#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Heavy_Heater { Class Heavy Skill Expert Health 5000 ClassIcon heavy_heater_giant Item "The Huo Long Heatmaker" Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Item "The Conspicuous Camouflage" } T_TFBot_Giant_Sniper_Huntsman_Spammer { Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert Health 3800 ClassIcon sniper_bow_multi Attributes MiniBoss Tag bot_giant Item "Larrikin Robin" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.5 "head scale" 0.7 "voice pitch scale" 0 } } T_TFBot_Heavy_Heater { Class Heavy Name "Heater Heavy" ClassIcon heavy_heater Item "The Huo Long Heatmaker" } T_TFBot_Demoman_Knight_Royal { Class Demoman Name "Royal Demoknight" ClassIcon demoknight_golden_lite Skill Expert Health 500 Scale 1.3 Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "max health additive penalty" -0 "item style override"1 "is australium item" 1 "critboost on kill" 3 } } T_TFBot_Pyro_Manmelter { Name "Manmelter Pyro" Class Pyro Skill Normal ClassIcon pyro_manmelter WeaponRestrictions SecondaryOnly Item "The Moonman Backpack" Item "The Manmelter" Item "The MK 50" } T_TFBot_Giant_Sniper_Huntsman { Name "Giant Bowman" Class Sniper Skill Expert Health 3000 ClassIcon sniper_bow_giant Attributes MiniBoss Item "The Huntsman" CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.5 "head scale" 0.7 "voice pitch scale" 0 } } T_TFBot_Soldier_Shotgun { Class Soldier WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun Name "Shotgun Soldier" Skill Normal } T_TFBot_Scout_Pistol { Class Scout Name "Pistol Scout" WeaponRestrictions SecondaryOnly ClassIcon scout_pistol } T_TFBot_Heavy_Lightweight { Class HeavyWeapons WeaponRestrictions MeleeOnly ClassIcon heavy_gru Name "Lightweight Champ" Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } T_TFBot_Heavy_Bear { Class Heavy Health 900 Scale 1.5 Name "Grizzly Gauntlet" WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The K-9 Mane" ClassIcon heavy_warrior_tind Skill Hard } } //Sentrybuster Mission { Where spawnbot_high Objective DestroySentries InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_Sentrybuster } } //Spies Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2500 } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2500 } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 250 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Heavy } } WaveSpawn { Name W1_01 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot_low TFBot { Template T_TFBot_Heavy_Bear } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Template T_TFBot_Heavy_Lightweight } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 75 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Template T_TFBot_Heavy_Bear } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_low TFBot { Template T_TFBot_Giant_Boxing_Heavy Name "Giant Heavyweight Champ" } } } //WAVE 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 200 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Soldier } } WaveSpawn { Name W2_01 TotalCurrency 75 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } } WaveSpawn { Name W2_01 TotalCurrency 75 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low Squad { TFBot { Class Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_low TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Name "Giant Rapid Fire Detonator Pyro" } } } //WAVE 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 125 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot_high TFBot { Class Demoman } } WaveSpawn { Name W3_01 TotalCurrency 125 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Pyro_Manmelter } TFBot { Template T_TFBot_Pyro_Manmelter } TFBot { Template T_TFBot_Pyro_Manmelter } TFBot { Class Demoman } TFBot { Class Demoman } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_high TFBot { Template T_TFBot_Pyro_Manmelter } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_low TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_high TFBot { Template T_TFBot_Giant_Sniper_Huntsman } } } //WAVE 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Scout } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Class Soldier } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Name "Giant Heavyweight Champ" } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Class Scout } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Heavy } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_low TFBot { Template T_TFBot_Giant_Pyro } } } //WAVE 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Class Pyro } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low Squad { TFBot { Template T_TFBot_Demoman_Knight_Royal } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name W5_01 TotalCurrency 300 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 7 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 25 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Class Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Class Pyro } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low Squad { TFBot { Template T_TFBot_Heavy_Heater } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 300 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 11 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 200 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { Name W6_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Soldier } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Template T_TFBot_Heavy_Lightweight } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Heavy } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic_Quickfix } } } } //WAVE 7 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankbossfinal Health 25000 Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_01 TotalCurrency 125 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W7_01 TotalCurrency 125 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name W7_01 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Soldier_Shotgun } TFBot { Template T_TFBot_Soldier_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Scout } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W7_03 WaitForAllDead W7_02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name W7_SUPPORT WaitForAllDead W7_02 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_low Support Limited TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } } WaveSpawn { Name W7_SUPPORT WaitForAllDead W7_02 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_high Support Limited TFBot { Class Pyro } } } }