#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Health 600 } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 55 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Health 600 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Health 600 } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint Attributes "AlwaysCrit" Health 600 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 900 + 100 (1600)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 180 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_giantsolly TotalCurrency 210 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen Health 1500 } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 150 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_low TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 120 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_high TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 120 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_giantscout WaitForAllDead w1_giantsolly TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 2000 + 200 (2800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper_Armored Health 10000 Attributes "UseBossHealthBar" } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Fire Attributes "AlwaysCrit" } } WaveSpawn { Name w2_support01 WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Class Soldier Skill Expert } } WaveSpawn { Name w2_support02 WaitForAllDead w2_wave02 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 3150 + 300 (4050)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_giantsolly TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Air_Barrage Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_wave01 TotalCurrency 140 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 200 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_tank03 WaitForAllSpawned w3_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_support WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration ClassIcon sniper_bow_penetrator_giant Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 4000 + 400 (5000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_giantheavy01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer } TFBot { Template T_TFBot_Medic_Quickuber_Faster } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst } TFBot { Template T_TFBot_Medic_Quickuber_Faster } } } WaveSpawn { Name w4_giantheavy02 WaitForAllSpawned w4_wave03 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w4_superscout WaitForAllDead w4_wave03 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w4_support WaitForAllDead w4_wave02 TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Cluster } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 5600 + 500 (6700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave01 TotalCurrency 350 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Spy_Business Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_pyro TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Slow Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_high TFBot { Template T_TFBot_Heavy_Juggernaut } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Tanker } } WaveSpawn { Name w5_tank02 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 200 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff } } WaveSpawn { Name w5_superscout WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 7600 + 600 (8800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_support01 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Gasjockey Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_support01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN_Shotguner } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Nuker } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Shotgun_Expert } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w6_wave04 WaitForAllDead w6_wave03 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w6_support WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 9200 + 700 (10500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_tank01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Hyper } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Pyro_Hyper } TFBot { Template T_TFBot_Pyro_Hyper } TFBot { Template T_TFBot_Pyro_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Soldier_Burst_Expert } TFBot { Template T_TFBot_Soldier_Burst_Expert } TFBot { Template T_TFBot_Soldier_Burst_Expert } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Demo_Burst_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 125 TotalCount 50 MaxActive 25 SpawnCount 10 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Healonkill_Hyper } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_lasttank WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 600 + 10000 + 700 (11300)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_tankrush TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 70000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_tankrush TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 70000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_tankrush TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name FinalTank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_wave TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Kamikaze } } WaveSpawn { Name w8_finalboss WaitForAllDead w8_tankrush TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo_sticky Health 75000 Name "King Of The Mountain" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "damage bonus" 7.5 "max pipebombs increased" -7 "faster reload rate" -0.8 "Blast radius increased" 2.0 "stickies detonate stickies" 1 "stickybomb charge rate" 0.25 "damage causes airblast" 1 "use large smoke explosion" 1 "no self blast dmg" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.5 "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" Item "prince tavish's crown" Item "the king of scotland cape" } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup } TFBot { Template T_TFBot_Scout_Blaster_Hyper } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Soldier_Crit } } } WaveSpawn { WaitForAllDead w8_wave TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Kamikaze } } } }