#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Demoman_Stickybomb { Class Demoman Skill Normal Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly Item "Bomb Beanie" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 27 "is_passive_weapon" 1 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "projectile range increased" 0.35 "max pipebombs decreased" -7 "stickybomb charge rate" 0.001 } } } //Sentrybuster Mission { Where spawnbot_high Objective DestroySentries InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_Sentrybuster } } //Snipers Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2500 } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Class Demoman } } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Heavy } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Class Demoman } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 21 Where spawnbot_high TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Name "Armored Major League Scout" Item "Das Metalmeatencasen" Item "MNC Mascot Outfit" } } WaveSpawn { Name W2_01 TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Bat Scout" } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Template T_TFBot_Demoman_Stickybomb } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 21 Where spawnbot_low TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 Tank { Name tankboss Health 30000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_high TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Bat Scout" } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 21 Where spawnbot_low TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } //WAVE 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } //WAVE 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } //WAVE 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }