//This file was made by Herple Nerp //Had to rename mission from Jettysburg to something else because joke names arent allowed which is retarded #base robot_giant.pop #base robot_standard.pop #base robot_swirl.pop #base robot_gatebot_improved.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 SentryBusterFriendlyFire 0 NoRomevisionCosmetics 1 FlagResetTime //Overrides default bomb reset time { Name "intel_35" //Name of flag entity on the map ResetTime 60 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnfuck" TeamNum 3 X "-1412" Y "2085" Z "69" } ExtraSpawnPoint //Adds spawn points on specified location { Name "redfuck" TeamNum 3 X "-1905.26" Y "484.69" Z "833.03" } Templates { T_TFBot_Giant_Demoman_Normal //Valve knew how shit Giant Demos were that they never had a stock template. { ClassIcon demo_giant Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimLeadProjectileSpeed 1216.6 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.5 "faster reload rate" -0.8 "fire rate bonus" 0.75 } } T_TFBot_Soldier_Conch_Fixed_Fuck { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_BurstFire_Bazooka { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Item "the beggar's bazooka" ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 0 "can overload" 0 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 "Projectile speed increased" 0.9 "projectile spread angle penalty" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } GateBot_Giant_Boxing_Heavy_HealOnKill { ClassIcon heavy_champ_healonkill_giant Health 5500 Name "Super Heal-On-Kill Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "The Killing Gloves Of Boxing" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 0.6 "damage bonus" 2.0 "fists have radial buff" 1 "heal on kill" 5500 "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 "gesture speed increase" 2.0 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The Killing Gloves Of Boxing" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.5 "fists have radial buff" 1 "heal on kill" 5500 "critboost on kill" 10 } ItemAttributes { ItemName "MvM Gatebot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 "gesture speed increase" 2.0 } } } } T_TFBot_Heavy_Boss_Spin { ClassIcon heavy_fist_nys Health 30000 Name "Sir Speens-a-Lot" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 420 "fire rate bonus" 0.6 } CharacterAttributes { "gesture speed increase" 2.6 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Heavy_Spin { ClassIcon heavy_fist_nys Health 5000 Name "Sir Speens-a-Lot" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "TF_WEAPON_FISTS" "fire rate bonus" 0.6 } CharacterAttributes { "gesture speed increase" 2.6 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Giant_Sniper_Melee { ClassIcon sniper_kukri_giant Health 2000 Name "Giant Gear Grinder" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "TF_WEAPON_CLUB" "fire rate bonus" 0.4 //"damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.5 "override footstep sound set" 7 "head scale" 0.7 "gesture speed increase" 2.0 //"move speed bonus" 0.85 } } GateBot_Giant_Sniper_Melee { ClassIcon sniper_kukri Health 2000 Name "Giant Gear Grinder" Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "MvM Gatebot Light Sniper" ItemAttributes { ItemName "TF_WEAPON_CLUB" "fire rate bonus" 0.4 "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.5 "override footstep sound set" 7 "head scale" 0.7 "gesture speed increase" 2.0 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Item "MvM Gatebot Light Sniper" ItemAttributes { ItemName "TF_WEAPON_CLUB" "fire rate bonus" 0.4 "damage bonus" 1.2 } ItemAttributes { ItemName "MvM Gatebot Light Sniper" "item style override" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.5 "override footstep sound set" 7 "head scale" 0.7 "gesture speed increase" 2.0 } } } } T_TFBot_Giant_Medic_Herp_Kritz { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 99999 "uber duration bonus" 99999 } CharacterAttributes { "bot medic uber health threshold" 99999 "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } Item "the kritzkrieg" Item "platinum pickelhaube" } } Mission { Objective DestroySentries Where spawnbot_sentrybuster BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 0 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Fast } TFBot { Template T_TFBot_Giant_Demoman_Buster_Grapple } TFBot { Template T_TFBot_Giant_Demoman_Buster_Drain } TFBot { Template T_TFBot_Giant_Demoman_Buster_Small } TFBot { Template T_TFBot_Giant_Demoman_Buster_Persistent } TFBot { Template T_TFBot_Giant_Spy_Buster } } } Mission { Objective DestroySentries Where spawnbot_sentrybuster BeginAtWave 5 RunForThisManyWaves 8 InitialCooldown 0 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Fast } TFBot { Template T_TFBot_Giant_Demoman_Buster_Grapple } TFBot { Template T_TFBot_Giant_Demoman_Buster_Drain } TFBot { Template T_TFBot_Giant_Demoman_Buster_Small } TFBot { Template T_TFBot_Giant_Demoman_Buster_Persistent } TFBot { Template T_TFBot_Giant_Spy_Buster } } } Mission { Objective Sniper Where spawnbot_upper Where spawnbot_right Where spawnbot_left BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_main BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Name Spyro Class Spy Skill Expert Item "The Backburner" CharacterAttributes { "dmg taken from fire increased" 0.3 } } } Mission { Objective Sniper Where spawnbot_upper Where spawnbot_right Where spawnbot_left BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Action SuicideBomber UseBusterModel 1 Name "Player Buster" } } //Mission //{ //Objective Engineer //Where spawnbot_main //Where spawnbot_upper //Where spawnbot_right //Where spawnbot_left //BeginAtWave 5 //RunForThisManyWaves 1 //InitialCooldown 30 //CooldownTime 30 //DesiredCount 1 //TFBot //{ //Template T_TFBot_Engineer_Sentry_Battle //Attributes "IgnoreFlag" //Attributes "AlwaysFireWeapon" //Attributes "AlwaysCrit" //} //} Mission { Objective Sniper Where spawnbot_upper Where spawnbot_right Where spawnbot_left BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 1 //2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w1_giant_squad TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy_HealOnKill } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_right Where spawnbot_main Where spawnbot_left Where spawnbot_upper TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_upper TFBot { Template GateBot_Scout_Normal } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main TFBot { Template GateBot_Sniper_Huntsman } } WaveSpawn { Name w1_giant WaitForAllDead w1_primary TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 //10 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Template GateBot_Giant_Boxing_Heavy_HealOnKill } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_giant2 WaitForAllDead w1_primary2 TotalCurrency 200 TotalCount 4 //8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { Template GateBot_Giant_Boxing_Heavy_HealOnKill } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Where spawnbot_right TFBot { Template GateBot_Demoman_Normal } } WaveSpawn { Name w1_finale WaitForAllDead w1_primary3 TotalCurrency 100 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main DoneOutput { Target relay_mission_use_ambush Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketwall Tag "bot_giant" CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } } } WaveSpawn { Name w1_finale WaitForAllSpawned w1_primary3 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 Where spawnbot_main RandomChoice { TFBot { ClassIcon scout_giant Class Scout Skill Normal WeaponRestrictions PrimaryOnly Action Mobber } TFBot { ClassIcon scout_giant Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_lower_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{red}This wave, Ambush Bots will be attacking you from behind!" Line "{blue}Dont't worry though, listen closely for the audio cues and you'll be fine!" } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main TFBot { Template T_TFBot_Sniper_SMG_Tactical } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left DoneOutput { Target relay_open_ambush Action Trigger } TFBot { Template T_TFBot_Demoman_Samurai Tag "bot_giant" } } WaveSpawn { Name w2_ambush1 WaitForAllDead w2_primary TotalCurrency 25 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main TFBot { Name Heavy Class HeavyWeapons Skill Normal } } WaveSpawn { Name w2_ambush1 WaitForAllDead w2_primary TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Melee Skill Expert } } WaveSpawn { Name w2_ambusha WaitForAllDead w2_primary TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 13 WaitBetweenSpawns 1 Where spawnbot_ambush_lower StartWaveWarningSound "vo\announcer_security_warning.mp3" FirstSpawnWarningSound "mvm\mvm_tele_deliver.wav" Squad { TFBot { Name "Ambush Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "The Back Scatter" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Back Scatter" "minicrits become crits" 1 "weapon spread bonus" 1 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } } TFBot { Health 200 Name "Ambush Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Backburner" Item "MvM Gatebot Light Pyro" ItemAttributes { ItemName "MvM Gatebot Light Pyro" "item style override" 1 } } } } WaveSpawn { Name w2_ambushb WaitForAllDead w2_ambusha TotalCurrency 0 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_ambush_lower FirstSpawnWarningSound "mvm\mvm_tele_deliver.wav" LastSpawnWarningSound "mvm\mvm_tele_deliver.wav" Squad { TFBot { Name "Ambush Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "The Back Scatter" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Back Scatter" "minicrits become crits" 1 "weapon spread bonus" 1 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } } TFBot { Health 200 Name "Ambush Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Backburner" Item "MvM Gatebot Light Pyro" ItemAttributes { ItemName "MvM Gatebot Light Pyro" "item style override" 1 } } } } WaveSpawn { Name w2_ambushc WaitForAllDead w2_ambushb TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_ambush_lower FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneOutput { Target relay_close_ambush Action Trigger } TFBot { ClassIcon soldier_crit Health 3800 //4000 Name "Giant Overcharged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ForceRomeVision 1 Item "The Original" Item "tw_soldierbot_helmet" Item "tw_soldierbot_armor" ItemAttributes { ItemName "The Original" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 2 "Projectile speed increased" 0.5 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 } } } WaveSpawn { Name w2_ambush2 WaitForAllDead w2_ambush1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w2_ambush2 WaitForAllDead w2_ambush1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG_Tactical } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name w2_finale WaitForAllDead w2_ambush2 TotalCurrency 200 TotalCount 2 //3 MaxActive 2 //3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main TFBot { Template T_TFBot_Giant_Soldier_Crit_Improved Name "Giant Overcharged Soldier" Health 3800 ForceRomeVision 1 Item "tw_soldierbot_helmet" Item "tw_soldierbot_armor" } } WaveSpawn { Name w2_finale WaitForAllDead w2_ambush2 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Fist Tag "bot_giant" } } WaveSpawn { Name w2_finale WaitForAllDead w2_ambush2 TotalCurrency 100 TotalCount 15 //20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_left Where spawnbot_right Where spawnbot_upper TFBot { Class Scout Skill Normal } } WaveSpawn { Name w2_support WaitForAllDead w2_ambush2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot_right TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w3_tankie TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target relay_tank_disp_start Action Trigger } Tank { Health 30000 //25000 Name tank_disp Speed 75 StartingPathTrackNode "path_tank_reverse" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_tank TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 7 //8 Where spawnbot_main TFBot { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } WaveSpawn { Name w3_tank TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main TFBot { Template T_TFBot_Giant_Demoman_Normal } } WaveSpawn { Name w3_giant WaitForAllDead w3_tank TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Pyro_Herp_Ricochet } TFBot { Template T_TFBot_Giant_Medic Tag "bot_giant" Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w3_primary WaitForAllDead w3_tank TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main TFBot { ClassIcon pyro_flare Class Pyro EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "The Flare Gun" //"The Detonator" Item "MvM Gatebot Light Pyro" ItemAttributes { ItemName "The Flare Gun" //"The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions SecondaryOnly Item "The Flare Gun" //"The Detonator" Item "MvM Gatebot Light Pyro" ItemAttributes { ItemName "The Flare Gun" //"The Detonator" "fire rate bonus" 0.4 "faster reload rate" 0.2 } ItemAttributes { ItemName "MvM Gatebot Light Pyro" "item style override" 1 } } } } } WaveSpawn { Name w3_primary WaitForAllDead w3_tank TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Template GateBot_Sniper_Huntsman } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Where spawnbot_left Where spawnbot_main TFBot { ClassIcon soldier_dh_nys Name "Hit-Scan Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" //"rocket specialist" 1 "Projectile speed increased" 2 } } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 450 //money from cut section 350 TotalCount 8 //12 MaxActive 8 //3 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 //10 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag "bot_giant" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w3_primary2 WaitForAllSpawned w3_primary TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main Support 1 TFBot { Name Heavy Class HeavyWeapons Skill Expert //Hard WeaponRestrictions PrimaryOnly } } //WaveSpawn //{ //Name w3_finale //WaitForAllDead w3_primary2 //TotalCurrency 50 //TotalCount 24 //MaxActive 8 //SpawnCount 4 //WaitBeforeStarting 0 //WaitBetweenSpawns 4 //Support 1 //Where spawnbot_main_0 //Where spawnbot_main_1 //TFBot //{ //Template T_TFBot_Soldier_Conch_Fixed //} //} //WaveSpawn //{ //Name w3_finale //WaitForAllDead w3_primary2 //TotalCurrency 100 //TotalCount 3 //MaxActive 3 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 20 //Where spawnbot_main_0 //Where spawnbot_main_1 //FirstSpawnOutput //{ //Target boss_path_15 //Action EnableAlternatePath //Later do DisableAlternatePath //} //TFBot //{ //Template T_TFBot_Giant_Pyro_Herp_Ricochet //} //} //WaveSpawn //{ //Name w3_tank2 //WaitForAllDead w3_primary2 //TotalCurrency 100 //TotalCount 1 //MaxActive 1 //SpawnCount 1 //WaitBeforeStarting 10 //WaitBetweenSpawns 10 //FirstSpawnOutput //{ //Target boss_spawn_relay //Action Trigger //} //Tank //{ //Health 25000 //Name tankboss //Speed 75 //StartingPathTrackNode "path_tank_default" //OnKilledOutput //{ //Target boss_dead_relay //Action Trigger //} //OnBombDroppedOutput //{ //Target boss_deploy_relay //Action Trigger //} //} //} } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name w4_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin Name "(14)TFBot" } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin Name "(16)TFBot" } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin Name "(21)TFBot" } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } TFBot { Template T_TFBot_Heavy_Boss_Spin } } } WaveSpawn { Name w4_boss_support TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_main TFBot { Template T_TFBot_Giant_Demo_WideBurst } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template GateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heavy" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_main TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } WaveSpawn { Name w4_giant WaitForAllDead w4_primary TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Giant_Pyro_Deflector } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template GateBot_Soldier_Expert_Crit } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template GateBot_Scout_Bonk_Crit } } WaveSpawn { Name w4_finale1 WaitForAllDead w4_primary2 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { ShouldPreserveSquad 1 TFBot { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_ROCKERLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.3 } CharacterAttributes { "health drain" -200 } } TFBot { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_ROCKERLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.3 } CharacterAttributes { "health drain" -200 } } TFBot { ClassIcon heavy_shotgun_giant Health 3300 Name "Giant Shotgun Engie" Class Engineer Action FetchFlag Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes BulletImmune Item "The Frontier Justice" ItemAttributes { ItemName "The Frontier Justice" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.55 //0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.7 "voice pitch scale" 0 } } } } WaveSpawn { Name w4_finale2 WaitForAllSpawned w4_finale1 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_main Squad { ShouldPreserveSquad 1 TFBot { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_ROCKERLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.3 } CharacterAttributes { "health drain" -200 } } TFBot { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_ROCKERLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.3 } CharacterAttributes { "health drain" -200 } } TFBot { ClassIcon heavy_shotgun_giant Health 3300 Name "Giant Shotgun Engie" Class Engineer Action FetchFlag Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes FireImmune Item "The Frontier Justice" ItemAttributes { ItemName "The Frontier Justice" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.55 //0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.7 "voice pitch scale" 0 } } } } WaveSpawn { Name w4_finale3 WaitForAllSpawned w4_finale2 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_main Squad { ShouldPreserveSquad 1 TFBot { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_ROCKERLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "health drain" -100 } } TFBot { ClassIcon heavy_shotgun_giant Health 3300 Name "Giant Shotgun Engie" Class Engineer Action FetchFlag Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes BlastImmune Item "The Frontier Justice" ItemAttributes { ItemName "The Frontier Justice" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.55 //0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.7 "voice pitch scale" 0 } } } } WaveSpawn { Name w4_finale4 WaitForAllDead w4_finale3 TotalCurrency 25 TotalCount 2 //4 MaxActive 2 //4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main DoneOutput { Target relay_mission_use_ambush Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Demo_WideBurst } TFBot { Template T_TFBot_Giant_Medic_Regen_Super Tag "bot_squad_member" } } } WaveSpawn { Name w4_support WaitForAllDead w4_primary2 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main Where spawnbot_left Where spawnbot_right Where spawnbot_upper TFBot { Skill Expert Template T_TFBot_Scout_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w4_support WaitForAllDead w4_primary2 //w4_finale3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_main Where spawnbot_left Where spawnbot_right Where spawnbot_upper TFBot { Template T_TFBot_Boxing_Heavy_HealOnKill } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_upper_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{red}This wave, Ambush Bots will be attacking you from behind!" Line "{blue}Dont't worry though, listen closely for the audio cues and you'll be fine!" } WaveSpawn { Name w5_money TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 //8 Where spawnbot_main Where spawnbot_left Where spawnbot_right Where spawnbot_upper //StartWaveOutput //{ //Target path_tank_default //tank teleports forward //Action DisablePath //} //FirstSpawnOutput //{ //Target path_tank_default //tank teleports forward //Action EnableAlternatePath //} //LastSpawnOutput //{ //Target boss_path_teleport_forward //tank teleports forward //Action Teleport //} RandomChoice { TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee Name "(11)TFBot" } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee Name "(14)TFBot" } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee Name "(18)TFBot" } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } TFBot { Template T_TFBot_Giant_Sniper_Melee } } } WaveSpawn { Name w5_primary WaitForAllDead w5_money TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { Template T_TFBot_Heavyweapons_Penetration } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary WaitForAllDead w5_money TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Pyro_Herp_Ricochet } TFBot { Template T_TFBot_Medic //T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic //T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic //T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary WaitForAllDead w5_money TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left DoneOutput { Target relay_open_ambush Action Trigger } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w5_ambusha WaitForAllDead w5_primary TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot_main TFBot { Skill Hard Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" } } WaveSpawn { Name w5_ambushb WaitForAllSpawned w5_ambusha TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main TFBot { Template T_TFBot_Pyro_Phlog } } WaveSpawn { Name w5_ambushd WaitForAllSpawned w5_ambushb TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot_main Squad { TFBot { Template T_TFBot_Heavyweapons_Penetration } TFBot { Template T_TFBot_Medic //T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w5_ambushd WaitForAllDead w5_primary TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot_ambush_upper StartWaveWarningSound "vo\announcer_security_warning.mp3" FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneOutput { Target relay_close_ambush Action Trigger } Squad { TFBot { ClassIcon heavy_penetrate_giant Health 5000 Name "Giant Ambush Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "Iron Curtain" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "projectile penetration heavy" 6 "fire rate penalty" 1.25 "damage all connected" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } TFBot { ClassIcon medic_uber Health 150 Name "Ambush Uber Medic" Class Medic Skill Hard Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Item "mvm gatebot light medic" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 } ItemAttributes { ItemName "mvm gatebot light medic" "item style override" 1 } CharacterAttributes { "heal rate bonus" 200 } } TFBot { ClassIcon medic_uber Health 150 Name "Ambush Uber Medic" Class Medic Skill Hard Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Item "mvm gatebot light medic" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 } ItemAttributes { ItemName "mvm gatebot light medic" "item style override" 1 } CharacterAttributes { "heal rate bonus" 200 } } } } WaveSpawn { Name w5_closegate WaitForAllDead w5_ambushd TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main TFBot { Template T_TFBot_Pyro_Phlog Skill Normal } } WaveSpawn { Name w5_ambushtank WaitForAllDead w5_ambushd TotalCurrency 50 TotalCount 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 //FirstSpawnWarningSound "mvm\mvm_tele_activate.wav" FirstSpawnOutput { Target relay_tank_fire_start Action Trigger } Tank { Name "tankboss_fire" Health 25000 Speed 75 Skin 1 StartingPathTrackNode "path_tank_reverse" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_ambushtank WaitForAllDead w5_ambushd TotalCurrency 50 TotalCount 14 //6 MaxActive 14 //7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 25 //10 Where spawnbot_main DoneOutput { Target relay_mission_use_ambush Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Shrapnelwall ClassIcon soldier_rocketrain_giant } TFBot { Template T_TFBot_Medic_FlashUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_FlashUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_FlashUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_FlashUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_FlashUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_FlashUber Tag "bot_squad_member" } } } WaveSpawn { Name w5_support WaitForAllSpawned w5_ambushb TotalCurrency 0 TotalCount 18 MaxActive 3 //6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where "spawnfuck" Support 1 TFBot { Class Demoman ClassIcon sentry_buster Name "Kabewm" Health 175 Skill Expert Scale 1.00000000000000000000000000001 WeaponRestrictions MeleeOnly Item "The Ullapool Caber" UseBusterModel 1 Action Mobber ItemAttributes { ItemName "The Ullapool Caber" "dmg pierces resists absorbs" 1 "blast dmg to self increased" 420 "damage bonus" 5 "cannot pick up intelligence" 1 "voice scale" 1.3 } } } WaveSpawn { Name w5_support WaitForAllDead w5_ambushd TotalCurrency 0 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Support 1 TFBot { ClassIcon pyro_giant Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Rainblower" CharacterAttributes { "gesture speed increased" 2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{blue}This wave, you'll have your own giant ally at the end of the wave!" Line "{red}Be careful though! A bad teleporter spot could get him stuck in walls." Line "{red}This wave, Ambush Bots will be attacking you from behind!" } StartWaveOutput { Target wave_start_boss_relay Action Trigger } InitWaveOutput { Target wave_init_upper_relay Action Trigger } WaveSpawn { Name w7_finale TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main StartWaveWarningSound "vo/mvm/mght/soldier_mvm_m_dominationengineer03.mp3" DoneWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts06.mp3" FirstSpawnOutput { Target relay_open_ambush Action Trigger } DoneOutput { Target relay_mission_use_ambush Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Penetration Item "portal 2 pin" Name "Giant Overclocked Heavy" UseMeleeThreatPrioritization 1 ForceRomeVision 1 ItemModel // Replaces item model { ItemName "the eliminators safeguard" Model "models/workshop/player/items/heavy/tw_heavybot_helmet/tw_heavybot_helmet.mdl" } ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "fire rate bonus with reduced health" 0.55 } } TFBot { Template T_TFBot_Giant_Medic //T_TFBot_Giant_Medic_Regen Tag "bot_giant" Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w7_finale TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_ambush_upper FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_negativevocalization05.mp3" FirstSpawnOutput { Target ambush_door_upper Action Open } TFBot { Class Scout Name "Armored Ambush Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "The Sandman" WeaponRestrictions MeleeOnly Tag "bot_giant" ForceRomeVision 1 Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name w7_finale TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_ambush_lower DoneWarningSound "vo/mvm/mght/soldier_mvm_m_negativevocalization04.mp3" FirstSpawnOutput { Target ambush_door_lower Action Open } TFBot { Class Scout Name "Armored Ambush Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "The Sandman" WeaponRestrictions MeleeOnly Tag "bot_giant" ForceRomeVision 1 Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name w7_finale TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 5 Where spawnbot_main TFBot { Template T_TFBot_Soldier_Conch_Fixed_Fuck } } WaveSpawn { WaitForAllDead w7_finale TotalCount 0 MaxActive 0 WaitBeforeStarting 5 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationscout06.mp3" FirstSpawnOutput { Target ambush_door_lower Action Close } } WaveSpawn { WaitForAllDead w7_finale TotalCount 0 MaxActive 0 WaitBeforeStarting 5 Support 1 FirstSpawnOutput { Target ambush_door_upper Action Close } } WaveSpawn { WaitForAllDead w7_finale TotalCount 0 MaxActive 0 WaitBeforeStarting 5 Support 1 FirstSpawnOutput { Target relay_close_ambush Action Trigger } } WaveSpawn { Name w7_finale2 WaitForAllDead w7_finale TotalCurrency 100 TotalCount 60 //80 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 Where spawnbot_main DoneWarningSound "vo/mvm/mght/soldier_mvm_m_negativevocalization02.mp3" TFBot { Template T_TFBot_Demoman_Golf } } WaveSpawn { Name w7_finale2 WaitForAllDead w7_finale TotalCurrency 100 TotalCount 12 //16 //4 MaxActive 6 //8 //2 SpawnCount 3 //4 //1 WaitBeforeStarting 4 WaitBetweenSpawns 13 //15 Where spawnbot_main DoneWarningSound "vo/mvm/mght/soldier_mvm_m_jeers06.mp3" Squad { TFBot { ClassIcon soldier_dh_nys Health 4000 Name "Giant Hit-Scan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly UseMeleeThreatPrioritization 1 Tag "bot_giant" Attributes "MiniBoss" Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "Projectile speed increased" 2.5 "fire rate bonus" 0.5 //"rocket specialist" 1 "faster reload rate" -0.8 "minicrits become crits" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { ClassIcon medic_armored_lite Health 900 Name "Armored Big-Heal Medic" Scale 1.5 Class Medic Skill Normal Tag "bot_giant" Attributes "SpawnWithFullCharge" ForceRomeVision 1 Item "the quick-fix" Item "tw_medibot_hat" Item "tw_medibot_chariot" ItemAttributes { ItemName tf_weapon_syringegun_medic "override projectile type" 1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.3 } } TFBot { ClassIcon medic_armored_lite Health 900 Name "Armored Big-Heal Medic" Scale 1.5 Class Medic Skill Normal Tag "bot_giant" Attributes "SpawnWithFullCharge" ForceRomeVision 1 Item "the quick-fix" Item "tw_medibot_hat" Item "tw_medibot_chariot" ItemAttributes { ItemName tf_weapon_syringegun_medic "override projectile type" 1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.3 } } } } WaveSpawn { Name w7_finale3 WaitForAllDead w7_finale2 TotalCurrency 100 TotalCount 6 //8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_autodejectedtie02.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath01.mp3" Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Bazooka } TFBot { Template T_TFBot_Giant_Medic_Herp_Kritz Tag "bot_squad_member" } } } WaveSpawn { Name w7_finale3 WaitForAllDead w7_finale2 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_left TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly //Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Item "The Rainblower" UseMeleeThreatPrioritization 1 CharacterAttributes { "gesture speed increased" 2 } } } WaveSpawn { Name w7_finale3 WaitForAllDead w7_finale2 TotalCurrency 50 TotalCount 12 //16 change to 12 if stragglers MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right DoneWarningSound "vo/mvm/mght/soldier_mvm_m_negativevocalization03.mp3" TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit Tag bot_giant } } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 3 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationsniper13.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 8 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_battlecry05.mp3" } //WaveSpawn //{ //WaitForAllDead w7_finale3 //TotalCount 0 //MaxActive 0 //WaitBeforeStarting 15 //Support 1 //FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts10.mp3" //} WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 25 Support 1 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts07.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 33 Support 1 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts13.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 45 Support 1 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts18.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 55 Support 1 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts04.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 69 Support 1 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts16.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 80 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_robot23.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 95 //There's no way the wave will last this long with the boss... Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_robot24.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 115 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_hatoverheartaunt01.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 125 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_hatoverheartaunt03.mp3" } WaveSpawn { WaitForAllDead w7_finale3 TotalCount 0 MaxActive 0 WaitBeforeStarting 135 Support 1 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_hatoverheartaunt06.mp3" } WaveSpawn { Name w7_boss WaitForAllDead w7_finale3 TotalCurrency 69 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 10 Where spawnbot_chief FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_battlescream05.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_autodejectedtie01.mp3" TFBot { ClassIcon soldier_rocketrain_homing_nys Health 55000 Name "Major Salt" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" RocketCustomParticle eyeboss_projectile UseMeleeThreatPrioritization 1 Item "warbird_rocketlauncher_warhawk" Item "Full Metal Drill Hat" Item "Soldier's Sparkplug" Item "Public Speaker" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 80 //How fast should the rocket rotate to face the target= MaxAimError 80 //Max angle between rocket and the target } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 "damage penalty" 0.75 "fire rate bonus" 0.1 "faster reload rate" 0.1 "projectile spread angle penalty" 3 "clip size upgrade atomic" 20 } CharacterAttributes { "move speed bonus" 0.45 "rage giving scale" 0.1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "override footstep sound set" 3 "cancel falling damage" 1 "blast dmg to self increased" 0 } } } WaveSpawn { Name w7_ambush_support WaitForAllDead w7_finale3 TotalCurrency 50 TotalCount 25 MaxActive 9 //6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot_main TFBot { Name "Thumper Heavy" ClassIcon heavy_shotgun Class Heavy Skill Expert WeaponRestrictions SecondaryOnly Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } AddCond { Name "TF_COND_ENERGY_BUFF" Delay 0.25 // Delay before the condition activates (Default: 0) Duration 999 // Duration of the condition effect (Default: 0 - infinite duration) } } } //WaveSpawn //{ //Name w7_support //WaitForAllDead w7_finale3 //TotalCurrency 0 //TotalCount 10 //MaxActive 1 //SpawnCount 1 //WaitBeforeStarting 5 //WaitBetweenSpawnsAfterDeath 30 //Support 1 //Where spawnbot_main //Where spawnbot_upper //TFBot //{ //Template T_TFBot_Giant_Sniper_Melee //Skill Easy //} //} WaveSpawn { Name w7_redsupport WaitForAllSpawned w7_finale3 TotalCurrency 0 TotalCount 10 MaxActive 1 //6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where "" TFBot { Name "Barney" ClassIcon heavy_shotgun Class Heavy Skill Expert Health 3000 Skill Expert MaxVisionRange 2000 Scale 1.35 WeaponRestrictions SecondaryOnly UseMeleeThreatPrioritization 1 Tag "bot_giant" Action "Mobber" Attributes "MiniBoss" Item "The Tsarboosh" Item "Bolshevik Bomber" ItemAttributes { ItemName "Bolshevik Bomber" "fire rate penalty" 2.0 "faster reload rate" -0.1 "bullets per shot bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 "health from packs decreased" 0.001 "health from healers reduced" 0.5 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.75 } AddCond { Name "TF_COND_REPROGRAMMED" Delay 0.1 // Delay before the condition activates (Default: 0) Duration 99999 // Duration of the condition effect (Default: 0 - infinite duration) } } } } }