//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Scattergun_SlowFire
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_buff
					Health	200
					Name	"Large Buff Soldier"
					Class	Soldier
					Skill	Normal
					Item	"the buff banner"
					Item	"exquisite rack"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_giant_fast
					Health	1000
					Name	"Giant Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	7
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	125
					Name	"Gun Spy"
					Class	Spy
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"killer exclusive"
					Item	"merc's pride scarf"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Flame Bot"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the backburner"
					Item	"pyromancer's mask"
					Item	"fallen angel"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	engineer
					Health	125
					Name	Rusher
					Class	Engineer
					Skill	Normal
					CharacterAttributes
					{
						"move speed bonus"	0.8
					}
					Item	"the widowmaker"
					Item	"engineer welding mask"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_BurstFire
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"fire rate bonus"	0.6
					}
					Item	"merc's pride scarf"
					Item	"killer exclusive"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			StartWaveMessage "{blue} The Blood Master"  
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_spammer
					Health	12500
					Name	"Blood Master"
					Class	Soldier
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"damage bonus"	1.15
						"clip size bonus"	4
						"fire rate bonus"	0.4
					}
					CharacterAttributes
					{
						"move speed penalty"	0.4
					}
					Item	"the liberty launcher"
					Item	"the buff banner"
					Item	"exquisite rack"
					Item	"fancy dress uniform"
					HomingRockets  
{
	IgnoreDisguisedSpies 1	//Ignore Spies that are disguised?
	IgnoreStealthedSpies 1	//Ignore Spies that are cloaked?
	RocketSpeed 0.95	//Multiplier of rocket speed. 1 for default speed
	TurnPower 90		//How fast should the rocket rotate to face the target
	MaxAimError 360		//Max angle between rocket and the target
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Tag "robot_gatebot"
					Item	"the warsworn helmet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	Shoter
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the u-clank-a"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					ClassIcon soldier_crit
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.5
						"damage force reduction"	0.5
					}
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
