#base robot_standard.pop #base robot_giant.pop #base Waffle's_custom.pop #base robot_click.pop #base robot_click_giant_fixed.pop Waveschedule { Forceholiday 2 Startingcurrency 0 Canbotsattackwhileinspawnroom no respawnwavetime 5 Mission { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 0 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 40 DesiredCount 2 Tfbot { Template T_Tfbot_Heavy_Grapple_Powered Name "Sniping Grapple Heavy" //Item "Natascha" Maxvisionrange 1000 ItemAttributes { Itemname "Natascha" "weapon spread bonus" 0.35 "damage penalty" 0.1 } } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right Attributes TeleportToHint Classicon engineer_telein } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Support 1 Name wave1s Where spawnbot Totalcount 69 Spawncount 2 MaxActive 4 WaitBetweenSpawns 10 Totalcurrency 100 Squad { Tfbot { Class Heavyweapons Skill Normal Name "Heavy" } Tfbot { Template T_Tfbot_medic } } } Wavespawn { Support 1 Name wave1s Where spawnbot Totalcount 69 Spawncount 3 MaxActive 6 WaitBetweenSpawns 20 Totalcurrency 100 Squad { Tfbot { Template T_Tfbot_Armored_Backup_Waffle Classicon soldier_banner_trio_armored } Tfbot { Template T_Tfbot_Armored_Buff_Waffle Classicon soldier_banner_trio_armored } Tfbot { Template T_Tfbot_Armored_Concheror_Waffle Classicon soldier_banner_trio_armored } } } Wavespawn { Name wave11 Where spawnbot_lower Totalcount 5 Spawncount 1 MaxActive 1 Totalcurrency 200 Tfbot { Template T_TFBot_Giant_Pyro_Powerjack } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name wave211 Where spawnbot Totalcount 20 Spawncount 1 MaxActive 3 WaitBetweenSpawns 15 WaitBeforeStarting 1 Totalcurrency 100 Tfbot { Template T_TFBot_Soldier_Tanker Skill Hard } } Wavespawn { Name wave212 Where spawnbot_lower Totalcount 10 Spawncount 2 MaxActive 2 WaitBetweenSpawns 45 Totalcurrency 100 Tfbot { Template T_TFBot_Giant_Pyro_Dragon Skill Normal } } Wavespawn { Name wave213 Where spawnbot Totalcount 100 Spawncount 6 MaxActive 6 WaitBetweenSpawns 5 Totalcurrency 100 Tfbot { Template T_TFBot_Scout_Tiny_Melee } } Wavespawn { Name wave22 Where spawnbot_lower Totalcount 4 spawncount 2 MaxActive 2 Waitforalldead wave212 WaitBetweenSpawns 60 Totalcurrency 100 Tfbot { Template T_TFBot_Soldier_BurstFire } } } }