#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Sniper Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper MaxVisionRange 1 } } Mission { Objective Engineer Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "engy sentry radius increased" .01 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee MaxVisionRange 1 } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_right Support 1 TFBot { Class Soldier MaxVisionRange 1 } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_left Support 1 TFBot { Template T_TFBot_Pyro MaxVisionRange 1 } } WaveSpawn { TotalCurrency 0 TotalCount 300 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Tank { Health 100 Name Tank Speed 75 StartingPathTrackNode boss_path_short OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 400 TotalCount 300 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 300 AutoJumpMin 2 AutoJumpMax 10 Name "Strongarms" Class HeavyWeapons Skill Hard Attributes DisableDodge Attributes AlwaysFireWeapon Attributes AutoJump MaxVisionRange 1 Item "the buffalo steak sandvich" Item "fists of steel" Item "the purity fist" Item "the siberian sophisticate" Item "the heavy lifter" Item "minnesota slick" ItemAttributes { ItemName "minnesota slick" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "max health additive bonus" 700 "health regen" 100 "gesture speed increase" 1.1 "dmg taken from crit reduced" 999 "dmg from ranged reduced" .01 "dmg from melee increased" 999 } ItemAttributes { ItemName "fists of steel" "damage bonus" 2 "damage causes airblast" 1 "fire rate bonus" 1.5 "apply z velocity on damage" 100 "apply look velocity on damage" 1600 "bleeding duration" 1 "slow enemy on hit" 1 "mod stun waist high airborne" 1 "dmg bonus vs buildings" 2 "effect bar recharge rate increased" .1 "charge recharge rate increased" .1 "mult_item_meter_charge_rate" .1 } CharacterAttributes { "increased jump height" 2.2 "cancel falling damage" 1 "increased air control" 9999 } } } } }