#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 550 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size penalty" .5 "Projectile speed decreased" .75 "projectile spread angle penalty" 2 "reload time increased hidden" 1.7 "fire rate bonus" .001 } } T_TFBot_Soldier_Burst_Directhit_Smol { ClassIcon soldier_directhit_spammer Name "Direct Burst Hit Soldier" Class Soldier Skill Hard Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the direct hit" Item "the gunboats" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "fire rate bonus" .001 "faster reload rate" 1.7 "clip size penalty" .5 "projectile spread angle penalty" 2 } } T_TFBot_Giant_Soldier_Rapid_Direct { ClassIcon soldier_directhit_infinite Health 3800 Name "Giant Rapid Direct Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "the direct hit" Item "the gunboats" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "faster reload rate" -9 "fire rate bonus" .5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "clip size bonus" 20 } } T_TFBot_Giant_Soldier_Crit_Burst { ClassIcon soldier_crit_burst_fire Health 3800 Name "Giant Burst Charged Soldier" Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the original" Item "the grenadier's softcap" ItemAttributes { ItemName "the original" "Projectile speed decreased" .5 "fire rate bonus" .15 "faster reload rate" 1.3 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Pyro_Phlog { ClassIcon pyro_phlog Name "Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "bombinomicon effect on death" 1 } } T_TFBot_Pyro_Phlog_Crit { ClassIcon pyro_phlog Name "Crit Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes AlwaysCrit Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "bombinomicon effect on death" 1 "gesture speed increase" 9 } } T_TFBot_Pyro_Deflector { ClassIcon pyro_reflect_daan Name "Deflector Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the degreaser" Item "the u-clank-a" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .1 "airblast pushback scale" 0 "deflection size multiplier" 2 "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } } T_TFBot_Giant_Demoknight_WHHEEZZE { ClassIcon demoknight_mittens_blu_sgt Health 3000 Name "Giant Mittens Knight" Class Demoman Skill Normal Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "the b.m.o.c." Item "the merc's muffler" CharacterAttributes { "move speed bonus" .55 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "Attack not cancel charge" 1 "crit does no damage" 1 "crit forces victim to laugh" 1 "fire rate bonus" 2 } } T_TFBot_Giant_Demo_Blast { ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Health 3600 Skill Hard Name "Giant Blast Demo" Class Demoman MaxVisionRange 450 Attributes DisableDodge Attributes MiniBoss Item "the loose cannon" Item "the mantreads" Item "armored authority" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 2 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 500 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1 "faster reload rate" .6 "fuse bonus" 1.5 "projectile spread angle penalty" 4 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" .5 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .4 "self dmg push force increased" .1 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Makes_DaMano_Cry { Classicon demo_atomic Health 3600 Name "Giant Nuke Demo" Skill Easy WeaponRestrictions PrimaryOnly Class Demoman Attributes AlwaysCrit Attributes MiniBoss Item "the loose cannon" Item "the black watch" ItemAttributes { ItemName "the loose cannon" "damage bonus" 9 "use large smoke explosion" 1 "Blast radius increased" 2 "fire rate bonus" 3 "faster reload rate" 3.3 "fuse bonus" 2 "grenade launcher mortar mode" 0 "Projectile speed increased" .8 "clip size bonus" .5 "damage blast push" 9 } CharacterAttributes { "move speed bonus" .5 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "override footstep sound set" 4 } } T_TFBot_Giant_Plateshield { ClassIcon demo_caber_nys Health 3000 Name "Giant Kamikaze Demo" Class Demoman Skill Expert Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "the bootlegger" Item "the splendid screen" Item "the ullapool caber" Item "humanitarian's hachimaki" ItemAttributes { ItemName "the splendid screen" "apply z velocity on damage" 1200 "apply look velocity on damage" 6000 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 50 } CharacterAttributes { "override footstep sound set" 4 "melee range multiplier" 1.1 "blast dmg to self increased" 9999 "move speed bonus" .55 "Attack not cancel charge" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg from melee increased" 3 "bombinomicon effect on death" 1 } } T_TFBot_Heavy_Stealth { ClassIcon heavy_steelfist_nys_stealth_anim_sgt Name "Stealthy Weapons Guy" Class Heavy Skill Hard MaxVisionRange 1 Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "fists of steel" Item "the eliminators safeguard" Item "the buffalo steak sandvich" Item "the special eyes" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .4 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 9 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.3 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 1.2 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "hand scale" .85 "move speed bonus" 1 } } T_TFBot_This_Fucking_Senator { ClassIcon heavy_steelfist_nys Health 300 Name "Elector Strongfeet" Class HeavyWeapons Skill Hard Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly AutoJumpMin 20 AutoJumpMax 20 Attributes AutoJump MaxVisionRange 1 Item "the buffalo steak sandvich" Item "fists of steel" Item "the purity fist" Item "the siberian sophisticate" Item "the heavy lifter" Item "minnesota slick" ItemAttributes { ItemName "minnesota slick" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .5 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 20 "dmg from ranged reduced" .1 "max health additive bonus" 700 "health regen" 100 "mod stun waist high airborne" 1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.1 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 1.25 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "hand scale" .85 "move speed bonus" 1 "increased jump height" 2.2 "cancel falling damage" 1 "increased air control" 9999 } } T_TFBot_Giant_Heavy_Healonkill_C { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Deflector" Class HeavyWeapons Skill Expert MaxVisionRange 1300 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "deflector" Item "tough guy's toque" ItemAttributes { ItemName deflector "damage bonus" 1.5 "ragdolls plasma effect" 1 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" .4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 } } T_TFBot_Medic_Shield { Classicon medic_quickfix_shield_ala Name "Quick-Fix Shield Medic" Class Medic Attributes Projectileshield Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "das metalmeatencasen" Item "the quick-fix" CharacterAttributes { "heal rate bonus" 5 "generate rage on heal" 2 "increase buff duration" 2 "uber duration bonus" -8 "cannot pick up intelligence" 1 } } T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys { ClassIcon medic_jug_ubersaw Health 4500 Name "Giant Ubersaw Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "the ubersaw" Item "berliner's bucket helm" ItemAttributes { ItemName "the ubersaw" "fire rate bonus" .3 "damage bonus" .1 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" .75 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "melee range multiplier" 1.12 "bot medic uber health threshold" 9999 "bot medic uber deploy delay duration" 1 "uber duration bonus" -2 "heal rate bonus" 200 "gesture speed increase" 99 "cannot pick up intelligence" 1 } } T_TFBot_Chief_Conch { ClassIcon soldier_conch_giant Health 30000 Name "Chief Burstconch" Scale 1.75 Class Soldier Skill Expert Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the concheror" Item "the war pig" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .1 "damage bonus" 2 "projectile spread angle penalty" 2 "Projectile speed increased" .3 "clip size bonus" 2.75 "faster reload rate" .65 "rocket specialist" 1 } ItemAttributes { ItemName "the concheror" "provide on active" 1 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .4 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "rage giving scale" .4 "increase buff duration" 42 "health regen" 40 } } T_TFBot_Chief_Demo_Nuke { ClassIcon demo_chief_atomic Name "Chief Nukesalot" Scale 1.9 Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the loose cannon" Item "the black watch" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2.0 "dmg penalty vs players" 9.0 "faster reload rate" 3 "fire rate bonus" 3 "Projectile speed increased" .7 "damage causes airblast" 1 "apply look velocity on damage" 1000 "clip size penalty" .75 "use large smoke explosion" 1 "Blast radius increased" 2.0 "dmg bonus vs buildings" 5 "fuse bonus" 1.8 "provide on active" 1 "max health additive bonus" 44825 } CharacterAttributes { "move speed bonus" .29 "override footstep sound set" 4 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .15 "rage giving scale" .1 "health regen" 40 } } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 11 CooldownTime 9999 DesiredCount 1 Squad { TFBot { Health 1600 Name "Giant Sydney Sniper" ClassIcon sniper_sydneysleeper Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge Attributes MiniBoss Tag flank Item "the bushwacka" Item "jarate" ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 9999 "jarate duration" 10 } ItemAttributes { "is_passive_weapon" 1 ItemName jarate "effect bar recharge rate increased" .0001 "fire rate bonus" .1 "applies snare effect" .1 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "damage force reduction" .5 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .4 "jarate backstabber" 1 "damage bonus" .85 } } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys } } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Tag flank TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 4 CooldownTime 160 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 50 DesiredCount 2 TFBot { ClassIcon soldier_directhit Name "Beep Boop. I am a Sniper" Class Soldier Skill Hard Tag flank Attributes DisableDodge Item "the cow mangler 5000" Item "the concheror" Item "the disciplinary action" Item "the slo-poke" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -9 "fire rate penalty" 4 } ItemAttributes { ItemName "the disciplinary action" "damage causes airblast" 1 } CharacterAttributes { "increase buff duration" 9.0 } } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 50 DesiredCount 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag flank TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } TFBot { Skill Normal Template T_TFBot_Soldier_RocketPush Attributes DisableDodge } } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 100 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Tag flank TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Tag flank TeleportWhere spawnbot TeleportWhere spawnbot_left } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 7 CooldownTime 9999 DesiredCount 1 Squad { TFBot { ClassIcon sniper Health 9800 Name "Master Musket" Scale 1.8 Class Sniper Skill Expert Tag flank Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Item "the razorback" Item "shooting star" Item "the cozy camper" Item "the shahanshah" Item "the lone star" Item "the chronomancer" ItemAttributes { ItemName "shooting star" "headshot damage increase" 2 "ragdolls become ash" 0 "ragdolls plasma effect" 1 "explosive sniper shot" 2 "damage bonus" 1.2 "fire rate bonus" 3 } ItemAttributes { ItemName "the shahanshah" "provide on active" 1 "move speed bonus" 1.5 "damage bonus" 2 "damage causes airblast" 1 "self mark for death" 1 } CharacterAttributes { "slow enemy on hit major" 3 "dmg bonus vs buildings" 3 "move speed bonus" .5 "override footstep sound set" 4 "health regen" 50 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 } } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys } } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 70 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 45 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { ClassIcon sentry_buster Health 1200 Name "Stealth Force Buster" Class Demoman WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" Item "scotch bonnet" CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" 42 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .68 "taunt_attr_player_invis_percent" 1 } } TFBot { ClassIcon sentry_buster Health 1600 Name "Delayed Buster" Class Demoman WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .5 "taunt_attr_player_invis_percent" 0 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Health 1600 Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Health 1600 Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Health 1600 Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 0w1 TotalCurrency 50 TotalCount 30 MaxActive 14 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit Skill Easy } } WaveSpawn { Name 0w2 WaitForAllSpawned 0w1 TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Stealth } } WaveSpawn { Name 0w3 WaitForAllDead 0w2 TotalCurrency 50 TotalCount 30 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_This_Fucking_Senator Tag flank } } WaveSpawn { TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 44 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Name "Bonk Scout" WeaponRestrictions SecondaryOnly SKill Easy Template T_TFBot_Scout_Bonk } TFBot { Name "Bonk Scout" WeaponRestrictions SecondaryOnly Skill Normal Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 0wh TotalCurrency 50 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit_Burst } } WaveSpawn { WaitForAllSpawned 0w3 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Battalion Attributes DisableDodge } } } WaveSpawn { WaitForAllSpawned 0w2 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Battalion Attributes DisableDodge } } } WaveSpawn { WaitForAllSpawned 0w2 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 0wh TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned 0w3 TotalCurrency 100 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit_Burst } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 Where "" TFBot { ClassIcon "sniper_sydneysleeper" Health 1 Name " " Scale .1 Class Sniper Skill Easy MaxVisionRange 10 BehaviorModifiers Push Attributes MiniBoss CharacterAttributes { "move speed bonus" 9 "cannot pick up intelligence" 1 "increased air control" 9999 "health regen" -1 } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 11 Where "" TFBot { ClassIcon medic_jug_ubersaw Health 1 Name " " Scale .1 Class Sniper Skill Easy MaxVisionRange 10 BehaviorModifiers Push Attributes MiniBoss CharacterAttributes { "move speed bonus" 9 "cannot pick up intelligence" 1 "increased air control" 9999 "health regen" -1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 38 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Fast Tag flank CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Burst_Small Skill Easy } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 1w1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Classicon demo_clusterbomb Health 650 Name "Minefield Demo" Scale 1.4 Skill Easy WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes HoldFireUntilFullReload Item "the iron bomber" Item "scotch bonnet" CharacterAttributes { "move speed bonus" .88 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "damage bonus" .1 "fuse bonus" 2.0 "grenade damage reduction on world contact" 5.5 "Blast radius decreased" 1.05 "Projectile speed increased" .85 "fire rate bonus" .001 "faster reload rate" 1.2 "projectile spread angle penalty" 3 } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Soldier_Burst_Small Tag flank Attributes DisableDodge } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit Attributes DisableDodge Tag flank CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 150 TotalCount 15 MaxActive 7 SpawnCount 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman Skill Expert } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Deflector Tag flank Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 150 TotalCount 2 Where spawnbot Squad { FormationSize 5 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "Attack not cancel charge" 1 "airblast vertical vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 40 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 25 TotalCount 2 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rapid_Direct Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 30 MaxActive 14 SpawnCount 2 WaitBeforeStarting 22 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 28 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN Tag flank CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 28 Support 1 Where spawnbot TFBot { Skill Normal Template T_TFBot_Soldier_RocketShotgun Tag flank Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9999 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Classicon Engineer Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9999 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { ClassIcon soldier_libertylauncher Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Plateshield Tag flank } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 25 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy Attributes DisableDodge } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 25 TotalCount 8 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal Attributes DisableDodge } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 50 MaxActive 13 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout Name Scout Class Scout Skill Normal Attributes DisableDodge } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard Tag flank } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 16 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 50 TotalCount 10 MaxActive 9 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 16 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 50 TotalCount 10 MaxActive 7 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Name "Major Critz" Skill Normal Template T_TFBot_Giant_Soldier_SlowBarrage Attributes DisableDodge Attributes AlwaysCrit Tag flank Item "soldier drill hat" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" .34 "fire rate bonus" .16 } CharacterAttributes { "damage bonus" 2 "airblast vulnerability multiplier" .1 "Projectile speed increased" .22 "rocket specialist" 4 } } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 69 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Skill Hard } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoknight_WHHEEZZE } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Makes_DaMano_Cry Tag flank } } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 12 MaxActive 7 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Pyro_Deflector } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 100 TotalCount 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonkill_C Tag flank } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 5 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonkill_C } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead 3w1 TotalCurrency 100 TotalCount 30 MaxActive 7 SpawnCount 2 WaitBetweenSpawns 7 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Name "Jumping Sandman Scout" Skill Hard Template T_TFBot_Scout_Jumping_Sandman Attributes AlwaysCrit } } WaveSpawn { WaitForAllSpawned 3w2 TotalCurrency 100 TotalCount 1 Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 3w2 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Directhit_Smol } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Pyro_Phlog_Crit Tag flank } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag flank CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCount 1 WaitBeforeStarting 4 Where "" TFBot { ClassIcon "sniper" Health 1 Name " " Scale .1 Class Sniper Skill Easy MaxVisionRange 10 BehaviorModifiers Push Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 9 "cannot pick up intelligence" 1 "increased air control" 9999 "health regen" -1 } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 5 Where "" TFBot { ClassIcon "medic_jug_ubersaw" Health 1 Name " " Scale .1 Class Sniper Skill Easy MaxVisionRange 10 BehaviorModifiers Push Attributes MiniBoss CharacterAttributes { "move speed bonus" 9 "cannot pick up intelligence" 1 "increased air control" 9999 "health regen" -1 } } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { TotalCurrency 50 TotalCount 69 MaxActive 8 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 2 Where spawnbot TFBot { Name "Bonk Scout" Skill Normal Template T_TFBot_Scout_Bonk Attributes DisableDodge } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro Tag flank Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag flank CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 50 TotalCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Attributes DisableDodge ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys } } } WaveSpawn { Name 4w2 WaitForAllSpawned 4w1 TotalCurrency 100 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 100 TotalCount 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Blast Tag flank Attributes DisableDodge } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys Tag flank } } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_right Where spawnbot_left TFBot { Skill Normal Template T_TFBot_Demoman Attributes AlwaysCrit } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 100 TotalCount 25 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 50 TotalCount 4 WaitBeforeStarting 18 Where spawnbot_right FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_laughlong01.mp3" Squad { TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys CharacterAttributes { "heal rate bonus" 80 "overheal penalty" 0 } } TFBot { Template T_TFBot_Chief_Demo_Nuke } TFBot { Template T_TFBot_Chief_Conch } TFBot { Template T_TFBot_Giant_Medic_IcantBodyblocktheGiantMed_crys CharacterAttributes { "heal rate bonus" 80 "overheal penalty" 0 } } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 18 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Deflector Tag flank } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 300 TotalCount 1 WaitBeforeStarting 2 Where spawnbot Squad { Tank { Health 48000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }