#base robot_space.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Class Demoman Name "Lunar Buster" Skill Expert Health 2500 Attributes MiniBoss Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 20 TFBot { Template SpaceSniper_Easy Skill Hard } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template SpaceSpy } } Mission { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 35 TFBot { Template SpaceSpy } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 30 TFBot { Template SpaceSniper_Easy Skill Hard } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 300 Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 TFBot { Template SpaceChamp } } WaveSpawn { TotalCurrency 200 Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 RandomChoice { TFBot { Template SpaceScout WeaponRestrictions SecondaryOnly } TFBot { Template SpaceScout WeaponRestrictions MeleeOnly Skill Hard } TFBot { Template SpaceScout WeaponRestrictions MeleeOnly Skill Hard } } } WaveSpawn { TotalCurrency 200 Where spawnbot_upper TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 TFBot { Template SpaceSoldier Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 300 Where spawnbot TotalCount 42 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6 Squad { TFBot { Template SpacePyro Skill Easy } TFBot { Template SpacePyro_Flare Skill Normal } TFBot { Template SpacePyro_Flare Skill Normal } } } WaveSpawn { Name "wave2a" TotalCurrency 100 Where spawnbot_upper TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template SpaceSoldier Skill Easy } } WaveSpawn { WaitForAllSpawned "wave2a" WaitBeforeStarting 16 TotalCurrency 200 Where spawnbot_upper TotalCount 8 Maxactive 4 SpawnCount 4 Squad { TFBot { Template SpaceDemo_Giant } TFBot { Template SpacePyro } TFBot { Template SpacePyro Skill Easy } TFBot { Template SpacePyro Skill Easy } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCount 24 MaxActive 8 SpawnCount 4 RandomChoice { TFBot { Template SpaceScout WeaponRestrictions SecondaryOnly } TFBot { Template SpaceScout WeaponRestrictions MeleeOnly Skill Hard } TFBot { Template SpaceScout WeaponRestrictions MeleeOnly Skill Hard } TFBot { Template SpaceScout WeaponRestrictions MeleeOnly Skill Hard } } } WaveSpawn { TotalCurrency 50 Where spawnbot_upper WaitBeforeStarting 30 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 4 TFBot { Template SpaceDemo } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 200 Where spawnbot_upper TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template SpacePyro_Flare Skill Normal } } //8 heavies WaveSpawn { TotalCurrency 200 Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 6 TFBot { Template SpaceHeavy Skill Easy } } WaveSpawn { TotalCurrency 300 Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 25 Squad { TFBot { Template SpaceHeavy_Giant_Shotgun } TFBot { Template SpaceMedic } TFBot { Template SpaceMedic } TFBot { Template SpaceMedic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 200 Where spawnbot TotalCount 60 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 TFBot { Template SpaceChamp } } WaveSpawn { TotalCurrency 200 Name "wave5a" Where spawnbot_upper TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TFBot { Template SpaceSoldier_Giant_Easy } } WaveSpawn { WaitBeforeStarting 35 TotalCount 1 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave6a" TotalCurrency 450 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 24 Squad { TFBot { Template SpaceDemo_Giant } TFBot { Template SpaceMedic_Uber } TFBot { Template SpaceMedic_Uber } } } WaveSpawn { TotalCurrency 300 WaitForAllDead "wave6a" WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_upper TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template SpaceScout_Giant Skill Expert WeaponRestrictions MeleeOnly } } WaveSpawn { TotalCurrency 100 Where spawnbot_upper WaitBeforeStarting 40 WaitBetweenSpawns 3 TotalCount 12 MaxActive 3 SpawnCount 1 Support 1 TFBot { Template SpaceSoldier Skill Easy } } WaveSpawn { TotalCurrency 100 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCount 20 MaxActive 4 SpawnCount 1 Support 1 TFBot { Template SpacePyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave7a" TotalCount 1 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 32000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave7b" TotalCurrency 100 WaitBeforeStarting 28 WaitBetweenSpawns 30 Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 TFBot { Template SpaceHeavy_Giant } } WaveSpawn { TotalCurrency 100 Name "wave7b" Where spawnbot_upper WaitBeforeStarting 20 WaitBetweenSpawns 4 TotalCount 16 MaxActive 8 SpawnCount 2 TFBot { Template SpaceSoldier Skill Easy } } WaveSpawn { WaitForAllDead "wave7b" TotalCurrency 100 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot TotalCount 9 MaxActive 6 SpawnCount 3 Squad { TFBot { Template SpaceSoldier_Giant_Easy } TFBot { Template SpaceMedic_Uber } TFBot { Template SpaceMedic_Uber } } } WaveSpawn { WaitForAllDead "wave7b" WaitBeforeStarting 24 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 32000 Speed 75 Skin 1 Name "boss" StartingPathTrackNode "tank_path_a_1" //StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead "wave7b" TotalCurrency 100 Where spawnbot_upper WaitBetweenSpawns 8 TotalCount 18 MaxActive 6 SpawnCount 2 TFBot { Template SpaceHeavy Skill Easy } } } }