#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the mk 50" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "the mk 50" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the mk 50" } } Mission { Objective Sniper Where spawnbot_mission_Sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Max_Gravity } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Silent } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 8 TFBot { Template T_TFBot_Sniper_Deathray } } //Wave 01 - 600 + 900 = 1500(100) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w1_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Demoman Skill Normal Item "the mk 50" } } } WaveSpawn { Name w1_steelrush TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "the mk 50" } } } WaveSpawn { Name w1_a1 TotalCurrency 300 TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Item "the mk 50" } } } WaveSpawn { Name w1_a1 WaitForAllSpawned w1_a0 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer Item "the mk 50" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the mk 50" } } } WaveSpawn { Name w1_tank WaitForAllSpawned w1_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //Wave 02 - 1500 + 1000 = 2500(200) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_ScorchShot_Wide Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } } } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Fire Item "the mk 50" } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_RocketPush Item "the mk 50" } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } } } WaveSpawn { Name w2_c0 WaitForAllSpawned w2_b0 TotalCurrency 200 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Pyro_Backburner Item "the mk 50" } } } } //Wave 03 - 2500 + 1000 = 3500(300) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "the mk 50" } TFBot { Template T_TFBot_Medic_Shield_Quickfix Item "the mk 50" } } } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 16 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "the mk 50" } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demo_Loch_Burst } TFBot { Template T_TFBot_Medic_Shield_Quickfix Item "the mk 50" } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "the mk 50" } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 150 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast WeaponRestrictions PrimaryOnly Item "the mk 50" } } } WaveSpawn { Name w3_support WaitForAllDead w3_a0 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Batsaber Attributes "AlwaysCrit" } } } } //wave04 - 3500 + 1100 = 4600(400) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w4_tank TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Expert } } } WaveSpawn { Name w4_b0 WaitForAllDead w4_a0 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" Item "the mk 50" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the mk 50" } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" Item "the mk 50" } } } WaveSpawn { Name w4_a0 TotalCurrency 200 TotalCount 64 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_UberConsume } } } WaveSpawn { Name w4_support WaitForAllDead w4_a0 TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Item "the mk 50" } } } WaveSpawn { Name w4_b0 WaitForAllDead w4_a0 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demoman_Samurai Item "the mk 50" } } } } //wave05 - 4600 + 1100 = 5700(500) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w5_a0 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Item "the mk 50" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Item "the mk 50" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Item "the mk 50" } } } WaveSpawn { Name w5_a0 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Natascha Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Pyro_Gaspasser_Explove ClassIcon pyro_gascann_explode WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "applies snare effect" 0.4 "explode_on_ignite" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Natascha Item "the mk 50" } } } WaveSpawn { Name w5_c0 WaitForAllSpawned w5_b0 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Pyro_Future } } } WaveSpawn { Name w5_c0 WaitForAllSpawned w5_b0 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } TFBot { Template T_TFBot_Medic_QuickUber Item "the mk 50" } } } } //wave06 - 5700 + 1200 = 6900(600) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w6_tank1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 75 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_a0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_upper RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector_Fire } TFBot { Template T_TFBot_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Demo_Loch_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_a0 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } } } WaveSpawn { Name w6_tank2 WaitForAllDead w6_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } TFBot { Template T_TFBot_Giant_Demo_Burst_Infinite_Expert } TFBot { Template T_TFBot_Giant_Demo_Burst_Infinite_Expert } } } WaveSpawn { Name w6_support WaitForAllDead w6_a0 TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper Support 1 RandomChoice { TFBot { Template T_TFBot_Demoknight_BattleAxe Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Raygun } } } } //Wave07 - 6900 + 1400 = 8300(700) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w7_b0 WaitForAllSpawned w7_a0 TotalCurrency 150 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_a0 TotalCurrency 150 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Infinite_Expert } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } } } WaveSpawn { Name w7_a0 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Raygun_Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_b0 WaitForAllSpawned w7_a0 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } } } WaveSpawn { Name w7_b0 WaitForAllSpawned w7_a0 TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } } } WaveSpawn { Name w7_c0 WaitForAllSpawned w7_b0 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_Burst_Pusher } } } WaveSpawn { Name w7_c0 WaitForAllSpawned w7_b0 TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Raygun_Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_d0 WaitForAllDead w7_c0 TotalCurrency 300 TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Future Health 40000 Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the mk 50" } } } WaveSpawn { Name w7_support WaitForAllDead w7_c0 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_upper RandomChoice { TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Heavy_Shotgun_Burst } } } } //wave08 - 8300 + 500 = 8800(9500) Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w8_finaltank TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 200000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_finalboss WaitForAllDead w8_finaltank TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_boss TFBot { ClassIcon scout_pistol_moon Health 75000 Name "Force-A-Dimension" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" //Attributes "AlwaysCrit" //MaxVisionRange 3000 Scale 1.9 ItemAttributes { ItemName "The C.A.P.P.E.R" "fire rate bonus with reduced health" 0.2 "panic_attack_negative" 1.5 "faster reload rate" 0.0001 "ragdolls become ash" 1 "sniper fires tracer" 1 "fire rate bonuse" 0.8 "damage bonus" 3 "mod shovel damage boost" 1 "slow enemy on hit" 5 "speed_boost_on_kill" 30 "critboost on kill" 100 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "teufort knight" Item "the boston boom-bringer" Item "Das Metalmeatencasen" Item "The C.A.P.P.E.R" } } } }