#base robot_space.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 35 TFBot { Class Demoman Name "Lunar Buster" Skill Expert Health 2500 Attributes MiniBoss Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 40 TFBot { Template SpaceSpy } } Mission { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 60 TFBot { Template SpaceSpy } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 36 TFBot { Template SpaceSniper_Sydney } } Mission { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 24 TFBot { Template SpaceSpy } } Mission { Objective Sniper InitialCooldown 18 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 25 TFBot { Template SpaceSniper_Sydney } } Mission { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Template SpaceSpy } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 5 CooldownTime 50 TFBot { Template SpaceSpy } } Templates { SuperFoof { Template Foof Skill Hard Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 ItemAttributes { ItemName "The Air Strike" "fire rate bonus" .25 "faster reload rate" 0.5 } } Wave1_Foofs { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 15 Support 1 TFBot { Template SuperFoof } } Wave1_Pirates { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 Support 1 TFBot { Template SpacePirate_Melee } } SpaceScout_Super_Armor { Name "Giant Armored Force Scout" Class Scout ClassIcon scout_fan_armoured Health 3000 Attributes MiniBoss Item "The Force-a-Nature" Item "Fortunate Son" Skill Expert ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "scattergun knockback mult" 8 "damage penalty" .4 "weapon spread bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } Wave5_Frozen { TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TFBot { Template SpaceHeavy_Frozen_Giant } } } //Wave 1 //Money: 550 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 36 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 7 TFBot { Template SpacePyro_Flare Attributes AlwaysCrit } } WaveSpawn { Name "wave1_1" TotalCurrency 100 Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 25 Squad { TFBot { Template SpacePyro_Giant_Spaceless } TFBot { Template SpaceMedic_Vac_Blast } TFBot { Template SpaceMedic_Vac_Blast } TFBot { Template SpaceMedic_Vac_Blast } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitForAllSpawned "wave1_1" WaitBeforeStarting 25 WaitBetweenSpawns 25 Squad { TFBot { Template SpacePyro_Giant_Spaceless } TFBot { Template SpaceMedic_Vac_Blast } TFBot { Template SpaceMedic_Vac_Blast } TFBot { Template SpaceMedic_Vac_Blast } } } WaveSpawn { TotalCurrency 100 Name "wave1a" Where spawnbot_upper TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 11 Squad { TFBot { Template SpaceHeavy Skill Hard } TFBot { Template SpaceMedic_Vac_Bullet } } } WaveSpawn //left foof support { Template Wave1_Foofs Where spawnbot_upper } WaveSpawn //right foof support { Template Wave1_Foofs Where spawnbot } WaveSpawn { Template Wave1_Pirates WaitForAllDead "wave1_1" Where spawnbot_upper } WaveSpawn { Template Wave1_Pirates WaitForAllDead "wave1_1" Where spawnbot } WaveSpawn { TotalCurrency 50 WaitForAllDead "wave1_1" Where spawnbot_upper TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 32 TFBot { Template SpaceDemo_Giant_Burst //Attributes AlwaysCrit } } } //Wave 2 //Money: 700 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 100 Name "wave2a" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 20 Squad { TFBot { Template SpaceSniper_Bow_Giant Attributes AlwaysCrit } TFBot { Template SpaceSniper_Bow_Blood } TFBot { Template SpaceSniper_Bow_Blood } TFBot { Template SpaceSniper_Bow_Blood } TFBot { Template SpaceSniper_Bow_Blood } } } WaveSpawn { TotalCurrency 50 Where spawnbot_upper TotalCount 20 MaxActive 3 SpawnCount 1 Support 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Template SpaceDemo_Inf //Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 50 Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 Support 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Template SpaceDemo_Inf //Attributes AlwaysCrit } } WaveSpawn { Name "wave2b" TotalCurrency 200 WaitForAllSpawned "wave2a" WaitBeforeStarting 15 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 WaitForAllSpawned "wave2a" WaitBeforeStarting 27 Where spawnbot_upper TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 10 Squad { TFBot { Template SpaceSoldier_Buff } TFBot { Template HRG } TFBot { Template HRG } TFBot { Template HRG } } } WaveSpawn { TotalCurrency 100 WaitForAllDead "wave2b" Name "wave2c" Where spawnbot_upper TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawnsAfterDeath 10 TFBot { Template SpaceScout_Super_Armor } } WaveSpawn { TotalCurrency 100 WaitForAllDead "wave2b" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 2 Squad { TFBot { Template SpaceSoldier_Conch Attributes AlwaysCrit } TFBot { Template SpaceMedic_Uber } } } } //Wave 3 //Money: 600 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 50 Name "wave3a" Where spawnbot_upper TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 7 RandomChoice { TFBot { Template SpacePirate Skill Expert Attributes AlwaysCrit } TFBot { Template SpacePirate Skill Expert Attributes AlwaysCrit } TFBot { Template SpacePirate Skill Expert Attributes AlwaysCrit } TFBot { Template SpacePirate_Melee Skill Expert } } } WaveSpawn { TotalCurrency 50 Name "wave3a" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 7 RandomChoice { TFBot { Template SpacePirate Skill Expert Attributes AlwaysCrit } TFBot { Template SpacePirate Skill Expert Attributes AlwaysCrit } TFBot { Template SpacePirate Skill Expert Attributes AlwaysCrit } TFBot { Template SpacePirate_Melee Skill Expert } } } WaveSpawn { TotalCurrency 50 Name "wave3b" Where spawnbot TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 10 TFBot { Class Scout Name "Nova League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "The Backwards Ballcap" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { TotalCurrency 50 Name "wave3c" Where spawnbot TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 3 Support 1 TFBot { Template SpaceScout_Cola } } WaveSpawn { TotalCurrency 100 Name "wave3d" Where spawnbot_upper TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllSpawned "wave3a" WaitBeforeStarting 15 WaitBetweenSpawns 30 TFBot { Template SpaceSoldier_Giant_Burst //Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 50 Name "wave3e" Where spawnbot WaitForAllDead "wave3b" WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCount 4 MaxActive 2 SpawnCount 1 TFBot { Template SpaceHeavy_Giant_Deflector } } WaveSpawn { TotalCurrency 100 Name "wave3f" Where spawnbot WaitForAllDead "wave3b" //WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCount 42 MaxActive 6 SpawnCount 2 TFBot { Template SpacePyro Skill Expert } } WaveSpawn { TotalCurrency 100 Name "wave3g" Where spawnbot_upper WaitForAllSpawned "wave3e" WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCount 40 MaxActive 12 SpawnCount 4 TFBot { Template SpaceScout Skill Expert WeaponRestrictions SecondaryOnly } } WaveSpawn { TotalCurrency 50 Name "wave3h" Where spawnbot WaitForAllSpawned "wave3e" WaitBeforeStarting 45 WaitBetweenSpawns 30 TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template SpaceHeavy_Giant_Shotgun_Burst Attributes AlwaysCrit } } } //Wave 4 //Money: 700 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 50 Name "wave4a" Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 12 WaitForAllDead "wave4e" Support 1 TFBot { Template SpaceHeavy_Frozen Skill Expert } } WaveSpawn { TotalCurrency 50 Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 TFBot { Template SpaceSoldier_Conch } } WaveSpawn { TotalCurrency 50 Where spawnbot_upper TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 7 TFBot { Template SpaceSoldier_Conch } } WaveSpawn { TotalCurrency 50 Name "wave4b" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 45 Squad { TFBot { Template SpaceSoldier_Backup_Giant } TFBot { Template SpaceMedic_Uber_Giant } } } WaveSpawn { TotalCurrency 50 Name "wave4c" Where spawnbot_upper TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 TFBot { Template SpaceSoldier_Buff } } WaveSpawn { TotalCurrency 100 Name "wave4d" WaitForAllSpawned "wave4b" WaitBeforeStarting 20 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 75 Name "wave4e" Where spawnbot_upper WaitForAllSpawned "wave4d" WaitBeforeStarting 13 WaitBetweenSpawns 10 TotalCount 28 MaxActive 6 SpawnCount 2 Squad { TFBot { Template SpaceScout Skill Expert Attributes AlwaysCrit WeaponRestrictions SecondaryOnly } TFBot { Template SpaceMedic_Flicker CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { TotalCurrency 75 Name "wave4f" Where spawnbot WaitForAllDead "wave4d" WaitBeforeStarting 3 TotalCount 20 MaxActive 4 SpawnCount 1 TFBot { Template SpacePyro_Flare_Rocket Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 50 Name "wave4g" Where spawnbot WaitForAllDead "wave4d" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template SpaceDemo_Inf_Giant Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 100 WaitForAllDead "wave4d" WaitBeforeStarting 64 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 Name "wave4h" Where spawnbot WaitForAllSpawned "wave4g" WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCount 4 MaxActive 4 SpawnCount 2 Squad { TFBot { Template SpaceDemo_Inf_Giant Attributes AlwaysCrit } TFBot { Template SpaceMedic_Uber_Giant } } } } //Wave 5 //Money: 650? Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 100 Name "wave5a" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 TFBot { Template SpaceSoldier_Giant_Stun } } //WaveSpawn //{ // TotalCurrency 100 // WaitForAllSpawned "wave5a" // Where spawnbot // WaitBeforeStarting 25 // WaitBetweenSpawns 25 // TotalCount 6 // MaxActive 6 // SpawnCount 2 // // Squad // { // FormationSize 300 // TFBot // { // Template SpaceSoldier_Giant_Stun // } // TFBot // { // Template SpaceDemo_Superbomb_Giant // } // } //} WaveSpawn { TotalCurrency 50 Name "wave5b" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 6 TFBot { Template SpaceHeavy_Deflector } } WaveSpawn { TotalCurrency 50 WaitForAllDead "wave5b" Where spawnbot_upper TotalCount 20 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 9 Support 1 TFBot { Template SpaceHeavy_Shotgun_Burst Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 100 Name "wave5c" Where spawnbot_upper TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 12 Squad { TFBot { Template SpaceChamp_Steel_Flinger } TFBot { Template SpacePyro Attributes AlwaysFireWeapon } TFBot { Template SpacePyro Attributes AlwaysFireWeapon } } } WaveSpawn { TotalCurrency 100 Name "wave5d" Where spawnbot_upper WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template SpaceDemo_Superbomb_Giant } } WaveSpawn { TotalCurrency 50 Name "wave5e" Where spawnbot WaitForAllSpawned "wave5b" WaitBeforeStarting 7 WaitBetweenSpawns 12 TotalCount 12 MaxActive 5 SpawnCount 2 TFBot { Template SuperFoof Name "Superfoof Soldier" Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 50 Name "wave5f" Template Wave5_Frozen WaitBeforeStarting 10 WaitForAllDead "wave5a" Where spawnbot } WaveSpawn { TotalCurrency 50 Name "wave5f" Template Wave5_Frozen WaitForAllDead "wave5a" Where spawnbot_upper } WaveSpawn { TotalCurrency 50 Name "wave5g" WaitForAllSpawned "wave5c" WaitBeforeStarting 7 Where spawnbot_upper TotalCount 22 MaxActive 4 SpawnCount 2 Support 1 TFBot { Template SpaceSniper_Bow_Blood } } WaveSpawn { TotalCurrency 50 Name "wave5h" WaitForAllDead "wave5f" Where spawnbot_upper WaitBeforeStarting 2 WaitBetweenSpawns 35 TotalCount 6 MaxActive 4 SpawnCount 2 Squad { TFBot { Template HRG_Giant Attributes AlwaysCrit } TFBot { Template SpaceMedic_Giant } } } } //Wave 6 //Money: 700 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay_boss Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave6a" TotalCurrency 100 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "wave6b" Where spawnbot_upper WaitBeforeStarting 7 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 9 TFBot { Template SpacePirate_Drunk } } WaveSpawn { TotalCurrency 100 Name "wave6b" Where spawnbot WaitBeforeStarting 8 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 9 TFBot { Template SpacePirate_Drunk } } WaveSpawn { TotalCurrency 50 Name "wave6c" Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 16 TotalCount 8 MaxActive 4 SpawnCount 2 TFBot { Template SpaceScout_Super_Armor } } WaveSpawn { TotalCurrency 100 Name "wave6d" Where spawnbot_upper WaitForAllDead "wave6c" WaitBeforeStarting 7 WaitBetweenSpawns 5 TotalCount 30 MaxActive 6 SpawnCount 2 Squad { TFBot { Template SpaceSoldier_Charged Skill Expert } TFBot { Template SpaceMedic_Vac_Blast } } } WaveSpawn { TotalCurrency 50 Name "wave6e" Where spawnbot WaitForAllSpawned "wave6c" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCount 4 MaxActive 4 SpawnCount 2 Squad { TFBot { Template SpaceHeavy_Giant_Deflector Attributes AlwaysCrit } TFBot { Template SpaceMedic_Vac_Bullet_Giant } } } WaveSpawn { TotalCurrency 50 Name "wave6final" WaitForAllDead "wave6e" Where spawnbot WaitBeforeStarting 5 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 15 TFBot { Template SpacePirate_Giant Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 100 Name "wave6final" WaitForAllDead "wave6e" WaitBeforeStarting 15 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 Name "wave6final" Where spawnbot_upper WaitForAllDead "wave6e" WaitBeforeStarting 20 WaitBetweenSpawns 28 TotalCount 8 MaxActive 8 SpawnCount 4 Squad { TFBot { Template SpaceSoldier_Backup_Giant } TFBot { Template SpaceMedic_Flicker } TFBot { Template SpaceMedic_Flicker } TFBot { Template SpaceMedic_Flicker } } } WaveSpawn { TotalCurrency 5 FirstSpawnWarningSound "Announcer.SecurityAlert" FirstSpawnOutput { Target relay_wormhole Action Trigger } WaitForAllDead "wave6final" WaitBeforeStarting 5 Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 TFBot { Name "Gravitron" Class Heavy ClassIcon heavy_grapple Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Health 50000 Item "The Team Captain" ItemAttributes { ItemName "The Team Captain" "attach particle effect" 72 } Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" .66 "damage bonus" 1.5 "dmg bonus vs buildings" 6 //"damage penalty" .75 "apply look velocity on damage" -250 "apply z velocity on damage" 30 "attack projectiles" 1 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } }