#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size penalty" .5 "Projectile speed decreased" .75 "projectile spread angle penalty" 2 "reload time increased hidden" 1.7 "fire rate bonus" -1 } } T_TFBot_Pyro_Deflector { ClassIcon pyro_reflect_daan Name "Deflector Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the degreaser" Item "the u-clank-a" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .1 "airblast pushback scale" 0 "deflection size multiplier" 2 "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } } T_TFBot_Demoman_Blast { ClassIcon demo_cannon Name "Blast Demo" Class Demoman Skill Normal MaxVisionRange 550 WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the loose cannon" Item "armored authority" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" .75 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 400 "auto fires when full" 1 "auto fires full clip all at once" 1 "faster reload rate" 1.7 "fuse bonus" 1.2 "projectile spread angle penalty" 4 } } T_TFBot_Giant_Demo_Blast { ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Health 3600 Skill Hard Name "Giant Blast Demo" Class Demoman MaxVisionRange 550 Attributes DisableDodge Attributes MiniBoss Item "the loose cannon" Item "the mantreads" Item "armored authority" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 1.5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 500 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1 "faster reload rate" .6 "fuse bonus" 1.5 "projectile spread angle penalty" 4 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" .5 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .4 "self dmg push force increased" .1 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Crit { ClassIcon demoman_charged_pipe_seel Health 3300 Name "Giant Charged Demo" Class Demoman Skill Normal Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "the gunboats" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 2 "Projectile speed decreased" .9 "grenade damage reduction on world contact" 1.25 "fuse bonus" 1.5 "clip size bonus" 20 "faster reload rate" -9 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_This_Fucking_Senator { ClassIcon heavy_steelfist_nys Health 300 AutoJumpMin 20 AutoJumpMax 20 Name "Elector Strongarms" Class HeavyWeapons Skill Hard Attributes DisableDodge Attributes AlwaysFireWeapon Attributes AutoJump MaxVisionRange 1 Item "the buffalo steak sandvich" Item "fists of steel" Item "the purity fist" Item "the siberian sophisticate" Item "the heavy lifter" Item "minnesota slick" ItemAttributes { ItemName "minnesota slick" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "max health additive bonus" 800 "health regen" 100 "gesture speed increase" .4 "dmg taken from crit reduced" .75 "dmg from ranged reduced" .01 "dmg from melee increased" 1.2 } ItemAttributes { ItemName "fists of steel" "damage bonus" 1.1 "damage causes airblast" 1 "fire rate bonus" 1.5 "apply z velocity on damage" 500 "apply look velocity on damage" 2500 "bleeding duration" 1 "slow enemy on hit" 1 "mod stun waist high airborne" 1 "dmg bonus vs buildings" 2 "effect bar recharge rate increased" .1 "charge recharge rate increased" .1 "mult_item_meter_charge_rate" .1 "taunt_attr_player_invis_percent" 1 } CharacterAttributes { "increased jump height" 2.2 "cancel falling damage" 1 "increased air control" 9999 } } T_TFBot_Sniper_PissToss { ClassIcon sniper_jarate Name "Jarate Tosser" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes AlwaysFireWeapon Item "jarate" Item "desert marauder" CharacterAttributes { "effect bar recharge rate increased" .001 "fire rate penalty" 2 } } T_TFBot_Giant_Sniper_PissToss { ClassIcon sniper_jarate Health 1600 Name "Giant Jarate Tosser" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Item "jarate" Item "desert marauder" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "effect bar recharge rate increased" .01 "applies snare effect" .1 } } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { ClassIcon soldier_directhit Name "Beep Boop. I am a Sniper" Class Soldier Skill Hard Attributes DisableDodge Item "the cow mangler 5000" Item "the concheror" Item "the disciplinary action" Item "the slo-poke" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -9 "fire rate penalty" 4 } ItemAttributes { ItemName "the disciplinary action" "damage causes airblast" 1 } CharacterAttributes { "increase buff duration" 9.0 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 55 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 11 CooldownTime 75 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 55 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 12 MaxActive 7 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_left TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 11 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w2 WaitForAllSpawned 1w1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 50 TotalCount 12 MaxActive 7 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Skill Normal } } WaveSpawn { WaitForAllSpawned 1w2 TotalCurrency 50 TotalCount 2 Where spawnbot_right TFBot { Template T_TFBot_Demoman_Samurai Attributes DisableDodge } } WaveSpawn { Name 1w3 WaitForAllSpawned 1w2 TotalCurrency 50 TotalCount 24 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Normal Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes DisableDodge } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 0 Where spawnbot_left TFBot { Skill Normal Template T_TFBot_Scout_Shortstop Attributes DisableDodge } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 150 TotalCount 4 WaitBeforeStarting 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2w1 TotalCurrency 150 TotalCount 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Crit } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy Attributes DisableDodge } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Name "Scout" Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire Attributes DisableDodge } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy Attributes DisableDodge } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Crit } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 40 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { TotalCurrency 50 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Normal Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes DisableDodge } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon soldier_crit_blast Health 4200 Name "Giant Charged Blast Soldier" Skill Hard Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge Item "armored authority" ItemAttributes { ItemName "the original" "damage blast push" 9 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 17 MaxActive 17 SpawnCount 17 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Sniper_PissToss } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_left TFBot { Skill Hard Template T_TFBot_Pyro_Flaregun Attributes DisableDodge } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot_left TFBot { Skill Normal WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes DisableDodge } } WaveSpawn { Name 3w3 WaitForAllSpawned 3w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 } } } WaveSpawn { Name 3w3 WaitForAllSpawned 3w2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_PissToss } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman Attributes DisableDodge } } WaveSpawn { WaitForAllSpawned 3w3 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 4 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot_left Squad { TFBot { ClassIcon soldier_crit_blast Health 4200 Name "Giant Charged Blast Soldier" Skill Hard Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge Item "armored authority" ItemAttributes { ItemName "the original" "damage blast push" 9 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 50 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demoman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 WaitBeforeStarting 9 Where spawnbot Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4w1 TotalCurrency 125 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire_giant Template T_TFBot_Soldier_Burst_Small Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Deflector } TFBot { Template T_TFBot_Pyro_Deflector } TFBot { Template T_TFBot_Pyro_Deflector } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 75 TotalCount 1 Where spawnbot_left TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 } } } WaveSpawn { Name 4w2 WaitForAllSpawned 4w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead 4w1 TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Pyro_Deflector Attributes DisableDodge } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 100 TotalCount 1 Where spawnbot_left TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 } } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 100 TotalCount 20 MaxActive 13 SpawnCount 5 WaitBetweenSpawns 4 Where spawnbot_left TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { WaitForAllDead 4w3 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 13 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 9 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 4w3 TotalCurrency 0 TotalCount 10 MaxActive 7 SpawnCount 3 WaitBetweenSpawns 2 Support 1 Where spawnbot_right RandomChoice { TFBot { Skill Normal Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes DisableDodge } TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes DisableDodge } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot TFBot { Skill Hard Template T_TFBot_Soldier_Extended_Buff_Banner Attributes DisableDodge } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 150 TotalCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Blast } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 5w1 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 125 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 5w3 WaitForAllSpawned 5w2 TotalCurrency 50 TotalCount 24 MaxActive 15 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon scout Name Scout Class Scout Skill Normal Attributes DisableDodge } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 100 TotalCount 28 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Deflector } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 5w5 WaitForAllDead 5w4 TotalCurrency 100 TotalCount 18 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Hard Template T_TFBot_Soldier_RocketShotgun Attributes DisableDodge } } WaveSpawn { WaitForAllSpawned 5w5 TotalCurrency 100 TotalCount 4 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6w1 TotalCurrency 50 TotalCount 25 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 6w1 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 6w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 7 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Crit Skill Hard } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 100 TotalCount 40 MaxActive 13 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllSpawned 6w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 38000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6w3 WaitForAllSpawned 6w2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes DisableDodge } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 6w3 WaitForAllDead 6w2 TotalCurrency 100 TotalCount 15 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left TFBot { Template T_TFBot_Demoman_Blast } } WaveSpawn { WaitForAllSpawned 6w3 TotalCurrency 100 TotalCount 7 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Skill Expert Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Skill Expert Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Skill Expert Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 6w3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_PissToss } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where spawnbot_left TFBot { Skill Easy Template T_TFBot_Pyro Attributes DisableDodge } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 75 Support 1 Where spawnbot_left TFBot { Template T_TFBot_This_Fucking_Senator } } WaveSpawn { WaitForAllDead 6w3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 Support 1 Where spawnbot_left TFBot { ClassIcon scout Name Scout Class Scout Skill Normal Attributes DisableDodge } } } }