//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	5000
	RespawnWaveTime	1
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt"
	Advanced	1
	Templates
	{
	
		Gargantuar
		{
			ClassIcon	heavy_giant
			Health	12500
			Name	Gargantuar
			Scale	1.75
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	0
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_minigun
				"damage bonus"	0.5
			}
			ItemAttributes
			{
				ItemName	apoco-fists
				"damage bonus"	5
				"heal on kill"	1000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	2
			}
			Item	"apoco-fists"
			Item	"big chief"
			Item	"bone-cut belt"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	3
		TFBot
				{
					ClassIcon	spy_d
					Health	400
					Name	"Pro Bandit"
					Class	Spy
					Skill	Expert
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_knife
						"fire rate bonus"	0.6
					}
					CharacterAttributes
					{
						"move speed bonus"	3.0
					}
					Item	"the doublecross-comm"
				}
	}
	
	Wave
	{
	Explanation  
	{
	 Line "{green}Version 2.1"
	 Line "Hard Mode Activated"
     Line "The mission is VERY LONG. (100% Endurance)"
     Line "Mission is finished and it have a bonus wave"
     Line "This is not a mission with sigmods"
     Line "I just added the Explanations to give infos"
	}

		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_ironman
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_ironman
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	300
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_powerjack
					Health	1100
					Name	"Giant Powerjack Pyro"
					Scale	1.65
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	1.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
					}
					Item	"the powerjack"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	3
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	9
			WaitBetweenSpawns	5
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	18
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	35
			WaitBetweenSpawns	10
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	medic_crossbow
					Health	9000
					Name	"Super Crossbow Medic"
					Scale	1.65
					Class	Medic
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"damage bonus" 3.25
					}
					Item	"the crusader's crossbow"
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	40
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	40
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	20
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	80
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	120
			TotalCount	12
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	35
			WaitBetweenSpawns	10
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	medic_crossbow
					Health	9000
					Name	"Super Crossbow Medic"
					Scale	1.65
					Class	Medic
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"damage bonus" 3.25
					}
					Item	"the crusader's crossbow"
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	50
			TotalCount	32
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	7
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg
					Health	125
					Name	"SMG Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	120
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1500
					Name	"Sub Winger Scout"
					Scale	1.35
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the winger"
						"damage bonus"	2.5
					}
					CharacterAttributes
					{
						"move speed bonus"	1.75
					}
					Item	"the winger"
					Item	"lo-fi longwave"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	80
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					ClassIcon sniper_bow_multi
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	60
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_jumping
					Health	125
					AutoJumpMin	5
					AutoJumpMax	5
					Name	"Jumping Sandman Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"the sandman"
						"effect bar recharge rate increased"	0.1
					}
					CharacterAttributes
					{
						"increased jump height"	2
						"head scale"	1.5
					}
					Item	"the sandman"
					Item	"the hanger-on hood"
					Item	"the flight of the monarch"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	40
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	300
					Name	"Crit Deflector"
					Class	HeavyWeapons
					Skill	Normal
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"iron curtain"
						"damage bonus"	1.75
						"attack projectiles"	1
					}
					Item	"iron curtain"
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	60
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic_syringe
					Health	150
					Name	"Battle Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes  "AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	20
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	medic_crossbow
					Health	9000
					Name	"Super Crossbow Medic"
					Scale	1.65
					Class	Medic
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"damage bonus" 3.25
					}
					Item	"the crusader's crossbow"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	40
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	120
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_powerjack
					Health	1100
					Name	"Giant Powerjack Pyro"
					Scale	1.65
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	1.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
					}
					Item	"the powerjack"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	20
			TotalCount	32
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4a
			TotalCurrency	40
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4a
			TotalCurrency	80
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4a
			TotalCurrency	40
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1500
					Name	"Sub Winger Scout"
					Scale	1.35
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the winger"
						"damage bonus"	2.5
					}
					CharacterAttributes
					{
						"move speed bonus"	1.75
					}
					Item	"the winger"
					Item	"lo-fi longwave"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	40
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	300
					Name	"Crit Deflector"
					Class	HeavyWeapons
					Skill	Normal
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"iron curtain"
						"damage bonus"	1.85
						"attack projectiles"	1
					}
					Item	"iron curtain"
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	140
			TotalCount	14
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	3.5
			Where	spawnbot_upper
			Where   spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_powerjack
					Health	2500
					Name	"Super Powerjack Pyro"
					Scale	1.65
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	2.0
						"damage bonus" 1.7
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
					}
					Item	"the powerjack"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	40
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	60
			TotalCount	12
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	20
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic_syringe
					Health	150
					Name	"Battle Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes  "AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	200
			TotalCount	100
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			Where   spawnbot_upper
			RandomChoice
			{
				
					TFBot
					{
					   
						ClassIcon	hellmet_TF2
						Health	169
						Name	"Hell-Born Scout"
						Class	Scout
						Skill	Normal
						WeaponRestrictions	PrimaryOnly
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_TF2
						Health	269
						Name	"Hell-Born Pyro"
						Class	Pyro
						Skill	Normal
						WeaponRestrictions	PrimaryOnly
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_TF2
						Health	469
						Name	"Hell-Born Heavy"
						Class	HeavyWeapons
						Skill	Normal
						
						WeaponRestrictions	PrimaryOnly
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_TF2
						Health	266
						Name	"Hell-Born Battle Medic"
						Class	Medic
						Skill	Normal
						WeaponRestrictions	PrimaryOnly
						Attributes  "AlwaysFireWeapon"
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
						Item	"the blutsauger"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_TF2
						Health	269
						Name	"Hell-Born Demo"
						Class	Demoman
						Skill	Hard
						WeaponRestrictions	PrimaryOnly
					
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_TF2
						Health	369
						Name	"Hell-Born Soldier"
						Class	Soldier
						Skill	Hard
						WeaponRestrictions	PrimaryOnly
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_TF2
						Health	169
						Name	"Hell-Born Sniper"
						Class	Sniper
						Skill	Hard
						WeaponRestrictions	SecondaryOnly
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				

					
				
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	169
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_d
					Health	25069
					Name	"Hellish Virus"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"airblast pushback scale"	5.0
						"damage bonus"	5.0
						"mark for death"	1
						"heal on hit for rapidfire"	3
						"heal on hit for slowfire"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.3
						"health regen"	69
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"hard-headed hardware"
					Item	"fallen angel"
				}
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	31
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
					{
					ClassIcon	demoknight_samurai
					Health	1069
					Name	"Hell Samurai"
					Scale	1.5
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"damage bonus"	3
					}
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the half-zatoichi"
					Item	"the infernal impaler"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	w2
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
			 {
				ClassIcon	sOldier
					Health	250
					Name	"Equalizer Plan Soldier"
					Scale	1.0
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the equalizer"
						"mod shovel speed boost"	1
					}
					Item	"the equalizer"
					Item	"stout shako"
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	w3
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon	demo_skullcutter
					Health	999
					Name	"Hellish Berserker"
					Class	Demoman
					Scale 1.25
					Skill	Expert
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"heal on kill"	222
						"damage bonus"	1.5
					}
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Item	"voodoo juju"
					Item	"the battery bandolier"
				}
			}
		}
		WaveSpawn
		{
			Name	support3
			WaitForAllDead	w6
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	7.5
			WaitBetweenSpawns	6.5
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			RandomChoice
			{
			TFBot
					{
					    
						ClassIcon	hellmet_tf2
						Health	669
						Name	"Hell-Born Guard"
						Scale 1.2
						Attributes "AlwaysCrit"
						Class	HeavyWeapons
						Skill	Normal
						
						WeaponRestrictions	PrimaryOnly
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_tf2
						Health	469
						Name	"Hell-Born Guard"
						Scale 1.2
						Attributes "AlwaysCrit"
						Class	Demoman
						Skill	Hard
						WeaponRestrictions	PrimaryOnly
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
				
				
					TFBot
					{
					    
						ClassIcon	hellmet_tf2
						Health	569
						Name	"Hell-Born Guard"
						Attributes "AlwaysCrit"
						Scale 1.2
						Class	Soldier
						Skill	Hard
						WeaponRestrictions	PrimaryOnly
						
						CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
					}
					}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_ironman
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_ironman
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	80
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	120
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	50
			TotalCount	40
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit
					Health	200
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			WaitForAllDead	w1a
			TotalCurrency	50
			TotalCount	50
			MaxActive	22
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			WaitForAllDead	w1a
			TotalCurrency	100
			TotalCount	20
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	50
			TotalCount	50
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	250
					AutoJumpMin	4
					AutoJumpMax	4
					Name	"Crit Jumping Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AutoJump"
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"increased jump height"	2
					}
					Item	"friendly item"
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	50
			TotalCount	36
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	60
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	150
					Name	"Raging Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	tf_weapon_club
						"fire rate bonus"	0.5
						"damage bonus"	2.0
						"bleeding duration"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	2.5
					}
					Item	"the virtual viewfinder"
					Item	"the chronomancer"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	40
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon scout
					Health	1300
					Name	"Sub Raging Scout"
					Scale 1.45
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	3.5
						"fire rate bonus"	0.4
						"faster reload rate" 0.6
						"clip size bonus"	10.0
					}
					CharacterAttributes
					{
						"move speed bonus"	1.6
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					Item "ghastly gibus 2010"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit
					Health	200
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes "AlwaysCrit"
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	80
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	80
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball_Armored
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	40
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	150
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain
					Health	5000
					Name	"Giant Rocket Spreader"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"clip size upgrade atomic"	50.0
						"faster reload rate"	0.15
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	18
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage bonus"	2.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"festive rocket launcher 2011"
					Item	"dr's dapper topper"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare
					Health	250
					Name	"Flare Spreader"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	10
						"override projectile type"	6
					}
					CharacterAttributes
					{
						"damage bonus"	1.45
					}
					Item	"modest pile of hat"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_mangler
					Health	250
					Name	"Plasma Spreader"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	10
					}
					CharacterAttributes
					{
						"damage bonus"	1.45
					}
					Item	"the cow mangler 5000"
					Item	"lord cockswain's pith helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4a
			TotalCurrency	50
			TotalCount	32
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4a
			TotalCurrency	50
			TotalCount	32
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4a
			TotalCurrency	50
			TotalCount	32
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	200
			TotalCount	60
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	250
					AutoJumpMin	4
					AutoJumpMax	4
					Name	"Crit Jumping Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AutoJump"
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"increased jump height"	2
					}
					Item	"friendly item"
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon scout
					Health	1300
					Name	"Sub Raging Scout"
					Attributes "AlwaysCrit"
					Scale 1.45
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	3.5
						"fire rate bonus"	0.4
						"faster reload rate" 0.6
						"clip size bonus"	10.0
					}
					CharacterAttributes
					{
						"move speed bonus"	1.6
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					Item "ghastly gibus 2010"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain
					Health	12500
					Name	"Hyper Rocket Spreader"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes  "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"clip size upgrade atomic"	50.0
						"faster reload rate"	0.15
						"fire rate bonus"	0.05
						"projectile spread angle penalty"	22
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage bonus"	2.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.6
					}
					Item	"festive rocket launcher 2011"
					Item	"dr's dapper topper"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	25
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare
					Health	250
					Name	"Flare Spreader"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes    "AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	10
						"override projectile type"	6
					}
					CharacterAttributes
					{
						"damage bonus"	1.90
					}
					Item	"modest pile of hat"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	25
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_mangler
					Health	250
					Name	"Plasma Spreader"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	10
					}
					CharacterAttributes
					{
						"damage bonus"	1.90
					}
					Item	"the cow mangler 5000"
					Item	"lord cockswain's pith helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_d
					Health	42500
					Name	"Spreading Virus"
					Scale	1.8
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"festive scattergun 2011"
						"damage bonus"	4.5
						"fire rate bonus"	0.1
						"faster reload rate"	0.6
						"clip size bonus"	10.0
						"heal on kill"	1500
						"heal on hit for rapidfire"	150
					}
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.1
						"voice pitch scale"	0.01
						"move speed bonus"	0.28
						"rage giving scale" 0.1
						"cancel falling damage"	1
					}
					Item	"festive scattergun 2011"
					Item	"the bolt boy"
					Item	"the little drummer mann"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	w2
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	250
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Samurai Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AirChargeOnly"
					Attributes	"AutoJump"
					
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	7
						"increased jump height"	1.5
						"bot custom jump particle"	1
						"damage bonus"	1.25
					}
					
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	w3
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Health	1800
					Name	"Warrior Gauntlet"
					Template	T_TFBot_Heavyweapons_Fist
					ClassIcon heavy_dwarf
					Item	"warrior's spirit"
					Item	"big chief"
				}
			}
		}
		WaveSpawn
		{
			Name	support3
			WaitForAllDead	w4
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	12.5
			WaitBetweenSpawns	18.5
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directHit
					Health	650
					Name	"Hyper Direct-Hit Soldier"
					Class	Soldier
					Scale 1.45
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the direct hit"
					CharacterAttributes
					{
					"damage bonus" 2.5
					"fire rate bonus" 0.8
					"faster reload rate" 0.8
					}
				}
			}
		}
		WaveSpawn
		{
			Name	support4
			WaitForAllDead	w5
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_mangleR
					Health	250
					Name	"Laser Spreader"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"clip size upgrade atomic"	5
						"faster reload rate"	0.7
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	10
						"override projectile type" 13
					}
					CharacterAttributes
					{
						"damage bonus"	1.3
					}
					Item	"the cow mangler 5000"
				}
			}
		}
		///
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_ironman
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_ironman
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	80
			TotalCount	80
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Speedy Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"move speed bonus"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			WaitForAllDead	w1a
			TotalCurrency	50
			TotalCount	32
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Volcano Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"sharpened volcano fragment"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			WaitForAllDead	w1a
			TotalCurrency	100
			TotalCount	20
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	150
					Name	"Raging Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	tf_weapon_club
						"fire rate bonus"	0.5
						"damage bonus"	2.0
						"bleeding duration"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	2.5
					}
					Item	"the virtual viewfinder"
					Item	"the chronomancer"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			WaitForAllDead	w1a
			TotalCurrency	50
			TotalCount	36
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_tomislav
					Health	300
					Name	"Tomislav Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"tomislav"
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	60
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	40
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	150
					Name	"Raging Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	tf_weapon_club
						"fire rate bonus"	0.5
						"damage bonus"	2.0
						"bleeding duration"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	2.5
					}
					Item	"the virtual viewfinder"
					Item	"the chronomancer"
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			WaitForAllDead	w1
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
				    Name "Giant Raging Scout"
					Template	T_TFBot_Giant_Scout
					Health 3000
					Item	"ghastly gibus 2010"
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	5.0
						"fire rate bonus"	0.35
						"faster reload rate" 0.5
						"clip size bonus"	15.0
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	180
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	35
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon heavy_deflector_healonkill
						Health	9000
						Name	"Mb Super Heal-On-Kill Heavy"
						Scale	1.6
						Class	HeavyWeapons
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
                    
						ItemAttributes
						{
							ItemName	tomislav
							"damage bonus"	3.5
							"attack projectiles"	2
							"heal on kill"	9000
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"move speed bonus" 0.3
						}
						Item	"tomislav"
						Item	"the merc's mohawk"
						Item	"the bruiser's bandanna"
					}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w2a
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	60
			TotalCount	32
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Volcano Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"sharpened volcano fragment"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	60
			TotalCount	32
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_detonator
					Health	175
					Name	"Detonator Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the detonator"
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			WaitForAllDead	w2
			TotalCurrency	80
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	140
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	25
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	5000
					Name	"Giant WTF Soldier"
					Scale	1.64
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.2
						"faster reload rate"	0.1
						"Projectile speed increased"	4.5
						"projectile spread angle penalty"	12
						"damage bonus"	2.5
						"blast dmg to self increased"	-1.00
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
					}
					Attributes	"MiniBoss"
					Item	"web easteregg medal"
					Item	"honest halo"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	80
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w3a
			TotalCurrency	80
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon demo_atomic
						Health	4000
						Name	"MB Super Nuclear Demoman"
						Scale	1.6
						Class	Demoman
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
						Attributes	"HoldFireUntilFullReload"
						Attributes	"AlwaysFireWeapon"
						
                    
						ItemAttributes
						{
							ItemName	"the iron bomber"
							"grenade launcher mortar mode"	0
							"faster reload rate"	1.4
							"fire rate bonus"	1.6
							"Projectile speed increased"	1.5
							"projectile spread angle penalty"	3.5
							"damage bonus"	7
							"damage causes airblast"	1
							"blast radius increased"	1.8
							"use large smoke explosion"	1
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"move speed bonus" 0.5
						}
						Item	"the iron bomber"
					}
			}
		}
		WaveSpawn
		{
			Name	w4a
			WaitForAllDead	w3
			TotalCurrency	50
			TotalCount	50
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Crit Soldier"
					Class	Soldier
					Skill	Expert
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	2.0
						"faster reload rate"	-0.8
						"fire rate bonus"	0.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllSpawned	w4a
			TotalCurrency	50
			TotalCount	50
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	"Crit Demo"
					Class	Demoman
					Skill	Expert
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"Projectile speed increased"	2.0
						"faster reload rate"	-0.8
						"damage bonus"	2.0
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllSpawned	w4b
			TotalCurrency	50
			TotalCount	50
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Crit Pyro"
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"damage bonus"	2.0
					}
					CharacterAttributes
					{
						"move speed bonus"	1.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4d
			WaitForAllSpawned	w4c
			TotalCurrency	50
			TotalCount	50
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Crit Scout"
					Class	Scout
					Skill	Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4e
			WaitForAllSpawned	w4d
			TotalCurrency	50
			TotalCount	50
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Crit Heavy"
					Class	HeavyWeapons
					Skill	Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4e
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon heavy_deflector_healonkill
						Health	9000
						Name	"MB Super Heal-On-Kill Heavy"
						Scale	1.6
						Class	HeavyWeapons
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
                        Attributes  "AlwaysCrit"
						ItemAttributes
						{
							ItemName	tomislav
							"damage bonus"	3.3
							"attack projectiles"	2
							"heal on kill"	9000
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"move speed bonus" 0.3
						}
						Item	"tomislav"
						Item	"the merc's mohawk"
						Item	"the bruiser's bandanna"
					}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Attributes "AlwaysCrit"
					
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Attributes "AlwaysCrit"
					
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4e
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	7000
					Name	"Giant WTF Soldier"
					Scale	1.64
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.2
						"faster reload rate"	0.1
						"Projectile speed increased"	4.5
						"projectile spread angle penalty"	12
						"damage bonus"	2.5
						"blast dmg to self increased"	-1.00
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
					}
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					Item	"web easteregg medal"
					Item	"honest halo"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes "AlwaysCrit"
					
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes "AlwaysCrit"
					
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w4e
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon demo_atomic
						Health	6000
						Name	"MB Super Nuclear Demoman"
						Scale	1.6
						Class	Demoman
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
						Attributes	"HoldFireUntilFullReload"
						Attributes	"AlwaysFireWeapon"
						Attributes "AlwaysCrit"
						
                    
						ItemAttributes
						{
							ItemName	"the iron bomber"
							"grenade launcher mortar mode"	0
							"faster reload rate"	1.4
							"fire rate bonus"	1.6
							"Projectile speed increased"	1.5
							"projectile spread angle penalty"	3.5
							"damage bonus"	8.5
							"damage causes airblast"	1
							"blast radius increased"	1.8
							"use large smoke explosion"	1
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"move speed bonus" 0.5
						}
						Item	"the iron bomber"
					}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	120
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
				    Name "Giant Raging Scout"
					Template	T_TFBot_Giant_Scout
					Health 3000
					Item	"ghastly gibus 2010"
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage bonus"	5.0
						"fire rate bonus"	0.35
						"faster reload rate" 0.5
						"clip size bonus"	15.0
					}
					Attributes "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	80
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	2000
					Name	"Raging Demoknight"
					Scale	1.5
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"critboost on kill"	3
						"fire rate bonus"	0.4
						"damage bonus"	4
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.7
						"damage force reduction"	0.4
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
					Item	"ghastly gibus 2010"
				}
			}
		}
		WaveSpawn
		{
			Name	w5a
			WaitForAllDead	w4
			TotalCurrency	60
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_kgb_black
					Health	2200
					Name	"Raging Gauntlet"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	apoco-fists
						"fire rate bonus"	0.4
						"damage bonus"	4
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.7
						"damage force reduction"	0.4
					}
					Item	"apoco-fists"
					Item	"ghastly gibus 2010"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w5a
			TotalCurrency	340
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
					    
					ClassIcon	heavy_d
					Health	55000
					Name	"Raging Virus"
					Scale	1.9
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"festive minigun 2011"
						"damage bonus"	0.75
						"ring of fire while aiming"	1
						"weapon burn dmg increased"	999
						"damage bonus vs burning"	999
						"bleeding duration"	10
						"mark for death"	1
						"heal on kill"	2500
					}
					CharacterAttributes
					{
						"move speed bonus"	0.25
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"airblast vertical vulnerability multiplier"	0.1
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					Item	"festive minigun 2011"
					Item	"ghastly gibus 2010"
					
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	w1
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	w3a
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	demoknighT
					Health	1500
					Name	Headtaker
					Class	Demoman
					Scale 1.5
					Skill	Normal
					ItemAttributes
					{
						ItemName	"the horseless headless horseman's headtaker"
						"damage bonus"	10
					}
					CharacterAttributes
					{
						"health regen"	75
					}
					Item	"ali baba's wee booties"
					Item	"the tide turner"
					Item	"the horseless headless horseman's headtaker"
				}
			}
		}
		WaveSpawn
		{
			Name	support3
			WaitForAllDead	w3
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10.5
			WaitBetweenSpawns	12.5
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	1300
					Name	"Super Soda Popper Scout"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the soda popper"
						"bullets per shot bonus"	2
						"fire rate bonus"	0.5
						"faster reload rate"	1.7
						"damage penalty"	0.35
						"weapon spread bonus"	0.4
					}
					CharacterAttributes
					{
						"move speed bonus"	1.4
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
					}
					Item	"the soda popper"
					Item	"bonk boy"
					Item	"manniversary paper hat"
				}
			}
		}
		WaveSpawn
		{
			Name	support4
			WaitForAllDead	w4
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	12.5
			WaitBetweenSpawns	15
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Name "Giant Boosted Demoknight"
					ClassIcon demoknight_fast
					Attributes "AlwaysCrit"
					CharacterAttributes
					{
					"move speed bonus" 2.0
					}
					Health 2000
				}
			}
		}
		///
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_ironman
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_ironman
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	60
			TotalCount	60
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	2.2
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_disciplinary
					Health	250
					Name	"Punisher"
					Scale	1.1
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the disciplinary action"
						"fire rate bonus"	0.75
						"damage bonus"	1.5
						"melee range multiplier"	1.5
						"hand scale"	1.5
					}
					Item	"the disciplinary action"
					Item	"the team captain"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	40
			TotalCount	21
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Giant Demoman"
					Template	T_TFBot_Giant_Demoman
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w1
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Where	spawnbot_upper
			Squad
			{
				TFBot
					{
						ClassIcon sCouT
						Health	1250
						Name	"MB Super Wrapper Scout"
						Scale	1.6
						Class	Scout
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	"MiniBoss"
					
						
					
                    
						ItemAttributes
						{
							ItemName	"the wrap assassin"
							"effect bar recharge rate increased"	0.001
						}
						CharacterAttributes
						{
							"move speed bonus"	8
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	1.5
							"airblast vertical vulnerability multiplier"	0.1
							"rage giving scale"	0.1
						}
						Item	"the wrap assassin"
						Item	"the holiday headcase"
						Item	"the fast learner"
					}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w1
			TotalCurrency	40
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	critical
					Health	375
					Name	"Plasma Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"mad milk"
						"damage bonus"	20
						"effect bar recharge rate increased"	0.001
						"override projectile type"	12
						"attach particle effect"	57
					}
					Item	"mad milk"
					Item	"the bolt boy"
					Item	"phononaut"
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w1
			TotalCurrency	80
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	22
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow_multi
					Health	26666
					Name	"Plasma Bow Master"
					Scale	1.4
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"fire rate bonus"	0.4
						"damage bonus"	5.0
						"faster reload rate" 0.3
						"override projectile type"	12
						"attach particle effect"	57
					}
					CharacterAttributes
					{
						"move speed bonus"	0.3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
					Item	"the huntsman"
					Item	"trophy belt"
					Item	"the outback intellectual"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	150
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
			      TFBot
					{
						ClassIcon soldier_libertylauncher
						Health	5250
						Name	"MB Super Superior Soldier"
						Scale	1.6
						Class	Soldier
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
						Attributes	"HoldFireUntilFullReload"
						
					     
                    
						ItemAttributes
						{
							ItemName	"the liberty launcher"
							"damage bonus"	2.5
							"faster reload rate"	0.3
							"fire rate bonus"	0.2
							"clip size upgrade atomic"	7.0
							"Projectile speed increased"	1.7
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"airblast vertical vulnerability multiplier"	0.1
							"rage giving scale"	0.1
							"move speed bonus" 0.5
						}
						Item	"the liberty launcher"
						Item	"killer exclusive"
						Item	"summer shades"
					}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	40
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Name "Giant Boosted Demoknight"
					ClassIcon demoknight_fast
					Attributes "AlwaysCrit"
					CharacterAttributes
					{
					"move speed bonus" 2.0
					}
					Health 2000
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w3
			TotalCurrency	200
			TotalCount	100
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0.8
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w3
			TotalCurrency	60
			TotalCount	12
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	7
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	2000
					Name	"Raging Demoknight"
					Scale	1.5
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"critboost on kill"	3
						"fire rate bonus"	0.4
						"damage bonus"	4
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.8
						"damage force reduction"	0.4
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
					Item	"ghastly gibus 2010"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w4
			TotalCurrency	120
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon sCouT
						Health	1250
						Name	"MB Super Wrapper Scout"
						Scale	1.6
						Class	Scout
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	"MiniBoss"
					
						Attributes "AlwaysCrit"
					
                    
						ItemAttributes
						{
							ItemName	"the wrap assassin"
							"effect bar recharge rate increased"	0.001
						}
						CharacterAttributes
						{
							"move speed bonus"	8
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	1.5
							"airblast vertical vulnerability multiplier"	0.1
							"rage giving scale"	0.1
						}
						Item	"the wrap assassin"
						Item	"the holiday headcase"
						Item	"the fast learner"
					}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w4
			TotalCurrency	80
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	critical
					Health	375
					Name	"Plasma Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"mad milk"
						"damage bonus"	20
						"effect bar recharge rate increased"	0.001
						"override projectile type"	12
						"attach particle effect"	57
					}
					Item	"mad milk"
					Item	"the bolt boy"
					Item	"phononaut"
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w4
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	24
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow_multi
					Health	26666
					Name	"Plasma Bow Master"
					Scale	1.4
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes  "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"fire rate bonus"	0.4
						"damage bonus"	5.0
						"faster reload rate" 0.3
						"override projectile type"	12
						"attach particle effect"	57
					}
					CharacterAttributes
					{
						"move speed bonus"	0.3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
					Item	"the huntsman"
					Item	"trophy belt"
					Item	"the outback intellectual"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	60
			TotalCount	27
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Minor Samurai Demo"
					Template	T_TFBot_Demoman_Knight
					ClassIcon	demoknight_samurai
					Attributes	"AlwaysCrit"
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	70
			TotalCount	7
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	1000
					AutoJumpMin	10
					Scale 1.25
					AutoJumpMax	10
					Name	"Deadly Samurai Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AirChargeOnly"
					Attributes	"AutoJump"
					
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	7
						"increased jump height"	1.5
						"bot custom jump particle"	1
						"damage bonus"	20
					}
					
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	30
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	14
			WaitBetweenSpawns	10
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Health	650
					Name	"Deadly Samurai Demo"
					Template	T_TFBot_Demoman_Samurai
					CharacterAttributes
					{
						"damage bonus"	20
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	30
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Health	5000
					Name	"Brutal Berserker"
					Template	T_TFBot_Demoman_Samurai
					ClassIcon demo_skullcutter
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"damage bonus"	15
					}
					CharacterAttributes
					{
						"cannot be backstabbed"	1
						"cancel falling damage"	1
					}
					Item	"the scotsman's skullcutter"
					Item	"scotch bonnet"
					Item	"the king of scotland cape"
				}
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	70
			TotalCount	27
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	750
					Name	Berserker
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"damage bonus"	5
					}
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					
				}
			}
		}
		WaveSpawn
		{
			Name	w8
			WaitForAllDead	w7
			TotalCurrency	30
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
					{
					    
				    
					ClassIcon	hellmet_goldsworD
					Health	15000
					Name	"Giant Hyper Slasher"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysFireWeapon"
					Attributes "UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	7.5
						"hand scale"	2.40
						"melee range multiplier"	2.95
						"fire rate bonus"	0.85
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3.5
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
				}
			}
		}
		WaveSpawn
		{
			Name	w8
			WaitForAllDead	w7
			TotalCurrency	70
			TotalCount	28
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon	hellmet_goldsword
					Health	1750
					Name	"Slasher"
					Scale	1.2
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the eyelander"
						"critboost on kill"	3
						"damage bonus"	4.50
						"melee range multiplier"	2.4
						"hand scale"	1.92
					}
					CharacterAttributes
					{
						"move speed bonus"	0.6
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
				}
			}
		}
		WaveSpawn
		{
			Name	w9
			WaitForAllDead	w8
			TotalCurrency	120
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	6
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Name "Giant Boosted Demoknight"
					ClassIcon demoknight_fast
					Attributes "AlwaysCrit"
					CharacterAttributes
					{
					"move speed bonus" 2.0
					}
					Health 4000
				}
			}
		}
		WaveSpawn
		{
			Name	w9
			WaitForAllDead	w8
			TotalCurrency	80
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Health 7500
				}
			}
		}
		WaveSpawn
		{
			Name	w9
			WaitForAllDead	w8
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon demoknight_giant
						Health	3750
						Name	"MB Super Demoknight"
						Attributes "UseBossHealthBar"
						Scale	1.6
						Class	Demoman
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	"MiniBoss"
                    
						ItemAttributes
						{
							ItemName	"the eyelander"
							"damage bonus"	10
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"airblast vertical vulnerability multiplier"	0.1
							"rage giving scale"	0.1
							"dmg taken from fire reduced"	0.25
							"dmg taken from crit reduced"	0.25
							"dmg taken from blast reduced"	0.25
							"dmg taken from bullets reduced"	0.25
							"dmg from ranged reduced"	0.25
							"move speed bonus" 0.4
						}
						Item	"ali baba's wee booties"
						Item	"the chargin' targe"
						Item	"the eyelander"
						Item	"spiral sallet"
					}
			}
		}
		WaveSpawn
		{
			Name	w10
			WaitForAllDead	w9
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	50
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon hellmet_kgb_blacK
						Health	45000
						Name	"MB Chief Super Breaker"
						Scale	1.9
						Class	HeavyWeapons
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	"MiniBoss"
						Attributes  "UseBossHealthBar"
						ItemAttributes
						{
							ItemName	apoco-fists
							"fire rate bonus"	0.4
							"damage bonus"	10
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"airblast vertical vulnerability multiplier"	0.1
							"rage giving scale"	0.1
							"move speed bonus" 0.3
						}
						Item	"apoco-fists"
						Item	"the katyusha"
						Item	"bone-cut belt"
					}
			}
		}
		WaveSpawn
		{
			Name	w10
			WaitForAllDead	w9
			TotalCurrency	200
			TotalCount	100
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0.8
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_kgb_black
					Health	600
					Name	"Minor Breaker"
					Scale	1.0
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	apoco-fists
						"damage bonus"	1.6
						"fire rate bonus"	1.35
						"critboost on kill"	2
					}
					Item	"apoco-fists"
					Item	"the katyusha"
					Item	"bone-cut belt"
				}
			}
		}
		WaveSpawn
		{
			Name	w11
			WaitForAllDead	w10
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
					{
				
				    
					ClassIcon	demo_d
					Health	65000
					Name	"Slashing Virus"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	12.5
						"hand scale"	2.65
						"melee range multiplier"	3.3
						"fire rate bonus"	0.85
					}
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3.5
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
					Item	"prince tavish's crown"
					Item	"the king of scotland cape"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			WaitForAllDead	w4
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	22
			Support	1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Bonk
					Name "Giant Bonk Scout"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	w2
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	8
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_sergeant_crits
					Health	200
					Name	"Sergeant Soldier"
					Scale	1.0
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	1.65
						"faster reload rate"	0.6
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.5
					}
					Item	"tyrant's helm"
                    Item  tf_weapon_rocketlauncher     
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	w6
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	12
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					   
						ClassIcon	scout_bat
						Health	1300
						AutoJumpMin	5
						AutoJumpMax	5
						Name	"MB Jumping Scout"
						Scale	1.3
						Class	Scout
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	"MiniBoss"
						Attributes	"AutoJump"
						Attributes "AlwaysCrit"
						
						ItemAttributes
						{
							ItemName	tf_weapon_bat
							"damage bonus"	2
							"effect bar recharge rate increased"	0.1
						}
						CharacterAttributes
						{
							"increased jump height"	2
							"damage force reduction"	0.7
							"airblast vulnerability multiplier"	0.7
						}
						Item	"scout beanie"
					}
			}
		}
		WaveSpawn
		{
			Name	support3
			WaitForAllDead	w8
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	15
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			TFBot
					{
					    
						ClassIcon	demo_bomber
						Health	3000
						Name	"MB Demoman"
						Scale	1.3
						Class	Demoman
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"AlwaysCrit"
						Attributes	"MiniBoss"
						
						ItemAttributes
						{
							ItemName	"festive grenade launcher"
							"fire rate bonus"	0.2
							"faster reload rate"	0.3
							"clip size penalty"	3.0
							"Projectile speed increased"	1.5
						}
						CharacterAttributes
						{
							"damage force reduction"	0.7
							"airblast vulnerability multiplier"	0.3
							"airblast vertical vulnerability multiplier"	0.1
							"rage giving scale"	0.1
						}
						Item	"festive grenade launcher"
						Item	"conjurer's cowl"
						Item	"spacechem pin"
					}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_ironman
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_ironman
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	100
			TotalCount	50
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	3.5
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_conch
					Health	750
					Name	"Corrupted Conch Rocketer"
					Scale	1.25
					Class	Soldier
					Skill	Expert
					Attributes  "SpawnWithFullCharge"
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"fire rate bonus"	1.25
						"faster reload rate"	0.8
						"damage bonus" 2.0
					}
					CharacterAttributes
					{
						"increase buff duration" 9.0
					}
					Item "the concheror"
					Item	"festive rocket launcher 2011"
					Item	"ghoul gibbin' gear"
					Item	"tipped lid"
					
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	8
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_concH
					Health	12000
					Name	"Evolved Corrupted C-Rocketer"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes "AlwaysCrit"
					Attributes  "SpawnWithFullCharge"
					Attributes  "UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"rocket specialist"	1
						"fire rate bonus"	1.25
						"faster reload rate"	0.6
						"damage bonus" 3.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"increase buff duration" 9.0
					}
					Item "the concheror"
					Item	"festive rocket launcher 2011"
					Item	"ghoul gibbin' gear"
					Item	"tipped lid"
					
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w1
			TotalCurrency	150
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2.5
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	medic_giant
					Health	2250
					Name	"Giant Fast Saw Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	0.01
					}
					CharacterAttributes
					{
						"move speed bonus"	2.0
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"health regen"	40
					}
					Item	"festive bonesaw 2014"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	80
			TotalCount	20
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist
					Health	900
					Name	"Weird Steel Gauntlet"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"fists of steel"
						"bleeding duration"	6
						"damage causes airblast"	1
						"mod stun waist high airborne"	1
					}
					Item	"fists of steel"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	80
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
					Name   "Hell-Born Blast Soldier"
					Health 369
					CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	40
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
					{
					ClassIcon demo_skullcutter
					Health	9999
					Name	"Giant Hellish Berserker"
					Scale 1.7
					Attributes	"MiniBoss"
					Class	Demoman
					Skill	Expert
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"heal on kill"	1111
						"damage bonus"	5
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"move speed bonus" 0.4
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Item	"voodoo juju"
					Item	"the battery bandolier"
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w3
			TotalCurrency	120
			TotalCount	12
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					    
					ClassIcon	soldier
					Health	1250
					Name	"Corrupted Soldier"
					Scale	1.35
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	2.5
						"fire rate bonus"	0.6
						"faster reload rate"	0.4
						"clip size bonus upgrade"	5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w3
			TotalCurrency	80
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	10
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
						ClassIcon soldier_blackbox
						Health	5500
						Name	"MB Super BB Soldier"
						Scale	1.6
						Class	Soldier
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
						Attributes	"HoldFireUntilFullReload"
						Attributes "AlwaysCrit"
						ItemAttributes
						{
							ItemName	"the black box"
							"damage bonus"	1.25
							"fire rate bonus"	0.001
							"clip size upgrade atomic"	0
							"faster reload rate"	1.4
							"blast radius increased"	1.55
							"projectile spread angle penalty"	6
							"heal on hit for rapidfire"	1100
						}
						CharacterAttributes
						{
							"damage force reduction"	0.4
							"airblast vulnerability multiplier"	0.4
							"Projectile speed increased"	0.9
							"move speed bonus" 0.5
						}
						Item	"the black box"
						Item	"the grenadier's softcap"
						Item	"osx item"
					}
			}
		}
		WaveSpawn
		{
			Name	w4
			WaitForAllDead	w3
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_blackbox
					Health	16000
					Name	"Giant Hyper BB Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes "AlwaysCrit"
					Attributes "UseBossHealthBar"
					
					ItemAttributes
					{
						ItemName	"the black box"
						"damage bonus"	2.0
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	4
						"faster reload rate"	1.5
						"blast radius increased"	1.50
						"projectile spread angle penalty"	8
						"heal on hit for rapidfire" 4000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.45
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
					}
					Item	"the black box"
					Item	"towering pillar of hats"
					
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w4
			TotalCurrency	40
			TotalCount	22
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w4
			TotalCurrency	40
			TotalCount	22
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_burstfire
					Health	200
					Name	"Burst Fire Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	1.75
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
						"projectile spread angle penalty"	3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5
			WaitForAllDead	w4
			TotalCurrency	80
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain
					Health	5000
					Name	"Giant Rocket Spreader"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"clip size upgrade atomic"	50.0
						"faster reload rate"	0.15
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	18
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage bonus"	2.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"festive rocket launcher 2011"
					Item	"dr's dapper topper"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	50
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	5000
					Name	"Giant WTF Soldier"
					Scale	1.64
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.2
						"faster reload rate"	0.1
						"Projectile speed increased"	4.5
						"projectile spread angle penalty"	12
						"damage bonus"	2.5
						"blast dmg to self increased"	-1.00
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
					}
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					Item	"web easteregg medal"
					Item	"honest halo"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	80
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	25
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_libertylauncheR
					Health	25000
					Name	"Blastering Blaster Bot"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	1.5
						"faster reload rate"	0.6
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.3
						"damage causes airblast"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					Name "Giant Armored Regen Medic"
					Health 11000
					Attributes "UseBossHealthBar"
				}
			}
		}
		WaveSpawn
		{
			Name	w6
			WaitForAllDead	w5
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	65
			WaitBetweenSpawns	10
			Where	spawnbot
			RandomChoice
			{
			TFBot
				{
					ClassIcon	hellmet_neon
					Health	11111
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	2
						"damage bonus"	2.5
						"Projectile speed increased"	1.3
						"Blast radius increased"	1.50
					}
					CharacterAttributes
					{
						"health regen"	50
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus" 0.4
					}
					Item	"festive rocket launcher 2011"
					Item	"soldier's stash"
					Item	"the ornament armament"
				}
				TFBot
				{
					ClassIcon	hellmet_neon
					Health	9999
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"airblast pushback scale"	4.0
						"damage bonus"	4
						"bleeding duration"	3
						"mark for death"	1
					}
					CharacterAttributes
					{
						"health regen"	50
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus" 0.4
					}
					Item	"the filamental"
					Item	"trickster's turnout gear"
				}
				TFBot
				{
					ClassIcon	hellmet_neon
					Health	11111
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	0.2
						"faster reload rate"	0.3
						"clip size penalty"	3.0
						"Projectile speed increased"	1.5
						"damage bonus"	3.0
						"damage causes airblast"	1
						"mod stun waist high airborne"	1
					}
					CharacterAttributes
					{
						"health regen"	50
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus" 0.45
					}
					Item	"tam o'shanter"
					Item	"the battery bandolier"
				}
				TFBot
				{
					ClassIcon	hellmet_neon
					Health	15555
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					ItemAttributes
					{
						ItemName	"the killing gloves of boxing"
						"fire rate bonus"	0.6
						"damage bonus"	3
						"heal on kill"	3333
						"heal on hit for rapidfire"	222
					}
					CharacterAttributes
					{
						"health regen"	50
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"dmg from melee increased"	0.10
						"move speed bonus" 0.4
					}
					Item	"the killing gloves of boxing"
					Item	"hard counter"
					Item	"the apparatchik's apparel"
				}
				TFBot
				{
					ClassIcon	hellmet_neon
					Health	9999
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					ItemAttributes
					{
						ItemName	"the holy mackerel"
						"melee range multiplier"	2.0
						"damage bonus"	3.0
						"damage causes airblast"	1
						"mod stun waist high airborne"	1
						"bleeding duration"	3
						"heal on hit for rapidfire"	100
					}
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus" 0.6
					}
					Item	"the holy mackerel"
					Item	"bombing run"
					Item	"the fast learner"
				}
				TFBot
				{
					ClassIcon	hellmet_neon
					Health	8888
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	Medic
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"faster reload rate"	0.4
						"fire rate bonus"	0.2
					}
					CharacterAttributes
					{
						"health regen"	50
						"damage bonus"	3.0
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus" 0.5
					}
					Item	"the scrap pack"
					Item	"doc's holiday"
				}
				TFBot
				{
					ClassIcon	hellmet_neon
					Health	9999
					Name	"Giant Eternal Clone"
					Scale	1.6
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					
					ItemAttributes
					{
						ItemName	tf_weapon_smg
						"damage bonus"	3.5
						"fire rate bonus"	0.8
						"faster reload rate"	0.8
						"heal on hit for rapidfire"	100
						"override projectile type"	13
					}
					CharacterAttributes
					{
						"health regen"	50
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus" 0.5
					}
					Item	"that '70s chapeau"
					Item	"the chronomancer"
				}
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	80
			TotalCount	24
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist
					Health	900
					Name	"Weird Steel Gauntlet"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"fists of steel"
						"bleeding duration"	6
						"damage causes airblast"	1
						"mod stun waist high airborne"	1
					}
					Item	"fists of steel"
				}
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	80
			TotalCount	24
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
					Name   "Hell-Born Blast Soldier"
					Attributes "AlwaysCrit"
					Health 369
					CharacterAttributes
					{
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"spine-chilling skull 2011 style 2"
				}
			}
		}
		WaveSpawn
		{
			Name	w7
			WaitForAllDead	w6
			TotalCurrency	40
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon demo_skullcutter
					Health	9999
					Name	"Giant Hellish Berserker"
					Scale 1.7
					Attributes	"MiniBoss"
					Attributes  "AlwaysCrit"
					Class	Demoman
					Skill	Expert
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"heal on kill"	3333
						"damage bonus"	6
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"move speed bonus" 0.4
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Item	"voodoo juju"
					Item	"the battery bandolier"
				}
			}
		}
		WaveSpawn
		{
			Name	w8
			WaitForAllDead	w7
			TotalCurrency	80
			TotalCount	22
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w8
			WaitForAllDead	w7
			TotalCurrency	80
			TotalCount	22
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_burstfire
					Health	200
					Name	"Burst Fire Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	1.75
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
						"projectile spread angle penalty"	3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w8
			WaitForAllDead	w7
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	12
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain
					Health	5000
					Name	"Giant Rocket Spreader"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes  "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"clip size upgrade atomic"	50.0
						"faster reload rate"	0.15
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	18
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage bonus"	2.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"festive rocket launcher 2011"
					Item	"dr's dapper topper"
				}
			}
		}
		WaveSpawn
		{
			Name	w9
			WaitForAllDead	w8
			TotalCurrency	48
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_kgb_black
					Health	3000
					Name	"Raging Gauntlet"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	apoco-fists
						"fire rate bonus"	0.4
						"damage bonus"	4
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.8
						"damage force reduction"	0.4
					}
					Item	"apoco-fists"
					Item	"ghastly gibus 2010"
				}
			}
		}
		WaveSpawn
		{
			Name	w9
			WaitForAllDead	w8
			TotalCurrency	52
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon	demoknight_samurai
					Health	3500
					AutoJumpMin	10
					AutoJumpMax	10
					Scale 1.5
					Name	"Super Samurai Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					Attributes	"AutoJump"
					CharacterAttributes
					{
						"increased jump height"	2.3
						"bot custom jump particle"	1
						"damage bonus"	5
						"increase buff duration"	10.0
						"voice pitch scale"	0.01
						"cancel falling damage" 1
					}
					Item	"the concheror"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	w9
			WaitForAllDead	w8
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	65
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
						ClassIcon heavy_deflector_healonkill
						Health	50000
						Name	"MB Chief Heal-On-Kill Heavy"
						Scale	1.9
						Class	HeavyWeapons
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
						Attributes  "UseBossHealthBar"
                    
						ItemAttributes
						{
							ItemName	tomislav
							"damage bonus"	3.3
							"attack projectiles"	2
							"heal on kill"	10000
						}
						CharacterAttributes
						{
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"move speed bonus" 0.3
						}
						Item	"tomislav"
						Item	"the merc's mohawk"
						Item	"the bruiser's bandanna"
					}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w10
			WaitForAllDead	w9
			TotalCurrency	140
			TotalCount	7
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	14
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	Gargantuar
					Health 15000
					ClassIcon heavy_d
				}
			}
		}
		WaveSpawn
		{
			Name	w10
			WaitForAllDead	w9
			TotalCurrency	60
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	45000
					Name	"Chief Gargantuar"
					Scale	1.9
					Template	Gargantuar
					ClassIcon heavy_chief
					Attributes "UseBossHealthBar"
					ItemAttributes
					{
						ItemName	apoco-fists
						"damage bonus"	10
						"heal on kill"	2000
					}
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
					}
					Item	"bone-cut belt"
					Item	"the bunsen brave"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w11
			WaitForAllDead	w10
			TotalCurrency	150
			TotalCount	15
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Where   spawnbot_upper
			RandomChoice
			{
				TFBot
		{
					    ClassIcon hellmet_blank
						Name	"01111111"
						Health 377777
						Template	T_TFBot_Demoman_Samurai
						
						Attributes "AlwaysFireWeapon"
						Attributes "MiniBoss"
						
						CharacterAttributes
						{
							"damage bonus"	2.5
							"fire rate bonus" 1
							"damage force reduction" 0.1
							"cancel falling damage" 1
							"turn to gold" 1
							"melee range multiplier" 3.2
							"hand scale" 3.2
							"torso scale" 0.001
							"head scale" 0.001
							"move speed bonus" 3
							"dmg taken increased" 25
							
						}
						Item	"the scotsman's skullcutter"
						
		}
		TFBot
		{
					    ClassIcon hellmet_blank
						Name	"C0R7UP4ED"
						Health 377777
						Template	T_TFBot_Demoman_Samurai
						
						Attributes "AlwaysFireWeapon"
						Attributes "MiniBoss"
						
						CharacterAttributes
						{
							"damage bonus"	2.5
							"fire rate bonus" 1
							"damage force reduction" 0.1
							"cancel falling damage" 1
							"turn to gold" 1
							"melee range multiplier" 3.2
							"hand scale" 3.2
							"torso scale" 0.001
							"head scale" 0.001
							"move speed bonus" 3
							"dmg taken increased" 25
							
						}
						Item	"the persian persuader"
						
		}
		TFBot
		{
					    ClassIcon hellmet_blank
						Name	"ERRORNAME"
						Health 377777
						Template	T_TFBot_Demoman_Samurai
						
						Attributes "AlwaysFireWeapon"
						Attributes "MiniBoss"
						
						CharacterAttributes
						{
							"damage bonus"	2.5
							"fire rate bonus" 1
							"damage force reduction" 0.1
							"cancel falling damage" 1
							"turn to gold" 1
							"melee range multiplier" 3.2
							"hand scale" 3.2
							"torso scale" 0.001
							"head scale" 0.001
							"move speed bonus" 3
							"dmg taken increased" 25
							
						}
						Item	"nessie's nine iron"
						
		}
		TFBot
		{
					    ClassIcon hellmet_blank
						Name	"TFBot"
						Health 377777
						Template	T_TFBot_Demoman_Samurai
						
						Attributes "AlwaysFireWeapon"
						Attributes "MiniBoss"
						
						CharacterAttributes
						{
							"damage bonus"	2.5
							"fire rate bonus" 1
							"damage force reduction" 0.1
							"cancel falling damage" 1
							"turn to gold" 1
							"melee range multiplier" 3.2
							"hand scale" 3.2
							"torso scale" 0.001
							"head scale" 0.001
							"move speed bonus" 3
							"dmg taken increased" 25
							
						}
					    Item	"festive eyelander"
						
		}
			}
		}
		WaveSpawn
		{
			Name	w12
			WaitForAllDead	w11
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	deader
					Health	15000
					Name	"Hellish Soul"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"airblast pushback scale"	5.0
						"damage bonus"	5.0
						"mark for death"	1
						"heal on hit for rapidfire"	0.3
						"heal on hit for slowfire"	0.3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.3
						"health regen"	26
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"dmg taken from fire reduced"	0.01
						"fire retardant"	1
						"become fireproof on hit by fire"	1
						"afterburn immunity"	1
					}
					Item	"hard-headed hardware"
					Item	"fallen angel"
				}
			}
		}
		WaveSpawn
		{
			Name	w12
			WaitForAllDead	w11
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	deader
					Health	27500
					Name	"Spreading Soul"
					Scale	1.8
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"festive scattergun 2011"
						"damage bonus"	5
						"fire rate bonus"	0.1
						"faster reload rate"	0.6
						"clip size bonus"	10.0
						"heal on kill"	1500
						"heal on hit for rapidfire"	150
					}
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.1
						"voice pitch scale"	0.01
						"move speed bonus"	0.28
						"rage giving scale" 0.1
						"cancel falling damage"	1
					}
					Item	"festive scattergun 2011"
					Item	"the bolt boy"
					Item	"the little drummer mann"
				}
			}
		}
		WaveSpawn
		{
			Name	w12
			WaitForAllDead	w11
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	35
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
					    
					ClassIcon	deader
					Health	37500
					Name	"Raging Soul"
					Scale	1.9
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"festive minigun 2011"
						"damage bonus"	0.75
						"ring of fire while aiming"	1
						"weapon burn dmg increased"	999
						"damage bonus vs burning"	999
						"bleeding duration"	10
						"mark for death"	1
						"heal on kill"	2000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.25
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"airblast vertical vulnerability multiplier"	0.1
					}
					ItemAttributes
					{
						ItemName	"ghastly gibus 2010"
						"attach particle effect"	1
					}
					Item	"festive minigun 2011"
					Item	"ghastly gibus 2010"
					
				}
			}
		}
		WaveSpawn
		{
			Name	w12
			WaitForAllDead	w11
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	50
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
					{
				
				    
					ClassIcon	deader
					Health	49000
					Name	"Slashing Soul"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	12.5
						"hand scale"	2.65
						"melee range multiplier"	3.3
						"fire rate bonus"	0.85
					}
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3.5
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
					Item	"prince tavish's crown"
					Item	"the king of scotland cape"
				}
			}
		}
		WaveSpawn
		{
			Name	w12
			WaitForAllDead	w11
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	90
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_d
					Health	85000
					Name	"Corrupted Virus"
					Scale	1.9
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes  "AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	1.3
						"faster reload rate"	0.2
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	14.0
						"Projectile speed increased"	2.4
						"Blast radius increased"	1.5
					}
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_soldier
						"heal on kill"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"cancel falling damage"	1
					}
					Item	"the founding father"
					Item	"the conquistador"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	2
			WaitForAllDead	w4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	4000
					Name	"Meme Tank"
					Speed	400
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			WaitForAllDead	w6
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					    
					Health	9999
					AutoJumpMin	0
					AutoJumpMax	0
					ClassIcon heavy_heater
					Name	"Hell-Born Giant"
					Scale	1.7
					Template	T_TFBot_Giant_Heavyweapons
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus vs burning"	2.5
					}
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage bonus"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"voice pitch scale"	0.35
						"become fireproof on hit by fire"	1
						"fire retardant"	1
						"dmg taken from fire reduced"	0.0001
						"afterburn immunity"	1
					}
					Item	"the huo long heatmaker"
					Item	"spine-chilling skull"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	w5
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	sentry_buster
					Health	200
					Name	"Corrupted Kami-Bot"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the ullapool caber"
						"blast dmg to self increased"	10
						"damage bonus"	10
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	10
						"move speed bonus"	1.1
					}
					Item	"the ullapool caber"
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	w8
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting  35
			WaitBetweenSpawns	40
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
				{
					ClassIcon	demo_d
					Health	13333
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"N.O.N.E"
					Scale	1.75
					Class	Demoman
					Skill	Expert
					Attributes	"MiniBoss"
					Attributes	"AirChargeOnly"
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the horseless headless horseman's headtaker"
						"damage bonus"	25
						"heal on hit for rapidfire"	666
					}
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	7
						"increased jump height"	2.3
						"bot custom jump particle"	1
						"move speed bonus"	0.3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"cancel falling damage" 1
					}
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the horseless headless horseman's headtaker"
					Item	"the king of scotland cape"
				}
			}
		}
		WaveSpawn
		{
			Name	support3
			WaitForAllDead	w3
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	20
			Support 1
			Where	spawnbot
			Where   spawnbot_upper
			TFBot
					{
						ClassIcon soldier_crit
						Health	5200
						Name	"MB Super Nuclear Soldier"
						Scale	1.6
						Class	Soldier
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"MiniBoss"
						Attributes	"HoldFireUntilFullReload"
						Attributes	"AlwaysCrit"
                    
						ItemAttributes
						{
							ItemName	"the original"
							"damage bonus"	6
							"damage causes airblast"	1
							"faster reload rate"	3
							"fire rate bonus"	2
							"projectile spread angle penalty"	1
							"use large smoke explosion"	1
							"blast radius increased"	3
							"Projectile speed increased"	1.3
						}
						CharacterAttributes
						{
							"health regen"	1
							"damage force reduction"	0.1
							"airblast vulnerability multiplier"	0.1
							"airblast vertical vulnerability multiplier"	0.1
							"move speed bonus" 0.5
						}
						Item	"the original"
						Item	"stainless pot"
						Item	"osx item"
					}
		}
	}
	Wave
	{
	Explanation  
	{
	 Line "{green}Bonus Wave"
	 Line "{yellow}There is a custom icon in this wave"
	 Line "{yellow}To get the custom icon download the zip here https://www.dropbox.com/s/8n1ffnzutph0e3u/CustomIconsMystery.zip?dl=0"
	}
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	600
			TotalCount	60
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0.8
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					    
					ClassIcon	pyro_d
					Health	2000
					Name	"Real Chaos Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_pyro
						"bleeding duration"	7
						"mark for death"	1
						"Set DamageType Ignite"	1
						"weapon burn time increased" 3
						"damage bonus" 4
						"slow enemy on hit major"    3
                        "subtract victim medigun charge on hit"  3
                        "subtract victim cloak on hit"   9
					}
					CharacterAttributes
					{
						
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	300
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					    
					ClassIcon pyro_D
					Health	40000
					Name	"Chief Real Chaos Pyro"
					Scale 1.9
					Attributes	"MiniBoss"
					Attributes "UseBossHealthBar"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_pyro
						"bleeding duration"	7
						"mark for death"	1
						"Set DamageType Ignite"	1
						"damage bonus" 7
						"weapon burn time increased" 4
						"weapon burn dmg increased" 2
						"slow enemy on hit major"    10
                        "subtract victim medigun charge on hit"  10
                        "subtract victim cloak on hit"   30
                        "damage all connected"  1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"airblast vertical vulnerability multiplier"	0.1
					}
				}
			}
		}
		WaveSpawn
		{
		    
			Name tank1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			FirstSpawnWarningSound "mvm/mvm_tank_start.wav"
            DoneWarningSound "mvm/mvm_tank_explode.wav"
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon tank
					Health	12500
					Name	"Giant Demo-Train"
					Scale 1.7
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes "UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the pain train"
						"damage bonus"	2.2
						"fire rate bonus"	0.75
					}
					CharacterAttributes
					{
						"charge time increased"	25
						"charge recharge rate increased"	25
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"move speed bonus" 0.7
					}
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the pain train"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
		
		FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3"
		WaitBeforeStarting	20
		}
		WaveSpawn
		{
		
		FirstSpawnWarningSound "mvm/mvm_tank_horn.wav"
		WaitBeforeStarting	24
		}
		WaveSpawn
		{
		WaitForAllDead tank1
		FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3"
		}
		WaveSpawn
		{
		    
			Name tank2
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	0
			FirstSpawnWarningSound "mvm/mvm_tank_start.wav"
            DoneWarningSound "mvm/mvm_tank_explode.wav"
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon tank
					Health	12500
					Name	"Giant Demo-Train"
					Scale 1.7
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					
					Attributes	"MiniBoss"
					Attributes "UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the pain train"
						"damage bonus"	2.2
						"fire rate bonus"	0.75
					}
					CharacterAttributes
					{
						"charge time increased"	25
						"charge recharge rate increased"	25
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"move speed bonus" 0.7
					}
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the pain train"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
		
		FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3"
		WaitBeforeStarting	40
		}
		WaveSpawn
		{
		
		FirstSpawnWarningSound "mvm/mvm_tank_horn.wav"
		WaitBeforeStarting	44
		}
		WaveSpawn
		{
		WaitForAllDead tank2
		FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3"
		
		}
		WaveSpawn
		{
		   
			Name tank3
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	60
			WaitBetweenSpawns	0
			FirstSpawnWarningSound "mvm/mvm_tank_start.wav"
            DoneWarningSound "mvm/mvm_tank_explode.wav"
			Where	spawnbot
			Where   spawnbot_upper
			Squad
			{
				TFBot
					{
					ClassIcon tank
					Health	12500
					Name "Giant Demo-Train"
					Scale 1.7
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes "UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the pain train"
						"damage bonus"	2.2
						"fire rate bonus"	0.75
					}
					CharacterAttributes
					{
						"charge time increased"	25
						"charge recharge rate increased"	25
						"voice pitch scale"	0.01
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"move speed bonus" 0.7
					}
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the pain train"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
		
		FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3"
		WaitBeforeStarting	60
		}
		WaveSpawn
		{
	
		FirstSpawnWarningSound "mvm/mvm_tank_horn.wav"
		WaitBeforeStarting	64
		}
		WaveSpawn
		{
		WaitForAllDead tank3
		FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3"
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w1
			TotalCurrency	13337
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	nuclearchaos
					Health	200000
					Name	"Real Chaos Virus"
					Scale	1.95
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"faster reload rate"	1.3
						"fire rate bonus"	1.6
						"clip size penalty"	0.5
						"Projectile speed increased"	3.5
						"projectile spread angle penalty"	5
						"damage bonus"	13
						"damage causes airblast"	1
						"blast radius increased"	2.2
						"use large smoke explosion"	1
						"bleeding duration"	8
						"mark for death"	1
						"Set DamageType Ignite"	1
						"weapon burn time increased" 5
						"weapon burn dmg increased" 3
						"slow enemy on hit major"    19
                        "subtract victim medigun charge on hit"  10
                        "subtract victim cloak on hit"   30
                        "damage all connected"  1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.25
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"rage giving scale"	0.1
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"the loose cannon"
					Item	"the crone's dome"
				}
			}
		}
		///
	}
}
//This file has been generated by http://mvm.tf
