#base robot_giant.pop #base robot_standard.pop //Bandwidth Beatdown by Braindawg //advanced skill (I think?) WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { T_TFBot_Medic_Shield { Class Medic Name "Shield Medic" Health 150 ClassIcon medic_shield_qf Item "Platinum Pickelhaube" Item "The Quick-Fix" Skill Expert Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 42069 //nice } } T_TFBot_Giant_Scout_Jumpier_Sandman { Class Scout Skill Expert Health 1800 ClassIcon scout_jumping_g Name "Giant Flying Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.5 "cancel falling damage" 1 "increased air control" 100 } } T_TFBot_Sniper_Huntsman_Explosive_Boss {//super hacky to avoid crashing Class Sniper Name "Explosive Bowman?" Item "The Huntsman" Item "dec2014 hunter_ushanka" Item "The Cleaner's Carbine" ClassIcon soldier // Sniper that acts like soldier Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 15 AutoJumpMax 20 Skill Hard Health 35000 Scale 1.65 WeaponRestrictions SecondaryOnly // Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Huntsman" "override projectile type" 27 "is_passive_weapon" 1 } ItemAttributes { ItemName "The Cleaner's Carbine" "override projectile type" 2 "mini rockets" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.3 "hand scale" 0 "fire rate penalty" 20 "damage bonus" 20 "faster reload rate" 0.01 "projectile speed increased" 1.5 "blast radius decreased" 0.6 "airblast vulnerability multiplier" 0.2 "gesture speed increase" 2 "dmg bonus vs buildings" 3 "override footstep sound set" 5 "increased jump height" 3 "cancel falling damage" 1 "damage causes airblast" 1 "apply z velocity on damage" 100 } } } Mission {// Actually work now yes promise Objective SeekAndDestroy InitialCooldown 0 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 RandomChoice { TFBot { Class Demoman Name "Buff Buster" Skill Expert Health 3700 Item "The Scotsman's Skullcutter" //superior anim Item "The Buff Banner" ClassIcon sentry_buster Attributes MiniBoss Item "The Teufort Tooth Kicker" Item "The Shellmet" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 8 "single wep deploy time increased" 0.34 } } TFBot { Class Demoman Name "Battalions Buster" Skill Expert Health 3000 Item "The Scotsman's Skullcutter" ClassIcon sentry_buster Attributes MiniBoss Item "The Glasgow Great Helm" Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 8 "single wep deploy time increased" 0.34 } } TFBot { Class Demoman Name "Conch Buster" Skill Expert Health 3700 Item "The Scotsman's Skullcutter" ClassIcon sentry_buster Attributes MiniBoss Item "Demo Kabuto" Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 8 "single wep deploy time increased" 0.34 } } } } // **SUPPORT** Mission { //wave 1 - memes Objective Spy InitialCooldown 0 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Demoman Name "Miner v2" Skill Hard MaxVisionRange 1 Item "The Grenadier Helm" Item "The Hurt Locher" Item "The Iron Bomber" Attributes AlwaysCrit BehaviorModifiers Push Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 4 "faster reload rate" 0.01 "fire rate bonus" 2 "Projectile speed increased" .01 "move speed bonus" 3 "cannot pick up intelligence" 1 "kill forces attacker to laugh" 1 "override projectile type" 12 "bombinomicon effect on death" 1 "active health regen" -10 } } } Mission { //wave 2 - low dmg to victim, high explosive headshot dmg, victim is marked with pp Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 1 TFBot { Class Sniper ClassIcon sniper_blast Skill Expert Item "The Sydney Sleeper" //actually headshots Item "Corona Australis" Name "Explosive Piss Sniper" ItemAttributes { ItemName "The Sydney Sleeper" "explosive sniper shot" 3 "damage penalty" 0.25 "sniper fires tracer HIDDEN" 1 "sniper no headshots" 3 //classic tracer } ItemAttributes { ItemName "Corona Australis" "set item tint rgb" 16773419 } } } Mission { // giant heavy subwave is very slow if you get pushed back Objective Engineer InitialCooldown 20 BeginAtWave 2 Where spawnbot RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_mission_sentrybuster Name "Knockback Engineer" Item "The Eureka Effect" // slower setup Attributes AlwaysCrit // fly away } } Mission { //wave 3 - rng cow mangler Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 RandomChoice { TFBot { Class Soldier Name "Raygun Soldier" Item "The Cow Mangler 5000" Attributes AlwaysCrit ClassIcon soldier_mangler_giant ItemAttributes { ItemName "The Cow Mangler 5000" "crits_become_minicrits" 0 "override projectile type" 13 "damage bonus" 1.5 "faster reload rate" .01 "set item tint rgb" 15154140 "energy weapon penetration" 0 "projectile penetration" 1 "ragdolls plasma effect" 1 } } TFBot { Class Soldier Name "Charged Mangler Soldier" Item "The Cow Mangler 5000" ClassIcon soldier_mangler ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" .01 "set item tint rgb" 1048732 } } TFBot { Class Soldier Name "Nuclear Soldier" Skill Expert Item "The Cow Mangler 5000" Item "Lord Cockswain's Pith Helmet" Attributes AlwaysCrit ClassIcon soldier_mangler_giant ItemAttributes { ItemName "The Cow Mangler 5000" "crits_become_minicrits" 0 "override projectile type" 2 "mini rockets" 1 "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 "projectile speed increased" 0.5 "fire rate penalty" 2 "damage bonus" 2 "damage causes airblast" 1 "blast radius increased" 2 "use large smoke explosion" 1 "set item tint rgb" 64571 "faster reload rate" 5 } } TFBot { Class Soldier Name "Incendiary Soldier" Item "The Cow Mangler 5000" Attributes AlwaysCrit ClassIcon soldier_mangler_giant ItemAttributes { ItemName "The Cow Mangler 5000" "override projectile type" 6 "crits_become_minicrits" 0 "damage bonus" 2 "mod flaregun fires pellets with knockback" 2 //this does nothing "faster reload rate" .01 "ragdolls plasma effect" 1 "projectile penetration" 1 "lunchbox adds minicrits" 2 //also does nothing "set item tint rgb" 16772608 } } } } Mission { //wave 4 - Thanks Crinitus Objective Sniper InitialCooldown 10 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Engineer Name "Short Circuit Engineer" ClassIcon engineer_shortcircuit_lite Skill Expert // MaxVisionRange 10 Item "The Pomson 6000" Item "The Short Circuit" ItemAttributes { ItemName "The Pomson 6000" "override projectile type" 29 //shoot nothing "fire rate penalty" 9999 //still cant shoot } ItemAttributes { ItemName "The Short Circuit" "is_passive_weapon" 1 "hand scale" 0 } } } Mission { //wave 2 - sniper heavies Objective Sniper InitialCooldown 5 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Heavy Name "Sniper Heavy" ClassIcon heavy_accurate_lite Skill Expert Item "Tomislav" Item "Corona Australis" Item "Big Steel Jaw of Summer Fun" Attributes AlwaysCrit ItemAttributes { ItemName "Tomislav" "headshot damage increase" 3 "sniper fires tracer HIDDEN" 1 "damage bonus" 2 "bullets per shot bonus" 0.25 "fire rate penalty" 10 "weapon spread bonus" 0.2 } } } Mission { //wave 6 - wrap assassins Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 4 TFBot { Class Scout Skill Hard Name "Wrap Assassin Scout" Item "Bombing Run" Item "Cadet Visor" Item "The Wrap Assassin" Item "pyroland_scattergun_flowerpower" ItemAttributes { ItemName "pyroland_scattergun_flowerpower" "override projectile type" 7 "fire rate penalty" 42069 } ItemAttributes { ItemName "The Wrap Assassin" "is_passive_weapon" 1 "effect bar recharge rate increased" 0.15 } } } //**WAVESPAWN** Wave { //WAVE 1 $800 ($1200) StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { //random order of buff, conch, and battalions melee soldiers $600 Name "wave1a" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 9 WaitBetweenSpawns 3 TotalCurrency 200 RandomChoice { TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Health 270 Item "Soldier's Stash" Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Battalion's Soldier" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Item "The Escape Plan" Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Conch Soldier" Item "The Concheror" Item "Tyrant's Helm" Item "The Half-Zatoichi" Health 270 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Concheror" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } } } WaveSpawn { //shields, gauntlets and pyros $700 Name "wave1b" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitForAllDead "wave1a" WaitBetweenSpawns 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield Attributes IgnoreEnemies } TFBot { Class Pyro Name "Backburner Pyro" Skill Expert Attributes AlwaysFireWeapon Item "The Backburner" Item "Brigade Helm" ItemAttributes { //superior flames ItemName "The Backburner" "lunchbox adds minicrits" 2 "flame_speed" 1750 "flame_drag" 7 } } TFBot { Class Pyro Skill Expert Item "The Phlogistinator" Item "Brigade Helm" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } TFBot { Class Pyro Name "Dragons Fury Pyro" Skill Expert Item "The Dragon's Fury" Item "Brigade Helm" } } } WaveSpawn { //soldiers $900 Name "wave1c" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 2 WaitForAllDead "wave1b" WaitBeforeStarting 2 TotalCurrency 200 Squad { TFBot { Class Soldier ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Skill Expert } TFBot { Class Soldier } } } WaveSpawn { //super shortstop scouts $1100 Name "wave1c2" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave1c" WaitBeforeStarting 5 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout Name "Giant Shortstop Scout" ClassIcon scout_shortstop Skill Hard Health 1200 Item "The Shortstop" Item "The Milkman" Attributes DisableDodge } } WaveSpawn { // giant samurai, 1v1's encouraged $1200 Name "wave1d" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitForAllDead "wave1c2" TotalCurrency 100 TFBot { Class Demoman Name "Giant Dueling Samurai" Skill Hard Health 7000 ClassIcon demoknight_samurai_giant Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Demo Kabuto" Item "The Splendid Screen" Item "The Half-Zatoichi" Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "The Splendid Screen" "charge time increased" 1.2 } ItemAttributes { ItemName "The Half-Zatoichi" "fire rate penalty" 1.5 "move speed penalty" 0.5 "override footstep sound set" 5 "restore health on kill" 25 "airblast vulnerability multiplier" 0.5 } } } } Wave { //WAVE 2 $400 ($1600) StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "icon" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon heavy_accurate_lite Attributes AlwaysCrit } } WaveSpawn { // support scouts WaitBeforeStarting 10 Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Expert Health 150 ClassIcon scout_jumping Name "Flying Sandman Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "air dash count" 7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "head scale" 1.2 } } } WaveSpawn { // 2 giant black box soldiers with vacc meds $1250 Name "wave2a" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Name "Giant Shielded Black Box" Health 3000 } TFBot{ Class Medic ClassIcon medic_vac_trio_nys Name "Fire Resist Medic" Skill Expert Scale 1.4 Health 650 Attributes IgnoreEnemies Item "KF Pyro Mask" Item "Coldfront Carapace" Item "teufort_medigun_civilservant" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_medigun_civilservant" "medigun charge is resists" 5 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } TFBot { Class Medic ClassIcon medic_vac_trio_nys Name "Blast Resist Medic" Skill Expert Attributes IgnoreEnemies Scale 1.4 Health 650 Item "Das Metalmeatencasen" Item "Berlin Brain Bowl" Item "teufort_medigun_civilservant" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_medigun_civilservant" "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } TFBot { Class Medic ClassIcon medic_vac_trio_nys Name "Bullet Resist Medic" Skill Expert Attributes IgnoreEnemies Scale 1.4 Health 650 Item "Teufort Knight" Item "The Vascular Vestment" Item "teufort_medigun_civilservant" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_medigun_civilservant" "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } } } WaveSpawn { //milk scouts $1300 Name "wave2b" Where spawnbot TotalCount 27 MaxActive 9 SpawnCount 3 TotalCurrency 100 WaitForAllDead "wave2a" WaitBetweenSpawns 6 RandomChoice { TFBot { Class Scout ClassIcon scout_milk Name "Slow Milk Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Milkman" Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.5 "applies snare effect" .5 "single wep deploy time decreased" 0.33 } } TFBot { Class Scout ClassIcon scout_milk Name "Slow Milk Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mutated Milk" Item "The Milkman" ItemAttributes { ItemName "Mutated Milk" "effect bar recharge rate increased" 0.05 "applies snare effect" .5 "single wep deploy time decreased" 0.33 } } TFBot { Class Scout ClassIcon scout_pistol Name "Pocket Pistol Scout" Skill Hard WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" } TFBot { Class Scout ClassIcon scout_milk Name "Slow Milk Scout" Skill Expert Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.2 "applies snare effect" .5 "single wep deploy time decreased" 0.33 } } TFBot { Class Scout ClassIcon scout_milk Name "Slow Milk Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mutated Milk" Item "The Milkman" ItemAttributes { ItemName "Mutated Milk" "effect bar recharge rate increased" 0.3 "applies snare effect" .5 "single wep deploy time decreased" 0.33 } } } } WaveSpawn { //neon pyros $1350 Name "wave2bGiant" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBetweenSpawns 5 WaitForAllDead "wave2a" TFBot { Class Pyro ClassIcon pyro_neon Skill Hard Name "Giant Pyroshark" Item "The Neon Annihilator" Item "Airtight Arsonist" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes MiniBoss Health 3000 CharacterAttributes { "fire rate penalty" 1.15 //fixes animation reset "move speed penalty" 0.6 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } } WaveSpawn { //synchronized shooty $1400 Name "wave2c" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 2 TotalCurrency 50 WaitForAllDead "wave2b" RandomChoice { TFBot { Class Heavy Skill Hard WeaponRestrictions PrimaryOnly} TFBot { Class Heavy Name "Huo-Long Heavy" Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } TFBot { Class Heavy Name "Natascha Heavy" Skill Hard Item "Natascha" Item "Mad Mask" } TFBot { Class Heavy Name "Brass Beast Heavy" Item "The Brass Beast" Item "War Head" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 0.5 } } TFBot { Class Heavy Name "Deflector Heavy" Skill Normal Item "Deflector" Item "Copper's Hard Top" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavy Name "Tomislav Heavy" Health 300 Skill Normal Item "Capone's Capper" Item "Tomislav" } } } WaveSpawn { //b i g synchronized shooty $1500 Name "wave2d" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 100 WaitForAllSpawned "wave2c" WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomChoice { TFBot { Class Heavy ClassIcon heavy_giant Name "Giant Huo-Long Heavy" Health 4500 Skill Hard Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Heavy ClassIcon heavy_giant Name "Giant Natascha Heavy" Health 4500 Skill Expert Attributes MiniBoss Item "Natascha" Item "The Purity Fist" Item "Mad Mask" ItemAttributes { ItemName "Natascha" "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Heavy ClassIcon heavy_giant Name "Giant Brass Beast Heavy" Health 4500 Skill Normal Attributes MiniBoss Item "The Brass Beast" Item "Big Steel Jaw of Summer Fun" Item "War Head" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_giant} TFBot { Class Heavy ClassIcon heavy_giant Name "Giant Tomislav Heavy" Health 4500 Skill Hard Attributes MiniBoss Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "minigun spinup time increased" 0.2 "move speed bonus" 0.5 "fire rate penalty" 1.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { //pain $1600 Name "wave2e" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitForAllSpawned "wave2d" TFBot { Template T_TFBot_Giant_Scout_Jumpier_Sandman ClassIcon scout_jumping_g Health 2200 } } } Wave { //WAVE 3 $600 ($2200) StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "icon" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon soldier_mangler_giant Attributes AlwaysCrit } } WaveSpawn { //pipe/Roller demos, $1700 Name "wave3a" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 8 TotalCurrency 100 Squad { TFBot { Class Demoman Name "Roller Demo" Skill Easy Item "The Grenadier Helm" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes HoldFireUntilFullReload Attributes AlwaysCrit } TFBot { Class Demoman Name "Pipe Demo" Skill Easy ClassIcon demo_clusterbomb Item "The Grenadier Helm" Item "The Hurt Locher" Item "The Iron Bomber" Attributes AlwaysFireWeapon } } } WaveSpawn { //Tank $1800 Name "wave3aTank" TotalCount 1 TotalCurrency 100 WaitBeforeStarting 5 WaitForAllDead "wave3a" Tank { Name Tank Health 30000 Speed 75 StartingPathTrackNode "tank_path_b_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { //mortar demos $1950 Name "wave3b1" Where spawnbot TotalCount 80 MaxActive 10 SpawnCount 5 TotalCurrency 100 WaitBetweenSpawns 2 WaitForAllSpawned "wave3aTank" TFBot { Class Demoman Name "Mortar Demo" Skill Hard ClassIcon demo_loch_nys Item "The Loch-n-Load" Item "Blast Defense" ItemAttributes { ItemName "The Loch-n-Load" "custom projectile model" "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl" "fuse bonus" 42070 "dmg bonus vs buildings" 0.5 } } } WaveSpawn { //giant crossbow med $1850 Name "wave3b" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 TotalCurrency 50 WaitForAllDead "wave3aTank" Squad { ShouldPreserveSquad 1 FormationSize 200 TFBot { Class Medic Name "Giant Shotgun Medic" Skill Hard Health 4000 Item "The Crusader's Crossbow" ClassIcon medic_crossbow Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.5 "dmg penalty vs players" 0.5 "fire rate bonus" 0.001 "clip size bonus" 5 "faster reload rate" .5 "projectile spread angle penalty" 4 "override projectile type" 18 "move speed penalty" .35 "auto fires full clip" 1 "auto fires when full" 1 "projectile speed decreased" 0.1 } CharacterAttributes { "gesture speed increase" 3 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { //giant samurai $2050 Name "wave3d" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 100 WaitBetweenSpawns 3 WaitForAllSpawned "wave3c" TFBot { Class Demoman Name "Giant Dueling Samurai" Skill Hard Health 4000 ClassIcon demoknight_samurai_giant Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Demo Kabuto" Item "The Splendid Screen" Item "The Half-Zatoichi" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Splendid Screen" "charge time increased" 1.2 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "The Half-Zatoichi" "fire rate penalty" 1.5 "move speed penalty" 0.5 } } } WaveSpawn { //support samurai $2100 Name "wave3d2" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 3 TotalCurrency 50 WaitBetweenSpawns 3 WaitForAllSpawned "wave3c" TFBot { Class Demoman ClassIcon demoknight_samurai Name "Flying Samurai Demo" Skill Expert Item "The Half-Zatoichi" Item "Demo Kabuto" Item "The Menpo" Scale 1.25 Health 650 WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "cancel falling damage" 1 "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "increased air control" 100 } } } WaveSpawn { //painful spies $2200 Name "wave3c" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 TotalCurrency 100 WaitBetweenSpawns 1 WaitForAllDead "wave3b" TFBot { Class Spy Name "Enforcer Spy" Skill Normal ClassIcon spy_enforcer_nys Item "The Enforcer" Item "Le Party Phantom" Item "Charmer's Chapeau" WeaponRestrictions SecondaryOnly Health 200 Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Enforcer" "is_passive_weapon" 1 "sniper fires tracer HIDDEN" 1 "faster reload rate" 5 } ItemAttributes { ItemName "TF_WEAPON_BUILDER_SPY" "crits_become_minicrits" 1 "health drain" -2 } } } } Wave { //WAVE 4 $500 ($2700) StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { // huo-long heavy and flying flare pyros $2300 Name "wave4a" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Heavy ClassIcon heavy_deflector_fire Name "Giant Deflector Huo-Long Heavy" Health 6000 Skill Normal Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 2 } ItemAttributes { ItemName "The Bunsen Brave" "set item tint rgb" 16753152 "move speed bonus" 0.6 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } } TFBot { Class Pyro Name "Hovering Flare Pyro" Skill Expert ClassIcon pyro_flare Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 2 AutoJumpMax 4 Item "The Flare Gun" Item "The B.A.S.E. Jumper" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly CharacterAttributes { "cancel falling damage" 1 "increased air control" 2 "increased jump height" 7.0 } } TFBot { Class Pyro Name "Hovering Scorch Shot Pyro" Skill Expert ClassIcon pyro_scorch Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 2 AutoJumpMax 4 Item "The Scorch Shot" Item "The B.A.S.E. Jumper" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly CharacterAttributes { "cancel falling damage" 1 "increased air control" 2 "increased jump height" 7.0 } } TFBot { Class Pyro Name "Hovering Manmelter Pyro" Skill Expert ClassIcon pyro_manmelter Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 2 AutoJumpMax 4 Item "The Manmelter" Item "The B.A.S.E. Jumper" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly CharacterAttributes { "cancel falling damage" 1 "increased air control" 2 "increased jump height" 7.0 } ItemAttributes { ItemName "The Manmelter" "projectile speed decreased" 0.5 } } } } WaveSpawn { // explosive huntsman boss $2400 Name "wave4b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 100 WaitForAllDead "wave4a" StartWaveWarningSound "vo/mvm/norm/taunts/sniper_mvm_taunts18.mp3" Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Explosive_Boss } TFBot { Class Medic ClassIcon medic_vac_trio_nys Name "Fire Resist Medic" Scale 1.4 Health 650 Skill Expert Attributes IgnoreEnemies Item "KF Pyro Mask" Item "Coldfront Carapace" Item "teufort_medigun_civilservant" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_medigun_civilservant" "medigun charge is resists" 5 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } TFBot { Class Medic ClassIcon medic_vac_trio_nys Name "Blast Resist Medic" Scale 1.4 Health 650 Skill Expert Attributes IgnoreEnemies Item "Das Metalmeatencasen" Item "Berlin Brain Bowl" Item "teufort_medigun_civilservant" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_medigun_civilservant" "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } TFBot { Class Medic ClassIcon medic_vac_trio_nys Name "Bullet Resist Medic" Scale 1.4 Health 650 Skill Expert Attributes IgnoreEnemies Item "Teufort Knight" Item "The Vascular Vestment" Item "teufort_medigun_civilservant" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_medigun_civilservant" "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } } } WaveSpawn { //the ol' switcharoo $2600 Name "wave4cTank1" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 200 WaitForAllDead "wave4b" WaitBeforeStarting 5 Squad { Tank { Name Tank Health 20000 Speed 92 StartingPathTrackNode "tank_path_b_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Name Tank Health 17500 Speed 92 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { //$100 flying mini sandman scouts $2700 Name "wave4c2" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 TotalCurrency 100 WaitBetweenSpawns 3 WaitForAllSpawned "wave4cTank1" TFBot { Class Scout Skill Expert Health 150 ClassIcon scout_jumping Name "Flying Sandman Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "air dash count" 7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "head scale" 1.2 } } } } Wave { //WAVE 5 $600 ($3300) StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { // support thrusters WaitBeforeStarting 15 Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 5 // TotalCurrency 100 Support 1 TFBot { Name "Stun Thruster Pyro" Class Pyro Skill Expert Health 250 ClassIcon pyro_reflect_daan // I couldn't find a more fitting icon and I didn't wanna make one leave me alone Attributes AutoJump AutoJumpMax 2 AutoJumpMin 1 WeaponRestrictions SecondaryOnly Item "The Thermal Thruster" ItemAttributes { ItemName "The Thermal Thruster" "cannot pick up intelligence" 1 "item_meter_charge_rate" 10 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 "increased jump height" 2 "increased air control" 2 } } } WaveSpawn { // pomson/bison $2750 Name "wave5a" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 3 TotalCurrency 150 Squad { ShouldPreserveSquad 1 FormationSize 100 TFBot { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison Skill Expert Attributes DisableDodge MaxVisionRange 1000 Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 65501 } } TFBot { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison Skill Expert Attributes DisableDodge MaxVisionRange 1000 Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 3329330 } } TFBot { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison Skill Expert Attributes DisableDodge MaxVisionRange 1000 Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16711680 } } TFBot { Class Engineer Name "Pomson Engineer" ClassIcon soldier_bison Skill Expert Attributes DisableDodge MaxVisionRange 1000 Item "The Pomson 6000" WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber //to avoid AI breaking if squad dies ItemAttributes { ItemName "The Pomson 6000" "set item tint rgb" 5801378 } } TFBot { Class Engineer Name "Pomson Engineer" ClassIcon soldier_bison Skill Expert Attributes DisableDodge MaxVisionRange 1000 Item "The Pomson 6000" WeaponRestrictions PrimaryOnly BehaviorModifiers Push ItemAttributes { ItemName "The Pomson 6000" "set item tint rgb" 16738740 } } TFBot { Class Engineer Name "Pomson Engineer" ClassIcon soldier_bison Skill Expert Attributes DisableDodge MaxVisionRange 1000 Item "The Pomson 6000" WeaponRestrictions PrimaryOnly Attributes Aggressive ItemAttributes { ItemName "The Pomson 6000" "set item tint rgb" 12807213 } } } } WaveSpawn { // giant shield med $2800 Name "wave5aGiant" Where spawnbot TotalCount 2 MaxActive 1 TFBot { Template T_TFBot_Medic_Shield Name "Giant Shield Medic" Attributes MiniBoss Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Scale 1.5 Health 3500 ItemAttributes { ItemName "The Quick-Fix" "increase buff duration" 9 } } } WaveSpawn {// fast tank $2900 Name "wave5b" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitForAllSpawned "wave5aGiant" FirstSpawnWarningSound "ambient/alarms/razortrain_horn1.wav" Tank { Name Tank Health 7500 Speed 150 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn {// $2950 Name "wave5c" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 TotalCurrency 50 WaitForAllSpawned "wave5a" WaitBeforeStarting 10 Squad { ShouldPreserveSquad 1 TFBot { Class Medic Name "Giant Shotgun Medic" Skill Expert Health 4000 Item "The Crusader's Crossbow" ClassIcon medic_crossbow Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.5 "dmg penalty vs players" 0.5 "fire rate bonus" 0.001 "clip size bonus" 5 "faster reload rate" .5 "projectile spread angle penalty" 5 "override projectile type" 18 "move speed penalty" .35 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "enables aoe heal" 1 "gesture speed increase" 3 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } } TFBot { Class Scout ClassIcon scout_milk Name "Slow Milk Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 "applies snare effect" .5 "single wep deploy time decreased" 0.33 } } } } WaveSpawn {// mini-crit mortar demos $3000 Name "wave5cDemos" Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 TotalCurrency 50 WaitBetweenSpawns 3 WaitForAllDead "wave5a" TFBot { Class Demoman Name "Mortar Demo" Skill Expert ClassIcon demo_loch_nys Item "The Loch-n-Load" Item "Blast Defense" Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "custom projectile model" "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl" "fuse bonus" 42070 "fire rate penalty" 1.5 "crits_become_minicrits" 1 "dmg bonus vs buildings" 0.5 } } } WaveSpawn {// giant pomson engie w/ slow milk scout $3100 Name "wave5d" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitBetweenSpawns 15 WaitForAllDead "wave5c" Squad { ShouldPreserveSquad 1 TFBot { Class Scout ClassIcon scout_milk Name "Slow Milk Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.05 "applies snare effect" .5 "single wep deploy time decreased" 0.33 } } TFBot { Class Engineer Name "Giant Death-Ray Engineer" Health 9001 ClassIcon engineer_pomson_giant Skill Easy Item "Iron Lung" Item "Defragmenting Hard Hat 17%" Item "The Pomson 6000" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly BehaviorModifiers Push MaxVisionRange 8192 ItemAttributes { ItemName "The Pomson 6000" "set item tint rgb" 8650752 "faster reload rate" 0.005 "crits_become_minicrits" 1 "fire rate bonus" 0.01 "ragdolls plasma effect" 1 "move speed penalty" 0.3 "voice pitch scale" 0 "override footstep sound set" 7 "airblast vulnerability multiplier" 0.5 } } } } WaveSpawn {// Tank $3300 Name "wave5f" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitForAllSpawned "wave5d" Tank { Name Tank Health 40000 Skin 1 StartingPathTrackNode "tank_path_b_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { //Wave 6 - Final Boss StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn {//support Name "wave6support" Where spawnbot TotalCount 100 MaxActive 18 SpawnCount 6 TotalCurrency 400 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 RandomChoice { TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Battalion's Soldier" Health 170 Item "The Battalion's Backup" Item "The Grenadier's Softcap" Item "The Half-Zatoichi" Attributes SpawnWithFullCharge BehaviorModifiers Push WeaponRestrictions MeleeOnly ItemAttributes{ ItemName "The Battalion's Backup" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Conch Soldier" Item "The Concheror" Item "Tyrant's Helm" Item "The Half-Zatoichi" Attributes SpawnWithFullCharge BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Concheror" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } TFBot { Class Soldier ClassIcon soldier_banner_trio Name "Buff Banner Soldier" Item "The Buff Banner" Item "The Equalizer" Item "The Hellmet" Item "Soldier's Stash" Attributes Aggressive Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9 "single wep deploy time decreased" 0.5 } } } } WaveSpawn {// GAS GAAS GAAAAS (im gonna step on the gas) Name "wave6" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 420 LastSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_jeers01.mp3" TFBot { Class Pyro Name "H.A.T.E." // Humanoid-Autonomous Team Exterminator Skill Expert ClassIcon pyro_gascann_explode Item "The Gas Passer" Item "Fear Monger" Item "The Degreaser" Item "dec2014 Pyromancer's Raiments" Health 69420 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes DisableDodge ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.015 "explode_on_ignite" 1 //use fake eoi >:( "applies snare effect" .5 //apparently this works "killstreak tier" 1 } ItemAttributes { ItemName "Fear Monger" "set item tint rgb" 16711680 } ItemAttributes { ItemName "The Degreaser" "flame life penalty" 42069 "flame size penalty" 42069 "flame_lifetime" 0.01 "flame_drag" 0.001 "flame_speed" 0.001 "damage penalty" 42069 "fire rate penalty" 42069 "weapon burn dmg reduced" 42069 "mult airblast refire time" 0.01 "airblast pushback scale" 10 "damage causes airblast" 1 "killstreak tier" 1 } CharacterAttributes { "move speed penalty" 0.2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } }