//This mission was made by HeRp-A-dErP-a-NErp.eXe //From Bigrock known as Scrap Metal //Port to Tein //Placeholder name will be Pepper Boys //New Name: Gaijin Genocide //Teien sucks, port to Steep //Mountain Mayhem //Cliffside Clashing was good a good name, find a similar name. //Perfect name: Cliffside Catastrophe //Fuck it, Scrap Metal it is, sounds close to Broken Parts #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Scout_Herp_Popper { ClassIcon scout_pop Health 125 Name "Soda Popper Scout" Class Scout Skill Expert MaxVisionRange 900 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the soda popper" "damage bonus" 0.45 "bullets per shot bonus" 3 "faster reload rate" 1.5 "fire rate bonus" 1.5 } Item "the soda popper" Item "The Lightning Lid" } T_TFBot_Soldier_Herp_Burstfire { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "faster reload rate" 1.5 } } T_TFBot_Soldier_Herp_Conch { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the concheror" } T_TFBot_Soldier_Herp_Buff { ClassIcon soldier_buff Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the buff banner" } T_TFBot_Soldier_Valve_Bigrock { ClassIcon soldier_crit Health 200 Name "Crit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Valve_Coaltown { ClassIcon soldier_buff Health 200 Name Soldier Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" } T_TFBot_Pyro_Herp_GrappleFury { ClassIcon pyro_fury_grapple Health 175 Name "Grapple Fury Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" "projectile penetration" 1 "damage causes airblast" 1 "apply z velocity on damage" -500 "apply look velocity on damage" -500 "damage bonus" 0.75 } ItemAttributes { ItemName "pyromancer's mask" "set item tint RGB" 15185211 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Pyro_Valve_Bigrock { ClassIcon pyro_crit Health 175 Name "Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Demoman_Herp_Golf { ClassIcon demoknight_nineiron Health 175 Name "Wedge Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "nessie's nine iron" "apply z velocity on damage" 700 "critboost on kill" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "glengarry bonnet" } T_TFBot_Demo_Burst_Original { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } T_TFBot_Demoman_Valve_Bigrock { Health 175 Name "Crit Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2 "faster reload rate" -0.8 } } T_TFBot_Heavyweapons_Herp_GRU { ClassIcon heavy_gru Health 300 Name "Lightweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "gloves of running urgently MVM" "minicritboost on kill" 5 } Item "gloves of running urgently MVM" } T_TFBot_Heavyweapons_Herp_Steelfish //Leaving that typo { ClassIcon heavy_steelfist Health 300 Name "Steelweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "fists of steel" } T_TFBot_Heavyweapons_Herp_Ludmila { ClassIcon heavy_healonkill Health 300 Name "Ludmila Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "heal on hit for rapidfire" 3 "fire rate bonus" 1.1 "damage bonus" 0.75 } Item "iron curtain" } T_TFBot_Heavyweapons_Valve_Bigrock { ClassIcon heavy_crit Health 300 Name "Crit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 } } T_TFBot_Heavyweapons_Herp_ChampGauntlet { ClassIcon heavy_champ Health 900 Name "Heavyweight Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "the killing gloves of boxing" } T_TFBot_Medic_Valve_Bigrock { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" 4 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Sniper_Herp_BossSupport { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Hard MaxVisionRange 3000 Item "the machina" Item "the deus specs" } T_TFBot_Sniper_Herp_Huntsman_SmallSpammer { ClassIcon sniper_bow_multi Health 125 Name "Bowman Rapid Fire" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } Item "the huntsman" } T_TFBot_Sniper_Valve_Huntsman_Coaltown { ClassIcon sniper_bow Health 125 Name "Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.075 "fire rate bonus" 0.4 } Item "the huntsman" } T_TFBot_Sniper_Valve_Huntsman_Ghosttown { ClassIcon sniper_bow Health 125 Name "Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly //Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.2 } Item "the huntsman" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Spammer_Icon { ClassIcon sniper_bow_multi Health 1200 Name "Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Giant_Demoman_Buster_Improved { ClassIcon sentry_buster Health 2500 Name "Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "DisableDodge" //To make them get to the sentry faster Attributes "IgnoreEnemies" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 //Stops Heavies from being assholes "airblast vulnerability multiplier" 0.01 //Stops Pyros from being assholes "airblast vertical vulnerability multiplier" 0.01 //Stops Pyros from being assholes "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 } Item "the ullapool caber" } T_TFBot_Giant_Scout_Herp_Popper { ClassIcon scout_pop Health 1200 Name "Soda Popper Super Scout" Class Scout Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 5 "damage bonus" 0.65 "faster reload rate" 1.5 "fire rate bonus"1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } Item "the soda popper" Item "The Lightning Lid" } T_TFBot_Giant_Scout_Baseball_Armored_Improved { Class Scout Name "Armored Major League Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "the bolt action blitzer" Item "mnc mascot outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Scout_Jumping_Sandman_Original { Class scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Jumping Super Scout" //Better name WeaponRestrictions MeleeOnly Tag "bot_giant" Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "move speed bonus" 1.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } } T_TFBot_Giant_Soldier_SlowBarrage_MajorCrits { ClassIcon soldier_barrage Health 4200 Name "Major Crits" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26 "fire rate bonus" 0.2 "faster reload rate" 0.4 "projectile spread angle penalty" 5 "Projectile speed increased" 0.35 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 40 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier_RocketPush_Beta { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher_giant Tag "bot_giant" Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Blast Soldier" Health 3800 Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Herp_BurstFire_Spammer { Class Soldier Name "Giant Rapid Burst Fire Soldier" ClassIcon soldier_spammer_burstfire Health 3800 Skill Expert Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.55 "blast dmg to self increased" 0.000000001 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Pyro_Herp_Spread { ClassIcon pyro_firespreader_giant Health 3000 Name "Giant Spreader Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "flame_spread_degree" 20.0 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.6 } Item "the backburner" Item "the flamboyant flamenco" } T_TFBot_Giant_Pyro_Herp_Ricochet { ClassIcon pyro_ricochet_nys Health 3000 Name "Giant Ricochet Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "flame_speed" 3000 "flame_drag" 6 "max_flame_reflection_count" 30 "flame_reflect_on_collision" 2 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 } Item "the nostromo napalmer" Item "the electric escorter" } T_TFBot_Giant_Demoman_Herp_Golf { ClassIcon demoknight_nineiron Health 3300 Name "Giant Wedge Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 "apply z velocity on damage" 1200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "glengarry bonnet" } T_TFBot_Giant_Heavyweapons_Herp_GRU { ClassIcon heavy_gru_giant Health 5000 Name "Super Lightweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "gloves of running urgently MVM" "fire rate bonus" 0.6 "damage bonus" 1.2 "minicritboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } Item "gloves of running urgently MVM" } T_TFBot_Giant_Heavyweapons_ProperBrassBeast { ClassIcon heavy_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 1.7 "aiming movespeed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } Item "the brass beast" } T_TFBot_Giant_Heavyweapons_HealOnKill_Original //Apparantly these guys were originally Push Deflector Heavies { ClassIcon heavy_deflector_push_giant Health 5500 Name "Giant Push-on-Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "weapon spread bonus" 1 "fire rate penalty" 4 "damage causes airblast" 1 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "deflector" Item "the u-clank-a" } T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Heal-on-Kill Heavy but HP regen instead of HoK { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Regen Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "health regen" 100 "rage giving scale" 0.9 } Item "deflector" Item "the tungsten toque" } T_TFBot_Chief_Pyro_Boss_Baby //T_TFBot_Chief_Pyro_Herp_Ricochet Original name but changed it for an inside joke. { ClassIcon pyro_ricochet_nys Health 60000 Name "Prospector Ricochet Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "is_passive_weapon" 1 "accuracy scales damage" 1.5 "flame_speed" 4000 "flame_drag" 4 "max_flame_reflection_count" 100 "flame_reflect_on_collision" 10 "lunchbox adds minicrits" 2 "weapon burn dmg increased" 1.2 "weapon burn time increased" 3 "apply z velocity on damage" 1 "apply look velocity on damage" 80 } ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage causes airblast" 1 "override projectile type" 2 "fire rate bonus" 5 "Blast radius increased" 2.0 "apply z velocity on damage" 200 "apply look velocity on damage" 200 "Projectile speed increased" 0.35 } ItemAttributes { ItemName "daily map stamp reward hat" "set item tint RGB" 6901050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 "health regen" 150 "rage giving scale" 0.1 "increased jump height" 3 "cancel falling damage" 1 "increased air control" 8 "head scale" 1.5 "blast dmg to self increased" 0 } Item "the nostromo napalmer" Item "daily map stamp reward hat" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 20 TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_high TeleportWhere spawnbot_low TeleportWhere spawnbot_mission_sentrybuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 23 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_high TeleportWhere spawnbot_low TeleportWhere spawnbot_mission_sentrybuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Herp_BossSupport } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name "Spy" Item "Conniver's Kunai" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name "Spy" Item "Conniver's Kunai" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 5 TFBot { Template T_TFBot_Sniper_Herp_BossSupport } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 5 TFBot { Class Spy Skill Expert Name "Spy" Item "Conniver's Kunai" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_soldiers TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_soldiers TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_low TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w1_gauntlets TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w1_giant TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman Tag "bot_squad_member" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.6 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w1_support WaitForAllDead w1_soldiers TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Herp_GRU } } WaveSpawn { Name w1_largesquad WaitForAllDead w1_soldiers TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_squad_member" ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 1 } Item "the brass beast" } TFBot { Template T_TFBot_Soldier_Herp_Buff Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Herp_Conch Tag "bot_squad_member" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w1_largesquad WaitForAllDead w1_soldiers TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_high Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_squad_member" ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 1 } Item "the brass beast" } TFBot { Template T_TFBot_Soldier_Herp_Buff Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Herp_Conch Tag "bot_squad_member" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w1_largesquad WaitForAllDead w1_soldiers TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_primary TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_MajorCrits Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w2_primary TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_high TFBot { Template T_TFBot_Pyro_Valve_Bigrock } } WaveSpawn { Name w2_primary2a WaitForAllDead w2_primary TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Herp_Steelfish } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_low TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Icon } } WaveSpawn { Name w2_giant WaitForAllSpawned w2_primary2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Herp_Popper } } WaveSpawn { Name w2_giant6 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Herp_Popper CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_low TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the direct hit" } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_high TFBot { Template T_TFBot_Heavyweapons_Herp_Ludmila } } WaveSpawn { Name w2_gianthorde WaitForAllSpawned w2_primary3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill_Original } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w2_support TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 8 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Herp_Golf } } WaveSpawn { Name w2_support WaitForAllDead w2_primary3 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Herp_Golf } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank_alone TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_tank_support TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_GRU Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w3_tank_support_delayed WaitForAllSpawned w3_tank_support TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_high TFBot { Template T_TFBot_Demoman_Valve_Bigrock } } WaveSpawn { Name w3_tank_support_delayed WaitForAllSpawned w3_tank_support TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_high TFBot { Template T_TFBot_Heavyweapons_Valve_Bigrock } } WaveSpawn { Name w3_primary WaitForAllDead w3_tank_support_delayed TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w3_primary WaitForAllDead w3_tank_suppport_delayed TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro_Herp_GrappleFury } } WaveSpawn { Name w3_giants WaitForAllDead w3_primary TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush_Beta Attributes "AlwaysCrit" Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w3_hugesupport WaitForAllDead w3_tank_support_delayed TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 1 } Item "the brass beast" } TFBot { Template T_TFBot_Sniper_Herp_Huntsman_SmallSpammer } TFBot { Template T_TFBot_Scout_Herp_Popper Skill Normal Attributes "AlwaysCrit" Tag "nav_prefer_flank_left" } TFBot { Template T_TFBot_Pyro_Herp_GrappleFury } TFBot { ClassIcon soldier_giant Health 200 Name "Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name w3_engie TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot TFBot { Health 300 Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_high TeleportWhere spawnbot_low TeleportWhere spawnbot_mission_sentrybuster CharacterAttributes { "cannot pick up intelligence" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_primary TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w4_giant0 TotalCurrency 100 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Herp_Popper } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Soldier_Valve_Bigrock } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro_Herp_GrappleFury } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4.5 Where spawnbot_low TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_high TFBot { ClassIcon scout_crit Health 125 Name "Crit Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.25 } } } WaveSpawn { Name w4_giant WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_Herp_Golf } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Herp_Conch } TFBot { Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } } } WaveSpawn { Name w4_finalpush WaitForAllSpawned w4_primary3 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Herp_Ricochet } } WaveSpawn { Name w4_support WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Valve_Bigrock Skill Normal } } WaveSpawn { Name w4_support WaitForAllDead w4_primary3 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the direct hit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank_alone TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 40000 Name Tank Speed 75 Name "Tank" StartingPathTrackNode tank_path_b_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_E TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 //20 This increased spawn time of 30 is probably a very fucking bad idea. They are going to be through wave spawns they aren't supposed to be in. Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen } } WaveSpawn { Name w5_tank TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag "bot_giant" } } WaveSpawn { Name w5_primary WaitForAllSpawned w5_tank TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_low TFBot { Template T_TFBot_Sniper_Valve_Huntsman_Ghosttown } } WaveSpawn { Name w5_primary WaitForAllSpawned w5_tank TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_high TFBot { Template T_TFBot_Pyro_Valve_Bigrock } } WaveSpawn { Name w5_giant WaitForAllSpawned w5_primary TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored_Improved Attributes AlwaysCrit } } } WaveSpawn { Name w5_giant WaitForAllSpawned w5_primary TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 1 } Item "the brass beast" } } WaveSpawn { Name w5_giant WaitForAllSpawned w5_primary TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w5_finale WaitForAllDead w5_giant TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Herp_Ricochet } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5_finale WaitForAllDead w5_giant TotalCurrency 50 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 //8 Again, this spawn time increase is probably a bad idea. Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 1 } Item "the brass beast" //Template T_TFBot_Heavyweapons_Valve_Bigrock //Skill Hard //Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //Name "Flash Uber Medic" //ClassIcon medic_uber Tag "bot_squad_member" //ItemAttributes //{ //ItemName tf_weapon_medigun //"ubercharge rate bonus" 15 //"uber duration bonus" -6 //} //CharacterAttributes //{ //"bot medic uber health threshold" 150 //"move speed bonus" 1.2 //} } } } //WaveSpawn //{ //Name w5_finale2 //WaitForAllDead w5_finale //TotalCurrency 50 //TotalCount 5 //MaxActive 5 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 6 //Where spawnbot //TFBot //{ //Template T_TFBot_Giant_Scout_Jumping_Sandman_Original //Attributes "AlwaysCrit" //} //} WaveSpawn { Name w5_support2 WaitForAllDead w5_giant TotalCurrency 50 TotalCount 24 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Valve_Coaltown } } WaveSpawn { Name w5_support WaitForAllDead w5_primary TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon scout_crit Health 125 Name "Crit Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "nav_prefer_flank_right" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.25 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_boss TotalCurrency 8008 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo/mvm/mght/taunts/pyro_mvm_m_taunts03.mp3" DoneWarningSound "vo/mvm/mght/pyro_mvm_m_paincrticialdeath03.mp3" TFBot { Template T_TFBot_Chief_Pyro_Boss_Baby } } WaveSpawn { Name w6_support TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Icon Attributes "AlwaysCrit" } } } }