#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Sniper_Flame { Class Sniper Name "Machina Flame Sniper" ClassIcon sniper_flame Skill Hard Item "The Machina" ItemAttributes { ItemName "The Machina" "Set DamageType Ignite" 1 } MaxVisionRange 2500 } T_TFBot_Pyro_DragonFury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Hard WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" } T_TFBot_Giant_Pyro_DragonFury { Class Pyro Name "Giant Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Dragon's Fury" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Soldier_ShotgunFive { Class Soldier ClassIcon soldier_rocketrain Item "The Beggar's Bazooka" Name "Penta-Rocket Beggar Soldier" Skill Expert Health 3800 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus" 0.3 "clip size upgrade atomic" 2 "faster reload rate" 0.9 "blast radius increased" 1.25 "blast radius decreased" 1 "projectile spread angle penalty" 6 "can overload" 0 "auto fires full clip" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Demo_IronBombBurst { Class Demoman ClassIcon demo_clusterbomb Name "Giant Ironbomber Burst Demo" Item "Scotch Bonnet" Item "The Iron Bomber" Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Giant Scout" ClassIcon scout_pistol Skill Expert Health 1000 WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Medic_Uber_Elite { Class Medic Name "Armored Uber Medic" Item "Medic Mask" ClassIcon medic_uber_armored Health 1600 Scale 1.3 Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_Kritz_Elite { ClassIcon medic_kritz_armored Health 1600 Scale 1.5 Name "Armored Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } T_TFBot_Medic_Kritz { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } T_TFBot_Giant_Medic_Kritz { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } T_TFBot_Boss_Soldier_Doom_Machine { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Doom Machine Mk2" Item "Armored Authority" Item "The Cow Mangler 5000" ClassIcon soldier_bison Health 45000 Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "Projectile speed increased" 3 "fire rate penalty" 2 "slow enemy on hit major" 3 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "auto fires full clip" 1 "auto fires when full" 1 "dmg bonus vs buildings" 2 "override projectile type" 13 "energy weapon penetration" 1 "clip size upgrade atomic" 14 "fire rate bonus" 0.1 "Reload time decreased" 0.5 "slow enemy on hit major" 2 "Projectile speed increased" 3 "damage bonus" 8 "Set DamageType Ignite" 1 "is_passive_weapon" 1 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.25 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Boss_Soldier_Doom_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Doom Soldier Mk2" Item "Armored Authority" Item "The Cow Mangler 5000" ClassIcon soldier_bison Health 6000 Scale 1.9 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "damage penalty" 1 "Projectile speed increased" 3 "fire rate penalty" 2 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "auto fires full clip" 1 "auto fires when full" 1 "dmg bonus vs buildings" 2 "override projectile type" 13 "energy weapon penetration" 1 "clip size upgrade atomic" 14 "fire rate bonus" 0.1 "Reload time decreased" 0.5 "slow enemy on hit major" 2 "Projectile speed increased" 2 "damage bonus" 5 "Set DamageType Ignite" 1 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 90 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 250 Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_lower CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 250 Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Flame } } Wave // start with 1200 end with 2000 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1_tanksupportbatgloves TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1_critsoldier TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left FirstSpawnOutput //Put this in the first wavespawn to disable broken sentry nest { Target engie_nest_18 Action Disable } TFBot { Class Soldier } } WaveSpawn { Name wave1_critsoldier TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Class Soldier } } WaveSpawn { Name wave1_tanksupportbatgloves TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Name wave1_tanksupportbatgloves TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name wave1_giantsoldier TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_ShotgunFive } } WaveSpawn { Name wave1_giantsoldier TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave1_giantsupport TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name wave1_giantsupport TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave //start 2000 end 2800 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2_giantdemo1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Uber_Elite } } } WaveSpawn { Name wave2_soldier1 waitforalldead "wave2_giantdemo1" TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot FirstSpawnOutput //Put this in the first wavespawn to disable broken sentry nest { Target engie_nest_18 Action Disable } TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave2_giantdemo2andsupport WaitForAllDead "wave2_soldier1" TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave2_giantdemo2andsupport waitforalldead "wave2_giantdemo1" TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" } } WaveSpawn { Name wave2_giantdemo2andsupport waitforalldead "wave2_giantdemo1" TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_ironbomber_lite Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } } WaveSpawn { Name wave2_scouts WaitForAllDead "wave2_giantdemo2andsupport" TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_lower Support 1 TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave2_giantheavy WaitForAllDead "wave2_giantdemo2andsupport" TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Hard } } WaveSpawn { Name wave2_pyros WaitForAllDead "wave2_giantdemo2andsupport" TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Pyro_DragonFury } } } Wave // start 2800 end 4000 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3_soldier0 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput //Put this in the first wavespawn to disable broken sentry nest { Target engie_nest_18 Action Disable } TFBot { Class Soldier Skill Hard BehaviorModifiers push } } WaveSpawn { Name wave3_scout1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Skill Hard BehaviorModifiers push } } WaveSpawn { Name wave3_scoutsoldier2 WaitForAllDead "wave3_scout1" TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Scout Skill Hard BehaviorModifiers push } } WaveSpawn { Name wave3_scoutsoldier2 WaitForAllDead "wave3_scout1" TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave3_DemoSoldier3 WaitForAllDead "wave3_scoutsoldier2" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave3_DemoSoldier3 WaitForAllDead "wave3_scoutsoldier2" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { Name wave3_Demoknight1 WaitForAllDead "wave3_scout1" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave3_Demoknight1 WaitForAllDead "wave3_scout1" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot_left TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave3_Colonel WaitForAllDead "wave3_Demoknight1" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave3_DemoHeavy3 WaitForAllDead "wave3_scoutsoldier2" TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Class Heavy } TFBot { Class Heavy } } } WaveSpawn { Name wave3_subgiant TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Class Soldier Name "Bison Rapid Fire" //Intended to be Burst Fire, but the attribute doesn't work on bison :( thanks Bazooks Item "The Righteous Bison" ClassIcon soldier_bison Skill Hard Health 1350 scale 1.5 Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.6 "faster reload rate" -0.6 "clip size bonus" 2 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.8 } } } WaveSpawn { Name wave3_subgiant TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Class Soldier Name "Bison Rapid Fire" //Intended to be Burst Fire, but the attribute doesn't work on bison :( thanks Bazooks Item "The Righteous Bison" ClassIcon soldier_bison Skill Hard Health 1350 scale 1.5 Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.6 "faster reload rate" -0.6 "clip size bonus" 2 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.8 } } } } Wave // start 4000 end 4800 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4_scout TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot_lower FirstSpawnOutput { Target engie_nest_18 Action Disable } TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit } } WaveSpawn { Name wave4_scout TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit Attributes AlwaysFireWeapon ClassIcon scout_bat_nys Health 150 } } WaveSpawn { Name wave4_scout TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name wave4_scatter1 WaitForAllDead "wave4_scout" TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name wave4_scatter2 WaitForAllSpawned "wave4_scatter1" TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave4_giantpyro WaitForAllDead "wave4_scout" TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } } } WaveSpawn { Name wave4_giantpyro WaitForAllDead "wave4_scout" TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } } } WaveSpawn { Name wave4_giantdemo WaitForAllSpawned "wave4_giantpyro" TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } } Wave // start 4800 end 5600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5_heavybuffbanner TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Class Pyro Skill Hard } TFBot { Class Heavy Skill Hard } } } WaveSpawn { Name wave5_heavybuffbanner TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_left FirstSpawnOutput //Put this in the first wavespawn to disable broken sentry nest { Target engie_nest_18 Action Disable } Squad { TFBot { Class Pyro Skill Hard } TFBot { Class Heavy Skill Hard } } } WaveSpawn { Name wave5_heavybuffbanner TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_lower Squad { TFBot { Class Soldier ClassIcon soldier_rocketshotgun_spammer_lite Name "Giant Rapid Triplefire Soldier" Health 4200 Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.6 "fire rate bonus" 0.001 "clip size penalty" 0.75 "faster reload rate" 0.33 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name wave5_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Tank { Health 45000 Name tankboss Speed 60 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_scout TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Pistol } } WaveSpawn { Name wave5_demo TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Demoman Skill hard } } WaveSpawn { Name wave5_soldier TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 70 WaitBetweenSpawns 15 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } } Wave // start 5600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6_boss TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_lower FirstSpawnOutput { Target deathpit_block_relay Action Trigger } TFBot { Template T_TFBot_Boss_Soldier_Doom_Machine } } WaveSpawn { Name wave6_giant TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left FirstSpawnOutput { Target deathpit_block_relay Action Trigger } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0 } } } WaveSpawn { Name wave6_giant TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave6_spawn TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name wave6_giant2 WaitForAllDead "wave6_giant" TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name wave6_giant2 WaitForAllDead "wave6_giant" TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name wave6_finaletank WaitForAllSpawned "wave6_giant2" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 50000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6_finaletank WaitForAllSpawned "wave6_giant2" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 Tank { Health 50000 Name tankboss Speed 75 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6_support WaitForAllDead "wave6_giant" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Randomchoice { TFBot { Class Heavy Skill Hard } TFBot { Class Heavy Skill Hard } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } WaveSpawn { Name wave6_support WaitForAllDead "wave6_giant" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 support 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Randomchoice { TFBot { Class Heavy Skill Hard } TFBot { Class Heavy Skill Hard } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } WaveSpawn { Name wave6_support WaitForAllDead "wave6_giant" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 support 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Randomchoice { TFBot { Class Heavy Skill Hard } TFBot { Class Heavy Skill Hard } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Demoman Name "Iron Burst Fire Demo" ClassIcon demo_clusterbomb Item "The Iron Bomber" Item "Scotch Bonnet" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 0.7 "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } } }