//mvm_tensai_rc2a #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot_mid TFBot { Template T_TFBot_SentryBuster Name "Lankey Buster" CharacterAttributes { "torso scale" 3 } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot_mid TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name 1a TotalCurrency 34 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mid TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1a TotalCurrency 66 TotalCount 120 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1b WaitForAllSpawned 1a TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1b WaitForAllSpawned 1a TotalCurrency 175 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier } } } }