/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_extras.pop #base robot_scifi.pop #base robot_homing.pop // spawnbot names: // spawnbot, spawnbot_upper (side), spawnbot_boss (wormhole; needs wormhole enabled to work!!!) // spawnbot_mission_sniper (side), spawnbot_mission_sentrybuster (both spawns) // Relays: // wormhole_start_relay (opens wormhole), pit_open_relay (opens pit) // pit_close_relay (closes pit), wormhole_end_relay (removes wormhole) // boss_deploy_relay (explodes hatch) // Tanks need to follow tank_path_a_1 and be named tankboss WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no NoRomevisionCosmetics 1 DisallowUpgrade { Upgrade "increased jump height" MaxLevel "-1" } PlayerAddCond { Index 84 } //ForceItem "the bubble pipe" ForceItem "Captain Space Mann" ///////////////// //TEMPLATES ///////////////// Templates { T_TFBot_Pyro_Detonator { Class Pyro Name "Cyberpunk Detonator Pyro" Skill Normal ClassIcon pyro_detonator_lite Item "The Detonator" Item "Arsonist Apparatus" Item "Moccasin Machinery" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Pyro_Flare_Burst { Class Pyro Name "Giant Cyberpunk Burst Flare" ClassIcon pyro_flare_burst_nys Skill Expert Attributes Miniboss Item "The Flare Gun" Item "Arsonist Apparatus" Item "Moccasin Machinery" WeaponRestrictions SecondaryOnly Health 3800 AimAt Head ItemAttributes { ItemName "The Flare Gun" "burst fire count" 9 "burst fire rate mult" 10 "fire rate bonus" 0.1 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } ///////////////// //POINT TEMPLATES ///////////////// PointTemplates { Mission_Name { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,(INT) Interstellar Invaders,0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } } SpawnTemplate Mission_Name ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper - wave 4 { Objective SNIPER InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 2 TFBot { Template T_TFBot_Sniper Name "Astral Sniper" Item "Hawk eyed hunter" } } Mission // Sniper - wave 5 { Objective SNIPER InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 75 DesiredCount 3 TFBot { Template T_TFBot_Machina_Sniper Name "Astral Machina Sniper" Item "Hawk eyed hunter" } } Mission // Sniper - wave 5 { Objective SNIPER InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Machina_Sniper Name "Astral Machina Sniper" Item "Hawk eyed hunter" } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy - wave 2 { Objective SPY InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Spy Name "Android Spy" Item "The upgrade" Item "The Lurking Legionnaire" Item "Batter's bracers" } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// ///////////////// //WAVES ///////////////// ///////////////// //START $600 //DROP W1 $700 / W2 $750 / W3 $650 / W4 $600 / W5 $750 / W6 $1050 //START: $600 / DROP: $4500 / TOTAL: $5100 / TOTAL PLUS BONUS: $5700 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Press {yellow}middle mouse button (mouse 3){green} while in the air to use the {blue}boost pack." Line "{green}Each class's {blue}boost pack{green} recharges at different rates." Line "{green}Boost is {red}canceled{green} opon hitting anything." Line "{yellow}Upgrade {blue}boost pack {yellow}at the upgrade station! {green}Close the main upgrade menu to do so." Line "" Line "{yellow}Any scifi themed weapons deal 25% more damage, custom weapons deal 50% more damage!" } WaveSpawn { Name w1_batsaber_scouts TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Name "Intergalactic Scout" Item "The Bolt Boy" Item "Batsaber" ClassIcon scout_batsaber_nys } } WaveSpawn { Name w1_batsaber_scouts_b WaitForAllSpawned w1_batsaber_scouts TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper TFBot { Template T_TFBot_Scout_Melee Name "Intergalactic Scout" Item "The Bolt Boy" Item "Batsaber" ClassIcon scout_batsaber_nys } } WaveSpawn { Name w1_melee_heavies WaitForAllSpawned w1_batsaber_scouts TotalCurrency 120 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Interstellar Boxing Heavy" Item "The Virtual Viewfinder" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Interstellar Boxing Heavy" Item "The Virtual Viewfinder" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Interstellar Gru Heavy" Item "The Virtual Viewfinder" } } } WaveSpawn { Name w1_equalizer_soldier WaitForAllSpawned w1_batsaber_scouts_b TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot_upper TFBot { Template T_TFBot_Equalizer_Soldier Name "Cosmic Equalizer Soldier" Item "The Cross-Comm Crash Helmet" } } WaveSpawn { Name w1_scouts WaitForAllSpawned w1_melee_heavies TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Scout Skill Easy Name "Intergalactic Scouts" Item "The Bolt Boy" } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $750 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Press {yellow}middle mouse button (mouse 3){green} while in the air to use the {blue}boost pack." Line "{green}Each class's {blue}boost pack{green} recharges at different rates." Line "{green}Boost is {red}canceled{green} opon hitting anything." Line "{yellow}Upgrade {blue}boost pack {yellow}at the upgrade station! {green}Close the main upgrade menu to do so." Line "" Line "{yellow}Any scifi themed weapons deal 25% more damage, custom weapons deal 50% more damage!" } WaveSpawn { Name w2_a1 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge Name "Intergalactic Sandman Scout" Item "The Bolt Boy" } } WaveSpawn { Name w2_a1 TotalCurrency 150 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_engie_pomson } } WaveSpawn { Name w2_b1 WaitForAllDead w2_a1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_c1 WaitForAllDead w2_b1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_giant_mangler_soldier Name "Giant Cosmic Mangler Soldier" Item "The Cross-Comm Crash Helmet" } } WaveSpawn { Name w2_c2 WaitForAllDead w2_b1 TotalCurrency 150 TotalCount 50 MaxActive 16 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Interstellar Boxing Heavy" Item "The Virtual Viewfinder" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Interstellar Boxing Heavy" Item "The Virtual Viewfinder" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Interstellar Gru Heavy" Item "The Virtual Viewfinder" } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $650 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Press {yellow}middle mouse button (mouse 3){green} while in the air to use the {blue}boost pack." Line "{green}Each class's {blue}boost pack{green} recharges at different rates." Line "{green}Boost is {red}canceled{green} opon hitting anything." Line "{yellow}Upgrade {blue}boost pack {yellow}at the upgrade station! {green}Close the main upgrade menu to do so." Line "" Line "{yellow}Any scifi themed weapons deal 25% more damage, custom weapons deal 50% more damage!" } WaveSpawn { Name w3_a1 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun Name "Cosmic Black Box Soldier" Item "The Cross-Comm Crash Helmet" } } WaveSpawn { Name w3_b1 WaitForAllSpawned w3_a1 TotalCurrency 150 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Interstellar Boxing Heavy" Item "The Virtual Viewfinder" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Interstellar Gru Heavy" Item "The Virtual Viewfinder" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Interstellar Gru Heavy" Item "The Virtual Viewfinder" } } } WaveSpawn { Name w3_b2 WaitForAllSpawned w3_a1 TotalCurrency 50 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_upper TFBot { Template T_TFBot_jumping_soldier Name "Cosmic Jumping Soldier" Item "The Cross-Comm Crash Helmet" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.25 "clip size upgrade atomic" 6 "faster reload rate" 0.2 "projectile spread angle penalty" 3 "damage penalty" 0.7 } } } WaveSpawn { Name w3_c1 WaitForAllSpawned w3_b1 TotalCurrency 80 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Manmelter_Pyro Name "Cyberpunk Manmelter Pyro" Item "Arsonist Apparatus" Item "Moccasin Machinery" } } WaveSpawn { Name w3_c2 WaitForAllSpawned w3_b1 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Name "Intergalactic Super Scout" Item "The Bolt Boy" } } WaveSpawn { Name w3_d1 WaitForAllSpawned w3_c1 TotalCurrency 80 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_engie_battle Name "Mecha Battle Enigneer" Item "The Virtual Reality Headset" Item "Iron lung" Item "Roboot" } } WaveSpawn { Name w3_d2 WaitForAllSpawned w3_c2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_upper TFBot { Template T_TFBot_Giant_Pyro_Back_Burner Attributes AlwaysFireWeapon Name "Cyberpunk Back Burner Pyro" Item "Arsonist Apparatus" Item "Moccasin Machinery" } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Press {yellow}middle mouse button (mouse 3){green} while in the air to use the {blue}boost pack." Line "{green}Each class's {blue}boost pack{green} recharges at different rates." Line "{green}Boost is {red}canceled{green} opon hitting anything." Line "{yellow}Upgrade {blue}boost pack {yellow}at the upgrade station! {green}Close the main upgrade menu to do so." Line "" Line "{yellow}Any scifi themed weapons deal 25% more damage, custom weapons deal 50% more damage!" } WaveSpawn { Name w4_a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 24000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" Skin 1 //final tank skin OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_a2 TotalCurrency 60 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Pyro Skill easy Name "Cyberpunk Pyro" Item "Arsonist Apparatus" Item "Moccasin Machinery" } } WaveSpawn { Name w4_b1 WaitForAllDead w4_a1 TotalCurrency 90 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_giant_mangler_soldier Name "Giant Cosmic Mangler Soldier" Item "The Cross-Comm Crash Helmet" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } } } WaveSpawn { Name w4_b2 WaitForAllSpawned w4_a2 TotalCurrency 150 TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_upper TFBot { Template T_TFBot_Scout_Melee Name "Intergalactic Scout" Item "The Bolt Boy" Item "Batsaber" ClassIcon scout_batsaber_nys } } WaveSpawn { Name w4_b1 WaitForAllSpawned w4_a2 TotalCurrency 50 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 7 Where spawnbot TFBot { Class demoman Skill Normal Name "Quantum Demoman" Item "Eyeborg" } } WaveSpawn { Name w4_c1 WaitForAllSpawned w4_b1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 12.5 Where spawnbot_upper TFBot { Template T_TFBot_Demoman_Samurai Name "Lowgrav Samurai Demoman" Item "Eyeborg" Addcond {Index 84} } } WaveSpawn { Name w4_c1 WaitForAllSpawned w4_b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Name "Giant Lowgrav Jumping Sandman" Item "The Bolt Boy" Addcond {Index 84} } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $750 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Press {yellow}middle mouse button (mouse 3){green} while in the air to use the {blue}boost pack." Line "{green}Each class's {blue}boost pack{green} recharges at different rates." Line "{green}Boost is {red}canceled{green} opon hitting anything." Line "{yellow}Upgrade {blue}boost pack {yellow}at the upgrade station! {green}Close the main upgrade menu to do so." Line "" Line "{yellow}Any scifi themed weapons deal 25% more damage, custom weapons deal 50% more damage!" } WaveSpawn { Name w5_a1 TotalCurrency 120 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_pistol_scout Skill Normal ClassIcon scout_capper_lite Name "Intergalactic Capper Scout" Item "The Bolt Boy" Item "The C.A.P.P.E.R" } } WaveSpawn { Name w5_a2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Quantum Demoknight" Item "Eyeborg" } } WaveSpawn { Name w5_b1 WaitForAllSpawned w5_a1 TotalCurrency 180 TotalCount 90 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Pyro_Detonator } } WaveSpawn { Name w5_b2 WaitForAllSpawned w5_a2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit Attributes AlwaysCrit Name "Giant Cosmic Charged Soldier" Item "The Cross-Comm Crash Helmet" } } WaveSpawn { Name w5_c1 WaitForAllDead w5_b2 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Burst } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } } } WaveSpawn { Name w5_d1 WaitForAllDead w5_c1 TotalCurrency 70 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper TFBot { Template T_TFBot_sniper_smg Name "Astral SMG Sniper" Item "Hawk eyed hunter" } } WaveSpawn { Name w5_d1 WaitForAllDead w5_c1 TotalCurrency 130 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Skill Normal Name "Quantum Burst Demoman" Item "Eyeborg" } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1050 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}Press {yellow}middle mouse button (mouse 3){green} while in the air to use the {blue}boost pack." Line "{green}Each class's {blue}boost pack{green} recharges at different rates." Line "{green}Boost is {red}canceled{green} opon hitting anything." Line "{yellow}Upgrade {blue}boost pack {yellow}at the upgrade station! {green}Close the main upgrade menu to do so." Line "" Line "{yellow}Any scifi themed weapons deal 25% more damage, custom weapons deal 50% more damage!" } WaveSpawn { Name w6_a1 TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Skill Normal Name "Intergalactic Scout" Item "The Bolt Boy" } } WaveSpawn { Name w6_a2 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant Name "Giant Quantum Demoman" Item "Eyeborg" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickFix Name "Cyborg Quick-Fix Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } } } WaveSpawn { Name w6_b1 WaitForAllSpawned w6_a1 TotalCurrency 120 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Demoman_knight Name "Quantum Demoknight" Item "Eyeborg" } } WaveSpawn { Name w6_b2 WaitForAllSpawned w6_a2 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush Name "Giant Cosmic Blast Soldier" Item "The Cross-Comm Crash Helmet" } } WaveSpawn { Name w6_c1 WaitForAllSpawned w6_b1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Name "Astral Bowman" Item "Hawk eyed hunter" } } WaveSpawn { Name w6_c1 WaitForAllSpawned w6_b1 TotalCurrency 150 TotalCount 54 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Name "Intergalactic Scout" Item "The Bolt Boy" Item "Batsaber" ClassIcon scout_batsaber_nys } } WaveSpawn { Name w6_c1 WaitForAllSpawned w6_b2 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_upper TFBot { Template T_TFBot_Giant_Pyro_Lightning_Rifle } } WaveSpawn { Name w6_d1 WaitForAllDead w6_c1 TotalCurrency 150 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Pyro Skill easy Name "Cyberpunk Pyro" Item "Arsonist Apparatus" Item "Moccasin Machinery" } } WaveSpawn { Name w6_d1 WaitForAllDead w6_c1 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Lightning_Rifle } TFBot { Template T_TFBot_Medic_QuickUber Name "Cyborg Uber Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } TFBot { Template T_TFBot_Medic_QuickUber Name "Cyborg Uber Medic" Item "Platinum pickelhaube" Item "Practitioner's Processing Mask" } } } } }