#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { Medic_Kritz { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } Medic_Shield { ClassIcon medic_shield_qf Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 70 Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left } } Mission { Objective Engineer InitialCooldown 70 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " SpawnEntityFromTable(`team_control_point_master`, { targetname = `controlpoint_hudfix` custom_position_x = 5 }) SpawnEntityFromTable(`team_control_point`, { targetname = `controlpoint_point` }) EntFire(`controlpoint_hudfix`, `RoundSpawn`) EntFire(`controlpoint_hudfix`, `Kill`) EntFire(`controlpoint_point`, `Kill`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1soldier TotalCurrency 450 TotalCount 48 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name wave1icons WaitForAllDead wave1soldier TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 900 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template Medic_Kritz } TFBot { Template Medic_Shield } } } WaveSpawn { Name wave1medic TotalCurrency 450 TotalCount 48 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template Medic_Kritz } TFBot { Template Medic_Kritz } TFBot { Template Medic_Kritz } TFBot { Template Medic_Shield } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name wave2a TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 35 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Hard } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot TFBot { ClassIcon scout_stun_giant_armored Health 900 Name "Armored League Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.8 } Item "The Sandman" Item "Batter's Helmet" Item "Mnc Mascot Outfit" } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon scout_fanowar Health 1600 Name "Giant Marking Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "The Fan O'War" "fire rate bonus" 0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.1 } Item "The Fan O'War" } } WaveSpawn { Name wave2s WaitForAllSpawned wave2b TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 4 Support 1 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 22 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 22 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned wave3b TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { ClassIcon medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 125 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon demoknight_samurai Name "Shogun Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Half-Zatoichi" "is_a_sword" 0 "melee range multiplier" 1.50 } CharacterAttributes { "increase buff duration" 9.0 "damage bonus" 1.5 } Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 32 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Class Demoman Skill Easy } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 175 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Pyro" Health 3300 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 800 Attributes "MiniBoss" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4s TotalCurrency 300 TotalCount 80 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name wave4a TotalCurrency 180 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name wave4bcd WaitForAllSpawned wave4a TotalCurrency 120 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Class HeavyWeapons Skill Hard Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon scout_cleaver Health 650 Name "Cleaver Scout" Scale 1.4 Class Scout Skill Easy WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.34 } CharacterAttributes { "head scale" 0.7 } Item "The Flying Guillotine" } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 75 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 Where spawnbot_left TFBot { Class Soldier Skill Expert Item "The Direct Hit" } } WaveSpawn { Name wave4d WaitForAllDead wave4c TotalCurrency 75 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Soldier Skill Expert Item "The Direct Hit" } } WaveSpawn { Name wave4e WaitForAllSpawned wave4d TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave4s WaitForAllDead wave4d TotalCurrency 150 TotalCount 40 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5ab TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave5ab TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } } WaveSpawn { Name wave5c WaitForAllSpawned wave5ab TotalCurrency 160 TotalCount 40 MaxActive 18 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal Attributes "AlwaysCrit" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "The Original" } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 170 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 170 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot_left TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned wave5d TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 FirstSpawnOutput { Target boss_sentry_spawn_relay Action Trigger } Tank { Health 40000 Name "TankBossSentry" Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned wave5d TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 25 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Hard } } } WaveSpawn { Name wave6a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon demo_burst Health 3300 Name "Major Barrage" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 24.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave6giantscout WaitForAllSpawned wave6a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot TFBot { Template T_TFBot_Giant_Scout ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 } } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 150 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } WaveSpawn { WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name tankboss Speed 75 Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6s WaitForAllDead wave6b TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } }