#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click_giant.pop Waveschedule { StartingCurrency 12500 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission { Objective DestroySentries Where spawnbot CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 3 TFBot { ClassIcon spy_d Health 400 Name "Pro Bandit" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 } Item "the doublecross-comm" } } Wave //Wave 1: Demoknight { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "PLEASE DO NOT STOP THE SCOUT" Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } WaveSpawn { Name "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 10 TFBot { Name "I just move the bomb up :3" Template T_TFBot_Giant_Scout_Blaster_Hyper Health 15 ClassIcon h CharacterAttributes { "Health Regen" -1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken from fire reduced" -0.01 "dmg taken from bullets reduced" -0.01 "dmg taken from blast reduced" -0.01 "dmg from melee increased" -0.01 "cancel falling damage" 1 } } } WaveSpawn { Waitforalldead "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnWarningSound "vo\scout_sf12_badmagic03.mp3" TFBot { Name "Time to die" Class scout Attributes MiniBoss Classicon h Health 2 CharacterAttributes { "Health regen" -3 "damage force reduction" 0 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper FirstSpawnWarningSound "vo\scout_sf12_badmagic04.mp3" RandomChoice { TFBot { ClassIcon hellmet_blank Name "01111111" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the scotsman's skullcutter" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "C0R7UP4ED" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the persian persuader" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "ERRORNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "nessie's nine iron" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "TFBot" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "festive eyelander" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } } } } Wave //Wave 2: Demoknight, Tank { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "pLeAsE dO nOt StOp ThE sCoUt" Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } WaveSpawn { Name "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 10 TotalCurrency 1000 TFBot { Name "It's ya boi; bomb boi" Template T_TFBot_Giant_Scout_Blaster_Hyper Health 15 ClassIcon h CharacterAttributes { "Health Regen" -1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken from fire reduced" -0.01 "dmg taken from bullets reduced" -0.01 "dmg taken from blast reduced" -0.01 "dmg from melee increased" -0.01 "cancel falling damage" 1 } } } WaveSpawn { Waitforalldead "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnWarningSound "vo\taunts\soldier\soldier_tank_14.wav" TFBot { Name "TAAAAAAAAAAAAAAAAAAAANK" Class scout Attributes MiniBoss Classicon h Health 2 CharacterAttributes { "Health regen" -3 "damage force reduction" 0 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "01111111" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the scotsman's skullcutter" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "C0R7UP4ED" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the persian persuader" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "ERRORNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "nessie's nine iron" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "TFBot" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "festive eyelander" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 WaitForalldead "Initial Push" MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Tank { Health 4000 Name "Meme Tank" Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //Wave 3: Demoknight, Tank, Nuker { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "Scout Forward. Leave Alone." Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } WaveSpawn { Name "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 10 TotalCurrency 1000 TFBot { Name "Bomb Forward. Defend Bomb." Template T_TFBot_Giant_Scout_Blaster_Hyper Health 15 ClassIcon h CharacterAttributes { "Health Regen" -1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken from fire reduced" -0.01 "dmg taken from bullets reduced" -0.01 "dmg taken from blast reduced" -0.01 "dmg from melee increased" -0.01 "cancel falling damage" 1 } } } WaveSpawn { Waitforalldead "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "Not even God can save you now" Class scout Attributes MiniBoss Classicon h Health 2 CharacterAttributes { "Health regen" -3 "damage force reduction" 0 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "01111111" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the scotsman's skullcutter" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "C0R7UP4ED" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the persian persuader" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "ERRORNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "nessie's nine iron" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "TFBot" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "festive eyelander" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Tank { Health 4000 Name "Meme Tank" Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForalldead "Initial Push" Name support3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong01.mp3" TFBot { ClassIcon soldier_crit Health 5200 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the original" Item "stainless pot" Item "osx item" ItemAttributes { ItemName "the original" "damage bonus" 6 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } } } } Wave //Wave 4: Demoknight, Tank, Nuker, Caber, Hell-Born Heavy { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "You know the drill by now" Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } WaveSpawn { Name "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 10 TotalCurrency 1000 TFBot { Name "Life is pain" Template T_TFBot_Giant_Scout_Blaster_Hyper Health 15 ClassIcon h CharacterAttributes { "Health Regen" -1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken from fire reduced" -0.01 "dmg taken from bullets reduced" -0.01 "dmg taken from blast reduced" -0.01 "dmg from melee increased" -0.01 "cancel falling damage" 1 } } } WaveSpawn { Waitforalldead "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnWarningSound "vo\announcer_you_must_not_fail_this_time.mp3" TFBot { Name "What is this? Hour 3? 4?" Class scout Attributes MiniBoss Classicon h Health 2 CharacterAttributes { "Health regen" -3 "damage force reduction" 0 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "01111111" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the scotsman's skullcutter" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "C0R7UP4ED" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the persian persuader" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "ERRORNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "nessie's nine iron" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "TFBot" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "festive eyelander" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Tank { Health 4000 Name "Meme Tank" Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForalldead "Initial Push" Name support3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon soldier_crit Health 5200 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the original" Item "stainless pot" Item "osx item" ItemAttributes { ItemName "the original" "damage bonus" 6 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } } } WaveSpawn { WaitForalldead "Initial Push" Name support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon demo_caber Health 200 Name "Corrupted Kami-Bot" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the ullapool caber" ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 1.1 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper TFBot { Health 9999 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Item "the huo long heatmaker" Item "spine-chilling skull" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 "become fireproof on hit by fire" 1 "fire retardant" 1 "dmg taken from fire reduced" 0.0001 "afterburn immunity" 1 } } } } Wave //Wave 5: Take a break { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnWarningSound "items\tf_music_upgrade_machine.wav" TFBot { Name "Take a break. You earned it." Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 30 RandomChoice { Squad { TFBot { Name "Hydration is important ya'know" Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } } } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 45 RandomChoice { Squad { TFBot { Name "Oh? You are bored? Hold on.." Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } } } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 55 RandomChoice { Squad { TFBot { Name "Nvm, Wave's Over" Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } } } } Wave //Wave 6: EVERYTHING { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "This is the entire subwave." Class scout Attributes MiniBoss Classicon h Health 1 CharacterAttributes { "Health regen" -2 "damage force reduction" 0 } } } WaveSpawn { Name "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 WaitBeforeStarting 10 TotalCurrency 1000 TFBot { Name "Prepare your asses" Template T_TFBot_Giant_Scout_Blaster_Hyper Health 15 ClassIcon h CharacterAttributes { "Health Regen" -1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken from fire reduced" -0.01 "dmg taken from bullets reduced" -0.01 "dmg taken from blast reduced" -0.01 "dmg from melee increased" -0.01 "cancel falling damage" 1 } } } WaveSpawn { Waitforalldead "Initial Push" Where spawnbot Totalcount 1 Spawncount 1 MaxActive 1 TFBot { Name "For this is gamer time" Class scout Attributes MiniBoss Classicon h Health 2 CharacterAttributes { "Health regen" -3 "damage force reduction" 0 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "01111111" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the scotsman's skullcutter" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "C0R7UP4ED" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "the persian persuader" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "ERRORNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "nessie's nine iron" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } TFBot { ClassIcon hellmet_blank Name "TFBot" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Item "festive eyelander" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Tank { Health 4000 Name "Meme Tank" Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForalldead "Initial Push" Name support3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon soldier_crit Health 5200 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the original" Item "stainless pot" Item "osx item" ItemAttributes { ItemName "the original" "damage bonus" 6 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } } } WaveSpawn { WaitForalldead "Initial Push" Name support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon demo_caber Health 200 Name "Corrupted Kami-Bot" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the ullapool caber" ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 1.1 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper TFBot { Health 9999 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Item "the huo long heatmaker" Item "spine-chilling skull" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 "become fireproof on hit by fire" 1 "fire retardant" 1 "dmg taken from fire reduced" 0.0001 "afterburn immunity" 1 } } } WaveSpawn { WaitForalldead "Initial Push" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 40 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon demo_d Health 13333 AutoJumpMin 10 AutoJumpMax 10 Name "N.O.N.E" Scale 1.75 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AirChargeOnly" Attributes "AutoJump" Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the king of scotland cape" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } } } } }