#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { HeavyWeapons { ClassIcon heavy_heater Health 300 Name "Flame Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the bunsen brave" } Giant_Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } The_Dragon { ClassIcon pyro_heal_giant Health 50000 Name "The Dragon" Class Pyro Skill Expert Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher_fireball "damage bonus" 2 "fire rate bonus" 0.25 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 200 } Item "the dragon's fury" Item "spine-chilling skull 2011 style 2" Item "brimstone" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave //wave 01 { WaitWhenDone 65 Checkpoint Yes //"400 + 800 = 1200" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name soldier TotalCurrency 200 TotalCount 18 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name heavy TotalCurrency 200 TotalCount 18 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { ClassIcon heavy Health 200 Name Heavyweapons Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { Template T_TFBot_Scout_Scattergun_Slowfire } } } WaveSpawn { WaitForAllSpawned heavy TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned heavy TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_low Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes //"1200 + 900 = 2100" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demorush TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name scoutrush TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name steelrush WaitForAllSpawned demorush TotalCurrency 150 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_low Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { WaitForAllSpawned scoutrush TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name heavyrush WaitForAllSpawned demorush TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { WaitForAllSpawned demorush TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllSpawned scoutrush TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name "TankBossA" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes // "2100 + 1000 = 3100" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pyrorush TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_Scattergun_Slowfire } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } } Wave { WaitWhenDone 65 Checkpoint Yes //"3100 + 1200 = 4300" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demorush TotalCurrency 400 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name bowman TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead bowman Where spawnbot_high Squad { TFBot { Template HeavyWeapons } } } WaveSpawn { Name samurai TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_high Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 15000 Name "TankBossA" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes //"4300 + 1000 = 5300" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name giantsoldier WaitForAllSpawned demoknight TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name pushsoldier TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 Support 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name pushsoldier TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 Support 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_high Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 Where spawnbot_high Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { Name demoknight TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes // "5300 + 1100 + 6400" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name heavyrush TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead Pyrorush Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name Pyrorush TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 TotalCount 48 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_high Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 100 TotalCount 48 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead Pyrorush TotalCurrency 100 TotalCount 48 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes //"6400 + 900 = 7300" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 50000 Name "TankBossA" Speed 75 Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_high Squad { TFBot { Template Giant_Deflector_Heavy } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_high Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_low Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllDead tank TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_high Squad { TFBot { Template The_Dragon } } } } }