#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base robot_gslam.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TelePortWhere spawnbot TelePortWhere spawnbot_high TelePortWhere spawnbot_low TelePortWhere spawnbot_mission_sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TelePortWhere spawnbot TelePortWhere spawnbot_high TelePortWhere spawnbot_low TelePortWhere spawnbot_mission_sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "AlwaysCrit" TelePortWhere spawnbot TelePortWhere spawnbot_high TelePortWhere spawnbot_low TelePortWhere spawnbot_mission_sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 5 CooldownTime 5 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TelePortWhere spawnbot TelePortWhere spawnbot_high TelePortWhere spawnbot_low TelePortWhere spawnbot_mission_sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 0 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Acid Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 0 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0" } WaveSpawn { Name w1_scout TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { Template T_TFBot_Scout_Shortstop Skill Hard } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead w1_giant Where spawnbot_high Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 120 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead w1_giant Where spawnbot_low Squad { TFBot { ClassIcon demo Health 200 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_high Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { TotalCurrency 120 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot_low Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { Name w1_giant TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name w1_giant_2 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllSpawned w1_giant Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 40000" } WaveSpawn { Name 1550$ TotalCurrency 204 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 40 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Skill Expert } } } WaveSpawn { Name w2_pyro TotalCurrency 240 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { TotalCurrency 120 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned w2_pyro Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Skill Expert } } } WaveSpawn { Name w2_soldier TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 5 WaitForAllSpawned w2_pyro Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } } } WaveSpawn { Name w2_soldier TotalCurrency 72 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 5 WaitForAllSpawned w2_pyro Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } } } WaveSpawn { Name w2_soldier TotalCurrency 72 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 5 WaitForAllSpawned w2_pyro Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } } WaveSpawn { Name w2_scout TotalCurrency 32 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllSpawned w2_soldier Where spawnbot_high Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name w2_scout_2 TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead w2_scout Where spawnbot_high Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2550$ TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Demo_Kamikaze } } } WaveSpawn { Name 2550$ TotalCurrency 90 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demo_Kamikaze } } } WaveSpawn { Name w3_heavy TotalCurrency 140 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead 2550$ Where spawnbot_high Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { Name w3_heavy TotalCurrency 140 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead 2550$ Where spawnbot_low Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { Name w3_giant_pyro TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 WaitForAllDead 2550$ Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flaregun } } } WaveSpawn { Name w3_slowcritbarrge TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllDead 2550$ Where spawnbot_high Squad { TFBot { ClassIcon soldier_barrage Health 32000 Name "Major Crits" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 26 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "Projectile speed increased" 0.35 "rage giving scale" 0.1 } } } } WaveSpawn { Name w3_bonk TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w3_heavy Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name w3_bonk TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w3_heavy Where spawnbot_low Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name w3_crit TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w3_slowcritbarrge Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name w3_crit_2 TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned w3_crit Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Normal_NoBuff Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 18000 + 22000" } WaveSpawn { Name 3900$ TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } } WaveSpawn { Name w4_backup TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead 3900$ Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name w4_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned 3900$ Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_tanker TotalCurrency 280 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllDead 3900$ Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name w4_charge TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { Template T_TFBot_Demo_Chargeknight } } } WaveSpawn { Name w4_sandman TotalCurrency 105 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer } } } WaveSpawn { Name w4_sandman_2 TotalCurrency 105 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w4_sandman Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer ClassIcon scout_stun_spammer_giant Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_tank_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead w4_charge Where spawnbot Squad { Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_heavy TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllDead w4_charge Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_gasjockey TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead w4_sandman Where spawnbot_high Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name w4_gasjockey TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead w4_sandman Where spawnbot_low Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name w4_smg TotalCurrency 0 TotalCount 99 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead w4_gasjockey Where spawnbot_high Support 1 Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert } } } WaveSpawn { Name w4_smg TotalCurrency 0 TotalCount 99 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead w4_gasjockey Support 1 Where spawnbot_low Squad { TFBot { Template T_TFBot_Sniper_SMG Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_buff TotalCurrency 20 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot_high Support 1 Squad { TFBot { Template T_TFBot_Soldier_Direct Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_buff_2 TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead w5_buff Where spawnbot_high Support 1 Squad { TFBot { Template T_TFBot_Soldier_Direct Attributes "AlwaysCrit" } } } WaveSpawn { Name 5400$ TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } } } WaveSpawn { Name w5_burst TotalCurrency 240 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead 5400$ Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } } } WaveSpawn { Name w5_heavy TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 5400$ Where spawnbot_high Squad { TFBot { Template T_TFBot_Heavy_Armored Skill Expert } } } WaveSpawn { Name w5_heavy TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 5400$ Where spawnbot_low Squad { TFBot { Template T_TFBot_Heavy_Armored Skill Expert } } } WaveSpawn { Name w5_giant_fan TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead w5_burst Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_giant_fan TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead w5_burst Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_pyro TotalCurrency 80 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w5_heavy Where spawnbot_high Squad { TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysFireWeapon" Skill Expert } } } WaveSpawn { Name w5_pyro TotalCurrency 80 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w5_heavy Where spawnbot_low Squad { TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysFireWeapon" Skill Expert } } } WaveSpawn { Name w5_scout TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned w5_pyro Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_Pistol_Heal Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_scout TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned w5_pyro Where spawnbot_low Squad { TFBot { Template T_TFBot_Scout_Pistol_Heal Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}chief pyro health regen 400, tank : 25000 x 6" } WaveSpawn { Name 6800$ TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_tank TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_chief TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Class Pyro ClassIcon pyro_hyper_v2_giant Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Pyro" Health 55000 Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 400 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } } } } WaveSpawn { Name w6_kami TotalCurrency 270 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Demo_Kamikaze } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name w6_smg TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead w6_chief Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w6_taunt TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead w6_smg Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Pyro_Future_Taunt Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_steel TotalCurrency 30 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead w6_taunt Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_pusher TotalCurrency 80 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead w6_chief Where spawnbot_high Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } } WaveSpawn { Name w6_pusher TotalCurrency 80 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead w6_chief Where spawnbot_low Squad { TFBot { Template T_TFBot_Demo_Cluster_Blast } } } WaveSpawn { Name w6_capper TotalCurrency 75 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w6_pusher Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_Raygun_Expert Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w6_air TotalCurrency 72 TotalCount 36 MaxActive 18 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w6_pusher Where spawnbot_low Squad { TFBot { Template T_TFBot_Soldier_Airstrike_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_conch TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead w6_pusher Where spawnbot_high Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Attributes "AlwaysCrit" } } } } }