#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_standard_red.pop #base robot_giant_red.pop population { StartingCurrency 5800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 5 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 1 DesiredCount 2 TFBot { Template T_TFBot_Spy } } ItemAttributes { ItemName "The Scottish Resistance" "damage bonus" 0.01 } ItemAttributes { ItemName "The Quickiebomb Launcher" "clip size bonus" 100 "max pipebombs increased" 100 "damage bonus" 3 "fire rate bonus" 0.1 } Templates { Giant_Igniter_Heavy { Health 5000 Name "Giant Igniter Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ClassIcon heavy_ignite Item "the huo long heatmaker" Item "The U-clank-a" Item "The Titanium Towel" CharacterAttributes { "airblast vulnerability multiplier" 0.2 "move speed penalty" 0.5 "damage force reduction" 0.3 "damage bonus vs burning" 1 } ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } } Igniter_Heavy { Name "Igniter Heavy" Scale 0.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ClassIcon heavy_ignite Item "the huo long heatmaker" Item "The U-clank-a" Item "The Titanium Towel" ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } } } Wave { ParsingError { } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 39 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Class Pyro ClassIcon soldier Name "Soldier" } } WaveSpawn { TotalCurrency 30 TotalCount 9 MaxActive 9 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 0.4 RandomSpawn 1 Tank { StartingPathTrackNode boss_path_1 Health 500 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Giant_Igniter_Heavy Name "Jerry" } } WaveSpawn { TotalCurrency 147 TotalCount 21 MaxActive 22 SpawnCount 3 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 TFBot { Template Igniter_Heavy Name "Bob" } } WaveSpawn { TotalCurrency 333 TotalCount 200 MaxActive 22 SpawnCount 10 Where spawnbot Where spawnbot_right WaitBeforeStarting 120 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Rocketpush Name "Get rekt lmoa" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Class Demoman ClassIcon heavyweapons Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Scale 1.8 Name "Big dude" Health 99999999 CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 10 "airblast vulnerability multiplier" 0.02 "damage force reduction" 0.01 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4 TotalCount 22 MaxActive 22 SpawnCount 22 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Class HeavyWeapons Skill Hard } } WaveSpawn { Name Main1 TotalCurrency 4 TotalCount 50 MaxActive 22 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 60 WaitBetweenSpawns 1 RandomSpawn 1 RandomChoice { TFBot { Template Igniter_Heavy } TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Class Scout } TFBot { Class Pyro } } } WaveSpawn { WaitForAllDead Main1 TotalCurrency 4 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 60 WaitBetweenSpawns 60 RandomSpawn 1 Tank { StartingPathTrackNode boss_path_1 Speed 400 Health 4000 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 60 RandomSpawn 1 TFBot { Template Giant_Igniter_Heavy } } WaveSpawn { TotalCurrency 400 TotalCount 70 MaxActive 10 SpawnCount 2 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 30 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Igniter_Heavy } } WaveSpawn { TotalCurrency 4 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Igniter_Heavy } } WaveSpawn { TotalCurrency 447 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 60 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Template Igniter_Heavy } } WaveSpawn { TotalCurrency 447 TotalCount 88 MaxActive 22 SpawnCount 22 Where spawnbot Where spawnbot_right WaitBeforeStarting 90 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { TotalCurrency 447 TotalCount 36 MaxActive 18 SpawnCount 6 Where spawnbot Where spawnbot_right WaitBeforeStarting 240 WaitBetweenSpawns 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 55 TotalCount 10 MaxActive 10 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 300 WaitBetweenSpawns 2.5 RandomSpawn 1 Tank { StartingPathTrackNode boss_path_1 Speed 400 Health 4000 } } WaveSpawn { TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 325 WaitBetweenSpawns 0 RandomSpawn 1 Tank { StartingPathTrackNode boss_path_1 Speed 25 Health 3000000 Skin 1 } } WaveSpawn { TotalCurrency 333 TotalCount 80 MaxActive 22 SpawnCount 1 Where spawnbot Where spawnbot_right WaitBeforeStarting 400 WaitBetweenSpawns 1 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Rocketpush Name "Get rekt lmoa" } } } }