//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "the galvanized gibus" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "the razorback" } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "conniver's kunai" Item "spy oni mask" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "graybanns" } TFBot { ClassIcon engineer_widowmaker_nys Health 150 Name Engineer Class Engineer Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the widowmaker" "fire rate bonus" 0.3 } Item "the widowmaker" Item "hong kong cone" } } } WaveSpawn { Name sniper TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { WaitForAllDead sniper TotalCurrency 700 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 300 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "tomislav" } TFBot { Template T_TFBot_Medic_QuickUber Item "medic geisha hair" } TFBot { Template T_TFBot_Medic_QuickUber Item "medic geisha hair" } TFBot { Template T_TFBot_Medic_QuickUber Item "medic geisha hair" } TFBot { Template T_TFBot_Medic_QuickUber Item "medic geisha hair" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name fanscout TotalCurrency 200 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name demoknight TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Item "humanitarian's hachimaki" } } } WaveSpawn { Name Vacban WaitForAllDead fanscout TotalCurrency 450 TotalCount 12 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 70 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Item "gold botkiller rocket launcher mk.i" Item "the faux manchu" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Item "the vaccinator" Item "humanitarian's hachimaki" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "the vaccinator" Item "benefactor's kanmuri" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Item "the vaccinator" Item "mangnanimous monarch" } } } WaveSpawn { Name Pyro WaitForAllSpawned Vacban TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Item "gold botkiller flame thrower mk.i" Item "the little buddy" } TFBot { ClassIcon scout Health 200 Name Scout Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly ItemAttributes { ItemName sun-on-a-stick "damage bonus" 5 "fire rate bonus" 0.25 } Item "sun-on-a-stick" } } } WaveSpawn { WaitForAllDead Vacban TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Item "the iron bomber" Item "photo badge" Item "tf birthday hat 2011" } } } WaveSpawn { Name Heavy TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "gold botkiller minigun mk.i" Item "hong kong cone" } TFBot { Template T_TFBot_Heavyweapons_Gnome Attributes "AutoJump" Item "the galvanized gibus" } } } WaveSpawn { Name Fatscout WaitForAllSpawned Heavy TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "the family business" Item "humanitarian's hachimaki" } } } WaveSpawn { WaitForAllDead Fatscout TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Dragon's Fury Pyro" Item "firewall helmet" Item "the scrap sack" Item "the dragon's fury" ClassIcon pyro_dragon_fury_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the trepanabotomizer" Item "blighted beak" } } } WaveSpawn { WaitForAllSpawned Heavy TotalCurrency 200 TotalCount 10 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout Item "craftsmann_scattergun_tartantorpedo" Item "bonk leadwear" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_sticky_daan Health 175 Name "Sticky Demo" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Item "the hat with no name" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 300 Name "Samurai Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.23 } Item "the half-zatoichi" Item "soldier samurai hat" Item "the menpo" } TFBot { ClassIcon engineer_pomson Health 200 Name "Pomson Engineer" Class Engineer Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "the short circuit" Item "the prize plushy" } } } WaveSpawn { Name Pyromedic TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury Health 175 Name "Dragon's Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Item "humanitarian's hachimaki" Item "the dragon's fury" } TFBot { ClassIcon medic_kritz2 Health 150 Name "Kritzkrieg Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "the kritzkrieg" Item "mecha-medes" Item "medic geisha hair" } } } WaveSpawn { Name Solly WaitForAllDead Pyromedic TotalCurrency 600 TotalCount 14 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "the menpo" } TFBot { Name "Giant Kritzkrieg Medic" Template T_TFBot_Giant_Medic ClassIcon medic_kritz_giant Item "the kritzkrieg" Item "benefactor's kanmuri" Item "the byte'd beak" } } } WaveSpawn { Name Heavyweaponsguy TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_natascha Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "natascha" Item "magnificent mongolian" } } } WaveSpawn { WaitForAllDead Solly TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { ClassIcon medic_shield Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "the quick-fix" } } } } } //This file has been generated by http://mvm.tf