#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { Medic_Kritz { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 4 TFBot { Name "Kunai Spy" Template T_TFBot_Spy Item "Conniver's Kunai" Item "Spy Oni Mask" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 70 Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1mark TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon scout_fanowar Health 1200 Name "Super Marking Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Fan O'War" "fire rate bonus" 0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.1 } Item "The Fan O'War" } } WaveSpawn { Name wave1giant TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template Medic_Kritz } TFBot { Template Medic_Kritz } TFBot { Template Medic_Kritz } } } WaveSpawn { Name wave1bow TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave1scout WaitForAllDead wave1bow TotalCurrency 125 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name wave1rush WaitForAllSpawned wave1giant TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_fanowar Health 1200 Name "Super Marking Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Fan O'War" "fire rate bonus" 0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.1 } Item "The Fan O'War" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2pyro TotalCurrency 300 TotalCount 90 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Hard } } } WaveSpawn { Name wave2stun TotalCurrency 100 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot TFBot { ClassIcon scout_stun Health 650 Name "Middle League Scout" Scale 1.4 Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.8 } Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" } } WaveSpawn { TotalCurrency 220 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2crit TotalCurrency 130 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 100 WaitBetweenSpawns 15 Where spawnbot TFBot { Class HeavyWeapons Skill Easy Attributes "AlwaysCrit" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3pyro TotalCurrency 170 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name wave3heater TotalCurrency 160 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Class HeavyWeapons Skill Expert Item "The Huo Long Heatmaker" } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave3soldier TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 80 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name wave3giants TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 85 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4support TotalCurrency 170 TotalCount 50 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave4support TotalCurrency 170 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave4fastscout TotalCurrency 120 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave4fury TotalCurrency 240 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot RandomSpawn 1 Squad { TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave4conch WaitForAllSpawned wave4fury TotalCurrency 50 TotalCount 20 MaxActive 18 SpawnCount 10 WaitBeforeStarting 20 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5combo TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5stun TotalCurrency 150 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6stage1 TotalCurrency 250 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave6stage1 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 Where spawnbot RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } } } WaveSpawn { WaitForAllSpawned wave6stage1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Tank { Health 50000 Name tankboss Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6buff WaitForAllSpawned wave6stage1 TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 22 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "increase buff duration" 12 } } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave6heavies WaitForAllSpawned wave6stage1 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon heavy_deflector_giant Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Item "Deflector" Item "The U-Clank-A" } } WaveSpawn { Name wave6soldier WaitForAllSpawned wave6stage1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave6pyro WaitForAllSpawned wave6soldier TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 Where spawnbot TFBot { Class Pyro Skill Expert } } } }