#base robot_standard.pop #base robot_giant.pop waveschedule { StartingCurrency 30000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 1 FixedRespawnWaveTime 1 WaveStartCountdown 1 CustomWeapon { "caber_supernova" { OriginalItemName "the iron bomber" "custom item model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "custom weapon fire sound" "Weapon_BatSaber.HitWorld" "mult projectile count" 15 "projectile spread angle penalty" 360 "Blast radius increased" 5 "explosion particle" "drg_cow_explosion_sparkles_charged_blue" "fuse bonus" 4.5 "damage bonus" 1.5 "projectile trail particle" "teleported_mvm_bot" "Projectile speed increased" 0.001 "projectile gravity native" 0.1 } } ExtraLoadoutItems { Demoman { Primary "caber_supernova" } } wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } wavespawn { Where spawnbot totalcount 1 spawncount 1 maxactive 1 LastSpawnOutput { target wave_start_relay action runscriptcode param " for (local i = 1; i <= Constants.Server.MAX_PLAYERS; i++) { local player = PlayerInstanceFromIndex(i) if (player == null) continue if (!IsPlayerABot(player)) continue if(player.HasBotTag(`barrage`) && NetProps.GetPropInt(player, `m_lifeState`) == 0) { EntFireByHandle(player, `RunScriptFile`, `rocketgrenademimic.nut`, -1, null, null) } } " } TFBot { WeaponResist { "TF_WEAPON_KNIFE" 6.9 "TF_WEAPON_MINIGUN" 0.75 } ClassIcon demo_caber_nuke_armored_giant Scale 1.4 Health 25000 Skill Expert Name "Explosive Emcee" Class Demoman tag barrage //UsehumanAnimations 1 Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly //NoBombUpgrades 1 Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "the Splendid Screen" "full charge turn control" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "charge recharge rate increased" 3 } ItemAttributes { ItemName "The Ullapool Caber" "fire rate bonus" 0.8 "is_passive_weapon" 1 "melee range multiplier" 1.25 "regenerate stickbomb" 1 "dmg pierces resists absorbs" 1 "Attack not cancel charge" 1 "damage causes airblast" 1 //"kill forces attacker to laugh" 1 } CharacterAttributes { "dmg bonus vs buildings" 3 "dmg taken from self reduced" 0.001 "faster reload rate" 2 "increased jump height" 2 "cannot be backstabbed" 1 "bot custom jump particle" 1 "move speed bonus" 0.35 "mult stun resistance" 0.15 "mult debuff duration" 0.15 "airblast vulnerability multiplier" 0.001 "damage force reduction" 0.001 "rage giving scale" 0.25 "hand scale" 1.2 //"dmg taken increased" 0.05 //"dmg from ranged reduced" 20 //"dmg from melee increased" 20 } Item "TF_WEAPON_ROCKETLAUNCHER" Item "the Splendid Screen" Item "The Ullapool Caber" Item "The Blast Bowl" Item "The Chaser" item "The Razorback" } } } }