#base robot_giant.pop #base robot_standard.pop #base robot_teien.pop //#base robot_wonders.pop // probably not best to upload this, just pick the ones you use WaveSchedule { StartingCurrency 400 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no // Spawn names // spawnbot // spawnbot_left // spawnbot_lower // waterfall // spawnbot_mission_sentrybuster // spawnbot_mission_sniper // spawnbot_mission_spy // spawnbot_right // nav_prefer_flank_left // nav_prefer_flank_right // engie_nest_18 disable me Templates { T_TFBot_Heavyweapons_Superhot { Class Heavyweapons ClassIcon heavy_heater_giant Health 50000 Name "Karnov" Scale 1.8 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "Legendary Lid" Skill Hard Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 1500 ItemAttributes { ItemName "The Huo Long Heatmaker" "minigun spinup time decreased" 0.5 "ring of fire while aiming" 30 "Set DamageType Ignite" 1 "attach particle effect" 1 //Burning "weapon burn time increased" 5.44 "bullets per shot bonus" 3 "damage penalty" 0.75 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "rage giving scale" 0.1 "health regen" 100 "head scale" 0.8 "torso scale" 0.5 } } T_TFBot_Demo_Scatter { ClassIcon demo_scatter Name "Scattershot Demo" Class Demoman Skill Expert Item "the cyborg stunt helmet" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "clip size upgrade atomic" 2 "projectile spread angle penalty" 6 } } T_TFBot_Scout_FaN_Upgraded // the old favorite { ClassIcon scout_fan_upgraded WeaponRestrictions PrimaryOnly Health 125 Skill Expert Name "Scatterblast Scout" Class Scout ItemAttributes { "damage bonus" 2.45 ItemName "the force-a-nature" "fire rate bonus" -1.0 "reload time increased hidden" 1.25 "spread penalty" 2.0 } CharacterAttributes { "move speed penalty" 0.76 } Item "the force-a-nature" Item "the bolt action blitzer" } } Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } } Mission { Where spawnbot Objective Engineer InitialCooldown 40 BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_sentrybuster CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot Objective Engineer InitialCooldown 40 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_sentrybuster CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 40 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer InitialCooldown 60 BeginAtWave 9 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_sentrybuster CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 40 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 120 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 40 BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 30 BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Teien Advanced ( 戴冠式 ) // Cash given at start: $400 // Wave payouts: // W1: $600 W2: $600 W3: $700 // W4: $800 W5: $800 W6: $1200 // W7: $500 // Max amount of money: $6200 // Max Amount without bonus: $5600 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 FirstSpawnOutput { Target engie_nest_18 Action Disable } TFBot { Class Soldier Skill Hard } } WaveSpawn { //Name "wave01a" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 12 WaitBetweenSpawns 15 WaitForAllSpawned "wave01a" TotalCurrency 200 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "wave01b" Where spawnbot_lower TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 200 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Tide Turner" Attributes Aggressive ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly CharacterAttributes { "charge recharge rate increased" 2 } } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave // 1000 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02a" Where spawnbot TotalCount 104 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 200 FirstSpawnOutput { Target engie_nest_18 Action Disable } Squad { ShouldPreserveSquad 1 TFBot { Class Medic Skill Expert ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "Medic Geisha Hair" Name "Kagawan Crossbower" ItemAttributes { ItemName "The Crusader's Crossbow" "faster reload rate" 0.5 "projectile penetration" 1 // thank you for this wonderful idea, seelpit } } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "wave02a" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier Item "Furious Fukaamigasa" } } } WaveSpawn //tank { Name "wave2tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } FirstSpawnWarningSound "MVM.TankStart" Tank { Health 40000 Speed 80 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave // 1600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03a" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 FirstSpawnOutput { Target engie_nest_18 Action Disable } TFBot { Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "the soda popper" ClassIcon scout_bonk } } WaveSpawn { Name "wave03b" Where spawnbot_lower TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 20 WaitForAllSpawned "wave03a" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Sengoku } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave03c" Where spawnbot TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned "wave03b" TotalCurrency 100 RandomChoice { TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Demo_Scatter Skill Hard } } } WaveSpawn { Name "wave03c" Where spawnbot_lower TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 WaitForAllSpawned "wave03b" TotalCurrency 100 TFBot { Template T_TFBot_Huntsman_Giant } } WaveSpawn { Name "wave03d" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 12 WaitForAllDead "wave03b" TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_Baseball Name "Nippon League Scout" } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave // 2300 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_left Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 25 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_right BehaviorModifiers Push Attributes IgnoreFlag } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_right BehaviorModifiers Push Attributes IgnoreFlag } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_left BehaviorModifiers Push Attributes IgnoreFlag } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_left BehaviorModifiers Push Attributes IgnoreFlag } } } WaveSpawn { Name "wave04buff" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Where spawnbot TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 4 WaitForAllSpawned "wave04buff" TotalCurrency 100 TFBot { Template T_TFBot_Spy } } WaveSpawn { Where spawnbot TotalCount 42 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Pyro Skill Normal Item "The Backburner" } } } WaveSpawn //tank { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnWarningSound "MVM.TankStart" Tank { Health 45000 Speed 80 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //tank { Name "wave4tanks" TotalCount 1 WaitBeforeStarting 40 TotalCurrency 200 FirstSpawnWarningSound "MVM.TankStart" Tank { Health 45000 Speed 80 Name "tankboss" StartingPathTrackNode "boss_path_b1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave // 3100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05def_a" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target engie_nest_18 Action Disable } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_a" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_b" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "wave05def_a" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_b" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "wave05def_a" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_c" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "wave05def_b" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_c" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "wave05def_b" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_d" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "wave05def_c" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05def_d" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllDead "wave05def_c" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05a" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 100 RandomSpawn 1 TFBot { Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "the soda popper" ClassIcon scout_bonk } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 WaitForAllDead "wave05a" TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Class Medic Skill Expert ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "Medic Geisha Hair" Name "Kagawan Crossbower" ItemAttributes { ItemName "The Crusader's Crossbow" "faster reload rate" 0.5 "projectile penetration" 1 } } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "wave05b" Where spawnbot_right TotalCount 24 MaxActive 8 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 14 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Tide Turner" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly CharacterAttributes { "charge recharge rate increased" 2 } } } WaveSpawn { Where spawnbot_lower TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 6 WaitForAllSpawned "wave05b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sengoku } } } //WAVE 6 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave // 3900 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06a" Where spawnbot_right Where spawnbot_lower TotalCount 24 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 RandomSpawn 1 FirstSpawnOutput { Target engie_nest_18 Action Disable } TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "wave06b" Where spawnbot_lower TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave06a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Furious Fukaamigasa" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { //Name "wave06c" Where spawnbot_lower Where spawnbot TotalCount 64 MaxActive 10 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 WaitForAllDead "wave06b" TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Class Soldier Skill Expert ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.8 } } TFBot { Class Soldier Skill Expert ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.8 } } TFBot { Class Demoman Skill Normal Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.25 "damage bonus" 1.4 "Projectile speed increased" 1.15 } } TFBot { Class Scout Skill Hard Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.9 } } } } WaveSpawn { Name "wave06c" Where spawnbot_left Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead "wave06b" TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_right BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_right BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_left BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" Tag nav_prefer_flank_left BehaviorModifiers Push } } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave06c" TotalCurrency 500 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Furious Fukaamigasa" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_right TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Normal Item "The Backburner" } } } //WAVE 7 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave // 5100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave07a" Where spawnbot TotalCount 45 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave07b" Where spawnbot_right TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 WaitForAllSpawned "wave07a" TotalCurrency 50 TFBot { Class Heavy Skill Hard } } WaveSpawn { Name "wave07c" Where spawnbot_left TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 21 WaitForAllSpawned "wave07b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Heavy Topknot" Item "The Shogun's Shoulder Guard" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave07c" Where spawnbot_left Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 20 WaitForAllSpawned "wave07b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Furious Fukaamigasa" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave07c" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 21 WaitForAllSpawned "wave07b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } Item "Legendary Lid" } TFBot { Template T_TFBot_Medic } } } WaveSpawn // send in the shorty { Name "wave07d" Where spawnbot_lower TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave07c" TotalCurrency 0 FirstSpawnWarningSound "MVM.GiantHeavyEntrance" TFBot { Template T_TFBot_Heavyweapons_Superhot } } WaveSpawn // let shorty talk some smack { WaitForAllSpawned "wave07d" WaitBeforeStarting 1.25 FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_autoonfire05.mp3" } WaveSpawn //tank { Name "wave7tanks" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 FirstSpawnWarningSound "MVM.TankStart" Tank { Health 60000 Speed 80 Name "tankboss" StartingPathTrackNode "boss_path_b1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //tank { Name "wave7tanks" TotalCount 1 WaitBeforeStarting 120 TotalCurrency 50 FirstSpawnWarningSound "MVM.TankStart" Tank { Health 60000 Speed 80 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_b1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //Wave // 5600 //{ //StartWaveOutput //{ //Target wave_start_relay //Action Trigger //} //DoneOutput //{ //Target wave_finished_relay //Action Trigger //} //WaveSpawn //{ //Where spawnbot //TotalCount 24 //MaxActive 8 //SpawnCount 2 //WaitBeforeStarting 2 //WaitBetweenSpawns 2 //TotalCurrency 0 //Support limited //FirstSpawnOutput //{ //Target deathpit_block_relay //Action Trigger //} //RandomChoice //{ //TFBot //{ //Template T_TFBot_Engineer_Sentry_Battle_TeleIn //Health 400 //} //TFBot //{ //Template T_TFBot_Engineer_Sentry_Battle_TeleIn //Health 400 //} //TFBot //{ //Template T_TFBot_Engineer_Sentry_Battle //Health 400 //} //} //} //WaveSpawn // send in the shorty //{ //Name "boss" //Where spawnbot_lower //TotalCount 1 //MaxActive 1 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 0 //TotalCurrency 0 //FirstSpawnWarningSound "MVM.GiantHeavyEntrance" //TFBot //{ //Template T_TFBot_Heavyweapons_Superhot //} //} //WaveSpawn //{ //WaitForAllSpawned "boss" //WaitBeforeStarting 1.5 //FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_autoonfire05.mp3" //} //} }