#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 600 //End with 4500 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 6 Advanced 1 EventPopfile Halloween //Halloween Mode ZombiesNoWave666 1 NoThrillerTaunt 1 NoCritPumpkin 1 //Misc NoRomevisionCosmetics 1 SendBotsToSpectatorImmediately 1 WaveStartCountdown 5 FastNPCUpdate 1 // // Starting Currency: 600 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 800 | 900 | // | Wave 2 | 700 | 800 | // | Wave 3 | 900 | 1000 | // | Wave 4 | 800 | 900 | // | Wave 5 | 0 | 0 | // | Wave 6 | 0 | 0 | // +----------+----------+----------+ // | Total | 3200 | 3600 | // +----------+----------+----------+ // Mission { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 InitialCooldown 40 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_upper Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 25 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Razorback Item "Corona Australis" Item "Starduster" Item "Final Frontiersman" } } Mission { Where spawnbot Objective Spy BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 45 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_upper Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 35 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Razorback Item "Corona Australis" Item "Starduster" Item "Final Frontiersman" } } Mission { Where spawnbot Objective Engineer BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 50 CooldownTime 50 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn TeleportWhere spawnbot Item "Starduster" Item "Final Frontiersman" Name "Space Cowboy" } } ItemAttributes { Classname "TF_WEAPON_FLAMETHROWER" "attach particle effect" 8 "SPELL: Halloween green flames" 1 } ItemAttributes { Classname "TF_WEAPON_ROCKETLAUNCHER" "attach particle effect" 8 "SPELL: Halloween pumpkin explosions" 1 } ForceItem { Scout { Item "Zombie Scout" CharacterAttributes { "attach particle effect" 12 } } Soldier { Item "Zombie Soldier" CharacterAttributes { "attach particle effect" 12 } } Pyro { Item "Zombie Pyro" CharacterAttributes { "attach particle effect" 12 } } Demoman { Item "Zombie Demo" CharacterAttributes { "attach particle effect" 12 } } Heavyweapons { Item "Zombie Heavy" CharacterAttributes { "attach particle effect" 12 } } Engineer { Item "Zombie Engineer" CharacterAttributes { "attach particle effect" 12 } } Medic { Item "Zombie Medic" CharacterAttributes { "attach particle effect" 12 } } Sniper { Item "Zombie Sniper" CharacterAttributes { "attach particle effect" 12 } } Spy { Item "Zombie Spy" CharacterAttributes { "attach particle effect" 12 } } } PlayerAttributes { "bombinomicon effect on death" 1 Scout { "voice pitch scale" 0.85 "SPELL: set Halloween footstep type" "13595446" "attach particle effect" 12 } Soldier { "voice pitch scale" 0.80 "SPELL: Halloween pumpkin explosions" 1 "attach particle effect" 12 } Pyro { "voice pitch scale" 0.80 "attach particle effect" 12 "SPELL: set Halloween footstep type" "13595446" } Engineer { "voice pitch scale" 0.90 "SPELL: Halloween pumpkin explosions" 1 "attach particle effect" 12 } Heavyweapons { "voice pitch scale" 0.7 "attach particle effect" 12 } Spy { "voice pitch scale" 0.8 "attach particle effect" 12 } Demoman { "voice pitch scale" 0.75 "attach particle effect" 12 } Medic { "voice pitch scale" 0.80 "attach particle effect" 12 } Sniper { "voice pitch scale" 0.80 "attach particle effect" 12 } } PointTemplates { GhostTank { OnSpawnOutput { Target "!activator" Action "color" Param "0 0 0" } OnSpawnOutput { Target "!activator" Action "alpha" Param "100" } OnSpawnOutput { Target "!activator" Action "addoutput" Param "rendermode 5" } prop_dynamic { "model" "models/player/items/all_class/all_domination_b_scout.mdl" "origin" "-45 0 135" "modelscale" "6" } } } Templates { T_TFBot_Giant_Soldier_Cowmangler { Class Soldier Name "Giant Galactic Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the cow mangler 5000" "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Soldier_CowMangler { Name "Galactic Soldier" Class Soldier Skill Normal Health 200 ClassIcon soldier WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 } } T_TFBot_Heavy_Heater { Name "Sun Heater Heavy" Class Heavyweapons ClassIcon heavy_heater Skill Normal Item "The Huo Long Heatmaker" Item "parasite hat" Item "Merc's Pride Scarf" } T_TForce_Giant_Demoman_ScotRes { Class Demoman ClassIcon demo_sticky_daan Name "Mineman" Skill Expert Health 3300 Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" 0.33 "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "clip size bonus" 1.75 "max pipebombs increased" 6 "projectile spread angle penalty" 3 "sticky arm time penalty" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Soldier_RocketRain { ClassIcon soldier_rocketrain Health 4200 Name "Giant Rocketrain Soldier" Item "The Lucky Shot" Item "The Man in Slacks" Item "The Gunboats" Item "warbird_rocketlauncher_warhawk" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 19 "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 13 "Blast radius increased" 1.2 "Projectile speed increased" 0.45 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "blast dmg to self increased" 0.001 } } T_TFBot_Medic_Shield { Class Medic Name "Shield Medic" ClassIcon medic_shield_lite Skill Hard WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 4 } CharacterAttributes { "uber duration bonus" -7.85 } } T_TFBot_Medic_Kritzkrieg_BigHeal { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "Titanium Tyrolean" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 9999 "uber duration bonus" 9999 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 690 } } T_TFBot_Medic_Krits_Giant { Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant ClassIcon medic_kritz_giant Item "The Kritzkrieg" Item "Titanium Tyrolean" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 9999 "ubercharge rate bonus" 9999 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } T_TForce_Giant_Sniper_SMG_Carbine { Class Sniper Name "Carbineman" Health 3000 Tag bot_giant Attributes MiniBoss Item "The Fruit Shoot" Item "Merc's Pride Scarf" Item "The Triggerman's Tacticals" Skill Hard ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate penalty" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Force_Scout_Shortstop { Name "Shortstop Scout" Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" } T_TFBot_Sniper_SMG_Carbine { Class Sniper Name "Carbineman" Item "The Fruit Shoot" Item "Merc's Pride Scarf" Item "The Triggerman's Tacticals" Skill Hard ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate penalty" 1.2 } } } // Wave 1: $800 // 03 Giant Galactic Soldier + 02 Doctor Uber // 66 Xenomorph Scout // 24 Raygun Soldier (Hard) // 20 Sun Heater Heavy (Easy) // 12 Mercury Gauntlet // 06 Alien Battalion Soldier // Support // 03 Melee Scout Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A-1 Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Name "Xenomorph Scout" Item "unarmed combat" Item "the alien cranium" Item "the biomech backpack" CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 1A-2 WaitForAllSpawned 1A-1 Where spawnbot_upper TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Cowmangler } TFBot { Template T_TFBot_Medic_BigHeal Name "Galactic Healer" CharacterAttributes { "voice pitch scale" 0.5 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Galactic Healer" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 1B WaitForAllSpawned 1A-1 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_CowMangler CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 1C WaitForAllSpawned 1B Where spawnbot_upper TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Name "Xenomorph Scout" Item "unarmed combat" Item "the alien cranium" Item "the biomech backpack" CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 1D WaitForAllSpawned 1C Where spawnbot_upper TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Galactic Shotgun" CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 1E WaitForAllSpawned 1A-2 Where spawnbot TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Space Demon" Item "the phlogistinator" Item "spine-chilling skull 2011 style 3" Item "fallen angel" Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } } WaveSpawn { Name 1S WaitForAllDead 1C Where spawnbot Where spawnbot_upper TotalCount 25 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Name "Galactic Knight" Item "Captain Space Mann" } } } //Wave 2: $700 //05 Giant Demoman Scot + 01 Kritzkrieg Medic + 03 Space Gauntlet //03 Giant SMG Sniper + 02 Uber Medic //02 Giant Shotgun Heavy + 03 Kritzkrieg Medic //45 Galactic Scout //30 Mercuryman //35 Dragon Fury Pyro (Hard) //Support: //10 Spaceman //02 Spy Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TForce_Giant_Demoman_ScotRes } TFBot { Template T_TFBot_Medic_Kritzkrieg_BigHeal } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 2b Where spawnbot Where spawnbot_upper TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name 2c WaitForAllSpawned 2b Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name 2d WaitForAllSpawned 2a Where spawnbot_upper TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 14 TotalCurrency 200 Squad { TFBot { Template T_TForce_Giant_Sniper_SMG_Carbine } TFBot { Template T_TFBot_Medic_Kritzkrieg_BigHeal } } } WaveSpawn { Name 2e1 WaitForAllSpawned 2c Where spawnbot_upper Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 50 Squad { TFBot { Name "Space Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name 2f WaitForAllSpawned 2d Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 17 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Galactic Shotgun" } TFBot { Template T_TFBot_Medic_Kritzkrieg_BigHeal } } } WaveSpawn { Name 2s WaitForAllSpawned 2d Where spawnbot_upper Where spawnbot TotalCount 35 MaxActive 9 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 2 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //Wave 3: $900 //02 Giant Deflector Heavy + 04 Concheror Soldier //12 Demoman + 12 Quick-Uber Medic //40 Shortstop Scout //04 Giant Soldier Spammer + 02 Battalion Soldier //40 Shotgun Heavy //35 Bowman //02 Giant Blackbox Soldier + 02 Concheror Soldier //24 Heater Heavy //18 Demoman //Support //01 Engineer //02 Sniper Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part01 Where spawnbot Where spawnbot_upper TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Class Demoman Skill Hard Name "Bomberman" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name part02 Where spawnbot Where spawnbot_upper TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Force_Scout_Shortstop Name "Xenomorph Scout" Item "unarmed combat" Item "the alien cranium" Item "the biomech backpack" } } } WaveSpawn { Name part03 WaitForAllSpawned part01 Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" Name "Captain Deflector" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name part04 WaitForAllSpawned part03 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Galactic Rapid Fire Soldier" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name part05 WaitForAllSpawned part03 Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2.5 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Galactic Shotgun" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Space Hunt" } } } WaveSpawn { Name part06 WaitForAllSpawned part05 Where spawnbot_upper TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag default Item "Tyrant's Helm" Item "The Man in Slacks" Item "Merc's Pride Scarf" Item "The Gunboats" Name "Captain Space Barrage" ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 1315860 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "damage bonus" 1.5 "damage force reduction" 0.4 "health regen" 40 "move speed bonus" 0.5 "override footstep sound set" 3 "Projectile speed increased" 0.35 } } TFBot { Template T_TFBot_Medic_Krits_Giant Item "The Weather Master" Attributes IgnoreEnemies Name "Weather Master Medic" } } } WaveSpawn { Name part07 WaitForAllSpawned part05 Where spawnbot Where spawnbot_upper TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 TotalCurrency 100 Support 1 Squad { TFBot { Class Heavy Skill Normal Name "Sunheater Heavy" ClassIcon heavy_heater Item "The Huo Long Heatmaker" } } } } //Wave 4: $900 //01 Tank (Health 25000) //06 Giant Demoman //30 Soldier //04 Giant Rocketrain Soldier + 04 Battalion Soldier //42 Galactic Knight //16 Bowman Spammer //01 Tank (Health 25000) //20 Pyro Airblast //35 SMG Sniper //Support //02 Sniper //02 Spy //03 Mittens Heavy Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4part01 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 25000 Speed 75 Skin 0 SpawnTemplate GhostTank OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4part01 Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Name "Captain Burst Demo" } } } WaveSpawn { Name 4part02 Where spawnbot Where spawnbot_upper TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Soldier Skill Hard Name "Galactic Soldier" } } WaveSpawn { Name 4part03 WaitForAllSpawned 4part02 Where spawnbot Where spawnbot_upper TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Name "Galactic Knight" } } WaveSpawn { Name 4part04 WaitForAllSpawned 4part01 Where spawnbot_upper Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit } } WaveSpawn { Name 4part05 WaitForAllSpawned 4part04 Where spawnbot Where spawnbot_upper TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro Name "Uranus Pyro" Skill Expert ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Degreaser" } } WaveSpawn { Name 4part05 WaitForAllSpawned 4part04 Where spawnbot Where spawnbot_upper TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_SMG_Carbine } } WaveSpawn { Name 4part06 WaitForAllSpawned 4part04 Where spawnbot TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 13 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Force_Giant_Soldier_RocketRain Name "Captain Rocketrain" Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion Name "Galactic Battalion" } } } WaveSpawn { Name 4part07 WaitForAllSpawned 4part01 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 30000 Speed 75 Skin 0 SpawnTemplate GhostTank OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4part Where spawnbot_upper TotalCount 35 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Attributes AlwaysCrit Name "Clown Heavy" Health 150 Item "point and shoot" Item "the all-father" } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave // Wave 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }