#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //Made by Hole WaveSchedule { Templates { T_TFBot_Giant_Medic_Immunity { ClassIcon medic_giant Health 4500 Name "Giant Immunity Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 40.0 "ubercharge rate bonus" 500 "bot medic uber health threshold" 10000 "bot medic uber deploy delay duration" 0 "mult_health_fromhealers_penalty_active" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the quick-fix" Item "The Physician's Protector" } T_TFBot_Medic_Immunity { Class Medic Name "Immunity Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "overheal penalty" 0.0 "heal rate bonus" 10.0 "ubercharge rate bonus" 500 "bot medic uber health threshold" 1000 "bot medic uber deploy delay duration" 0 "mult_health_fromhealers_penalty_active" 0.02 } Item "the quick-fix" Item "The Physician's Protector" } T_TFBot_Giant_Heavy_Healonhit_Boss { ClassIcon heavy_healonkill_giant Health 50000 Name "Chief Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on hit for rapidfire" 200 "heal on kill" 5000 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the warsworn helmet" } T_TFGateBot_Soldier_Spammer_Crit { ClassIcon soldier_spammer_normal Name "Rapid Fire Soldier" Class Soldier Attributes AlwaysCrit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } } } T_TFBot_Medic_Shield { ClassIcon medic_shield_uber Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 } Item "german gonzila" } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector_normal Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //wave01 - 700 + 950 = 1650(100) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w1_a0 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name w1_b0 WaitForAllDead w1_a0 TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name w1_b0 WaitForAllDead w1_a0 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w1_support TotalCurrency 100 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right Support 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } } Wave //wave02 - 1650 + 1050 = 2700(200) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w2_a0 TotalCurrency 300 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic_Immunity Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag bot_squad_member } } } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Template T_TFGateBot_Demoman_Hard } } } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_upper Squad { TFBot { Template T_TFGateBot_Scout_FAN } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w2_engineer TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_main Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_main TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_upper TeleportWhere spawnbot_chief TeleportWhere spawnbot_sentrybuster } } } } Wave //wave03 - 2700 + 1150 = 3850(300) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w3_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Tank { Health 25000 Name tank Speed 75 StartingPathTrackNode path_tank_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a0 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3_a0 TotalCurrency 300 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman Tag bot_squad_member } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Heavy_Hard } } } WaveSpawn { Name w3_c0 WaitForAllDead w3_b0 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Tag bot_giant } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } } } WaveSpawn { Name w3_support WaitForAllDead w3_b0 TotalCurrency 100 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave //wave04 - 3850 + 1050 = 4900(400) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w4_scoutrush TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_upper Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w4_a0 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Class Scout Skill Normal } } } WaveSpawn { Name w4_a0 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w4_b0 WaitForAllDead w4_a0 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant Attributes AlwaysCrit } } } WaveSpawn { Name w4_support WaitForAllSpawned w4_a0 TotalCurrency 150 TotalCount 50 MaxActive 15 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot_right Support 1 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } } Wave //wave05 - 4900 + 1150 = 6050(500) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_upper_relay Action Trigger } WaveSpawn { Name w5_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Tank { Health 30000 Name tank Speed 75 StartingPathTrackNode path_tank_reverse OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a0 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w5_a0 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w5_c0 WaitForAllDead w5_b0 TotalCurrency 200 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w5_support TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } } Wave //wave06 - 6050 + 1050 = 7100(600) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } } } WaveSpawn { Name w6_a0 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Immunity Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w6_a0 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Immunity Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag bot_giant } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 175 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon Attributes AlwaysCrit } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 175 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Scout_FAN } } } WaveSpawn { Name w6_engineer WaitForAllDead w6_a0 TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_main Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_main TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_upper TeleportWhere spawnbot_chief TeleportWhere spawnbot_sentrybuster } } } } Wave //wave07 - 7100 + 1000 = 8100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_upper_relay Action Trigger } WaveSpawn { Name w7_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target relay_tank_fire_start Action Trigger } Where spawnbot_main Tank { Health 35000 Name tankboss_fire //tankboss_blast, tankboss_fire Speed 75 StartingPathTrackNode path_tank_default //아무거나 가능 OnKilledOutput { Target relay_tank_fire_end //relay_tank_blast_end, relay_tank_fire_end Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot_main FirstSpawnOutput { Target relay_tank_blast_start Action Trigger } Tank { Health 25000 Name tankboss_blast //tankboss_blast, tankboss_fire Speed 75 StartingPathTrackNode path_tank_reverse //아무거나 가능 OnKilledOutput { Target relay_tank_blast_end //relay_tank_blast_end, relay_tank_fire_end Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_a0 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield Tag bot_squad_member } } } WaveSpawn { Name w7_a0 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } } WaveSpawn { Name w7_a0 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Soldier_Spammer_Crit } } } WaveSpawn { Name w7_a0 TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant Attributes AlwaysCrit } } } WaveSpawn { Name w7_boss WaitForAllDead w7_a0 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Giant_Heavy_Healonhit_Boss Tag bot_giant } } } WaveSpawn { Name w7_engineer TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 90 Where spawnbot_upper Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_main TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_upper TeleportWhere spawnbot_chief TeleportWhere spawnbot_sentrybuster } } } } }