#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 4 Advanced 1 Templates {} // // Starting Currency: 1300 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 800 | 900 | // | Wave 2 | 800 | 900 | // | Wave 3 | 800 | 900 | // +----------+----------+----------+ // | Total | 2400 | 2700 | // +----------+----------+----------+ // //Wave 1: $700 //03 Giant Pyro Always Fire //02 Giant Demoman + 03 Airblast Pyro //45 Minor Scout League //24 Soldier //Support: //01 Engineer //10 Scout Melee //02 Spy //Wave 2: $800 //02 Giant Demoman Rapid Fire + 04 Quick Uber Medic //04 Giant Scout Fast //01 Tank (Health 25000) //15 Steel Gauntlet //40 Pyro //Support: //10 Soldiers //02 Sniper //Wave 3: $700 //02 Giant Heavyweapons //03 Giant Soldier Rapid Fire //40 Demoknight //25 Demoman //Support: //10 Scout //01 Engineer //Wave 4: $900 //02 Tank //02 Colonel Barrage + 03 Kritz Medic //04 Giant Dragon Fury + 02 Quick Uber Medic //3 Mission { Where spawnbot_low Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 8 DesiredCount 1 InitialCooldown 40 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // For Wave # { Where spawnbot Objective Spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 30 CooldownTime 45 TFBot { Template T_TFBot_Spy } } Mission // For Wave # { Where spawnbot Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 25 CooldownTime 50 TFBot { Template T_TFBot_Sniper } } Mission // For Wave # { Where spawnbot Objective Engineer BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 60 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_high TeleportWhere spawnbot Attributes IgnoreFlag } } Mission // For Wave # { Where spawnbot Objective Engineer BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 60 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_high TeleportWhere spawnbot Attributes IgnoreFlag } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a Where spawnbot_low TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name 1b Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 1c Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1d WaitForAllSpawned 1a Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 25 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Item "Traffic Cone" } TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Item "Traffic Cone" } TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Item "Traffic Cone" } } } WaveSpawn { Name 1e WaitForAllDead 1b Where spawnbot TotalCount 80 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 TotalCurrency 100 TFBot { Class Scout Skill Expert ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a Where spawnbot_low TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 2b Where spawnbot TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name 2c WaitForAllSpawned 2a Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2d WaitForAllDead 2c Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name 2d WaitForAllDead 2c Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Tank { Name "tankboss" StartingPathTrackNode "tank_path_a_1" Health 25000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2e WaitForAllSpawned 2b Where spawnbot TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a Where spawnbot_low TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 3b Where spawnbot_low TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 3c WaitForAllDead 3a Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3c WaitForAllDead 3a Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { Name 3d WaitForAllSpawned 3c Where spawnbot TotalCount 45 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 3e WaitForAllSpawned 3c Where spawnbot_low TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } }