#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto_Normal } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1_a TotalCurrency 150 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name wave1_a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave1_a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name wave1_b1 WaitForAllDead wave1_a TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name wave2_a TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_b1 WaitForAllDead wave2_a TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Marker_Sandman } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 400 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_b1 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3_a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave3_a TotalCurrency 300 TotalCount 90 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Name wave3_a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name wave3_a WaitForAllDead wave3_a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Igniter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Boost } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 Support 1 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Buff } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4_a TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name wave4_a1 TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demo_Scatter } } } WaveSpawn { Name wave4_a TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } } WaveSpawn { Name wave4_a WaitForAllDead wave4_a1 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber_Blast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5_a TotalCurrency 200 TotalCount 56 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Penetration } } } WaveSpawn { Name wave5_a TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 14000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Heal } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored } } } WaveSpawn { Name wave5_b1 WaitForAllDead wave5_a TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Scatter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_b1 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Deflector_Fire Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave6_a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Heal } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name wave6_a2 TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Fire Attributes "AlwaysCrit" } } } WaveSpawn { Name wave4_a TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave6_a WaitForAllDead wave6_a1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name wave6_support1 WaitForAllDead wave6_a2 TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Magnetic Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6_a WaitForAllDead wave6_a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name wave6_b1 WaitForAllDead wave6_a TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6_support2 WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } } } WaveSpawn { Name wave6_support3 WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill } } } } } //This file has been generated by http://mvm.tf