#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper InitialCooldown 80 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Attributes "AlwaysCrit" } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" Item "The Direct Hit" } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Heavy Skill Expert Item "The Brass Beast" } } Mission { Objective Spy InitialCooldown 80 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Expert } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_low TeleportWhere spawnbot_high Attributes TeleportToHint } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot_low TFBot { ClassIcon scout_bonk Health 1200 Name "Super Bonk Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.45 } Item "bonk helm" Item "Bonk! Atomic Punch" } } WaveSpawn { Name wave1a TotalCurrency 150 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_high RandomChoice { TFBot { Class HeavyWeapons Skill Easy ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 } Item "The Brass Beast" } TFBot { Class HeavyWeapons Skill Easy ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 } Item "The Brass Beast" } TFBot { Class HeavyWeapons Skill Easy ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 } Item "The Brass Beast" } TFBot { Class HeavyWeapons Skill Easy ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 } Item "The Brass Beast" } TFBot { Class HeavyWeapons Skill Hard ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 } Item "The Brass Beast" } } } WaveSpawn { Name wave1a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot_low TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave1bc WaitForAllSpawned wave1a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 40 Where spawnbot_low TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 34 WaitBetweenSpawns 8 Where spawnbot_low Squad { TFBot { ClassIcon heavy_warrior Health 900 Name "Native Warrior" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "Warrior's Spirit" "dmg taken increased" 1 } Item "Warrior's Spirit" Item "The Bunsen Brave" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1d WaitForAllSpawned wave1b TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 42 WaitBetweenSpawns 10 Support 1 Where spawnbot_high TFBot { Class Demoman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Name "Force-A-Nature Scout" Class Scout Skill Hard Item "The Force-a-Nature" } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_buff Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "The Buff Banner" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 125 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } } } WaveSpawn { Name wave2bc WaitForAllSpawned wave2a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 45 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_conch_giant Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "The Concheror" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 75 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_low RandomChoice { TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Hard } } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9 Where spawnbot_high Squad { TFBot { ClassIcon pyro_giant Name "Giant Pyro" Health 3000 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 800 Attributes "MiniBoss" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } TFBot { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Attributes ProjectileShield Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 14 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Attributes ProjectileShield Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 24 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Attributes ProjectileShield Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } WaveSpawn { Name wave2d WaitForAllSpawned wave2c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 29 Where spawnbot_low Squad { TFBot { ClassIcon pyro_giant Name "Giant Pyro" Health 3000 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 800 Attributes "MiniBoss" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } TFBot { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Attributes ProjectileShield Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } WaveSpawn { Name wave2e WaitForAllDead wave2d TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon scout_shortstop Name "Shortstop Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" MaxVisionRange 800 Item "The Shortstop" } } WaveSpawn { Name wave2e WaitForAllDead wave2d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Where spawnbot_low TFBot { ClassIcon scout_shortstop_giant Health 1600 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" MaxVisionRange 1200 ItemAttributes { ItemName "The Shortstop" "damage force increase" 2.0 "airblast vulnerability multiplier" 2.0 } CharacterAttributes { "override footstep sound set" 5 } Item "The Shortstop" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 45 Where spawnbot_low TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Expert MaxVisionRange 800 Item "The Dragon's Fury" } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_high TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3c1 WaitForAllSpawned wave3b TotalCurrency 75 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot_high RandomChoice { TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } } } WaveSpawn { Name wave3c2 WaitForAllSpawned wave3c1 TotalCurrency 75 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 13 WaitBetweenSpawns 8 Where spawnbot_high RandomChoice { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name wave3c3 WaitForAllSpawned wave3c2 TotalCurrency 75 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 13 WaitBetweenSpawns 8 Where spawnbot_high RandomChoice { TFBot { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-Kill Deflector Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "Deflector" "heal on kill" 300 "attack projectiles" 2 } Item "The U-Clank-A" Item "Deflector" } TFBot { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-Kill Deflector Heavy" Class HeavyWeapons Skill Easy ItemAttributes { ItemName "Deflector" "heal on kill" 300 "attack projectiles" 2 } Item "The U-Clank-A" Item "Deflector" } TFBot { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-Kill Deflector Heavy" Class HeavyWeapons Skill Easy ItemAttributes { ItemName "Deflector" "heal on kill" 300 "attack projectiles" 2 } Item "The U-Clank-A" Item "Deflector" } } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 Where spawnbot_low Squad { TFBot { ClassIcon demo_burst_giant Health 3300 Name "Giant Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } TFBot { ClassIcon medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 50 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 33 Where spawnbot_low Squad { TFBot { ClassIcon soldier_burstfire Health 4200 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon medic_kritz Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 50 "bot medic uber health threshold" 5000 } Item "The Kritzkrieg" Item "Vintage Tyrolean" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_low Squad { TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 Where spawnbot_high Squad { TFBot { ClassIcon sniper_bow_multi Health 3300 Name "Giant Bowman Spammer" Class Sniper Skill Expert Attributes "MiniBoss" Item "larrikin robin" Item "the huntsman" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag "bot_squad_member" } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 13 Where spawnbot_low Squad { TFBot { ClassIcon sniper_bow_multi Health 3300 Name "Giant Bowman Spammer" Class Sniper Skill Expert Attributes "MiniBoss" Item "larrikin robin" Item "the huntsman" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag "bot_squad_member" } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 24 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 40000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 225 TotalCount 72 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon demoknight Name "Persian Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 125 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 25 Where spawnbot_low Squad { TFBot { ClassIcon soldier_barrage Health 4200 Name "Giant Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave4d WaitForAllSpawned wave4c TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_low TFBot { ClassIcon heavy_deflector_healonkill Health 5000 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName Deflector "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Deflector" Item "The Tungsten Toque" } } WaveSpawn { Name wave4s WaitForAllSpawned wave4c TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 Where spawnbot_high TFBot { ClassIcon scout_milk Name "Milk Delivery Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 } Item "Mad Milk" Item "The Milkman" } } WaveSpawn { Name wave4s WaitForAllSpawned wave4c TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Support 1 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5s TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { ClassIcon scout_bat Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } WaveSpawn { Name wave5a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_low TFBot { ClassIcon scout Health 3000 Name "Giant Armored Piercing Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "tf_weapon_scattergun" "dmg pierces resists absorbs" 1 "faster reload rate" 0.5 "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "Das Metalmeatencasen" } } WaveSpawn { Name wave5b1 WaitForAllSpawned wave5a TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 Where spawnbot_high TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name wave5b2 WaitForAllDead wave5b1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 Where spawnbot_high TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b2 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_low Squad { TFBot { ClassIcon demo_clusterbomb Health 3300 Name "Giant Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "The Iron Bomber" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b2 TotalCurrency 150 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name wave5s WaitForAllDead wave5c TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { ClassIcon scout_bat Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 22 Where spawnbot_low Squad { TFBot { ClassIcon soldier_libertylauncher Health 4200 Name "Giant Scatter Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.05 "clip size upgrade atomic" 15 "faster reload rate" 0.22 "Blast radius decreased" 1.2 "projectile spread angle penalty" 8 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "The Liberty Launcher" Item "Jumper's Jeepcap" } TFBot { ClassIcon medic Health 4500 Name "Giant Quick Heal Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag "bot_squad_member" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 5.0 "uber duration bonus" -5 } CharacterAttributes { "bot medic uber health threshold" 500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "The Quick-Fix" Item "The Gauzed Gaze" } } } WaveSpawn { Name justforicon WaitForAllDead wave5d TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Support 1 Where spawnbot TFBot { Class Soldier Skill Hard Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6boss TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_low FirstSpawnWarningSound "vo/mvm/norm/pyro_mvm_laughevil01.mp3" DoneWarningSound "vo/mvm/norm/pyro_mvm_negativevocalization01.mp3" TFBot { ClassIcon pyro Name "Pressured Pyrous" Health 35000 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "tf_weapon_flamethrower" "flame_drag" 0.5 "flame_spread_degree" 5 "flame_speed" 3000 "flame_up_speed" 25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.1 "health regen" 100 } Item "The Combustible Kabuto" } } WaveSpawn { Name wave6boss TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave6boss TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot_low TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } } WaveSpawn { Name wave6b WaitForAllDead wave6boss TotalCurrency 250 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_high Squad { TFBot { Class Pyro ClassIcon pyro_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "AlwaysCrit" Item "The Dragon's Fury" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave6s WaitForAllDead wave6boss TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { ClassIcon medic_shield Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Tag "bot_squad_member" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_high TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot_high TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name justforicon WaitForAllDead wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Support 1 Where spawnbot TFBot { Class Sniper Skill Hard Attributes "AlwaysCrit" } } } }