// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop #base robot_canal.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Scale 1.2 Name "Mini-Buster" } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name "Penetration Sniper" MaxVisionRange 3000 Item "The Machina" ItemAttributes { ItemName "The Machina" "mult sniper charge per sec with enemy under crosshair" 2 } } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 24 total, 6 active, scout { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 15 TotalCurrency 200 TFBot { Template T_TFBot_Dasher } } WaveSpawn //WAVE 01b: 16 total, 6 active, demo { Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Yel_Orb_Demo } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 02a: 24 total, 6 active, scout (melee only) { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 4 TotalCurrency 250 Support 1 TFBot { Template T_TFBot_Dasher Skill Easy } } WaveSpawn //WAVE 02b: [GIANT] 1 total, 1 active heavyweapons { Where spawnbot Name "wave02b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Slow_Brass_Heavy Attributes AlwaysCrit } } WaveSpawn //WAVE 02c: [GIANT] 2 total, 1 active, demo { Where spawnbot Name "wave02c" WaitForAllDead "wave02b" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Yel_Orb_Demo Attributes MiniBoss Health 3000 ItemAttributes { ItemName "The Iron Bomber" "move speed penalty" 0.5 "cancel falling damage" 1 } } } WaveSpawn //WAVE 02d: 30 total, 6 active, soldier { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Ship_Soldier } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 03a: 30 total, 4 active, scout { Where spawnbot TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Small_DSpeed_Scout } } WaveSpawn //WAVE 03b: 50 total, 5 active, scout2 //////// support minis { Where spawnbot_invasion TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Small_Scout ItemAttributes { ItemName "Batsaber" "damage penalty" 0.2 } } } WaveSpawn //WAVE 3c: [TANK1] { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_center_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }