//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { Gargantuar { ClassIcon heavy_giant Health 12500 Name Gargantuar Scale 1.75 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Mission { Objective DestroySentries Where spawnbot CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "." } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 3 TFBot { ClassIcon spy_hyper Health 400 Name "10 percent chance to die" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 3.0 } Item "the doublecross-comm" } } Wave { Explanation { Line "{green}Version 2.1.1" Line "Total Pain Mode Activated" Line "The mission is VERY LONG. (100% Endurance)" Line "Mission is finished and it have a bonus wave" Line "This is not a mission with sigmods" Line "I just added the Explanations to give infos" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 1100 Name "IM TOTALLY NOT A SUPER SCOUT" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the powerjack" } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Name "no" Health 200 Class Soldier Skill Easy } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { ClassIcon pyro Health 175 Name "maybe" Class Pyro Skill Easy } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 18 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "yes" Class Demoman Skill Easy } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { ClassIcon medic_crossbow Health 9000 Name "Super Useless Medic" Scale 1.65 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "damage bonus" 3.25 } Item "the crusader's crossbow" } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "we are winning right?" Class Pyro Skill Easy CharacterAttributes { "head scale" 2 "torso scale" 1 "hand scale" 2 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "NO!" Class Soldier Skill Normal CharacterAttributes { "head scale" 5 "torso scale" 2 "hand scale" 1 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "YES!!!" Class Demoman Skill Normal Attributes "AlwaysCrit" CharacterAttributes { "head scale" 0.1 "torso scale" 0.5 "hand scale" 8 } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Shortstop Name "Generic Valve Template" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Name "Why i am even here" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { ClassIcon medic_crossbow Health 9000 Name "I have respawned" Scale 1.65 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "damage bonus" 3.25 } Item "the crusader's crossbow" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name "tf_bot_smg_sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "head scale" 1 "torso scale" 10 "hand scale" 1 } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { ClassIcon scout Health 1500 Name "Idk why i have that hat" Scale 1.35 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.75 } Item "the winger" Item "lo-fi longwave" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Name "B0w MulTI" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 125 AutoJumpMin 5 AutoJumpMax 5 Name "why" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "head scale" 2 "torso scale" 0 "hand scale" 20 } Item "the sandman" Item "the hanger-on hood" Item "the flight of the monarch" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { ClassIcon heavy_deflector Health 300 Name "Broken Part'ed Deflect what?" Class HeavyWeapons Skill Normal MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.75 "attack projectiles" 1 } Item "iron curtain" Item "officer's ushanka" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 60 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon medic_syringe Health 150 Name "who would do this?" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_upper Squad { TFBot { ClassIcon medic_crossbow Health 9000 Name "I HAVE CLONED MYSELF HAHA!" Scale 1.65 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "damage bonus" 3.25 } Item "the crusader's crossbow" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman Name "Not a ball" CharacterAttributes { "head scale" 0 "torso scale" 1 "hand scale" 0 } } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 120 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 1100 Name "local giant holding a powerjack" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the powerjack" CharacterAttributes { "head scale" 1 "torso scale" 1 "hand scale" 2 } } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Sandman Name "Now the ball" CharacterAttributes { "head scale" 10 "torso scale" 1 "hand scale" 10 } } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name "useless sub-wave right there" Class Demoman Skill Normal } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { ClassIcon soldier Health 200 Name "it is called a break" Class Soldier Skill Hard } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "who needs a break when op upgrades" Class Pyro Skill Normal } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout Health 1500 Name "ok?" Scale 1.35 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.75 } Item "the winger" Item "lo-fi longwave" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 300 Name "still the same deflector damn" Class HeavyWeapons Skill Normal MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.85 "attack projectiles" 1 } Item "iron curtain" Item "officer's ushanka" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 140 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3.5 Where spawnbot_upper Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 2500 Name "I AM NOW THE SUPER SCOUT!!!!!" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 1.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the powerjack" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" Name "Wait but im not short" Scale 1.9 CharacterAttributes { "head scale" 0 "torso scale" 5 "hand scale" 2 } } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" Name "missing _of_steel goes _Fist" CharacterAttributes { "head scale" 1 "torso scale" 1 "hand scale" 2.5 } } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 20 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon medic_syringe Health 150 Name "tfw you you do do the the" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_TF2 Health 169 Name "the" Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 269 Name "anti" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 469 Name "pyro" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 266 Name "wave" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" Item "the blutsauger" } TFBot { ClassIcon hellmet_TF2 Health 269 Name "has" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 369 Name "arrived" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_TF2 Health 169 Name "now" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 169 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_d Health 25069 Name "Hellish Pain" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 5.0 "mark for death" 1 "heal on hit for rapidfire" 12 "heal on hit for slowfire" 12 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 69 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "hard-headed hardware" Item "fallen angel" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 31 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 1069 Name "the bot that dies easily" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 3 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name support1 WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon sOldier Health 250 Name "useless support" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } } } WaveSpawn { Name support2 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demo_skullcutter Health 999 Name "the tank" Class Demoman Scale 1.25 Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 222 "damage bonus" 1.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { Name support3 WaitForAllDead w6 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 7.5 WaitBetweenSpawns 6.5 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 669 Name "funny numbers" Scale 1.2 Attributes "AlwaysCrit" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 469 Name "yet again funny numbers" Scale 1.2 Attributes "AlwaysCrit" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 569 Name "we will never stop the numbers" Attributes "AlwaysCrit" Scale 1.2 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } } Wave { Explanation { Line "{blue}It seems that the wavebar made all the icons giants..." Line "{blue}Maybe it is some icon stacking problem..." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Name "local giant holding a fish" CharacterAttributes { "head scale" 1 "torso scale" 1 "hand scale" 10 } } } } WaveSpawn { Name w1a TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Name "not a passtime ball" CharacterAttributes { "head scale" 0 "torso scale" 0 "hand scale" 0 } } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 200 Name "reidolS tiH tceriD" Scale 1.0 Attributes "MiniBoss" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the direct hit" CharacterAttributes { "head scale" -1 "torso scale" -1 "hand scale" -1 } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 50 TotalCount 50 MaxActive 22 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Name "HEAL! they said" Attributes "MiniBoss" Scale 1.0 } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" Attributes "MiniBoss" Scale 1.0 Name "extended what again?" CharacterAttributes { "head scale" 0 "torso scale" 10 "hand scale" 0 "damage bonus" 2 } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Name "Attributes AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Name "Guess if they are regen or not" } TFBot { Template T_TFBot_Giant_Medic Name "they regen health passively tho" } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 AutoJumpMin 4 AutoJumpMax 4 Name "overused joke" Class Scout Attributes "MiniBoss" Scale 1.0 Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysCrit" CharacterAttributes { "increased jump height" 2 } Item "friendly item" } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Name "Robert" Attributes "MiniBoss" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "WHAT IS THE NAME?" Scale 1.0 Attributes "MiniBoss" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" Scale 1.0 Name "i mean this name." Attributes "MiniBoss" } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" Scale 1.0 Name "where is the shotgun?" Attributes "MiniBoss" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name "Triggered Fool" Class Sniper Attributes "MiniBoss" Scale 1.0 Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 2.0 "bleeding duration" 4 } CharacterAttributes { "move speed bonus" 2.5 } Item "the virtual viewfinder" Item "the chronomancer" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 40 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_upper Squad { TFBot { ClassIcon scout Health 1300 Name "nice unusual" Scale 1.45 Attributes "MiniBoss" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.5 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 10.0 } CharacterAttributes { "move speed bonus" 1.6 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "ghastly gibus 2010" } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_directhit Health 200 Name "time to eat 125 hp people" Scale 1.0 Attributes "MiniBoss" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the direct hit" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" Name "wait no burning shoes?" Attributes "MiniBoss" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Name "WHERE IS MY SHIELD????" Attributes "AlwaysCrit" Attributes "MiniBoss" } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 40 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" Name "airblast! class non-pyro" Attributes "MiniBoss" } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain Health 5000 Name "Accurate Rocket Rain" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 3.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } TFBot { Template T_TFBot_Giant_Soldier_Crit Name "remember me?" CharacterAttributes { "head scale" 1 "torso scale" 1 "hand scale" -5 "damage bonus" 2 } } TFBot { Template T_TFBot_Giant_Soldier_Crit Name "remember when i was there?" CharacterAttributes { "head scale" 1 "torso scale" 1 "hand scale" 5 "damage bonus" 2 } } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 250 Name "'critfest'" Class Soldier Attributes "MiniBoss" Scale 1.0 Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 6 } CharacterAttributes { "damage bonus" 1.45 } Item "modest pile of hat" } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_mangler Health 250 Name "Blast radius increased" Attributes "MiniBoss" Class Soldier Scale 1.0 Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } CharacterAttributes { "damage bonus" 1.45 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "steroid banner ahead" Scale 1.0 Attributes "MiniBoss" } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "no dirty jokes please" Scale 1.0 Attributes "MiniBoss" } } } WaveSpawn { Name w4 WaitForAllDead w4a TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Name "this is a battle or a war?" Scale 1.0 Attributes "MiniBoss" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon scout Health 250 AutoJumpMin 4 AutoJumpMax 4 Name "underrated crit bot" Scale 1.0 Class Scout Attributes "MiniBoss" Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysCrit" CharacterAttributes { "increased jump height" 2 } Item "friendly item" } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon scout Health 1300 Name "dumbass" Attributes "MiniBoss" Attributes "AlwaysCrit" Scale 1.45 Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.5 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 10.0 } CharacterAttributes { "move speed bonus" 1.6 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "head scale" 0 "torso scale" -10 "hand scale" 20 } Item "ghastly gibus 2010" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_rocketrain Health 12500 Name "rockettrain, they said" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.05 "projectile spread angle penalty" 22 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.6 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Name "medicless giant soldier" } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Name "nice name btw" } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Name "yes you im talking to you" } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Name "imagine checking the name on the hud" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 25 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon pyro_flare Health 250 Name "critfest part 2 but with crits" Scale 1.0 Attributes "MiniBoss" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 6 } CharacterAttributes { "damage bonus" 1.90 } Item "modest pile of hat" } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 25 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_mangler Health 250 Name "Death" Scale 1.0 Attributes "MiniBoss" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } CharacterAttributes { "damage bonus" 1.90 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 42500 Name "INFINITE STUNLOCKING AWAITS YOU" Scale 1.8 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 2 "fire rate bonus" 0.1 "faster reload rate" 0 "clip size bonus" 10.0 "heal on kill" 2500 "heal on hit for rapidfire" 250 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.25 "rage giving scale" 0.1 } Item "festive scattergun 2011" Item "the bolt boy" Item "the little drummer mann" } } } WaveSpawn { Name support1 WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknight_samurai Health 250 AutoJumpMin 10 AutoJumpMax 10 Name "imagination, they said" Scale 1.0 Attributes "MiniBoss" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 1.5 "bot custom jump particle" 1 "damage bonus" 1.25 } Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name support2 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 1800 Name "useless gauntlet" Template T_TFBot_Heavyweapons_Fist Attributes "MiniBoss" ClassIcon heavy_dwarf Item "warrior's spirit" Item "big chief" } } } WaveSpawn { Name support3 WaitForAllDead w4 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 18.5 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_directHit Health 650 Name "not forcing a medic shield" Class Soldier Attributes "MiniBoss" Scale 1.45 Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the direct hit" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 } } } } WaveSpawn { Name support4 WaitForAllDead w5 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_mangleR Health 250 Name "True Death" Scale 1.0 Class Soldier Skill Hard Attributes "MiniBoss" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.7 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 13 } CharacterAttributes { "damage bonus" 1.3 } Item "the cow mangler 5000" } } } /// } Wave { Explanation { Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" Line "{262626}57 41 56 45 42 41 52 20 52 45 4e 44 45 52 49 4e 47 20 45 52 52 4f 52 21 0d 0a 49 43 4f 4e 20 4e 4f 54 20 46 4f 55 4e 44 21 0d 0a" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1a TotalCurrency 80 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon scout Health 125 Name "SPEED!!!" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } CharacterAttributes { "head scale" 0 "torso scale" 0 "hand scale" 5 } } } } } WaveSpawn { Name w1a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "a spammer" } } } } WaveSpawn { Name w1a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Name "a burst fire" } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon pyro Health 175 Name "haha axe go burn burn" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon sniper Health 150 Name "WE ARE FUCKING BACK!!!!!!" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 2.0 "bleeding duration" 4 } CharacterAttributes { "move speed bonus" 2.5 } Item "the virtual viewfinder" Item "the chronomancer" } } } } WaveSpawn { Name w1 WaitForAllDead w1a TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavy_tomislav Health 300 Name "Gear Gun- wait..." Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tomislav" } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 60 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "TO SPACE YOU WIL- nvm." } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 40 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon sniper Health 1500 Name "YOU CANT ESCAPE FROM US!!!" Class Sniper Skill Normal Scale 1.75 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 2.0 "bleeding duration" 4 "melee range multiplier" 3 } CharacterAttributes { "move speed bonus" 2.5 } CharacterAttributes { "head scale" 3 "torso scale" 2 "hand scale" 3 } Item "the virtual viewfinder" Item "the chronomancer" } } } } WaveSpawn { Name w2a WaitForAllDead w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Name "bullet hell" Template T_TFBot_Giant_Scout Health 3000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 5.0 "fire rate bonus" 0.35 "faster reload rate" 0.5 "clip size bonus" 15.0 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.6 } } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 180 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 10000 Name "fuck you" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 3.5 "attack projectiles" 2 "heal on kill" 9000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Template T_TFBot_Giant_Heavyweapons Name "leaderboard_class_heavyweapons" } TFBot { Template T_TFBot_Giant_Heavyweapons Name "leaderboard_class_heavy_crit" } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Name "nostalgia" } } } } WaveSpawn { Name w2 WaitForAllDead w2a TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Name "wdym nostalgia?" } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon pyro Health 175 Name "THE SAME SUBWAVE" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "sharpened volcano fragment" } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon pyro_detonator Health 175 Name "NO WAY LOOK AT THIS" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the detonator" } } } } WaveSpawn { Name w3a WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" Name "LAUNCH YOU TO THE MOON- wait..." } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 140 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon soldier_barrage Health 5000 Name "miss my shots but still hit you" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Item "web easteregg medal" Item "honest halo" } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Nerfed Major Removecond 11" } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Hey!" } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" Name "I did a return!" } } } } WaveSpawn { Name w3 WaitForAllDead w3a TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon demo_atomic Health 4000 Name "you totally never saw my proj" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } } } } WaveSpawn { Name w4a WaitForAllDead w3 TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon soldier Health 200 Name "overused bot 1" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon demo Health 175 Name "overused bot 2" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon pyro Health 175 Name "overused 3" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } } } WaveSpawn { Name w4d WaitForAllSpawned w4c TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon scout Health 125 Name "overused bot 4" Class Scout Skill Expert Attributes "AlwaysCrit" } } } } WaveSpawn { Name w4e WaitForAllSpawned w4d TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavy Health 300 Name "underrated bot 1" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } } WaveSpawn { Name w4 WaitForAllDead w4e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 10000 Name "expected? overrated bot 5?" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 3.3 "attack projectiles" 2 "heal on kill" 9000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Name "Not" } TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Name "You" } } } } WaveSpawn { Name w4 WaitForAllDead w4e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon soldier_barrage Health 7000 Name "still miss my shots and hits you" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "AlwaysCrit" Item "web easteregg medal" Item "honest halo" } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Name "Major Crits, they said" } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Name "Addcond 33 on a colonel barrage" } } } } WaveSpawn { Name w4 WaitForAllDead w4e TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon demo_atomic Health 6000 Name "Pay attention" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 8.5 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Name "EEEEEEEEEEEEEEEEEEEE" Template T_TFBot_Giant_Scout Health 3000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 5.0 "fire rate bonus" 0.35 "faster reload rate" 0.5 "clip size bonus" 15.0 } Attributes "AlwaysCrit" ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.6 } } } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 80 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon demoknight Health 2000 Name "Tanking damage" Scale 1.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "fire rate bonus" 0.4 "damage bonus" 4 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.7 "damage force reduction" 0.4 } Item "the chargin' targe" Item "the eyelander" Item "ghastly gibus 2010" } } } } WaveSpawn { Name w5a WaitForAllDead w4 TotalCurrency 60 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon hellmet_kgb_black Health 2200 Name "you mean, i am tanking damage!" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 4 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.7 "damage force reduction" 0.4 } Item "apoco-fists" Item "ghastly gibus 2010" } } } } WaveSpawn { Name w5 WaitForAllDead w5a TotalCurrency 340 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon heavy_d Health 55000 Name "The Real Pain, they said." Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 0.75 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "head scale" 30 "torso scale" 20 "hand scale" 30 } Item "festive minigun 2011" Item "ghastly gibus 2010" } } } } WaveSpawn { Name support1 WaitForAllDead w1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { Squad { TFBot { Name "Dont do bonk." Template T_TFBot_Scout_Bonk } } } } WaveSpawn { Name support2 WaitForAllDead w3a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { Squad { TFBot { ClassIcon demoknighT Health 1500 Name "Generic vsh player" Class Demoman Scale 1.5 Skill Normal ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 10 } CharacterAttributes { "health regen" 75 } Item "ali baba's wee booties" Item "the tide turner" Item "the horseless headless horseman's headtaker" } } } } WaveSpawn { Name support3 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10.5 WaitBetweenSpawns 12.5 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { Squad { TFBot { ClassIcon scout_fan Health 1300 Name "underrated template" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "damage bonus" 2 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "bonk boy" Item "manniversary paper hat" } } } } WaveSpawn { Name support4 WaitForAllDead w4 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "move speed bonus giant demoknight" ClassIcon demoknight_fast Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 } Health 2000 } } } } /// } Wave { Explanation { Line "{blue}The wavebar is slowly recovering up." Line "{red}Even tho, the wavebar failed to render the icons!!!" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 60 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2.2 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_blank Health 250 Name "you know what will happen next" Scale 1.1 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.75 "damage bonus" 1.5 "melee range multiplier" 1.5 "hand scale" 1.5 } Item "the disciplinary action" Item "the team captain" } } } WaveSpawn { Name w1 TotalCurrency 40 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ClassIcon hellmet_blank Name "sword_draw.mp3" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Being strong was a myth" Template T_TFBot_Giant_Demoman ClassIcon HELLmET_BLANK Attributes "AlwaysCrit" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { ClassIcon HELLMeT_BLANK Health 1250 Name "ClassIcon sCouT" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon hellmet_blank Health 375 Name "blank icon what?" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "damage bonus" 20 "effect bar recharge rate increased" 0.001 "override projectile type" 12 "attach particle effect" 57 } Item "mad milk" Item "the bolt boy" Item "phononaut" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { ClassIcon HELLMET_bLANK Health 26666 Name "DAFUQ DO YOU MEAN???" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 5.0 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon HELLMEt_bLANK Health 5250 Name "This makes no senses" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" ClassIcon HELLMET_BlANK Name "Prince Tavish..." } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Boosted Demoknight" ClassIcon HELLMET_BLaNK Name "what? from support to wavebot?" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 } Health 2000 } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ClassIcon hellmet_blank Name "WHAT SUBWAVE IS THIS?" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_blank Health 2000 Name "GOD DELETE THIS SUB-WAVE" Scale 1.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "fire rate bonus" 0.4 "damage bonus" 4 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0.4 } Item "the chargin' targe" Item "the eyelander" Item "ghastly gibus 2010" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon HELLMET_BLANk Health 1250 Name "not even christmas?!!" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_blank Health 375 Name "i have a blank flashing icon" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "mad milk" "damage bonus" 20 "effect bar recharge rate increased" 0.001 "override projectile type" 12 "attach particle effect" 57 } Item "mad milk" Item "the bolt boy" Item "phononaut" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 24 Where spawnbot_upper Squad { TFBot { ClassIcon HELLMET_BLank Health 26666 Name "Plasma Scout feels special!" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 5.0 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 60 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Name "Minor what?" Template T_TFBot_Demoman_Knight ClassIcon demoknight_samurai Attributes "AlwaysCrit" ClassIcon hellmet_blank Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 70 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon hellmet_blank Health 1750 AutoJumpMin 10 Scale 1.25 AutoJumpMax 10 Name "you die even without the H-Z" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 1.5 "bot custom jump particle" 1 "damage bonus" 20 "move speed bonus" 1.25 "hand scale" 2.5 "melee range multiplier" 2.2 } Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 30 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Health 1000 Name "HONORBOUND SIMULATOR" Template T_TFBot_Demoman_Samurai ClassIcon hellmet_blank CharacterAttributes { "damage bonus" 20 } } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper Squad { TFBot { Health 5000 Name "the guy from bigrockinvasion" Template T_TFBot_Demoman_Samurai ClassIcon hellmet_blank ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 15 } CharacterAttributes { "cannot be backstabbed" 1 "cancel falling damage" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "the king of scotland cape" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 70 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon hellmet_blank Health 750 Name "HE GOT CURED FROM THE HELLISH PAIN!!!" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 5 } Item "the chargin' targe" Item "the scotsman's skullcutter" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon HELlmet_blank Health 15000 Name "NO, IT IS NOT HOLDING A TOY!!!" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 7.5 "hand scale" 2.40 "melee range multiplier" 2.95 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 70 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_blank Health 2000 Name "big swordmans ahead" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 4.50 "melee range multiplier" 2.4 "hand scale" 1.92 } CharacterAttributes { "move speed bonus" 0.6 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Yeah no, you was better as support!" ClassIcon heLLMet_blank Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.0 } Health 4000 } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Health 7500 ClassIcon heLLmet_blank Name "WHY ADDING EVEN MORE HP TO A TEMPLATE?" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon helLmet_blank Health 3750 Name "THE FUCKING SON OF A BITCH" Attributes "UseBossHealthBar" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heLlmet_blank Health 45000 Name "Chief Useless Overlord" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.3 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_blank Health 600 Name "Minor breaks my AI" Scale 1.0 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.6 "fire rate bonus" 1.35 "critboost on kill" 2 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 Name w11 WaitForAllDead w10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon hellmet_blaNK Health 65000 Name "the toy..." Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 12.5 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w4 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 22 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Name "YOU ARE WITH THE BONK NOW" ClassIcon Hellmet_blank } } } WaveSpawn { Name support1 WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_Blank Health 200 Name "no, not this again" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.65 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } Item "tyrant's helm" Item tf_weapon_rocketlauncher } } } WaveSpawn { Name support2 WaitForAllDead w6 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon hellmet_blaNk Health 1300 AutoJumpMin 5 AutoJumpMax 5 Name "overrused joke mini-boss edition" Scale 1.3 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { Name support3 WaitForAllDead w8 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_upper TFBot { ClassIcon hellmet_blanK Health 3000 Name "Take the piils!" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "damage bonus" 3 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } } } Wave { Explanation { Line "{red}oJbQFIuzPKoFfLbnmMjxVPZFDJPIdSVpZoptEoFQFEmmbUpOSplDvmEPphIhVPSiuPhpUEBiJojBqfIUUIhjGpultjSfIUflBuspFgJMSvpz" Line "{red}sPgovSSpubsfqPFIunpSGFhBTTfnutBmSvPZTjujVpZHoJOsBXNbJFUbmPPUTjuJfSpgfCfSfIgpuvpUfHFtbfmQoPjTTJnfIUGPmpSUOpdmMvgoflbUFwBISBcfwbXFiuTfDoFVRfTOpdfIuxPOLMMBfxTtbfIuOJLdJLejMpTBtbxUjZMOpuPO" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay_ironman Action Trigger } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_fast_hyper Attributes "AlwaysCrit" Health 3000 Attributes "UseBossHealthBar" Name "USELESS SUB-WAVE!!!" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_conch_salty Health 750 Name "wtf" Scale 1.25 Attributes "AlwaysCrit" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_conch_saltier Health 12000 Name "UseBossHealthBar in a nutshell" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon medic_uber_hyper Health 2250 Name "Saw God's Servant" Attributes "UseBossHealthBar" Class Medic Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 } Item "festive bonesaw 2014" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 900 Name "Your pain is waiting" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 } Item "fists of steel" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon random_hyper Name "NOW ANTI-PYRO AND YOU ARE still in space..." Health 369 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon demo_bomber_hyper Health 9999 Name "cut" Attributes "AlwaysCrit" Scale 1.7 Attributes "UseBossHealthBar" Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 1111 "damage bonus" 5 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 1250 Name "Buffed Crit Soldier, they said" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_blackbox_hyper Health 8000 Name "asshole, they said" Attributes "UseBossHealthBar" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.4 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox_hyper Health 16000 Name "buffed and nerfed and buffed and nerfed again" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 2.0 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.5 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 4000 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" } TFBot { Template T_TFBot_Giant_Medic Name "bruh why i am even with him" ClassIcon medic_uber_hyper } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 40 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demo_Burst ClassIcon demo_burst_hyper_lite Name "PILLS YOU NEED!!!" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 40 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire_hyper Health 200 Name "no double damage? what a shame!" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier_superbarrage Health 10000 Attributes "UseBossHealthBar" Name "YOU ARE NOT A TRAIN!" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_burstfire_hyper_giant Health 10000 Attributes "UseBossHealthBar" Name "YES WE KNOW, YOU MISS SHOTS BUT STILL HIT!!" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "AlwaysCrit" Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_libertylauncher_upsidedown Health 25000 Name "Yo wtf is this name." Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Regen medic goes become boss!!!" ClassIcon medic_uber_hyper Health 11000 Attributes "UseBossHealthBar" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_blank Health 11111 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 2.5 "Projectile speed increased" 1.3 "Blast radius increased" 1.50 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } TFBot { ClassIcon hellmet_blank Health 9999 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 4 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the filamental" Item "trickster's turnout gear" } TFBot { ClassIcon hellmet_blank Health 11111 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.45 } Item "tam o'shanter" Item "the battery bandolier" } TFBot { ClassIcon hellmet_blank Health 15555 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 3 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 "move speed bonus" 0.4 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } TFBot { ClassIcon hellmet_blank Health 9999 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } TFBot { ClassIcon hellmet_blank Health 8888 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 50 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the scrap pack" Item "doc's holiday" } TFBot { ClassIcon hellmet_blank Health 9999 Name "WRONG MISSION FATASS!!!" Scale 1.6 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 80 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon random_hyper Health 900 Name "Loading pain..." Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 } Item "fists of steel" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 80 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Classed M for Mature" ClassIcon random_hyper Attributes "AlwaysCrit" Health 369 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 40 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_upper TFBot { ClassIcon soldier_burstfire_hyper_giant Health 15555 Name "YOU WILL SUFFER FROM ME MUHAHAHAHAHA!!!" Class HeavyWeapons Scale 1.7 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.25 "rocket specialist" 5 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the outdoorsman" } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 80 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst ClassIcon demo_burst_hyper_lite Attributes "AlwaysCrit" Name "yes they said loading pain!" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 80 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_burstfire_hyper Health 200 Name "THE TRUE PAIN IS COMING!!!" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_upper Squad { TFBot { ClassIcon soldier_superbarrage Health 10000 Name "im calling the train rn!" Attributes "UseBossHealthBar" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 48 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon random_hyper Health 3000 Name "still tanking damage, slow sub-wave" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 4 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0.4 "SET BONUS: special dsp" 55 "head scale" 0 } Item "apoco-fists" Item "ghastly gibus 2010" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 52 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon soldier_samuraiboss Health 3500 AutoJumpMin 10 AutoJumpMax 10 Scale 1.5 Name "IM TANKIER, MAGGOTS!" Attributes "UseBossHealthBar" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 "SET BONUS: special dsp" 37 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill_hyper Health 50000 Name "Chief eat my health!" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 3.3 "attack projectiles" 2 "heal on kill" 25000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Template T_TFBot_Giant_Medic Name "WHY IM ALWAYS PRESENT???" ClassIcon medic_uber_hyper } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 140 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot Where spawnbot_upper Squad { TFBot { Template Gargantuar Health 15000 ClassIcon heavy_goliath Name "A literal Tank" Attributes "AlwaysCrit" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 45000 Name "Chief A literal Tank" Scale 1.9 Template Gargantuar ClassIcon heavy_champ_platinum Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "damage bonus" 10 "heal on kill" 2000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "bone-cut belt" Item "the bunsen brave" } TFBot { Template T_TFBot_Giant_Medic Name "WHAT IS THAT NAME?" ClassIcon medic_uber_hyper } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon hellmet_blank Name "Pain213123123143" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "the scotsman's skullcutter" } TFBot { ClassIcon hellmet_blank Name "C0R7UP4EDPA1N" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "the persian persuader" } TFBot { ClassIcon hellmet_blank Name "PAINNAME" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "nessie's nine iron" } TFBot { ClassIcon hellmet_blank Name "TFPAIN" Health 377777 Template T_TFBot_Demoman_Samurai Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 2.5 "fire rate bonus" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 75 } Item "festive eyelander" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 15000 Name "fuck off brutal pyrodon" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 5.0 "mark for death" 1 "heal on hit for rapidfire" 0.3 "heal on hit for slowfire" 0.3 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 26 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "hard-headed hardware" Item "fallen angel" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 27500 Name "I CAN NO LONGER INFINITE STUNLOCK " Scale 1.8 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 5 "fire rate bonus" 0.1 "faster reload rate" 0.6 "clip size bonus" 10.0 "heal on kill" 1500 "heal on hit for rapidfire" 150 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.28 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "festive scattergun 2011" Item "the bolt boy" Item "the little drummer mann" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 37500 Name "100% GUARANTEE CLOSE DEATH" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 0.75 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 2000 } CharacterAttributes { "move speed bonus" 0.25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "festive minigun 2011" Item "ghastly gibus 2010" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon blackdead Health 49000 Name "The soul of the toy..." Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 12.5 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_stun_spammer_hyper Health 85000 Name "Corrupted_World wave 23" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.4 "Blast radius increased" 1.5 "rocket specialist" 1 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "heal on kill" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "the founding father" Item "the conquistador" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 WaitForAllDead w4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { Tank { Health 4000 Name "Meme Tank" Speed 400 ClassIcon tank_tank_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { Health 9999 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater_nys Name "death by firepower" Attributes "UseBossHealthBar" Scale 1.7 Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 "become fireproof on hit by fire" 1 "fire retardant" 1 "dmg taken from fire reduced" 0.0001 "afterburn immunity" 1 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name support1 WaitForAllDead w5 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demo_caber_mega_blast Health 200 Name "sneaky fool" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 1.1 } Item "the ullapool caber" } } } WaveSpawn { Name support2 WaitForAllDead w8 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 40 Support 1 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon demoknight_charge_hyper Health 13333 AutoJumpMin 10 AutoJumpMax 10 Name "my name have no meaning" Attributes "UseBossHealthBar" Scale 1.75 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the king of scotland cape" } } } WaveSpawn { Name support3 WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot Where spawnbot_upper RandomChoice { TFBot { ClassIcon nuke_animated Health 5200 Name "A TANK COPIED MY ICON!!!" Attributes "UseBossHealthBar" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 6 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon nuke_animated Health 6000 Name "STOP THE TANK SPAM!!!" Attributes "UseBossHealthBar" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.75 "dmg pierces resists absorbs" 1 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } } Wave { Explanation { Line "{green}Bonus Wave (real bruh moment)" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 600 TotalCount 60 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.8 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon pyro_d Health 2000 Name "The true pain of MA" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 3 "damage bonus" 4 "slow enemy on hit major" 3 "subtract victim medigun charge on hit" 3 "subtract victim cloak on hit" 9 } } } } WaveSpawn { Name w1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon pyro_D Health 40000 Name "now you even more suffer from it" Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 "damage bonus" 7 "weapon burn time increased" 4 "weapon burn dmg increased" 2 "slow enemy on hit major" 10 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon tank Health 12500 Name "overused meme by mystery" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 2.2 "fire rate bonus" 0.75 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 20 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 24 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon tank Health 12500 Name "overused meme by mystery" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 2.2 "fire rate bonus" 0.75 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 40 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 44 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Where spawnbot_upper Squad { TFBot { ClassIcon tank Health 12500 Name "overused meme by mystery" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 2.2 "fire rate bonus" 0.75 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 60 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 64 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 13337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon nuclearchaos Health 200000 Name "this boss is pointless" Scale 1.95 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.3 "fire rate bonus" 1.6 "clip size penalty" 0.5 "Projectile speed increased" 3.5 "projectile spread angle penalty" 5 "damage bonus" 13 "damage causes airblast" 1 "blast radius increased" 2.2 "use large smoke explosion" 1 "bleeding duration" 8 "mark for death" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 5 "weapon burn dmg increased" 3 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the crone's dome" } } } /// } } //This file has been generated by http://mvm.tf