#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Sniper_Flame { Class Sniper Name "Machina Flame Sniper" ClassIcon sniper_flame Skill Hard Item "The Machina" ItemAttributes { ItemName "The Machina" "Set DamageType Ignite" 1 } MaxVisionRange 2500 } T_TFBot_Pyro_DragonFury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Hard WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" } T_TFBot_Giant_Pyro_DragonFury { Class Pyro Name "Giant Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Dragon's Fury" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Soldier_ShotgunFive { Class Soldier ClassIcon soldier_rocketrain Item "The Beggar's Bazooka" Name "Penta-Rocket Beggar Soldier" Skill Expert Health 3800 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus" 0.3 "clip size upgrade atomic" 2 "faster reload rate" 0.9 "blast radius increased" 1.25 "blast radius decreased" 1 "projectile spread angle penalty" 6 "can overload" 0 "auto fires full clip" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Demo_IronBombBurst { Class Demoman ClassIcon demo_clusterbomb Name "Giant Ironbomber Burst Demo" Item "Scotch Bonnet" Item "The Iron Bomber" Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Giant Scout" ClassIcon scout_pistol Skill Expert Health 1000 WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Medic_Uber_Elite { Class Medic Name "Armored Uber Medic" Item "Medic Mask" ClassIcon medic_uber_armored Health 1600 Scale 1.3 Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_Kritz_Elite { ClassIcon medic_kritz_armored Health 1600 Scale 1.5 Name "Armored Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } T_TFBot_Medic_Kritz { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } T_TFBot_Giant_Medic_Kritz { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } T_TFBot_Boss_Soldier_Doom_Machine { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Doom Machine Mk2" Item "Armored Authority" Item "The Cow Mangler 5000" ClassIcon soldier_bison Health 42500 Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "damage penalty" 1 "Projectile speed increased" 3 "fire rate penalty" 2 "slow enemy on hit major" 3 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "auto fires full clip" 1 "auto fires when full" 1 "dmg bonus vs buildings" 2 "override projectile type" 13 "energy weapon penetration" 1 "clip size upgrade atomic" 14 "fire rate bonus" 0.1 "Reload time decreased" 0.5 "slow enemy on hit major" 2 "Projectile speed increased" 2 "damage bonus" 5 "Set DamageType Ignite" 1 "is_passive_weapon" 1 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.15 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Boss_Soldier_Doom_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Doom Soldier Mk2" Item "Armored Authority" Item "The Cow Mangler 5000" ClassIcon soldier_bison Health 6000 Scale 1.9 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "damage penalty" 1 "Projectile speed increased" 3 "fire rate penalty" 2 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "auto fires full clip" 1 "auto fires when full" 1 "dmg bonus vs buildings" 2 "override projectile type" 13 "energy weapon penetration" 1 "clip size upgrade atomic" 14 "fire rate bonus" 0.1 "Reload time decreased" 0.5 "slow enemy on hit major" 2 "Projectile speed increased" 2 "damage bonus" 5 "Set DamageType Ignite" 1 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 250 Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_lower } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 250 Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right } } Mission { Objective Engineer InitialCooldown 80 Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 250 Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 250 Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Flame } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1_tanksupportbatgloves TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1_critsoldier TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Class Soldier Skill Easy } } WaveSpawn { Name wave1_critsoldier TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Class Soldier Skill Easy } } WaveSpawn { Name wave1_tanksupportbatgloves TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Name wave1_tanksupportbatgloves TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name wave1_giantsoldier TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_ShotgunFive } } WaveSpawn { Name wave1_giantsoldier TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave1_giantsupport TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name wave1_giantsupport TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2_giantdemo1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Item "Glengarry Bonnet" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name wave2_soldier1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave2_giantdemo2andsupport WaitForAllDead "wave2_soldier1" TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave2_giantdemo2andsupport TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave2_giantdemo2andsupport TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Item "Glengarry Bonnet" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name wave2_giantheavy WaitForAllDead "wave2_giantdemo2andsupport" TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { ClassIcon medic_kritz Name "Quick-Kritz Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "bot medic uber health threshold" 4999 "heal rate bonus" 0.1 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_pyros WaitForAllDead "wave2_giantdemo2andsupport" TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Pyro_DragonFury } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3_gauntlets TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave3_gauntlets TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave3_gauntlets TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave3_gauntlets TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave3_giant WaitForAllDead "wave3_gauntlets" TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Demo_IronBombBurst } TFBot { Class Pyro } TFBot { Class Pyro } TFBot { Class Pyro } } } WaveSpawn { Name wave3_giant WaitForAllDead "wave3_gauntlets" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave3_spawns1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class Scout } } WaveSpawn { Name wave3_spawns1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class Demoman } } WaveSpawn { Name wave3_spawns2 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Heavy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4_scoutgiant TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave4_scout TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit Attributes AlwaysFireWeapon ClassIcon scout_bat_nys Health 150 } } WaveSpawn { Name wave4_scout TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave4_tank WaitForAllDead wave4_scoutgiant TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_soldiers WaitForAllDead wave4_scoutgiant TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Class Soldier } } } WaveSpawn { Name wave4_soldiers WaitForAllDead wave4_scoutgiant TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Class Soldier } } } } }