#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 360 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Scout_Mittens { ClassIcon scout_bat_mittens_blu_sgt Health 55 Name "Mittens Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes DisableDodge Item "festive holy mackerel" Item "the b.m.o.c." CharacterAttributes { "crit forces victim to laugh" 1 "crit does no damage" 1 "turn to gold" 1 "ragdolls plasma effect" 1 "voice pitch scale" 1.4 "move speed bonus" 1.25 "hand scale" .9 } } T_TFBot_Scout_Sandman_Armored_Small { Classicon scout_stun_armored Health 650 Name "Armored Sandman Scout" Scale 1.4 Tag bot_sentrybuster Skill Hard Class Scout WeaponRestrictions MeleeOnly Item "courtly cuirass" Item "squire's sabatons" Item "the sandman" Item "batter's helmet" CharacterAttributes { "dmg from ranged reduced" .65 "move speed bonus" .88 "dmg from melee increased" 2 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .1 "effect bar recharge rate increased" .3 } } T_TFBot_Giant_Scout_Joggernaut { ClassIcon scout_stun_titan Health 4200 Name "JoggerNaut Sandman Scout" Scale 1.66 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "courtly cuirass" Item "squire's sabatons" Item "fortunate son" Item "the sandman" CharacterAttributes { "move speed penalty" .66 "override footstep sound set" 5 "effect bar recharge rate increased" .1 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "dmg from ranged reduced" .55 "dmg from melee increased" 2.2 } } T_TFBot_Giant_Soldier_Rapid_Direct { ClassIcon soldier_directhit_infinite Health 3800 Name "Giant Rapid Direct Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "the direct hit" Item "the gunboats" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "faster reload rate" -9 "fire rate bonus" .5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Pyro_Slow_Flare_Barrage { Classicon pyro_flare_rain_nys Health 3300 Name "Giant Flarebarrage Pyro" Class Pyro Skill Normal Tag bot_sentrybuster WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "the scorch shot" Item "the bone dome" Item "the special eyes" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .11 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Pyro_Deflector { ClassIcon pyro_reflect_daan Health 3600 Name "Giant Deflector Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "the degreaser" Item "the u-clank-a" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .05 "airblast pushback scale" 0 "airblast vertical vulnerability multiplier" 0 "deflection size multiplier" 3.5 "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "health regen" 40 } } T_TFBot_Demoknight_Crit { ClassIcon demoknight Health 200 Name "Crit Demoknight" Class Demoman Skill Hard Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "prince tavish's crown" ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 1 "apply z velocity on damage" 420 "apply look velocity on damage" 2000 "damage causes airblast" 1 "dmg taken from crit increased" .5 "Attack not cancel charge" 1 "charge recharge rate increased" 1.35 "charge time increased" 1.1 "no charge impact range" 1 "fire rate bonus" 2 } } T_TFBot_Demoman_Blast { ClassIcon demo_cannon Name "Blast Demo" Class Demoman Skill Normal MaxVisionRange 500 WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the loose cannon" Item "armored authority" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" .0001 "clip size penalty" .75 "faster reload rate" 1.8 "damage causes airblast" 1 "grenade launcher mortar mode" 0 "auto fires full clip" 1 } } T_TFBot_Demoknight_Mittens { ClassIcon demoknight_mittens_blu_sgt Health 60 Name "Mittens Knight" Scale .88 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes DisableDodge Item "festive targe 2014" Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit does no damage" 1 "crit forces victim to laugh" 1 "Attack not cancel charge" 1 "turn to gold" 1 "ragdolls plasma effect" 1 "voice pitch scale" 1.4 "hand scale" .9 } } T_TFBot_Demoknight_Samurai_Mittens { ClassIcon demoknight_samurai_mittens_blu_sgt Health 400 Name "Mittens Samurai" Scale 1.15 Class Demoman Skill Normal Attributes AlwaysCrit Attributes DisableDodge Attributes AutoJump Attributes AirChargeOnly Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the merc's muffler" CharacterAttributes { "cancel falling damage" 1 "Attack not cancel charge" 1 "crit does no damage" 1 "crit forces victim to laugh" 1 "fire rate penalty" 1.5 "charge recharge rate increased" 6 "charge time increased" 2 "mult charge turn control" 999 "damage penalty" .1 "ragdolls plasma effect" 1 "turn to gold" 1 "increased jump height" 2.2 "dmg taken from crit increased" 5 "voice pitch scale" 1.4 "hand scale" .9 } } T_TFBot_Heavy_Stealth_Mittens { ClassIcon heavy_mittens_blu2 Name "Stealthy Mittens Guy" Class Heavy Skill Hard Health 80 MaxVisionRange 1 Attributes DisableDodge Attributes AlwaysFireWeapon Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "the holiday punch" Item "the b.m.o.c." Item "combat slacks" Item "the all-father" Item "the buffalo steak sandvich" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 9 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "the holiday punch" "provide on active" 1 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 2 } CharacterAttributes { "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "move speed bonus" 1.3 "ragdolls plasma effect" 1 "turn to gold" 1 "voice pitch scale" 1.4 } } T_TFBot_Heavy_Stealth { ClassIcon heavy_steelfist_nys_stealth_anim_sgt Name "Stealthy Weapons Guy" Class Heavy Skill Hard MaxVisionRange 1 Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "fists of steel" Item "the eliminators safeguard" Item "the buffalo steak sandvich" Item "the special eyes" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .4 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 9 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.3 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "bleeding duration" 1 "damage bonus" 1.2 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "hand scale" .85 "move speed bonus" 1 } } T_TFBot_Heavy_Giant_Stealth { ClassIcon heavy_steelfist_nys_stealth_anim_sgt Name "Giant Stealthy Weapons Guy" Class Heavy Skill Expert MaxVisionRange 1 Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "fists of steel" Item "the eliminators safeguard" Item "the buffalo steak sandvich" Item "the special eyes" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .4 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 1.5 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" .75 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "bleeding duration" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "dmg bonus vs buildings" 2 "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "hand scale" .85 } } T_TFBot_Giant_Heavy_Deflector_Push_Strong { ClassIcon heavy_deflector_push Health 5500 Name "Giant Deflector Push Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "deflector" Item "the u-clank-a" Item "the tyurtlenek" ItemAttributes { ItemName deflector "damage bonus" 1.5 "fire rate bonus" .75 "minigun spinup time decreased" 3 "apply z velocity on damage" 80 "apply look velocity on damage" 100 "attach particle effect" 702 "ragdolls plasma effect" 1 } CharacterAttributes { "move speed bonus" .4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "rage giving scale" 1 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Healonkill_C { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Deflector" Class HeavyWeapons Skill Hard MaxVisionRange 1100 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "deflector" Item "tough guy's toque" ItemAttributes { ItemName deflector "damage bonus" 1.5 "ragdolls plasma effect" 1 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" .35 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 } } T_TFBot_Giant_Pyro_Healonkill { ClassIcon pyro_heal Health 3600 Name "Giant Heal-on-Kill Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "eotl_brisk-weather beanie" CharacterAttributes { "move speed bonus" .44 "override footstep sound set" 6 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "heal on kill" 3600 } } T_TFBot_Medic_Shield { Classicon medic_quickfix_shield_ala Name "Quick-Fix Shield Medic" Class Medic Attributes Projectileshield Attributes SpawnWithFullCharge Item "das metalmeatencasen" Item "the quick-fix" CharacterAttributes { "heal rate bonus" 5 "generate rage on heal" 2 "increase buff duration" 2 "uber duration bonus" -8 } } T_TFBot_Giant_Medic_UOH { ClassIcon medic_uoh Health 4000 Name "Giant Uber-on-Hit Crossbow Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Item "the crusader's crossbow" Item "coldfront commander" ItemAttributes { ItemName "the crusader's crossbow" "add uber charge on hit" 100 "fire rate bonus" 2 "projectile penetration" 1 "is_passive_weapon" 1 "Projectile speed decreased" .6 } CharacterAttributes { "move speed bonus" .7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 "uber duration bonus" -6 "heal rate bonus" 1337 "bot medic uber health threshold" 5000 } } T_TFBot_Sniper_Blast { ClassIcon sniper_blast Name "Blast Sniper" Class Sniper Skill Hard MaxVisionRange 2500 Attributes DisableDodge Item "armored authority" Item "the mantreads" Item "the machina" ItemAttributes { ItemName "the machina" "damage penalty" .1 "fire rate penalty" 4 "damage causes airblast" 3 "apply z velocity on damage" 900 "apply look velocity on damage" 3000 "turn to gold" 1 "ragdolls plasma effect" 1 } ItemAttributes { ItemName tf_weapon_club "damage penalty" .2 "damage causes airblast" 2 "apply z velocity on damage" 6000 "apply look velocity on damage" 200 "turn to gold" 1 "ragdolls plasma effect" 1 } } T_TFBot_Sniper_Mittens { ClassIcon sniper_mittens_blu_sgt Health 15 Name "Mittens Sniper" Scale .9 Class Sniper Skill Hard MaxVisionRange 1900 Attributes AlwaysCrit Attributes DisableDodge Item "the b.m.o.c." Item "the merc's muffler" Item "the machina" ItemAttributes { ItemName "the machina" "damage penalty" 0 "fire rate penalty" 6 "attach particle effect" 7 } ItemAttributes { ItemName tf_weapon_club "damage penalty" 0 "fire rate penalty" 9 "crit does no damage" 1 "melee range multiplier" 44 "crit forces victim to laugh" 1 "is_passive_weapon" 1 "attach particle effect" 7 } CharacterAttributes { "turn to gold" 1 "ragdolls plasma effect" 1 "voice pitch scale" 1.4 } } T_TFBot_Sniper_Huntsman_Spammer_C { ClassIcon sniper_bow_multi Health 1200 Name "Rapid Fire Bowman" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes DisableDodge Item "the huntsman" CharacterAttributes { "move speed bonus" .85 "head scale" .85 "damage force reduction" .5 "airblast vertical vulnerability multiplier" .5 "fire rate bonus" .6 } } T_TFBot_Chief_Blast_Demo { ClassIcon demo_chief_loosecannon Health 44000 Name "Chief Blast Demo" Scale 1.8 Class Demoman Skill Hard MaxVisionRange 220 WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "armored authority" Item "the loose cannon" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 1400 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1.2 "minicrits become crits" 0 "faster reload rate" .4 "fuse bonus" 1.5 "projectile spread angle penalty" 4 "dmg bonus vs buildings" 2 "grenade damage reduction on world contact" 2 } CharacterAttributes { "move speed bonus" .33 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .15 "health regen" 80 } } T_TFBot_Giant_Plateshield { ClassIcon demo_caber_nys Health 3000 Name "Giant Petard Demo" Class Demoman Skill Expert Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "the bootlegger" Item "the splendid screen" Item "the ullapool caber" Item "humanitarian's hachimaki" ItemAttributes { ItemName "the splendid screen" "apply z velocity on damage" 1200 "apply look velocity on damage" 6000 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 50 } CharacterAttributes { "override footstep sound set" 4 "melee range multiplier" 1.1 "blast dmg to self increased" 9999 "move speed bonus" .55 "Attack not cancel charge" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg from melee increased" 3 "bombinomicon effect on death" 1 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 50 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Health 1200 Name "Spy Buster" Scale 1.4 MaxVisionRange 100 WeaponRestrictions SecondaryOnly Template T_TFBot_Spy Attributes AlwaysFireWeapon } TFBot { Health 1200 Name "Charge Buster" Template T_TFBot_SentryBuster Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the glasgow great helm" ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 5 "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 5 "mult charge turn control" 1 "full charge turn control" 1 } } TFBot { Health 1200 Name "Samurai Buster" Template T_TFBot_SentryBuster Attributes AlwaysFireWeapon Attributes AutoJump Attributes AirChargeOnly AutoJumpMin 5 AutoJumpMax 10 Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the half-zatoichi" "damage bonus" .8 } CharacterAttributes { "move speed bonus" 1.3 "increased jump height" 2 "charge time increased" 3 "mult charge turn control" 1 "charge recharge rate increased" 7 } } TFBot { ClassIcon sentry_buster Health 1200 Name "Stealth Force Buster" Class Demoman WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" Item "scotch bonnet" CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" 42 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .9 "taunt_attr_player_invis_percent" 1 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Delayed Buster" Class Demoman WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .7 "taunt_attr_player_invis_percent" 0 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } } } Mission { Objective Engineer Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 9999 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere Spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Blast } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Mittens } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Spy Where spawnbot_left BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 75 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCount 12 MaxActive 7 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w1 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop Skill Normal } } WaveSpawn { WaitForAllSpawned 1w1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 35 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro_Healonkill Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Armored_Small Attributes AlwaysCrit } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_C } TFBot { Classicon medic_quickfix_shield_ala_giant Health 650 Name "Armored Quick-Fix Shield Medic" Template T_TFBot_Medic_QuickFix Attributes Projectileshield Attributes SpawnWithFullCharge Item "das metalmeatencasen" Item "berliner's bucket helm" Scale 1.4 CharacterAttributes { "heal rate bonus" 4 "generate rage on heal" 2 "increase buff duration" 2 "dmg from ranged reduced" .85 "dmg from melee increased" 2 "move speed bonus" .88 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "uber duration bonus" -8 } } } } WaveSpawn { WaitForAllDead 1w2 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 350 TotalCount 6 MaxActive 5 SpawnCount 3 WaitBeforeStarting 5 Where spawnbot TFBot { Classicon demo_clusterbomb Health 650 Name "Minefield Demo" Scale 1.4 Skill Easy WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes AlwaysCrit Item "the iron bomber" Item "scotch bonnet" CharacterAttributes { "move speed bonus" .88 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "damage bonus" .1 "fuse bonus" 2.0 "grenade damage reduction on world contact" 5 "Blast radius decreased" 1.05 "Projectile speed increased" .88 "fire rate bonus" 2.5 "faster reload rate" -9.0 } } } WaveSpawn { Name 1w4 WaitForAllDead 1w3 TotalCount 20 MaxActive 20 SpawnCount 5 TotalCurrency 0 WaitBeforeStarting 4 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_C } TFBot { Classicon medic_quickfix_shield_ala_giant Health 650 Name "Armored Quick-Fix Shield Medic" Template T_TFBot_Medic_QuickFix Attributes Projectileshield Attributes SpawnWithFullCharge Item "das metalmeatencasen" Item "berliner's bucket helm" Scale 1.4 CharacterAttributes { "heal rate bonus" 4 "generate rage on heal" 2 "increase buff duration" 2 "dmg from ranged reduced" .85 "dmg from melee increased" 2 "move speed bonus" .88 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "uber duration bonus" -8 } } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 1w5 WaitForAllSpawned 1w4 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 200 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro_Healonkill Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllSpawned 1w5 TotalCurrency 150 TotalCount 1 WaitBeforeStarting 12 Where spawnbot TFBot { Skill Hard Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit ItemAttributes { ItemName "the holy mackerel" "damage causes airblast" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 1 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steel Gauntlet Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "fists of steel" Item "the carl" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" .1 "fire rate bonus" .75 "damage bonus" 1.5 } } } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 5 WaitBeforeStarting 2 Where spawnbot TFBot { Template T_TFBot_Giant_Plateshield } } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow_Flare_Barrage } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 22 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes DisableDodge Skill Easy } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 11 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Joggernaut } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Skill Normal Template T_TFBot_Demoman Attributes DisableDodge } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Giant_Plateshield } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 2 MaxActive 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon soldier_crit_blast Health 4200 Name "Giant Charged Blast Soldier" Skill Hard Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge Item "armored authority" ItemAttributes { ItemName "the original" "damage causes airblast" 3 "apply z velocity on damage" 400 "apply look velocity on damage" 900 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Classicon medic_shield_ala_giant Health 4500 Name "Giant Armored Shield Medic" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen Attributes Projectileshield Attributes SpawnWithFullCharge Item "das metalmeatencasen" Item "berliner's bucket helm" CharacterAttributes { "uber duration bonus" -8 "airblast vulnerability multiplier" .1 "dmg from ranged reduced" .85 "airblast vertical vulnerability multiplier" .1 "dmg from melee increased" 2 "generate rage on heal" 2 "increase buff duration" 2 } } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 0 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk } TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman Attributes DisableDodge } } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Plateshield } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 50 TotalCount 2 MaxActive 2 WaitBeforeStarting 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Joggernaut } TFBot { Classicon medic_shield_ala Health 4500 Name "Giant Armored Shield Medic" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen Attributes Projectileshield Attributes SpawnWithFullCharge Item "das metalmeatencasen" Item "berliner's bucket helm" CharacterAttributes { "uber duration bonus" -8 "airblast vulnerability multiplier" .1 "dmg from ranged reduced" .85 "airblast vertical vulnerability multiplier" .1 "dmg from melee increased" 2 "generate rage on heal" 2 "increase buff duration" 2 } } } } WaveSpawn { TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 28 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Armored_Small } } } }