//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" StartingCurrency 2000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FlagResetTime { Name "intel" ResetTime 45 } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 24 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 120 TotalCount 19 MaxActive 99 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 135 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demoman" Class Demoman Skill Normal ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 135 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Burst Soldier" Class Soldier Skill Normal ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Normal Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.5 } } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 230 TotalCount 34 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Charged Demoknight" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout Skill Normal MaxVisionRange 500 Item "the force-a-nature" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_flame Health 125 Name "Hot Machina Sniper" Class Sniper Action Sniper Skill Normal ItemAttributes { ItemName "the machina" "Set DamageType Ignite" 1 } Item "the machina" Item "corona australis" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 88 Name Pyo Scale 0.5 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "respectless rubber glove" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 36 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 85 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_burst_nys Health 3000 Name "Giant Burst Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "clip size bonus" 10 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0,5 } Item "the flare gun" Item "brigade helm" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 175 TotalCount 25 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 105 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 145 TotalCount 13 MaxActive 9 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 3300 Name "Giant Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 180 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoknight_persian_nys Health 3300 Name "Giant Persian Demoknight" Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } TFBot { ClassIcon medic Health 75 Name "Tiny Big heal Medic" Scale 0.5 Class Medic Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "heal rate bonus" 10 } Item "the blutsauger" Item "the quick-fix" Item "the surgeon's stahlhelm" } } } WaveSpawn { WaitForAllDead 4 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Fast Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the backwards ballcap" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 195 TotalCount 27 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 1 TotalCurrency 135 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1200 Name "Giant Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 210 TotalCount 41 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 145 TotalCount 23 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.1 } Item "the fortified compound" Item "larrikin robin" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1500 Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 300 Name "KGB Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "GRU Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "pugilist's protector" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 315 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 3800 Name "Giant Battalion Soldier" Class Soldier Skill Hard Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 20 } CharacterAttributes { "move speed bonus" 0.5 } Item "the battalion's backup" Item "the grenadier's softcap" } TFBot { ClassIcon medic_uber Health 4500 Name "Giant Medic" Class Medic Skill Normal Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 165 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demo_blast Health 175 Name "Charged Blast Demoman" Class Demoman Skill Normal Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "damage causes airblast" 1 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 200 TotalCount 24 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demoman" Class Demoman Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steelfist" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "fists of steel" Item "the eliminators safeguard" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 165 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demo_mortar_giant Health 1750 Name "Giant Bombardier" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.1 "clip size bonus" 10 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.5 } Item "the iron bomber" Item "scotch bonnet" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 210 TotalCount 46 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Charged Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 5 WaitForAllDead 3 TotalCurrency 110 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 3800 Name "Charged Giant Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 320 TotalCount 56 MaxActive 24 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 Where spawnbot Squad { TFBot { ClassIcon spy_revolver_lite Health 125 Name "Gun Spy" Class Spy Action Mobber Skill Expert WeaponRestrictions PrimaryOnly Item "fancy fedora" } TFBot { ClassIcon spy_ambassador Health 125 Name "Amby Spy" Class Spy Action Mobber Skill Hard WeaponRestrictions PrimaryOnly Item "the ambassador" Item "charmer's chapeau" } } } WaveSpawn { Name 1 TotalCurrency 415 TotalCount 42 MaxActive 26 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.35 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 200 Name "Blast Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the liberty launcher" "fire rate bonus" 0.1 "projectile spread angle penalty" 4 "damage causes airblast" 1 } Item "the liberty launcher" Item "jumper's jeepcap" } TFBot { ClassIcon medic Health 150 Name "Quick-fix Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" Item "the quick-fix" Item "the surgeon's stahlhelm" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 165 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1500 Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_armored_natasha_mort_giant Health 15000 Name "Mother Russia" Class HeavyWeapons Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName natascha "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 200 } Item "natascha" Item "officer's ushanka" Item "commissar's coat" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "GRU Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "pugilist's protector" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 300 Name "KGB Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 300 Name "Heavy Deflector" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } } } } } //This file has been generated by http://mvm.tf