//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween AddSentryBusterWhenDamageDealtExceeds 8000 AddSentryBusterWhenKillCountExceeds 80 Templates { br_uncle_dane { ClassIcon engineer Health 50000 Name "Uncle Dane" Scale 1.8 Class Engineer Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the danger" Item "the gold digger" } br_god { ClassIcon heavy Health 50000 Name "Bearded Expense" Scale 2.0 Class HeavyWeapons Skill Expert Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_minigun "override projectile type" 2 "projectile spread angle penalty" 12 "damage bonus" 12.0 } ItemAttributes { ItemName "el duderino" "set item tint RGB" 1315860 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "cannot pick up intelligence" 1 } Item "heavy hair" Item "el duderino" Item "the heavy lifter" } br_boss_Zamarusu { ClassIcon heavy_shotgun Health 15000 Name "Zaramusu, The Event Crasher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "dr's dapper topper" "set item tint RGB" 7511618 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "dr's dapper topper" Item "the viking braider" } br_soda_popper_scout_giant { ClassIcon scout_giant Health 1600 Name "Giant Soda Popper" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "bonk helm" } br_funny_axe { ClassIcon pyro_giant Health 3000 Name "This axe is fo fucking badass" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 99.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "sharpened volcano fragment" Item "the sub zero suit" Item "phobos filter" } br_giant_jarate_fuckboi { ClassIcon sniper_jarate Health 2200 Name "Giant Jarateer" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.01 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } Item "jarate" Item "desert marauder" } br_I_am_so_fucking_badass { ClassIcon sentry_buster Health 2500 Name "I am so fucking badass" Scale 1.2 Class Spy Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "your eternal reward" "turn to gold" 1 } ItemAttributes { ItemName "the marxman" "head scale" 4.0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Item "your eternal reward" Item "the marxman" } br_stop_moving { ClassIcon sniper_sydneysleeper Health 125 Name "RED LIGHT" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the sydney sleeper" "applies snare effect" 0.99 } Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "the snow scoper" Item "the cold killer" } br_giant_piss_man { ClassIcon sniper_jarate Health 1600 Name "Bro WTF? Bowmen?!" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "jarate duration" 20 "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the huntsman" Item "the swagman's swatter" Item "poacher's safari jacket" } br_p { ClassIcon scout_fan Health 125 Name "Stunner Fan" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 "mod stun waist high airborne" 4 } Item "the force-a-nature" Item "the cyborg stunt helmet" Item "the bolt boy" } br_giant_bouncer_soldier { ClassIcon soldier_giant Health 3800 Name "Giant Bouncer Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "Blast radius increased" 1.75 "apply z velocity on damage" 275 "rocket specialist" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "modest metal pile of scrap" } br_reused_bomb_man { ClassIcon demo_bomber Health 40000 Name "Chief Bomb-Yeeter" Scale 1.9 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "override projectile type" 17 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.2 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the huntsman" Item "corona australis" Item "starduster" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 55 DesiredCount 1 TFBot { ClassIcon sniper Health 125 Name "Mystirous Man" Class Sniper Skill Hard MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Item "the classic" } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 1 CooldownTime 9999 BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 1 TFBot { Health 300 Name Videogames1000 Skill Hard MaxVisionRange 2500 WeaponRestrictions MeleeOnly Class HeavyWeapons ClassIcon heavy_steelfist Item "fists of steel" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 10 CooldownTime 25 DesiredCount 1 TFBot { Template br_I_am_so_fucking_badass } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template br_stop_moving } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_sneaky TotalCurrency 0 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot_high Squad { TFBot { ClassIcon scout_fan Health 125 Name "Sneaky Dipshit" Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the back scatter" "minicrits become crits" 1 } ItemAttributes { ItemName "dr's dapper topper" "set item tint RGB" 13595446 } Item "the back scatter" Item "dr's dapper topper" } } } WaveSpawn { Name w1_thefire TotalCurrency 40 TotalCount 26 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { ClassIcon scout Health 125 Name "Sun-On-A-Stick Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "the hermes" } } } WaveSpawn { Name w1_thefire TotalCurrency 60 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { ClassIcon pyro Health 175 Name "Degreaser Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the degreaser" Item "the person in the iron mask" } } } WaveSpawn { Name w1_funny WaitForAllDead w1_thefire TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_high Squad { TFBot { ClassIcon spy Health 2000 Name "haha tiny gun go boom boom" Class Spy Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName l'etranger "auto fires full clip penalty" 1 "auto fires full clip" 1 "faster reload rate" -1 "sniper fires tracer" 1 "damage bonus" 2.0 } Item "l'etranger" } } } WaveSpawn { Name w1_funny WaitForAllDead w1_thefire TotalCurrency 200 TotalCount 26 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { ClassIcon soldier Health 200 Name "laser man" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" } } } WaveSpawn { Name w1_f WaitForAllDead w1_funny TotalCurrency 120 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_low Squad { TFBot { ClassIcon scout_shortstop Health 125 Name "long range combat" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the shortstop" } } } WaveSpawn { Name w1_f WaitForAllDead w1_funny TotalCurrency 380 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_high Squad { TFBot { Template br_soda_popper_scout_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot_high Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Sneaky Dipshit" Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the back scatter" "minicrits become crits" 1 } ItemAttributes { ItemName "dr's dapper topper" "set item tint RGB" 13595446 } Item "the back scatter" Item "dr's dapper topper" } } } WaveSpawn { Name w2_soundthmi TotalCurrency 120 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_high Squad { TFBot { ClassIcon soldier Health 200 AutoJumpMin 6 AutoJumpMax 8 Name "funny shovel man" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "major increased jump height" 6.0 "cancel falling damage" 1 } Item "the b.a.s.e. jumper" Item "the market gardener" Item "eotl_beard" Item "eotl_soldierhat" } } } WaveSpawn { Name w2_soundthmi TotalCurrency 180 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { ClassIcon scout Health 125 Name "miss two shoots" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "weapon spread bonus" 500.0 } Item "the force-a-nature" Item "death racer's helmet" } } } WaveSpawn { Name w2_sontmiuth WaitForAllDead w2_soundthmi TotalCurrency 200 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_low Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name the Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Item "heavy do-rag" } } } WaveSpawn { Name w2_sontmiuth WaitForAllDead w2_soundthmi TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { ClassIcon soldier Health 5000 Name "Duped Shovel" Scale 0.8 Class Soldier Skill Easy WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "hand scale" 12.0 "damage causes airblast" 1 } ItemAttributes { ItemName "the helmet without a home" "head scale" 4.0 } CharacterAttributes { "torso scale" 0.0 } Item "the helmet without a home" } } } WaveSpawn { Name w2_ WaitForAllDead w2_sontmiuth TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_high Squad { TFBot { Template br_funny_axe } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_conecptions TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_high Where spawnbot_low FirstSpawnWarningSound "memerun2/bushmanrules.mp3" Squad { TFBot { ClassIcon sniper Health 125 Name "I will slice your dick off" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "the bushwacka" Item "the swagman's swatter" Item "the snow scoper" } } } WaveSpawn { Name w3_jarate TotalCurrency 500 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_low Squad { TFBot { Template br_giant_jarate_fuckboi } } } WaveSpawn { WaitForAllDead w3_jarate TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_high Squad { TFBot { Template br_giant_piss_man } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_him TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 35 Support 1 Where spawnbot_high FirstSpawnWarningSound "strider/striderx_alert2.wav" Squad { TFBot { ClassIcon soldier_major_crits Health 420 Name "The Blaster" Scale 0.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName concealedkiller_rocketlauncher_woodlandwarrior "projectile spread angle penalty" 3 "apply z velocity on damage" 600 "apply look velocity on damage" 350 "bleeding duration" 6 "fire rate bonus" 0.3 "faster reload rate" -1 "attach particle effect" 9 "damage bonus" 0.2 } Item concealedkiller_rocketlauncher_woodlandwarrior Item "soldier drill hat" Item "eotl_winter_coat" } } } WaveSpawn { Name w4_thethree TotalCurrency 200 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 11 Where spawnbot_high Squad { TFBot { ClassIcon pyro Health 225 AutoJumpMin 1 AutoJumpMax 2 Name "To infinity... AND BEYOND!" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "AutoJump" ItemAttributes { ItemName "The Thermal Thruster" "cannot pick up intelligence" 1 "increased jump height" 2 "increased air control" 2 "item_meter_charge_rate" 10 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } Item "dec2014 copilot_2014" Item "The Thermal Thruster" } } } WaveSpawn { Name w4_thethree TotalCurrency 300 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "scottish madman" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.1 "max pipebombs decreased" -7 "Projectile range decreased" 0.45 } Item "the cool breeze" Item "demoman hallmark" } } } WaveSpawn { Name w4_thethree TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { Template br_p } } } WaveSpawn { Name w4_thetwo WaitForAllDead w4_thethree TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } } WaveSpawn { Name w4_thetwo WaitForAllDead w4_thethree TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_high Squad { TFBot { Template br_giant_bouncer_soldier } } } WaveSpawn { Name w4_theone WaitForAllDead w4_thetwo TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template br_reused_bomb_man } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_uncledane TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_high Squad { TFBot { Template br_uncle_dane } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 FirstSpawnWarningSound "memerun2/bearded_expense_shits_himself.mp3" Where spawnbot_low Squad { TFBot { Template br_god Scale 10.0 } } } WaveSpawn { TotalCurrency 0 TotalCount 25 MaxActive 20 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot_low Squad { TFBot { ClassIcon heavy_steelfist Health 200 Name "Bearded Expense's Minion" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "heavy hair" Item "el duderino" Item "the heavy lifter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_stupid_idiot_that_cant_manage_events TotalCurrency 6420 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 StartWaveWarningSound "memerun2/bad_event_hoster_summon.mp3" WaitBetweenSpawns 10 Where spawnbot_high Squad { TFBot { Template br_boss_Zamarusu } } } WaveSpawn { Name w6_actual TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Support 1 Where spawnbot_high Squad { TFBot { ClassIcon medic Health 900 Name "PDA Expert" Scale 1.5 Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "bot medic uber health threshold" 500 } } } } } } //This file has been generated by http://mvm.tf