#base robot_giant.pop #base robot_standard.pop #base robot_teien.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no //// MISSIONS /////////////////// Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Class Demoman WeaponRestrictions PrimaryOnly } } Mission // Sniper - wave 3-4 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name "Noh Mercy" Item "Conniver's Kunai" Item "The Rogue's Robe" Item "Spy Oni Mask" } } Mission // engineer - wave 2+ { Objective Engineer InitialCooldown 90 Where spawnbot BeginAtWave 2 RunForThisManyWaves 5 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag TeleportWhere spawnbot Item "Legendary Lid" } } //WAVE 1 ////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "Wave01a_scouts" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Class Scout Name "Winger Scout" Skill Easy WeaponRestrictions SecondaryOnly Item "The Winger" Item "The Bonk Boy" Tag nav_prefer_flank_left } TFBot { Class Scout Skill Easy } } } WaveSpawn { Where spawnbot_left Name "Wave01b_soldiers" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot_left Name "Wave01b_soldiers2" WaitForAllDead "Wave01b_soldiers" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 1 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot Name "Wave01c_shotgun_heavies" WaitForAllSpawned "Wave01b_soldiers" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Class Heavy Name "Shotgun Heavy" Skill Easy Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun } } WaveSpawn { Where spawnbot_lower Name "Wave01b_soldiers2" WaitForAllSpawned "Wave01a_scouts" TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Soldier Skill Normal Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly ClassIcon demoknight_samurai Name "Samurai Soldier" Item "Soldier Samurai Hat" } } } Wave // WAVE 2 /////////////////////////////////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "Wave02a_giant_boxers" TotalCount 3 MaxActive 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Where spawnbot Name "Wave02b_pyros" // WaitForAllSpawned "Wave02a_giant_boxers" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Pyro Skill Easy Name "Sengoku Scorcher" Item "The Combustible Kabuto" } } WaveSpawn { Where spawnbot Name "Wave02_heavymedic" WaitForAllDead "Wave02b_pyros" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Where spawnbot Name "Wave02_snipers" WaitForAllSpawned "Wave02b_pyros" TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot Name "Wave02support" SpawnCount 3 MaxActive 3 WaitBetweenSpawns 6 Support 1 TotalCurrency 100 TFBot { Class Sniper Name "SMG Sniper" Skill Easy WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" } } } Wave // WAVE 3 /////////////////////////////////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // TANK { TotalCount 1 TotalCurrency 300 WaitBeforeStarting 5 Name "wave03_tank" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "Wave03a_pyro_medic" TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Easy Name "Sengoku Scorcher" Item "The Combustible Kabuto" Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot_left Name "Wave03b_giant_neon" WaitForAllDead "wave03_tank" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Neon Health 4000 Item "The Neon Annihilator" ItemAttributes { ItemName "The Neon Annihilator" "fire rate bonus" .75 "heal on kill" 50 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "Wave03c_milker_scouts" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Milker_Scout } } // WaveSpawn // { // Where spawnbot // Name "Wave03_heavies" // TotalCount 12 // MaxActive 3 // SpawnCount 3 // WaitForAllDead "Wave03a_pyro_medic" // WaitBeforeStarting 0 // WaitBetweenSpawns 2 // TotalCurrency 200 // TFBot // { // Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast // } // } } Wave // WAVE 4 /////////////////////////////////////////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "Wave04a_flare_pyro" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Where spawnbot Name "Wave04b_samurai" TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 FirstSpawnWarningSound "Demoman.MVM_eyelandertaunt01" TFBot { Template T_TFBot_Demo_Samurai Scale "1.0" Health 300 } } WaveSpawn { Name "Wave04c_giant_heavies" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "Wave04_bonkscouts" Where spawnbot TotalCount 18 MaxActive 4 SpawnCount 4 WaitBeforeStarting 65 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk } } } Wave // WAVE 5 /////////////////////////////////////////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave05a_conch_soldiers" WaitBeforeStarting 1 WaitBetweenSpawns 7 TotalCount 22 MaxActive 4 SpawnCount 2 Where spawnbot TotalCurrency 200 WaitForAllDead "Wave05b_giant_pyro" Support Limited TFBot { Template T_TFBot_Conch_Samurai } } WaveSpawn { Where spawnbot Name "Wave05b_giant_pyro" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn //tank { TotalCount 1 Name "Wave05tank" WaitBeforeStarting 30 WaitForAllSpawned "Wave0a5_conch_soldiers" TotalCurrency 300 Tank { Health 17000 Speed 75 Skin 0 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //tank 2 { TotalCount 1 Name "Wave05tank2" WaitBeforeStarting 30 WaitForAllSpawned "Wave05tank" TotalCurrency 300 Tank { Health 17000 Speed 75 Skin 1 Name "boss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "Wave05_supportscouts" TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } Wave // WAVE 6 /////////////////////////////////////////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // some giant scouts { Where spawnbot Name "Wave06a_giant_scouts" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 250 TFBot { Template T_TFBot_Ninja_Scout_Giant } } WaveSpawn { Where spawnbot Name "Wave06b_neons" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Neon_Pyro } } WaveSpawn { Where spawnbot Name "Wave06c_fisters" TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "Wave06a_giant_scouts" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // nerfed aussie soldier boss { Where spawnbot Name "Wave06_giant_soldier" TotalCount 6 SpawnCount 6 MaxActive 6 TotalCurrency 250 WaitForAllDead "Wave06a_giant_scouts" WaitBeforeStarting 40 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 // Australium "killstreak idleeffect" 5 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "Wave06_giant_pyro" TotalCount 8 SpawnCount 8 MaxActive 8 TotalCurrency 250 WaitForAllDead "Wave06_giant_soldier" WaitBeforeStarting 5 Squad { TFBot { Class Pyro Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Name "Ronin Roaster" ClassIcon pyro_heal Item "Legendary Lid" Item "The Sengoku Scorcher" Item "harvest_flamethrower_nutcracker" Health 17000 ItemAttributes { ItemName "harvest_flamethrower_nutcracker" "set_item_texture_wear" .2 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } } } } }