#base robot_giant.pop #base robot_standard.pop // Dead Space, a Wave 666 by Crinitus // Advanc- I mean, Nightmare Difficulty // Thanks, uhh Ath? :3 // - Tank HP is now printed in the chat. // - Bot eye color have been changed. Easy AI (white pupil), Caster_Expert (red pupil) #base overclock_sif.pop // Yep, that's it. - SiF #base athazar_weapon_pack_red.pop population { StartingCurrency 3600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 20 EventPopfile Halloween Advanced 1 Templates { Crin_Halloween_Giant_Bison_Soldier { ClassIcon soldier_bison_giant Health 3800 Name "Giant Ion-Blasting Zombie" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "clip size upgrade atomic" 6 "fire rate bonus" 0.60 "damage bonus" 1.35 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "battle bird" } Crin_Halloween_Super_Scout { ClassIcon scout_giant_fast Health 1200 Name "Giant Super Xenomorph" Scale 1.75 Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "unarmed combat" "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "unarmed combat" Item "the alien cranium" Item "the biomech backpack" } Crin_Halloween_Giant_Pyro { ClassIcon pyro_giant Health 3000 Name "Giant Astro-Pyro" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the nostromo napalmer" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the nostromo napalmer" Item "the mk 50" Item "the space diver" } Crin_Halloween_Giant_Pyro_Manmelter { ClassIcon pyro_manmelter_giant Health 3000 Name "Giant Raygun Astro-Pyro" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the manmelter" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the manmelter" Item "the mk 50" } Crin_Halloween_Super_Scout_Bleed { ClassIcon scout_giant_fast Health 1200 Name "Giant Vicious Xenomorph" Scale 1.75 Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2.0 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the alien cranium" Item "the biomech backpack" } Crin_Halloween_Scout_Scattergun { ClassIcon scout Health 125 Name "Space Cadet" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "cadet visor" } Crin_Halloween_Scout_Pistol { ClassIcon scout Health 125 Name "Space Cadet" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" Item "cadet visor" } Crin_Halloween_Scout_Bat { ClassIcon scout Health 125 Name "Space Cadet" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "batsaber" Item "cadet visor" } Crin_Halloween_Heavy_Minigun { ClassIcon heavy Health 300 Name "Brainwashed Zombie" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "sucker slug" } Crin_Halloween_Heavy_Shotgun { ClassIcon heavy Health 300 Name "Brainwashed Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Item "sucker slug" } Crin_Halloween_Medic_Quickfix { ClassIcon medic Health 150 Name "Healing Abomination" Class Medic Skill Normal Item "the quick-fix" Item "medimedes" Item "wings of purity" } Crin_Halloween_Medic_Vampire_Tank { ClassIcon medic Health 500 Name "Tanky Vampire" Scale 1.5 Class Medic Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the blutsauger" "bleeding duration" 1.5 "heal on kill" 100 } Item "the blutsauger" Item "transylvanian toupe" Item "vampiric vesture" } Crin_Halloween_Demo_Witch { ClassIcon demo Health 175 Name "Explosive Witch" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "SPELL: Halloween pumpkin explosions" 1 } Item "the crone's dome" Item "the professor's pineapple" } Crin_Halloween_Demoknight { ClassIcon demoknight Health 175 Name "Undead Executioner" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the scotsman's skullcutter" Item "the executioner" } Crin_Halloween_Scout_Cleaver { ClassIcon scout_cleaver Health 250 Name "Knife-Juggling Clown" Scale 1.33 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "fire rate bonus" 2.0 "throwable recharge time" 2.0 } Item "the flying guillotine" Item "dec2014 truands tunic" Item "pestering jester" } Crin_Halloween_Spy_Leech { ClassIcon spy Health 125 Name "Baguette-Eating Oni" Class Spy Skill Normal Item "gentlemanne_revolver_coffinnail" Item "conniver's kunai" Item "spy oni mask" Item "shadowman's shade" } Crin_Halloween_Spy_Fastswing { ClassIcon spy Health 225 Name "Knife-Swinging Slasher" Scale 1.2 Class Spy Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.50 "bleeding duration" 5 } Item "nightmare hunter" Item "facepeeler" } Crin_Halloween_Sniper_Alien { ClassIcon sniper Health 420 Name "Armored Bounty Hunter" Scale 1.33 Class Sniper Skill Expert ItemAttributes { ItemName "shooting star" "faster reload rate" 0.75 "sniper charge per sec" 1.50 } Item "shooting star" Item "corona australis" } Crin_Halloween_Spy_Destructor { ClassIcon spy Health 225 Name "Super Hacker" Scale 1.25 Class Spy Skill Expert CharacterAttributes { "sapper health bonus" 3.0 "sapper damage bonus" 4.0 } Item "parasite hat" Item "the marxman" } Crin_Halloween_Heavy_Bear { ClassIcon heavy_warrior_sif Health 600 Name "Decaying Bear Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "warrior's spirit" "bleeding duration" 4 } CharacterAttributes { "health regen" 5 } Item "warrior's spirit" Item "the bear necessities" } Crin_Halloween_Medic_Uber { ClassIcon medic_uber Health 150 Name "Nazi Zombie" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "the combat medic's crusher cap" } Crin_Halloween_Pyro_Phlog { ClassIcon pyro Health 500 Name "Space Demon" Scale 1.33 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the phlogistinator" "move speed bonus" 0.75 } Item "the phlogistinator" Item "spine-chilling skull 2011 style 3" Item "fallen angel" } Crin_Halloween_Medic_Giant_Kritzkrieg { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Chimera" Scale 1.75 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 9999 "ubercharge rate bonus" 9999 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 6666 } Item "the kritzkrieg" Item "hundekopf" Item "kriegsmaschine-9000" } Crin_Halloween_Demoman_Giant { ClassIcon demo_giant Health 3300 Name "Giant Explosive Witch" Scale 1.75 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the crone's dome" Item "the professor's pineapple" } Crin_Halloween_Sentrybuster { ClassIcon sentry_buster Health 2500 Name "Giant Super-Explosive Pumpkin" Scale 1.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 5 } Item "the ullapool caber" Item "horseless headless horseman's head" } Crin_Halloween_Demo_Kamikaze { ClassIcon demo_caber_nys Health 225 Name "Walking Explosive Pumpkin" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 6.0 "blast dmg to self increased" 66.6 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "head scale" 2.0 "torso scale" 0 "hand scale" 0 } Item "the ullapool caber" Item "horseless headless horseman's head" } Crin_Halloween_Soldier_Mangler { ClassIcon soldier Health 200 Name "Laser-Firing Box Zombie" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 } Item "the cow mangler 5000" Item "idiot box" Item "shoestring budget" } Crin_Halloween_Soldier_Bison { ClassIcon soldier_bison Health 200 Name "Ion-Blasting Box Zombie" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "idiot box" Item "shoestring budget" } Crin_Halloween_Scout_Small_Xenomorph { ClassIcon scout Health 600 Name "Juvenile Xenomorph" Scale 1.4 Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "unarmed combat" } Item "unarmed combat" Item "the alien cranium" Item "the biomech backpack" } Crin_Halloween_Heavy_Breadrun { ClassIcon heavy Health 300 Name "Bread-fused Zombie" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the bread bite" } Crin_Halloween_Pyro_Manmelter { ClassIcon pyro_manmelter Health 175 Name "Space Marine Raygunner" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the manmelter" Item "the mk 50" } Crin_Halloween_Pyro_Axtinguish { ClassIcon pyro Health 175 Name "Jason Cosplaying Zombie" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the axtinguisher" Item "the face of mercy" } Crin_Halloween_Demo_Kamikazerush { ClassIcon demo_caber_nys Health 225 Name "Chargin' Pumpkin Bomb" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 6.66 "blast dmg to self increased" 66.6 "SPELL: Halloween pumpkin explosions" 1 "charge recharge rate increased" 1.50 "Attack not cancel charge" 1 } CharacterAttributes { "head scale" 2.50 "torso scale" 0 "hand scale" 0 } Item "the tide turner" Item "the ullapool caber" Item "horseless headless horseman's head" } Crin_Halloween_Heavy_Gnome { ClassIcon heavy_warrior_sif Health 150 Name "Vicious Zombie-Gnome" Scale 0.69 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "warrior's spirit" Item "point and shoot" Item "the all-father" } Crin_Halloween_Engineer_Cowboy { ClassIcon engineer Health 250 Name "Cowboy Zombie" Class Engineer Skill Expert CharacterAttributes { "engineer sentry build rate multiplier" 3.0 "engineer teleporter build rate multiplier" 10.0 } Item "sheriff's stetson" Item "wild west waistcoat" } Crin_Halloween_Pyro_Alwaysfire { ClassIcon pyro Health 175 Name "Defected Astro-Pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the nostromo napalmer" Item "the spectralnaut" } Crin_Halloween_Miniboss_Soldier_Healonhit { ClassIcon soldier_bison_giant Health 8000 Name "Giant Bison-Leech Zombie" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the righteous bison" "clip size upgrade atomic" 26 "fire rate bonus" 0.33 "damage bonus" 3.50 "faster reload rate" 0.33 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "universal translator" } Crin_Halloween_Demoman_Giant_Pirate { ClassIcon demo_giant Health 3300 Name "Giant Zombie Pirate" Scale 1.75 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2.3 "fuse bonus" 2.0 "Blast radius increased" 1.50 "fire rate bonus" 1.50 "faster reload rate" 1.15 "clip size upgrade atomic" -3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } Crin_Halloween_Demoman_Pirate { ClassIcon demoknight Health 175 Name "Swashbucklin' Pirate" Class Demoman Skill Hard Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "pirate bandana" } Crin_Halloween_Heavy_Pirate { ClassIcon heavy Health 300 Name "Zombie Pirate Brawler" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "mann-o-war" } Crin_Halloween_Demoman_Pirate_Cannon { ClassIcon demo Health 175 Name "Zombie Pirate Cannoneer" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } Crin_Halloween_Scout_Mummy { ClassIcon scout Health 175 Name "Cursed Batter" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 } CharacterAttributes { "health regen" 10 } Item "wrap battler" Item "b-ankh!" } Crin_Halloween_Giant_Scout_Mummy_Fire { ClassIcon scout_giant_fast Health 1200 Name "Sun God Worshipper" Scale 1.75 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName sun-on-a-stick "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "sun-on-a-stick" Item "the crown of the old kingdom" } Crin_Halloween_Giant_Pyro_Fire_Pharaoh { ClassIcon pyro_giant Health 3000 Name "Firey Pharaoh" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scorch shot" "Blast radius increased" 3.0 "weapon burn time increased" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the scorch shot" Item "the crown of the old kingdom" } THANOS_HEAVY_THANOS_HEAVY { ClassIcon thanos_heavy_thanos_heavy Health 32000 Name "Bootleg Thanos" Scale 1.9 Class HeavyWeapons Skill Expert AlwaysGlow 1 WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 5.0 "damage bonus" 2.50 "apply look velocity on damage" 1000 //he smacc "bleeding duration" 60 "melee range multiplier" 5.0 "Set DamageType Ignite" 1 "weapon burn time increased" 10.0 "ragdolls become ash" 1 // I don't feel so good. "mark for death" 1 "slow enemy on hit major" 60 "damage all connected" 1 "killstreak tier" 1 } ItemAttributes { ItemName "the executioner" "set item tint RGB" 8208497 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 100 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "fists of steel" Item "big steel jaw of summer fun" Item "the executioner" } Crin_Halloween_Miniboss_Star_Sentinel { ClassIcon boss_star_sentinel Health 30000 Name "Star Sentinel" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" AlwaysGlow 1 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "corona australis" Item "eotl_coldfront curbstompers" Item "batter's bracers" Item "iron lung" Item "eotl_coldfront curbstompers" Item "the killer's kit" Item "big steel jaw of summer fun" Item "the dark age defender" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 3.0 "weapon spread bonus" 0.05 "sniper fires tracer" 1 "damage bonus" 15.0 "boots falling stomp" 1 "weapon burn time increased" 10.0 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 "cancel falling damage" 1 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template Crin_Halloween_Sentrybuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template Crin_Halloween_Sniper_Alien } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } InitWaveOutput //ensures bomb path is always set to the right side bomb path { Target gamerules Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Dead Space (Nightmare)`) } " } DoneOutput { Target wave_finished_relay_boss Action Trigger } Explanation //Sigsegv mod-exclusive; displays a message before a wave starts { Line "{yellow}Mission by Athazar." // Line "{yellow}:3" } WaveSpawn { Name soldiers1 TotalCurrency 100 TotalCount 75 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { Template Crin_Halloween_Soldier_Mangler } TFBot { Template Crin_Halloween_Soldier_Bison } TFBot { Template Crin_Halloween_Soldier_Bison } } } WaveSpawn { Name phlogs1 TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Pyro_Phlog } } } WaveSpawn { Name superscouts1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Super_Scout } } } WaveSpawn { Name scouts1 WaitForAllSpawned soldiers1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Crin_Halloween_Scout_Scattergun } } } WaveSpawn { Name scouts2 WaitForAllDead soldiers1 TotalCurrency 100 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { Template Crin_Halloween_Scout_Pistol } TFBot { Template Crin_Halloween_Scout_Pistol } TFBot { Template Crin_Halloween_Scout_Bat } } } WaveSpawn { Name giantpyros1 WaitForAllDead superscouts1 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Giant_Pyro } } } WaveSpawn { Name heavydemo1 WaitForAllDead scouts1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { Template Crin_Halloween_Demo_Witch Attributes "AlwaysCrit" } TFBot { Template Crin_Halloween_Demo_Witch Attributes "AlwaysCrit" Item "the iron bomber" } TFBot { Template Crin_Halloween_Demo_Witch Attributes "AlwaysCrit" Item "the loch-n-load" } } } WaveSpawn { Name heavydemo1 WaitForAllDead scouts1 TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template Crin_Halloween_Heavy_Minigun } } } WaveSpawn { Name meleerush1 WaitForAllDead heavydemo1 TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Crin_Halloween_Heavy_Breadrun } } } WaveSpawn { Name meleerush1 WaitForAllDead heavydemo1 TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Demoknight } } } WaveSpawn { Name giantbison1 WaitForAllDead heavydemo1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template Crin_Halloween_Giant_Bison_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name giantbison1 WaitForAllDead heavydemo1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Giant_Bison_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name tanks1 WaitForAllDead meleerush1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank with 15k HP inbound!`) " } Squad { Tank { Health 15000 Name Tank Speed 70 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name pyromeds1 WaitForAllDead meleerush1 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Crin_Halloween_Pyro_Manmelter } TFBot { Template Crin_Halloween_Medic_Quickfix } } } WaveSpawn { Name heavytankers1 WaitForAllDead meleerush1 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Heavy_Bear } } } WaveSpawn { Name superscouts2 WaitForAllDead giantbison1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template Crin_Halloween_Super_Scout_Bleed Attributes "AlwaysCrit" } } } WaveSpawn { Name soldiers2 WaitForAllDead pyromeds1 TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Crin_Halloween_Soldier_Mangler } } } WaveSpawn { Name pumpkin_memelord_rush_1 WaitForAllDead heavytankers1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Demo_Kamikaze Attributes "AlwaysCrit" } } } WaveSpawn { Name gheavy1 WaitForAllSpawned superscouts2 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name tankyscouts1 WaitForAllDead heavytankers1 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Scout_Small_Xenomorph } } } WaveSpawn { Name raygunsquad1 WaitForAllSpawned soldiers2 TotalCurrency 50 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { Template Crin_Halloween_Scout_Pistol } TFBot { Template Crin_Halloween_Soldier_Bison Attributes "AlwaysCrit" } TFBot { Template Crin_Halloween_Pyro_Manmelter } } } WaveSpawn { Name gpyromed1 WaitForAllDead gheavy1 TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Giant_Pyro_Manmelter } } } WaveSpawn { Name heavy2 WaitForAllDead raygunsquad1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template Crin_Halloween_Heavy_Shotgun Attributes "AlwaysCrit" } TFBot { Template Crin_Halloween_Heavy_Minigun } TFBot { Template Crin_Halloween_Heavy_Minigun } } } WaveSpawn { Name vampires1 WaitForAllSpawned heavy2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Medic_Vampire_Tank } } } WaveSpawn { Name gdemomed_rush1 WaitForAllSpawned gpyromed1 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Demoman_Giant Attributes "AlwaysCrit" } } } WaveSpawn { Name tanks2 WaitForAllDead gdemomed_rush1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFF5 Tank Train with 8k HP inbound!`) " } Squad { Tank { Health 8000 Name Tank Speed 60 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name gheavymed1 WaitForAllDead gdemomed_rush1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template Crin_Halloween_Medic_Quickfix } TFBot { Template Crin_Halloween_Medic_Quickfix } TFBot { Template Crin_Halloween_Medic_Quickfix } } } WaveSpawn { Name meleerush2 WaitForAllDead tanks2 TotalCurrency 100 TotalCount 27 MaxActive 15 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template Crin_Halloween_Heavy_Gnome } } } WaveSpawn { Name meleerush2 WaitForAllDead tanks2 TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Demo_Kamikazerush } } } WaveSpawn { Name pyroigniters1 WaitForAllDead meleerush2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Crin_Halloween_Giant_Pyro_Manmelter } } } WaveSpawn { Name axtinguishers1 WaitForAllDead meleerush2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Pyro_Axtinguish } } } WaveSpawn { Name miniboss_bison WaitForAllDead axtinguishers1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Crin_Halloween_Miniboss_Soldier_Healonhit } } } WaveSpawn { Name miniboss_bison WaitForAllDead axtinguishers1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Miniboss_Soldier_Healonhit } } } WaveSpawn { Name pirates1 WaitForAllDead miniboss_bison TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { Template Crin_Halloween_Heavy_Pirate } TFBot { Template Crin_Halloween_Heavy_Pirate Name "Swole Banner Brawler" Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template Crin_Halloween_Heavy_Pirate Name "Magic Conq Brawler" Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name pirates1 WaitForAllDead miniboss_bison TotalCurrency 100 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Crin_Halloween_Demoman_Pirate_Cannon } TFBot { Template Crin_Halloween_Demoman_Pirate } TFBot { Template Crin_Halloween_Demoman_Pirate } } } WaveSpawn { Name pirates1 WaitForAllDead miniboss_bison TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot DoneOutput { Target wormhole_start_relay Action Trigger } Squad { TFBot { Template Crin_Halloween_Demoman_Giant_Pirate } } } WaveSpawn { Name finaltank WaitForAllDead pirates1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFSlow Tank with 45k HP inbound!`) " } Squad { Tank { Health 45000 Name "tankboss" Speed 66 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name miniboss_LASERS WaitForAllSpawned finaltank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_boss Squad { TFBot { Template Crin_Halloween_Miniboss_Star_Sentinel } } } WaveSpawn { Name miniboss_support WaitForAllSpawned finaltank TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot_boss Squad { TFBot { Template Crin_Halloween_Super_Scout Name "Tag! You're it! :3c" Item "the fan o'war" } } } WaveSpawn { Name gpyro2 WaitForAllDead finaltank TotalCurrency 100 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Giant_Pyro_Fire_Pharaoh } } } WaveSpawn { Name superscoutsfinale WaitForAllDead finaltank TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Giant_Scout_Mummy_Fire } } } WaveSpawn { Name finalmeleerush WaitForAllDead finaltank TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Crin_Halloween_Scout_Mummy } } } WaveSpawn { Name finalmeleerush WaitForAllDead finaltank TotalCurrency 100 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template Crin_Halloween_Pyro_Axtinguish } } } WaveSpawn { Name "kaboom indeed" WaitForAllDead finaltank TotalCurrency 100 TotalCount 26 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Crin_Halloween_Demo_Kamikaze } } } WaveSpawn { Name "the big bad finale" WaitForAllDead "kaboom indeed" TotalCurrency 0 //Thanos got his wallet snapped completely. Ouch TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_boss FirstSpawnWarningSound "thanos_spawn.mp3" RandomChoice { Squad { TFBot { Template THANOS_HEAVY_THANOS_HEAVY } } } } WaveSpawn { Name finalpumkins WaitForAllSpawned "the big bad finale" TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_upper Support 1 Squad { TFBot { Template Crin_Halloween_Demo_Kamikazerush } } } } }