#base robot_giant.pop #base robot_standard.pop //#base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base haha_the_memes.pop population { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no PrecacheModel "models/props_frontline/tank_turret.mdl" PointTemplates { TankStickyHellmet { logic_relay { "id" "2" "classname" "logic_relay" "spawnflags" "0" "targetname" "ST_kill_relay" "OnTrigger" "ST_mimic,Kill,,0,-1" "OnTrigger" "ST_mimic_crit,Kill,,0,-1" "OnTrigger" "ST_shoot_sound,Kill,,0,-1" "OnTrigger" "ST_shoot_sound_crit,Kill,,0,-1" "OnTrigger" "ST_model,Kill,,0,-1" "OnTrigger" "ST_timer,Disable,,0,-1" "OnTrigger" "ST_shooter_relay,CancelPending,,0,-1" "OnTrigger" "tf_projectile_pipe,Kill,,0,-1" "origin" "-16 480 0" } logic_relay { "id" "4" "classname" "logic_relay" "spawnflags" "0" "targetname" "ST_shooter_relay" "OnTrigger" "ST_mimic_crit,DetonateStickies,,7,-1" "OnTrigger" "ST_mimic,DetonateStickies,,7,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.5,-1" "OnTrigger" "ST_mimic,FireMultiple,4,0.5,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.3,-1" "OnTrigger" "ST_mimic,FireOnce,,0.3,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.2,-1" "OnTrigger" "ST_mimic,FireOnce,,0.2,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.1,-1" "OnTrigger" "ST_mimic,FireOnce,,0.1,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0,-1" "OnTrigger" "ST_mimic,FireOnce,,0,-1" "OnTrigger" "ST_mimic,FireOnce,,0.4,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.4,-1" "OnTrigger" "ST_mimic,FireOnce,,0.6,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.6,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.7,-1" "OnTrigger" "ST_mimic,FireOnce,,0.7,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.8,-1" "OnTrigger" "ST_mimic,FireOnce,,0.8,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,0.9,-1" "OnTrigger" "ST_mimic,FireOnce,,0.9,-1" "OnTrigger" "ST_mimic,FireMultiple,4,1,-1" "OnTrigger" "ST_shoot_sound,PlaySound,,1,-1" "OnTrigger" "ST_mimic_crit,FireOnce,,1.5,-1" "OnTrigger" "ST_shoot_sound_crit,PlaySound,,1.5,-1" "OnTrigger" "ST_shoot_sound_crit,PlaySound,,2,-1" "OnTrigger" "ST_mimic_crit,FireMultiple,2,2,-1" "OnTrigger" "ST_shoot_sound_crit,PlaySound,,2.5,-1" "OnTrigger" "ST_mimic_crit,FireMultiple,3,2.5,-1" "OnTrigger" "ST_shoot_sound_crit,PlaySound,,3,-1" "OnTrigger" "ST_mimic_crit,FireMultiple,6,3,-1" "origin" "-16 496 0" } logic_timer { "id" "8" "classname" "logic_timer" "LowerRandomBound" "5" "spawnflags" "0" "StartDisabled" "0" "targetname" "ST_timer" "UpperRandomBound" "5" "UseRandomTime" "0" "OnTimer" "ST_shooter_relay,Trigger,,0,-1" "origin" "0 496 0" } tf_point_weapon_mimic { "id" "18" "classname" "tf_point_weapon_mimic" "angles" "-56.5 0 0" "Crits" "1" "Damage" "138" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "SplashRadius" "189" "SpreadAngle" "25" "targetname" "ST_mimic_crit" "WeaponType" "3" "origin" "33.948 59 167.289" } tf_point_weapon_mimic { "id" "20" "classname" "tf_point_weapon_mimic" "angles" "-58.5 0 180" "Crits" "1" "Damage" "138" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "SplashRadius" "189" "SpreadAngle" "25" "targetname" "ST_mimic_crit" "WeaponType" "3" "origin" "34.16 -59 167.121" } tf_point_weapon_mimic { "id" "22" "classname" "tf_point_weapon_mimic" "angles" "-58.5 0 180" "Crits" "0" "Damage" "138" "FireSound" "weapons/stickybomblauncher_shoot.wav" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "SplashRadius" "189" "SpreadAngle" "25" "targetname" "ST_mimic" "WeaponType" "3" "origin" "34.16 -59 167.121" } tf_point_weapon_mimic { "id" "24" "classname" "tf_point_weapon_mimic" "angles" "-56.5 0 0" "Crits" "0" "Damage" "138" "FireSound" "weapons/stickybomblauncher_shoot.wav" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "SplashRadius" "189" "SpreadAngle" "25" "targetname" "ST_mimic" "WeaponType" "3" "origin" "33.948 59 167.289" } prop_dynamic { "id" "30" "classname" "prop_dynamic" "angles" "-58.5 0 90" "DisableBoneFollowers" "0" "disablereceiveshadows" "1" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_frontline/tank_turret.mdl" "modelscale" "1" "PerformanceMode" "0" "physdamagescale" "1.0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "2" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "targetname" "ST_model" "origin" "-32.851 64 57.912" } prop_dynamic { "id" "32" "classname" "prop_dynamic" "angles" "-56.5 0 -90" "DisableBoneFollowers" "0" "disablereceiveshadows" "1" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_frontline/tank_turret.mdl" "modelscale" "1" "PerformanceMode" "0" "physdamagescale" "1.0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "2" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "targetname" "ST_model" "origin" "-36.709 -64 60.403" } ambient_generic { "id" "34" "classname" "ambient_generic" "angles" "0 0 0" "cspinup" "0" "fadeinsecs" "0" "fadeoutsecs" "0" "health" "10" "lfomodpitch" "0" "lfomodvol" "0" "lforate" "0" "lfotype" "0" "message" "weapons/stickybomblauncher_shoot_crit.wav" "pitch" "100" "pitchstart" "100" "preset" "0" "radius" "5000" "spawnflags" "48" "spindown" "0" "spinup" "0" "targetname" "ST_shoot_sound_crit" "volstart" "0" "origin" "36 -9.53674e-07 168" } ambient_generic { "id" "37" "classname" "ambient_generic" "angles" "0 0 0" "cspinup" "0" "fadeinsecs" "0" "fadeoutsecs" "0" "health" "10" "lfomodpitch" "0" "lfomodvol" "0" "lforate" "0" "lfotype" "0" "message" "weapons/stickybomblauncher_shoot.wav" "pitch" "100" "pitchstart" "100" "preset" "0" "radius" "5000" "spawnflags" "48" "spindown" "0" "spinup" "0" "targetname" "ST_shoot_sound" "volstart" "0" "origin" "36 -9.53674e-07 168" } } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 4 RunForThisManyWaves 4 InitialCooldown 45 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } // Wave 1 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 900 + 100 (1600)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 180 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_giantsolly TotalCurrency 210 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen Health 1500 } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 150 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_low TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 120 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_high TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 120 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_giantscout WaitForAllDead w1_giantsolly TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } // Wave 2 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Health 600 } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 2000 + 200 (2800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper_Armored Health 10000 Attributes "UseBossHealthBar" } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w2_wave01 WaitForAllDead w2_boss TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Flame Attributes "AlwaysCrit" } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w2_support01 WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name w2_support02 WaitForAllDead w2_wave02 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } // Wave 3 Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 55 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Health 600 } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 3150 + 300 (4050)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_giantsolly TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Airstrike_SlowBarrage Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_wave01 TotalCurrency 140 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 200 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_tank03 WaitForAllSpawned w3_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_support WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration ClassIcon sniper_bow_penetrator_giant Attributes "AlwaysCrit" } } } // Wave 4 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Health 600 } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 4000 + 400 (5000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_giantheavy01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer_Shield Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber_Click } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst_Shield Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber_Click } } } WaveSpawn { Name w4_giantheavy02 WaitForAllSpawned w4_wave03 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w4_superscout WaitForAllDead w4_wave03 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w4_support WaitForAllDead w4_wave02 TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Cluster } } } // Wave 5 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Charged } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 5600 + 500 (6700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave01 TotalCurrency 350 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_pyro TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Ricochet Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 250 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_high TFBot { Template T_TFBot_Heavy_Juggernaut_Regen } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Tanker_Armored } } WaveSpawn { Name w5_tank02 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit_Burst Attributes AlwaysCrit } } WaveSpawn { Name w5_superscout WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } } // Wave 6 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Deathray } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 7600 + 600 (8800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_support01 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Gasjockey Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_support01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN_Shotguner } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Nuker } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Shotgun_Explosive } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w6_wave04 WaitForAllDead w6_wave03 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w6_support WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes "AlwaysCrit" } } } // Wave 7 Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 9200 + 700 (10500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_tank01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Pyro_Hyper } TFBot { Template T_TFBot_Pyro_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Homing_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Soldier_Spammer_Homing_Hyper } TFBot { Template T_TFBot_Soldier_Spammer_Homing_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Demo_Burst_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoK_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Heavy_Deflector_Hyper } TFBot { Template T_TFBot_Heavy_Deflector_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Soldier_Burst_Hyper } } } WaveSpawn { Name w7_lasttank WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } // Wave 8 Mission { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Deathray } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 10000 + 700 (11300)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_tankrush TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 70000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankStickyHellmet" ClassIcon tank_sticky_hellmet } } WaveSpawn { Name w8_tankrush TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 70000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankStickyHellmet" ClassIcon tank_sticky_hellmet } } WaveSpawn { Name w8_tankrush TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name FinalTank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TankStickyHellmet" ClassIcon tank_sticky_hellmet } } WaveSpawn { Name w8_wave TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Kamikaze } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w8_finalboss WaitForAllDead w8_tankrush TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo_sticky_daan Health 100000 Name "King Of The Mountain" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "damage bonus" 10 "max pipebombs increased" -7 "faster reload rate" -0.8 "Blast radius increased" 2.0 "stickies detonate stickies" 1 "stickybomb charge rate" 0.001 "damage causes airblast" 1 "use large smoke explosion" 1 "no self blast dmg" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.5 "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" Item "prince tavish's crown" Item "the king of scotland cape" } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration } TFBot { Template T_TFBot_Scout_Blaster_Hyper } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Soldier_Crit } } } WaveSpawn { WaitForAllDead w8_wave TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Kamikaze } } } }