#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base robot_hole_sigsegv.pop WaveSchedule { StartingCurrency 8000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 FixSetCustomModelInput 1 SniperAllowHeadshots 1 NoRomevisionCosmetics 1 ImprovedAirblast 1 ForceHoliday 2 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 1 TextPrintTime 0 PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" ExtraTankPath //Blimp Path { Name "blimppath" //name of the starting path node prefix. First tank node name would be name_1 Node "3089 -877 1100" // note XYZ coordinates. First node is the starting point Node "2594 195 1100" Node "1141 -1803 1100" Node "-1378 210 1100" Node "-3286 -1884 1100" } PointTemplates { Teletank { OnSpawnOutput //make teleporter non solid, otherwise the bots might get stuck on it { Target "tp" Action "addoutput" Param "solid 0" Delay 0.05 } OnSpawnOutput //set builder to parent entity { Target "tp" Action "setbuilder" Delay 0.00 } filter_tf_bot_has_tag { "targetname" "filter_tele_bot" "Negated" "0" "require_all_tags" "1" "tags" "bot_teleport" } obj_teleporter { //"model" "models/buildables/teleporter_light.mdl" "targetname" "tp" "origin" "70 0 160" "teamnum" "3" //"skin" "1" "health" "185858585" "TeleportWhere" "spawnbot" "solid" "0" "SolidToPlayer" "0" "OnDestroyed" "!parent,sethealth,0,0,-1" //"DefaultAnim" "running" } } } StartingCurrency 8000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no ///////////// // MISSIONS ///////////// ////////// // WAVES ////////// /////////////////////////////////////////////////////////////////////// // Wave 1 // Starting Currency : 8000 // Total (in this wave) : 0 + 0 (bonus) // Total (when wave ends) : 8000 + 0 + 0 (bonus) = 8000 /////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}--------------------------" Line "{red}시그모드 테스트 전용 미션" Line "{blue}관계자 외 플레이 x" Line "{red}테스트 용 미션임으로 클리어 불가능" Line "{green}--------------------------" } // bombcarry WaveSpawn { Where spawnbot_high Name Wave1_bombcarry TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Health 999999 Skill Easy Name Test Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.0001 "health regen" 10000 "increased jump height" 0.0001 } } } WaveSpawn { Where spawnbot Name Wave1_Blimp TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 90000 Name "Tank" Speed 75 StartingPathTrackNode "blimppath_1" DisableSmokestack 1 //연기제거 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "teletank" ClassIcon blimp2_lite } } // Test WaveSpawn { Where spawnbot Name movingdummy TotalCount 1 MaxActive 10 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 0 Support 1 TFBot { Class Demoman Health 999999 Skill Easy Name Test tag bot_teleport AlwaysGlow 1 Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_pipebomblauncher "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 10000 "increased jump height" 0.0001 } } } }