#base robot_vanilla.pop #base robot_eyes.pop // Consternation // Advanced // // Starting Currency: 900 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 900 | 1000 | // | Wave 2 | 900 | 1000 | // | Wave 3 | 900 | 1000 | // | Wave 4 | 900 | 1000 | // | Wave 5 | 900 | 1000 | // | Wave 6 | 900 | 1000 | // | Wave 7 | 900 | 900 | // +----------+----------+----------+ // | Total | 7200 | 7800 | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 900 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Chief_Heavyweapons_Heater { Class Heavy ClassIcon heavy_heater_nys Name "Magnified Heater Heavy" Health 24000 Skill Hard Attributes MiniBoss Attributes UseBossHealthBar Scale 2.05 MaxVisionRange 120000 //DIDN'T YOU KNOW [GiantHeaterHeavy] IS FAMOUS FOR IT'S UNLIMITED RANGE?! Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "weapon spread bonus" 0.66 "fire rate penalty" 1.25 "damage penalty" 1.0 "damage bonus" 2.0 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2.0 "damage force reduction" 0.20 "rage giving scale" 0.45 "move speed bonus" 0.50 } } } //////////============================================================================================================================= // Missions //////////============================================================================================================================= Mission //Sniper { Objective Sniper DesiredCount 3 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 75 InitialCooldown 75 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper } } Mission //Spy { Objective Spy DesiredCount 3 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 80 InitialCooldown 80 Where spawnbot_mission_spy TFBot { Class Spy Skill Easy //Doesn't run away from players when they pull out their melees } } Mission { Objective Spy DesiredCount 3 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 70 InitialCooldown 70 Where spawnbot_mission_spy TFBot { Class Spy Skill Easy } } Mission //Engie { Objective Engineer DesiredCount 1 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 100 InitialCooldown 100 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_high TeleportWhere spawnbot_low } } Mission { Objective Engineer DesiredCount 1 BeginAtWave 5 RunForThisManyWaves 3 CooldownTime 85 InitialCooldown 85 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_high TeleportWhere spawnbot_low } } //////////============================================================================================================================= // Wave 1 [$900] [$1000] //////////============================================================================================================================= // Infinite Pyro Support [$160] // 4 Giant Charged Soldiers Spawning Throughout The Wave [$100] // 30 Soldiers [$120] // 36 Heavies [$120] // 24 Crit Bat Scouts [$200] // 42 Demomen [$200] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-support" TotalCurrency 160 TotalCount 42 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15.2 WaitBeforeStarting 20 Where spawnbot Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w1-giants" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 56 WaitBeforeStarting 16 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Charged } } WaveSpawn { Name "w1-a1" TotalCurrency 120 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot_low TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w1-a1" TotalCurrency 120 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 13.35 WaitBeforeStarting 0 Where spawnbot_high TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 9 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Normal } } } //////////============================================================================================================================= // Wave 2 [$900] [$1000] //////////============================================================================================================================= // 1 16000 HP Tank with 150 Speed [$100] // 12 Soda Popper Scouts [$38] // 20 Scouts [$62] // 1 12000 HP Tank with 150 Speed [$100] // 30 Soldiers [$100] // 2 Giant Heavies [$200] // 40 Bat Scouts [$100] // 1 16000 HP Tank with 115 Speed [$100] // 20 Heavies [$100] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 16000 Speed 150 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w2-a1" TotalCurrency 38 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Soda_Popper } } WaveSpawn { Name "w2-a1" TotalCurrency 62 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 12000 Speed 150 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w2-d1" WaitForAllDead w2-c1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 16000 Speed 115 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w2-d1" WaitForAllDead w2-c1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } } //////////============================================================================================================================= // Wave 3 [$900] [$1000] //////////============================================================================================================================= // 12 Super Scouts Spawning Throughout The Wave [$150] // Infinite Bat Scout Support [$105] // 38 Demomen [$95] // 1 36000 HP Tank (WaitForAllSpawned) [$100] // 1 Squad of 1 Crit Giant Burst Fire Soldier + 1 Giant Uber Medic (WaitForAllSpawned) [$100] // 8 Giant Rapid Fire Demomen [$200] // 30 Scouts (Unused Slow-Fire Valve Template) [$150] // Spy Support Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-giants" TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 Where spawnbot_low TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w3-support" TotalCurrency 105 TotalCount 35 MaxActive 10 SpawnCount 6 WaitBetweenSpawns 15 WaitBeforeStarting 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w3-a1" TotalCurrency 20 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w3-a1" TotalCurrency 75 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 8 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 6 Where spawnbot Tank { Name "tankboss" Health 36000 Speed 75 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_RapidFire } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 1.25 } } } } //////////============================================================================================================================= // Wave 4 [$900] [$1000] //////////============================================================================================================================= // 18 Buff Banner Soldiers [$100] // 18 Concheror Soldiers [$100] // 35 Huntsman Snipers (Cata w7 Variation) [$200] // 1 Squad of 1 Giant Rapid Fire Soldier and 2 Giant Regen Medics (WaitForAllSpawned) [$100] // 50 Scouts [$150] // 30 Heavies [$150] // 1 Squad of 1 Giant Rapid Fire Soldier and 2 Giant Regen Medics (WaitForAllSpawned) [$100] // Engineer Support Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Buff_Extended } } WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_high TFBot { Template T_TFBot_Soldier_Conch_Extended } } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Weak } } WaveSpawn { Name "w4-a2" WaitForAllSpawned w4-a1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a2 TotalCurrency 150 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot_low TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a2 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_high TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w4-b2" WaitForAllSpawned w4-b1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_low Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } //////////============================================================================================================================= // Wave 5 [$900] [$1000] //////////============================================================================================================================= // 32 Heavies [$160] // 8 Crit Concheror Soldiers [$40] // 2 Squads of 1 Giant Burst Fire Soldier and 1 Giant Uber Medic [$140] // 16 Crit Heavies [$100] // 48 Cow Mangler Soldiers [$200] // 16 Persian Demoknights [$60] // 1 32000 HP Tank [$200] // Engineer Support Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a1" TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w5-a1" TotalCurrency 40 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Conch_Extended Attributes AlwaysCrit } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 140 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 21 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire } TFBot { Class Medic ClassIcon medic_uber Name "Giant Uber Medic" Health 4500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.0 "heal rate bonus" 200.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.20 "damage force reduction" 0.40 "move speed bonus" 0.50 } } } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy ClassIcon heavy_crit Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 32000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 200 TotalCount 48 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 4.75 WaitBeforeStarting 0 Where spawnbot_low TFBot { Template T_TFBot_Soldier_Mangler } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 60 TotalCount 16 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 4.75 WaitBeforeStarting 0 Where spawnbot_low TFBot { Template T_TFBot_Demoknight_Persian } } } //////////============================================================================================================================= // Wave 6 [$900] [$1000] //////////============================================================================================================================= // 8 Giant Black Box Soldiers [$80] // 32 Crit Sandman Scouts [$100] // 40 Crit Heavies [$200] // 10 Giant Bat Scouts [$120] // 3 Squads of 1 Giant Deflector Heavy and 2 Long Uber Medics [$100] // 16 Crit Huntsman Snipers (666 Variant) [$100] // 2 Squads of 1 Giant Heavy and 1 Giant Medic [$100] // 12 Squads of 1 Pyro and 1 Quick Uber Medic [$100] // Engineer and Spy Support Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 9.75 WaitBeforeStarting 1 Where spawnbot_high TFBot { Template T_TFBot_Giant_Soldier_BlackBox } } WaveSpawn { Name "w6-a1" TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 2.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Hyper Attributes AlwaysCrit } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 120 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot_high TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 16.65 WaitBeforeStarting 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.20 } } } WaveSpawn { Name "w6-d1" WaitForAllDead w6-c1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_high Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w6-d1" WaitForAllDead w6-c1 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 6.65 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber } } } } //////////============================================================================================================================= // Wave 7 [$900] //////////============================================================================================================================= // 4 Giant Crit Rapid Fire Soldiers [$80] // 32 Heavies [$100] // 40 Scouts [$120] // 8 Squads of 1 Crit Heavy (BPw3 Variant) and 1 Quick Uber Medic [$100] // 6 Giant Crit Burst Fire Demomen [$100] // 1 38000 HP Tank [$100] // 4 Squads of 1 Giant RocketWall Soldier and 3 Quick Uber Medics [$200] // 1 Giant Heater Heavy Boss [$50] // Infinite Crit Bat Scout Support [$50] // Engineer and Sniper Support Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 9.75 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RapidFire Attributes AlwaysCrit } } WaveSpawn { Name "w7-a1" TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 1 Where spawnbot TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w7-a1" TotalCurrency 120 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_BurstFire Attributes AlwaysCrit } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 38000 Speed 75 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketWall } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Chief_Heavyweapons_Heater } } } }