//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 7500 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes CustomUpgradesFile "mvm_upgrades_sigsegv_omega_v4.txt" Advanced 1 Templates { Gargantuar { ClassIcon heavy_giant Health 1250000 Name Gargantuar Scale 1.75 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 20 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Mission { Objective DestroySentries Where spawnbot CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 3 TFBot { ClassIcon spy_d Health 8000 Name "Pro Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 } Item "the doublecross-comm" } } Wave { Explanation { Line "{green}Version 2.1" Line "Impossible Mode Activated" Line "The mission is UBERLY LONG. (100% Endurance)" Line "Mission is finished and it have a bonus wave" Line "This is not a mission with sigmods bots" Line "I just added the Explanations to give infos" Line "{red}THE MISSION IS TRULY IMPOSSIBLE, YOU SHOULD SWITCH MISSION NOW IF YOU DONT WANT TO SUFFER." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 220000 Name "Giant Powerjack Pyro" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } CharacterAttributes { "damage bonus" 2.0 } Item "the powerjack" } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name Soldier Class Soldier Skill Easy CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { ClassIcon pyro Health 3250 Name Pyro Class Pyro Skill Easy CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 18 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 3250 Name Demoman Class Demoman Skill Easy CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { ClassIcon medic_crossbow Health 450000 Name "Super Crossbow Medic" Scale 1.65 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "damage bonus" 7.5 } Item "the crusader's crossbow" } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3250 Name Pyro Class Pyro Skill Easy CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demo Health 3250 Name Demoman Class Demoman Skill Normal Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 4.0 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Health 65000 Template T_TFBot_Scout_Shortstop CharacterAttributes { "damage bonus" 3.0 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 90000 Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage bonus" 4.0 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { ClassIcon medic_crossbow Health 450000 Name "Super Crossbow Medic" Scale 1.65 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "damage bonus" 7.5 } Item "the crusader's crossbow" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 2750 Name "SMG Sniper" Class Sniper Skill Normal CharacterAttributes { "damage bonus" 2.0 } WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { ClassIcon scout Health 150000 Name "Sub Winger Scout" Scale 1.35 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 6.0 } CharacterAttributes { "move speed bonus" 1.75 } Item "the winger" Item "lo-fi longwave" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 125000 Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi CharacterAttributes { "damage bonus" 4.0 } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 3250 AutoJumpMin 5 AutoJumpMax 5 Name "Jumping Sandman Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage bonus" 3.5 } CharacterAttributes { "increased jump height" 2 "head scale" 1.5 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { ClassIcon heavy_deflector Health 9000 Name "Crit Deflector" Class HeavyWeapons Skill Normal MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 4.25 "attack projectiles" 1 } Item "iron curtain" Item "officer's ushanka" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 60 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon medic_syringe Health 3000 Name "Battle Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_upper Squad { TFBot { ClassIcon medic_crossbow Health 450000 Name "Super Crossbow Medic" Scale 1.65 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "damage bonus" 7.5 } Item "the crusader's crossbow" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 2750 Template T_TFBot_Scout_Sandman CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 120 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 220000 Name "Giant Powerjack Pyro" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } CharacterAttributes { "damage bonus" 2.0 } Item "the powerjack" } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Health 2750 Template T_TFBot_Scout_Sandman CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 3250 Name Demoman Class Demoman Skill Normal CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { ClassIcon soldier Health 5000 Name Soldier Class Soldier Skill Hard CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3250 Name Pyro Class Pyro Skill Normal CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout Health 150000 Name "Sub Winger Scout" Scale 1.35 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 5.0 } CharacterAttributes { "move speed bonus" 1.75 } Item "the winger" Item "lo-fi longwave" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 9000 Name "Crit Deflector" Class HeavyWeapons Skill Normal MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 5.5 "attack projectiles" 1 } Item "iron curtain" Item "officer's ushanka" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 140 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3.5 Where spawnbot_upper Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 345000 Name "Super Powerjack Pyro" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 3.5 "damage bonus" 4.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the powerjack" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 65000 Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Health 90000 Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 20 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon medic_syringe Health 3000 Name "Battle Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_TF2 Health 2699 Name "Hell-Born Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 4699 Name "Hell-Born Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 9699 Name "Hell-Born Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 3669 Name "Hell-Born Battle Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" Item "the blutsauger" } TFBot { ClassIcon hellmet_TF2 Health 4699 Name "Hell-Born Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 7699 Name "Hell-Born Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 2699 Name "Hell-Born Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 169 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_d Health 2696969 Name "Hellish Virus" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 12.5 "mark for death" 1 "heal on hit for rapidfire" 9 "heal on hit for slowfire" 9 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 696 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "hard-headed hardware" Item "fallen angel" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 31 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 106969 Name "Hell Samurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 9 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name support1 WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon sOldier Health 6500 Name "Equalizer Plan Soldier" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "the equalizer" Item "stout shako" } } } WaveSpawn { Name support2 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demo_skullcutter Health 99999 Name "Hellish Berserker" Class Demoman Scale 1.25 Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 22222 "damage bonus" 5.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { Name support3 WaitForAllDead w6 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 7.5 WaitBetweenSpawns 6.5 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 6699 Name "Hell-Born Guard" Scale 1.2 Attributes "AlwaysCrit" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 4699 Name "Hell-Born Guard" Scale 1.2 Attributes "AlwaysCrit" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 5699 Name "Hell-Born Guard" Attributes "AlwaysCrit" Scale 1.2 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } } } } Wave { Explanation { Line "HOW DID YOU PASSED WAVE 1???." Line "IM REALLY SURPRISED." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 125000 Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1a TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper Squad { TFBot { Health 300000 Template T_TFBot_Giant_Scout_Baseball_Armored CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 5000 Name "Direct Hit Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the direct hit" CharacterAttributes { "damage bonus" 3.0 } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 50 TotalCount 50 MaxActive 22 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 5000 Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 5000 Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Health 300000 Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } TFBot { Health 250000 Template T_TFBot_Giant_Medic } TFBot { Health 250000 Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 2750 AutoJumpMin 4 AutoJumpMax 4 Name "Crit Jumping Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysCrit" CharacterAttributes { "increased jump height" 2 } CharacterAttributes { "damage bonus" 2.0 } Item "friendly item" } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { Health 90000 Template T_TFBot_Heavy_IronFist_Airblast CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 5000 Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 5000 CharacterAttributes { "damage bonus" 2.0 } Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 5000 Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon sniper Health 3250 Name "Raging Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 5.0 "bleeding duration" 12 } CharacterAttributes { "move speed bonus" 2.5 } Item "the virtual viewfinder" Item "the chronomancer" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 40 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_upper Squad { TFBot { ClassIcon scout Health 130000 Name "Sub Raging Scout" Scale 1.45 Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 8.5 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 10.0 } CharacterAttributes { "move speed bonus" 1.6 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "ghastly gibus 2010" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { CharacterAttributes { "damage bonus" 3.0 } ClassIcon soldier_directhit Health 5000 Name "Direct Hit Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the direct hit" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 125000 Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 300000 Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 40 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 90000 Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain Health 500000 Name "Giant Rocket Spreader" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 7.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } TFBot { Health 300000 Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "damage bonus" 2.0 } } TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 300000 Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 6500 Name "Flare Spreader" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 6 } CharacterAttributes { "damage bonus" 3.45 } Item "modest pile of hat" } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_mangler Health 6500 Name "Plasma Spreader" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } CharacterAttributes { "damage bonus" 3.45 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 5000 CharacterAttributes { "damage bonus" 2.0 } Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper Squad { TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 5000 Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 5000 CharacterAttributes { "damage bonus" 2.0 } Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon scout Health 2750 AutoJumpMin 4 AutoJumpMax 4 Name "Crit Jumping Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysCrit" CharacterAttributes { "increased jump height" 2 } CharacterAttributes { "damage bonus" 2.0 } Item "friendly item" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon scout Health 130000 Name "Sub Raging Scout" Attributes "AlwaysCrit" Scale 1.45 Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 8.5 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 10.0 } CharacterAttributes { "move speed bonus" 1.6 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "ghastly gibus 2010" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_rocketrain Health 1250000 Name "Hyper Rocket Spreader" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.05 "projectile spread angle penalty" 22 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 8.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.6 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Health 300000 CharacterAttributes { "damage bonus" 2.0 } } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Health 300000 CharacterAttributes { "damage bonus" 2.0 } } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } Health 300000 } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } Health 300000 } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 25 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon pyro_flare Health 6500 Name "Flare Spreader" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 6 } CharacterAttributes { "damage bonus" 4.90 } Item "modest pile of hat" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 25 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_mangler Health 6500 Name "Plasma Spreader" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } CharacterAttributes { "damage bonus" 4.90 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 4250000 Name "Spreading Virus" Scale 1.8 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 9.0 "fire rate bonus" 0.1 "faster reload rate" 0.6 "clip size bonus" 10.0 "heal on kill" 1500 "heal on hit for rapidfire" 150 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.28 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "festive scattergun 2011" Item "the bolt boy" Item "the little drummer mann" } } } WaveSpawn { Name support1 WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknight_samurai Health 6500 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 1.5 "bot custom jump particle" 1 "damage bonus" 3.75 } Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name support2 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 180000 Name "Warrior Gauntlet" Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_dwarf Item "warrior's spirit" Item "big chief" CharacterAttributes { "damage bonus" 5.0 } } } } WaveSpawn { Name support3 WaitForAllDead w4 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 18.5 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_directHit Health 65000 Name "Hyper Direct-Hit Soldier" Class Soldier Scale 1.45 Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the direct hit" CharacterAttributes { "damage bonus" 7.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 } } } } WaveSpawn { Name support4 WaitForAllDead w5 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_mangleR Health 6500 Name "Laser Spreader" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.7 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 13 } CharacterAttributes { "damage bonus" 3.9 } Item "the cow mangler 5000" } } } /// } Wave { Explanation { Line "WHAT THE HELL???" Line "I MEAN WAVE 2 WAS CHAOTIC BUT IT IS JUST THE BEGINNING." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1a TotalCurrency 80 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 2750 Name "Speedy Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w1a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 330000 Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3250 Name "Volcano Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper Health 3000 Name "Raging Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 5.0 "bleeding duration" 12 } CharacterAttributes { "move speed bonus" 2.5 } Item "the virtual viewfinder" Item "the chronomancer" } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon heavy_tomislav Health 9000 Name "Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tomislav" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 60 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 40 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper Health 3000 Name "Raging Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 5.0 "bleeding duration" 12 } CharacterAttributes { "move speed bonus" 2.5 } Item "the virtual viewfinder" Item "the chronomancer" } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Raging Scout" Template T_TFBot_Giant_Scout Health 300000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 15.0 "fire rate bonus" 0.35 "faster reload rate" 0.5 "clip size bonus" 15.0 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.6 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 180 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 900000 Name "MB Super Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 9.9 "attack projectiles" 2 "heal on kill" 9000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Health 500000 Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "damage bonus" 2.0 } } TFBot { Health 500000 Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { CharacterAttributes { "damage bonus" 2.0 } Health 300000 Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 330000 Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3250 Name "Volcano Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "sharpened volcano fragment" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro_detonator Health 3250 Name "Detonator Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the detonator" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Health 5000 Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 140 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 500000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 7.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Item "web easteregg medal" Item "honest halo" } TFBot { Health 420000 Template T_TFBot_Giant_Soldier_SlowBarrage CharacterAttributes { "damage bonus" 2.0 } } TFBot { Health 420000 Template T_TFBot_Giant_Soldier_SlowBarrage CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 500000 Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 3.5 } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_atomic Health 400000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 21 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon demo Health 3250 Name "Crit Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 6.0 } } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3250 Name "Crit Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 6.0 } CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name w4d WaitForAllSpawned w4c TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon scout Health 2750 Name "Crit Scout" Class Scout Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 3.5 } } } } WaveSpawn { Name w4e WaitForAllSpawned w4d TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 9000 Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 3.5 } } } } WaveSpawn { Name w4 WaitForAllDead w4e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 900000 Name "MB Super Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tomislav "damage bonus" 9.9 "attack projectiles" 2 "heal on kill" 9000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Health 500000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } TFBot { Health 500000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4 WaitForAllDead w4e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 700000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 7.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "AlwaysCrit" Item "web easteregg medal" Item "honest halo" } TFBot { Health 420000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } TFBot { Health 420000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4 WaitForAllDead w4e TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demo_atomic Health 600000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 25.5 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Raging Scout" Template T_TFBot_Giant_Scout Health 300000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 15.0 "fire rate bonus" 0.35 "faster reload rate" 0.5 "clip size bonus" 15.0 } Attributes "AlwaysCrit" ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.6 } } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 80 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200000 Name "Raging Demoknight" Scale 1.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "fire rate bonus" 0.4 "damage bonus" 12 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.7 "damage force reduction" 0.4 } Item "the chargin' targe" Item "the eyelander" Item "ghastly gibus 2010" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 60 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_kgb_black Health 220000 Name "Raging Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 12 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.7 "damage force reduction" 0.4 } Item "apoco-fists" Item "ghastly gibus 2010" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 340 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 5500000 Name "Raging Virus" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 3 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 30 "mark for death" 1 "heal on kill" 25000 } CharacterAttributes { "move speed bonus" 0.25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "festive minigun 2011" Item "ghastly gibus 2010" } } } WaveSpawn { Name support1 WaitForAllDead w1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Name "Bonk Scout" Health 2750 CharacterAttributes { "damage bonus" 2.0 } Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name support2 WaitForAllDead w3a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknighT Health 150000 Name Headtaker Class Demoman Scale 1.5 Skill Normal ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 30 } CharacterAttributes { "health regen" 750 } Item "ali baba's wee booties" Item "the tide turner" Item "the horseless headless horseman's headtaker" } } } WaveSpawn { Name support3 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10.5 WaitBetweenSpawns 12.5 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon scout_fan Health 130000 Name "Super Soda Popper Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "weapon spread bonus" 0.4 } CharacterAttributes { "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "bonk boy" Item "manniversary paper hat" } } } WaveSpawn { Name support4 WaitForAllDead w4 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Boosted Demoknight" ClassIcon demoknight_fast Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 } CharacterAttributes { "damage bonus" 2.0 } Health 200000 } } } /// } Wave { Explanation { Line "NO WAY, YOU MUST BE CHEATING. THIS IS IMPOSSIBLE AT ALL." Line "YOU CANT SURVIVE THIS WAVE. IM 100% SURE YOU CANT." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 60 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2.2 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_disciplinary Health 6500 Name "Punisher" Scale 1.1 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.75 "damage bonus" 6.0 "melee range multiplier" 4.5 "hand scale" 4.5 } Item "the disciplinary action" Item "the team captain" } } } WaveSpawn { Name w1 TotalCurrency 40 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 3250 Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Giant Demoman" Health 330000 Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 3.5 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { ClassIcon scout_giant Health 125000 Name "MB Super Wrapper Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } CharacterAttributes { "damage bonus" 2.0 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon critical Health 11000 Name "Plasma Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "damage bonus" 60 "effect bar recharge rate increased" 0.001 "override projectile type" 12 "attach particle effect" 57 } Item "mad milk" Item "the bolt boy" Item "phononaut" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 2666666 Name "Plasma Bow Master" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 15.0 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 525000 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 7.6 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_upper Squad { TFBot { Health 330000 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Boosted Demoknight" ClassIcon demoknight_fast Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 } CharacterAttributes { "damage bonus" 2.0 } Health 200000 } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 3250 Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknight Health 200000 Name "Raging Demoknight" Scale 1.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "fire rate bonus" 0.4 "damage bonus" 12 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0.4 } Item "the chargin' targe" Item "the eyelander" Item "ghastly gibus 2010" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout_giant Health 125000 Name "MB Super Wrapper Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } CharacterAttributes { "damage bonus" 2.0 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { ClassIcon critical Health 11000 Name "Plasma Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "mad milk" "damage bonus" 60 "effect bar recharge rate increased" 0.001 "override projectile type" 12 "attach particle effect" 57 } Item "mad milk" Item "the bolt boy" Item "phononaut" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 24 Where spawnbot_upper Squad { TFBot { ClassIcon sniper_bow_multi Health 266666 Name "Plasma Bow Master" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 15.0 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 60 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Name "Minor Samurai Demo" Template T_TFBot_Demoman_Knight ClassIcon demoknight_samurai Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } Health 3250 Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 70 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 100000 AutoJumpMin 10 Scale 1.25 AutoJumpMax 10 Name "Deadly Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 1.5 "bot custom jump particle" 1 "damage bonus" 80 } Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 30 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Health 65000 Name "Deadly Samurai Demo" Template T_TFBot_Demoman_Samurai CharacterAttributes { "damage bonus" 80 } } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper Squad { TFBot { Health 500000 Name "Brutal Berserker" Template T_TFBot_Demoman_Samurai ClassIcon demo_skullcutter ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 45 } CharacterAttributes { "cannot be backstabbed" 1 "cancel falling damage" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "the king of scotland cape" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 70 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter Health 22000 Name Berserker Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 15 } Item "the chargin' targe" Item "the scotsman's skullcutter" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon hellmet_goldsworD Health 1500000 Name "Giant Hyper Slasher" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 22.5 "hand scale" 2.40 "melee range multiplier" 2.95 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 70 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_goldsword Health 175000 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 13.50 "melee range multiplier" 2.4 "hand scale" 1.92 } CharacterAttributes { "move speed bonus" 0.6 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Boosted Demoknight" ClassIcon demoknight_fast Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 } CharacterAttributes { "damage bonus" 2.0 } Health 400000 } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Health 750000 CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon demoknight_giant Health 150000 Name "MB Super Demoknight" Attributes "UseBossHealthBar" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_kgb_blacK Health 4500000 Name "MB Chief Super Breaker" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 35 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.3 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_kgb_black Health 17500 Name "Minor Breaker" Scale 1.0 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 4.8 "fire rate bonus" 1.35 "critboost on kill" 2 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 6500000 Name "Slashing Virus" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 37.5 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w4 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 22 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Health 125000 CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name support1 WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_sergeant_crits Health 5000 Name "Sergeant Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.65 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } Item "tyrant's helm" Item tf_weapon_rocketlauncher } } } WaveSpawn { Name support2 WaitForAllDead w6 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon scout_bat Health 130000 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.3 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 8 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { Name support3 WaitForAllDead w8 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon demo_bomber Health 300000 Name "MB Demoman" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } CharacterAttributes { "damage bonus" 6.0 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } } } Wave { Explanation { Line "O_O HOW?????????!!!!" Line "EVEN THE MB SUPER DEMOKNIGHT WASNT ENOUGH???" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 160000 Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_conch Health 22000 Name "Corrupted Conch Rocketer" Scale 1.25 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 4.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_concH Health 1200000 Name "Evolved Corrupted C-Rocketer" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 11 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon medic_giant Health 225000 Name "Giant Fast Saw Medic" Class Medic Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 400 } CharacterAttributes { "damage bonus" 5.0 } Item "festive bonesaw 2014" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { ClassIcon heavy_steelfist Health 90000 Name "Weird Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "fists of steel" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" Health 7699 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter Health 999999 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 222222 "damage bonus" 20 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier Health 125000 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 7.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_blackbox Health 550000 Name "MB Super BB Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 4.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.4 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 1600000 Name "Giant Hyper BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 8.0 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.5 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 400000 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 40 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Health 3250 Template T_TFBot_Demo_Burst CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 40 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 5000 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain Health 500000 Name "Giant Rocket Spreader" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 7.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_barrage Health 500000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 7.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "AlwaysCrit" Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_libertylauncheR Health 2500000 Name "Blastering Blaster Bot" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Armored Regen Medic" Health 1100000 Attributes "UseBossHealthBar" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_neon Health 1111111 Name "Giant Eternal Clone" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 7.5 "Projectile speed increased" 1.3 "Blast radius increased" 1.50 } CharacterAttributes { "health regen" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } TFBot { ClassIcon hellmet_neon Health 999999 Name "Giant Eternal Clone" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 12 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the filamental" Item "trickster's turnout gear" } TFBot { ClassIcon hellmet_neon Health 1111111 Name "Giant Eternal Clone" Scale 1.6 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 9.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.45 } Item "tam o'shanter" Item "the battery bandolier" } TFBot { ClassIcon hellmet_neon Health 1555555 Name "Giant Eternal Clone" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 15 "heal on kill" 33333 "heal on hit for rapidfire" 2222 } CharacterAttributes { "health regen" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 "move speed bonus" 0.4 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } TFBot { ClassIcon hellmet_neon Health 999999 Name "Giant Eternal Clone" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 9.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } TFBot { ClassIcon hellmet_neon Health 888888 Name "Giant Eternal Clone" Scale 1.6 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 500 "damage bonus" 12.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the scrap pack" Item "doc's holiday" } TFBot { ClassIcon hellmet_neon Health 999999 Name "Giant Eternal Clone" Scale 1.6 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 13 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 1000 "override projectile type" 13 } CharacterAttributes { "health regen" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 80 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 90000 Name "Weird Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "fists of steel" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 80 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" Attributes "AlwaysCrit" Health 7699 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } CharacterAttributes { "damage bonus" 2.0 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 40 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demo_skullcutter Health 999999 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Attributes "AlwaysCrit" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333333 "damage bonus" 18 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 80 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2.0 } Health 3250 } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 80 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_burstfire Health 5000 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "damage bonus" 2.0 } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_rocketrain Health 500000 Name "Giant Rocket Spreader" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 7.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 48 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_kgb_black Health 300000 Name "Raging Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 16 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0.4 } Item "apoco-fists" Item "ghastly gibus 2010" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 52 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknight_samurai Health 3500000 AutoJumpMin 10 AutoJumpMax 10 Scale 1.5 Name "Super Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 20 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 5000000 Name "MB Chief Heal-On-Kill Heavy" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 9.9 "attack projectiles" 2 "heal on kill" 10000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Health 250000 Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 140 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Gargantuar Health 1500000 ClassIcon heavy_d } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 4500000 Name "Chief Gargantuar" Scale 1.9 Template Gargantuar ClassIcon heavy_chief Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "damage bonus" 40 "heal on kill" 20000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "bone-cut belt" Item "the bunsen brave" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "01111111" Health 37777777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "the scotsman's skullcutter" } TFBot { ClassIcon hellmet_blank Name "C0R7UP4ED" Health 37777777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "the persian persuader" } TFBot { ClassIcon hellmet_blank Name "ERRORNAME" Health 37777777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "nessie's nine iron" } TFBot { ClassIcon hellmet_blank Name "TFBot" Health 37777777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "festive eyelander" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon deader Health 1500000 Name "Hellish Soul" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 15.0 "mark for death" 1 "heal on hit for rapidfire" 0.3 "heal on hit for slowfire" 0.3 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 26 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "hard-headed hardware" Item "fallen angel" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon deader Health 2750000 Name "Spreading Soul" Scale 1.8 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 15 "fire rate bonus" 0.1 "faster reload rate" 0.6 "clip size bonus" 10.0 "heal on kill" 1500 "heal on hit for rapidfire" 150 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.28 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "festive scattergun 2011" Item "the bolt boy" Item "the little drummer mann" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon deader Health 3750000 Name "Raging Soul" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 3 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 30 "mark for death" 1 "heal on kill" 200000 } CharacterAttributes { "move speed bonus" 0.25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "festive minigun 2011" Item "ghastly gibus 2010" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon deader Health 4900000 Name "Slashing Soul" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 37.5 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 8500000 Name "Corrupted Virus" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.9 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.4 "Blast radius increased" 1.5 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "heal on kill" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "the founding father" Item "the conquistador" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 WaitForAllDead w4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { Tank { Health 100000 Name "Meme Tank" Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 999999 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 12.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 "become fireproof on hit by fire" 1 "fire retardant" 1 "dmg taken from fire reduced" 0.0001 "afterburn immunity" 1 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name support1 WaitForAllDead w5 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon sentry_buster Health 5000 Name "Corrupted Kami-Bot" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 100 "damage bonus" 50 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 1.1 } Item "the ullapool caber" } } } WaveSpawn { Name support2 WaitForAllDead w8 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 40 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demo_d Health 1333333 AutoJumpMin 10 AutoJumpMax 10 Name "N.O.N.E" Scale 1.75 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 100 "heal on hit for rapidfire" 66666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the king of scotland cape" } } } WaveSpawn { Name support3 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon soldier_crit Health 520000 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 24 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } } } Wave { Explanation { Line "{green}Bonus Wave" Line "HOLY CRAP YOU DEFEATED MY MISSION IN IMPOSSIBLE!!!!!!!!!!!" Line "YOU ARE REALLY A GOOD TEAM!" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 600 TotalCount 60 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon pyro_d Health 20000 Name "Real Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 3 "damage bonus" 12 "slow enemy on hit major" 3 "subtract victim medigun charge on hit" 3 "subtract victim cloak on hit" 9 } CharacterAttributes { } } } } WaveSpawn { Name w1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon pyro_D Health 4000000 Name "Chief Real Chaos Pyro" Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 "damage bonus" 21 "weapon burn time increased" 4 "weapon burn dmg increased" 2 "slow enemy on hit major" 10 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon tank Health 1250000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 6.6 "fire rate bonus" 0.75 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 20 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 24 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon tank Health 1250000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 6.6 "fire rate bonus" 0.75 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 40 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 44 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon tank Health 1250000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 6.6 "fire rate bonus" 0.75 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 60 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 64 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 13337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon nuclearchaos Health 20000000 Name "Real Chaos Virus" Scale 1.95 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.3 "fire rate bonus" 1.6 "clip size penalty" 0.5 "Projectile speed increased" 3.5 "projectile spread angle penalty" 5 "damage bonus" 52 "damage causes airblast" 1 "blast radius increased" 2.2 "use large smoke explosion" 1 "bleeding duration" 8 "mark for death" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 5 "weapon burn dmg increased" 3 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the crone's dome" } } } /// } } //This file has been generated by http://mvm.tf