 8 SpawnCount 2 MaxActive 2 WaitForAllDead 3a WaitBeforeStarting 3 Squad { ShouldPreserveSquad 1 TFBot { Name "Giant Enforcer Spy" Class Spy ClassIcon spy_enforcer_nys_giant Skill Easy Health 3000 Item "The Enforcer" Item "Cosa Nostra Cap" Item "The Made Man" Item "The Rogue's Brogues" Attributes MiniBoss Action FetchFlag AimTrackingInterval 0.1 ItemAttributes { ItemName "The Enforcer" "weapon spread bonus" 0.67 "dmg bonus vs buildings" 1.33 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "cannot disguise" 1 "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.75 } } TFBot { Template G_Medic_Kritz_Giant } } } WaveSpawn { Name 3b Where spawnbot RandomSpawn 1 TotalCount 20 SpawnCount 2 MaxActive 5 WaitForAllDead 3a WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_right TotalCount 20 Support 1 SpawnCount 3 MaxActive 5 WaitBetweenSpawns 8 WaitForAllDead 3a WaitBeforeStarting 10 TotalCurrency 100 TFBot { Name "Shinobi Winger Scout" Class Scout ClassIcon scout_winger Skill Normal Item "The Winger" Item "Conjurer's Cowl" Attributes AutoJump AutoJumpMin 4 AutoJumpMax 7 WeaponRestrictions SecondaryOnly } } WaveSpawn { Name 3c Where spawnbot_lower TotalCount 1 SpawnCount 1 WaitForAllDead 3b WaitBeforeStarting 7 TFBot { Name "The Shinobi Shanker" Class Spy ClassIcon spy_kunai Skill Easy Health 35000 Scale 1.9 Item "Conniver's Kunai" Item "Big Topper" Item "The Rogue's Brogues" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Action FetchFlag ItemAttributes { ItemName "Conniver's Kunai" "melee range multiplier" 2.25 "fire rate bonus" 0.5 "damage bonus" 1.5 "heal on kill" 5000 } CharacterAttributes { "cannot disguise" 1 "move speed bonus" 0.5 "hand scale" 3 "head scale" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 } } } WaveSpawn { Name dummy TotalCount 0 SpawnCount 0 Support 1 WaitForAllDead 3b WaitBeforeStarting 9 FirstSpawnWarningSound vo\mvm\norm\spy_mvm_dominationscout01.mp3 } WaveSpawn { Where spawnbot TotalCount 5 Support 1 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 5 WaitBeforeStarting 3 WaitForAllSpawned 3c TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight ClassIcon demoknight_samurai Item "The Half-Zatoichi" Item "Conjurer's Cowl" Name "Shanker's Slasher" Item "Ali Baba's Wee Booties" } } } Wave //Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a Where spawnbot_lower TotalCount 20 SpawnCount 20 TotalCurrency 20 TFBot { Template G_Soldier_Charged } } WaveSpawn { Name 4ba Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead 4a WaitBetweenSpawnsAfterDeath 5 TotalCurrency 50 TFBot { Template G_Soldier_Rapid_Giant } } WaveSpawn { Name 4ba Where spawnbot_right TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead 4a WaitBetweenSpawnsAfterDeath 5 TotalCurrency 30 TFBot { Template G_Soldier_Rapid_Giant } } WaveSpawn { Name 4ba Where spawnbot_lower TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead 4a WaitBetweenSpawnsAfterDeath 5 WaitBeforeStarting 5 TotalCurrency 50 TFBot { Template G_Soldier_Conch_Giant } } WaveSpawn { Name 4bb Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawnsAfterDeath 5 WaitForAllDead 4ba TotalCurrency 50 TFBot { Template G_Demo_Rapid_Giant } } WaveSpawn { Name 4bb Where spawnbot_right TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead 4ba WaitBetweenSpawnsAfterDeath 5 TotalCurrency 50 TFBot { Template G_Demo_Rapid_Giant } } WaveSpawn { Name 4bb Where spawnbot_lower TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead 4ba WaitBetweenSpawnsAfterDeath 5 WaitBeforeStarting 4 TotalCurrency 50 TFBot { Template G_Soldier_Conch_Giant } } WaveSpawn { Name 4c Where spawnbot RandomSpawn 1 TotalCount 45 SpawnCount 3 MaxActive 9 WaitForAllDead 4bb WaitBetweenSpawns 2 TotalCurrency 195 Squad { TFBot { Template G_Heavy_Deflector } TFBot { Template G_Medic_Vac_Fire } TFBot { Template G_Medic_Vac_Bullet } } } WaveSpawn { Where spawnbot_lower TotalCount 3 Support 1 SpawnCount 1 MaxActive 3 WaitForAllDead 4bb WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template G_Sniper_Huntsman_Rapid_Large } } WaveSpawn { Name 4c TotalCount 2 SpawnCount 1 MaxActive 2 WaitForAllDead 4bb WaitBeforeStarting 3 WaitBetweenSpawns 30 FirstSpawnWarningSound mvm\mvm_tank_start.wav TotalCurrency 25 Tank { Name tankboss Health 30000 StartingPathTrackNode boss_path_b1 Speed 75 OnBombDroppedOutput { Target boss_deploy_relay Action trigger } } } WaveSpawn { Name 4d Where spawnbot_right Where spawnbot_left TotalCount 6 SpawnCount 1 MaxActive 6 WaitForAllDead 4c WaitBetweenSpawns 3 WaitBeforeStarting 5 TotalCurrency 60 TFBot { Template G_Soldier_Conch_Giant } } WaveSpawn { Where spawnbot_lower TotalCount 3 Support 1 SpawnCount 1 MaxActive 2 WaitForAllDead 4c WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Template G_Sniper_Huntsman_Rapid_Large } } } Wave //Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a Where spawnbot_lower TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 TFBot { Name "Steve's Cousin" Class Demoman ClassIcon demo_sticky_daan_giant Health 40000 Skill Expert Item "Scotch Bonnet" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "fire rate penalty" 10 "damage bonus" 5 "grenade no spin" 1 "grenade no bounce" 1 "custom projectile model" "models/props_td/atom_bomb.mdl" "blast radius increased" 3 "faster reload rate" .01 "projectile speed decreased" 0.6 "fuse bonus" 2.5 "bombinomicon effect on death" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "clip size bonus" 2 "max pipebombs increased" 8 "faster reload rate" .25 "fire rate bonus" .1 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "projectile spread angle penalty" 6 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "self dmg push force increased" 2.5 "cancel falling damage" 1 "blast dmg to self increased" 0.5 "rage giving scale" 0.1 "health regen" 100 } } } } }