//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint { Name "Tunnel" TeamNum 3 X "-2750.932861" Y "-2486.669434" Z "468.637146" } ExtraSpawnPoint { Name "Side" TeamNum 3 X "1052.001953" Y "-3458.613770" Z "323.226196" } ExtraSpawnPoint { Name "Hill" TeamNum 3 X "-1620.561523" Y "-4079.310547" Z "572.394897" } ExtraSpawnPoint { Name "Engie_1" TeamNum 3 X "-448.006714" Y "1338.204224" Z "74.444160" } Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 65 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 200 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 130 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 70 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 55 DesiredCount 1 TFBot { TeleportWhere spawnbot_mission_spy Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where Hill Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Hard BehaviorModifiers Push Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "eotl_hiphunter_hat" Item "the founding father" } } } WaveSpawn { TotalCurrency 60 TotalCount 60 MaxActive 11 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Where Side Squad { TFBot { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } Item "the sandman" Item "eotl_brisk-weather beanie" Item "eotl_hiphunter_boots" } } } WaveSpawn { TotalCurrency 68 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where Hill Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Item "festive flare gun" Item "the winter wonderland wrap" Item "the sub zero suit" } } } WaveSpawn { Name Pyro_1 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 Where Hill Squad { TFBot { ClassIcon pyro Health 3000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the blizzard breather" Item "eotl_pyro_sweater" } } } WaveSpawn { WaitForAllDead Pyro_1 TotalCurrency 60 TotalCount 60 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where Tunnel Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard ItemAttributes { ItemName "festive eyelander" "critboost on kill" 3 } Item "the bootlegger" Item "festive targe 2014" Item "festive eyelander" Item "the b.m.o.c." Item "merc's pride scarf" } } } WaveSpawn { Name Heavy_1 WaitForAllDead Pyro_1 TotalCurrency 60 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where Hill Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Hard WeaponRestrictions PrimaryOnly Item "dec2014 heavy_parka" Item "weight room warmer" } } } } } WaveSpawn { WaitForAllSpawned Heavy_1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where Hill Squad { TFBot { ClassIcon pyro Health 3000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the blizzard breather" Item "eotl_pyro_sweater" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } } } WaveSpawn { WaitForAllSpawned Heavy_1 TotalCurrency 217 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Where Side Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Item "the blizzard breather" Item "eotl_pyro_sweater" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where Spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 36 Where Hill Squad { TFBot { ClassIcon soldier_spammer Health 3800 Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "the gift bringer" Item "eotl_furcap" } } } WaveSpawn { TotalCurrency 150 TotalCount 150 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where Tunnel Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout Skill Expert MaxVisionRange 500 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } Item "festive force-a-nature" Item "the holiday headcase" Item "smissmas wreath" } } } WaveSpawn { Name Tank_2 WaitForAllDead Tank_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where Spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Tank_2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where Hill Squad { TFBot { ClassIcon scout_giant_fast Health 1600 Name "Super Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive holy mackerel" "melee attack rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "festive holy mackerel" Item "the big elfin deal" Item "the bootie time" } } } WaveSpawn { WaitForAllDead Tank_2 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 10 WaitBeforeStarting 25 WaitBetweenSpawns 15 Support 1 Where Side Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead Tank_2 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 1 Where Hill Squad { TFBot { ClassIcon heavy_accurate Health 5000 Name "Giant Tomislav Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "weapon spread bonus" 0.7 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "commissar's coat" Item "eotl_flat_cap" } TFBot { ClassIcon medic_uber Health 4500 Name "Giant Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 300 } Item "festive medigun 2011" Item "the dough puncher" Item "the teutonic toque" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BB TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 35 Where Hill Squad { TFBot { ClassIcon soldier_blackbox Health 4200 Name "Giant Conch Black Box Soldier" Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "festive black box" Item "the concheror" Item "gold frying pan" Item "the kiss king" } } } WaveSpawn { Name LL TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where Hill Squad { TFBot { ClassIcon soldier_libertylauncher Health 3800 Name "Giant Buff Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration HIDDEN" 5.0 } Item "the liberty launcher" Item "the buff banner" Item "the ebenezer" Item "the killer's kit" } } } WaveSpawn { TotalCurrency 40 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where Side Squad { TFBot { ClassIcon heavy_steelfist Health 900 Scale 1.5 Name "Steel Gauntlet" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 1.5 } Item "fists of steel" Item "daily gift giver reward hat" } } } WaveSpawn { TotalCurrency 60 TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where Tunnel Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "a well wrapped hat" } } } WaveSpawn { WaitForAllDead LL TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 150 WaitBetweenSpawns 10 Where Hill Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead BB TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where Hill Squad { TFBot { ClassIcon soldier_mangler Health 200 Name "Mangler Soldier" Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.4 "clip size upgrade atomic" 2 "fire rate bonus" 0.8 } Item "the cow mangler 5000" Item "lord cockswain's novelty mutton chops and pipe" Item "lord cockswain's pith helmet" } } } WaveSpawn { WaitForAllDead BB TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 40 Where Side Squad { TFBot { ClassIcon soldier_mangler Health 200 Name "Mangler Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "fire rate bonus" 0.8 "faster reload rate" 0.4 "clip size upgrade atomic" 2 } Item "the cow mangler 5000" Item "lord cockswain's novelty mutton chops and pipe" Item "lord cockswain's pith helmet" } } } WaveSpawn { WaitForAllDead BB TotalCurrency 400 TotalCount 24 MaxActive 24 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where Hill Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Soldier_1 TotalCurrency 400 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 65 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 300 TotalCount 25 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 65 Where Hill Squad { TFBot { ClassIcon pyro_phlog Health 3000 Name "Giant Pyro" Class Pyro Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 1.8 "critboost on kill" 5 "weapon burn time increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the sub zero suit" Item "firewall helmet" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Support 1 Where Tunnel Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Item "a rather festive tree" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where Side Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 27 Support 1 Where Hill Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "fists of steel" Item "the warmth preserver" Item "neckwear headwear" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 6 WaitBeforeStarting 65 WaitBetweenSpawns 30 Support 1 Where Tunnel Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 6 SpawnCount 3 WaitBeforeStarting 180 WaitBetweenSpawns 32 Support 1 Where Side Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Item "the blizzard breather" Item "eotl_pyro_sweater" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 9 Support 1 Where Hill Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead Soldier_1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where Hill Squad { TFBot { ClassIcon scout_stun_giant_armored Health 1700 AutoJumpMin 7 AutoJumpMax 7 Name "Giant Super Major Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AutoJump" ItemAttributes { ItemName "festive bonk 2014" "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.07 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.9 } Item "festive bonk 2014" Item "the sandman" Item "the big elfin deal" Item "the bootie time" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 14 Support 1 Where Hill Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 255 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 70000 Name Tank Speed 40 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_1 TotalCurrency 600 TotalCount 3 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 85 Where Spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where Side Support 1 Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "a well wrapped hat" } } } WaveSpawn { WaitForAllDead Tank_1 TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where Hill Support 1 Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "a well wrapped hat" } } } WaveSpawn { TotalCurrency 600 TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where Hill Squad { TFBot { ClassIcon scout_fan Health 1200 Name "Force-a-Bonk Super Scout" Class Scout Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "festive force-a-nature" Item "festive bonk 2014" Item "the wrap assassin" Item "tough stuff muffs" Item "the virtual viewfinder" } } } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 15 Where Hill Squad { TFBot { ClassIcon demoknight Health 3300 Name "Giant Demoknight" Class Demoman Skill Expert BehaviorModifiers Push Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" ItemAttributes { ItemName "festive eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 0.3 "dmg bonus while half dead" 3 "charge time increased" 4 "full charge turn control" 1 "melee range multiplier" 1.3 "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "the b.m.o.c." Item "the merc's muffler" } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 180 WaitBetweenSpawns 18 Where Hill Squad { TFBot { ClassIcon soldier_crit Health 3800 Name "Giant Charged Soldier" Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "a well wrapped hat" Item "the bruiser's bandanna" } } } WaveSpawn { TotalCurrency 300 TotalCount 15 MaxActive 8 SpawnCount 3 WaitBeforeStarting 180 WaitBetweenSpawns 18 Where Side Squad { TFBot { ClassIcon scout_shortstop Health 650 Name "Shortstop Scout" Scale 1.4 Class Scout Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "the shortstop" Item "a rather festive tree" } } } WaveSpawn { WaitForAllDead Tank_1 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where Hill Squad { TFBot { ClassIcon heavy_accurate Health 5000 Name "Giant Tomislav Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "weapon spread bonus" 0.7 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "commissar's coat" Item "eotl_flat_cap" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where Hill Support 1 Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "damage bonus" 0.5 "clip size upgrade atomic" 2 "fire rate bonus" -0.8 "projectile spread angle penalty" 2.8 } Item "festive huntsman" Item "eotl_hiphunter_jacket" Item "the swagman's swatter" } } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where Side Support 1 Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "projectile spread angle penalty" 2.8 "damage bonus" 0.5 "fire rate bonus" -0.8 "clip size upgrade atomic" 2 } Item "festive huntsman" Item "eotl_hiphunter_jacket" Item "the swagman's swatter" } } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where Tunnel Support 1 Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "projectile spread angle penalty" 2.8 "damage bonus" 0.5 "fire rate bonus" -0.8 "clip size upgrade atomic" 2 } Item "festive huntsman" Item "the swagman's swatter" Item "eotl_hiphunter_jacket" } } } WaveSpawn { Name Boss_1 TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where Hill Squad { TFBot { ClassIcon soldier_backup Health 39980 Name "Sergeant Snowstorm" Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 48 "fire rate bonus" 0.0001 "faster reload rate" 0.1 "slow enemy on hit" 8 "damage bonus" 0.4 "Blast radius increased" 1.8 "health on radius damage" 25 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 60 "increase buff duration" 4.0 } Item "the cow mangler 5000" Item "the battalion's backup" Item "steel shako" Item "the hornblower" } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead Boss_1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon demo Health 3000 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the brown bomber" Item "the ornament armament" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead Boss_1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon demo Health 3000 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the ornament armament" Item "the brown bomber" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead Boss_1 TotalCurrency 100 TotalCount 13 MaxActive 13 SpawnCount 13 WaitBeforeStarting 55 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "festive minigun 2011" Item "the u-clank-a" Item "eotl_ursa major" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllDead Boss_1 TotalCurrency 100 TotalCount 13 MaxActive 13 SpawnCount 13 WaitBeforeStarting 55 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "festive minigun 2011" Item "the u-clank-a" Item "eotl_ursa major" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllDead Boss_1 TotalCurrency 50 TotalCount 50 MaxActive 15 SpawnCount 15 WaitBeforeStarting 55 WaitBetweenSpawns 999 Where Hill Support 1 Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "damage bonus" 0.5 "clip size upgrade atomic" 2 "fire rate bonus" -0.8 "projectile spread angle penalty" 2.8 } Item "festive huntsman" Item "the swagman's swatter" Item "eotl_hiphunter_jacket" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Soldier_1 TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 30 Where Hill Squad { TFBot { ClassIcon soldier_mangler Health 4200 Name "Giant Buff Mangler Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "dmg bonus vs buildings" 2 "clip size upgrade atomic" 6 "faster reload rate" 0.05 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the cow mangler 5000" Item "festive buff banner" Item "antarctic parka" Item "lord cockswain's pith helmet" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { Name scout_1 TotalCurrency 150 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where Hill Squad { TFBot { ClassIcon scout_fan Health 1200 Name "Force-a-Nature Super Scout" Class Scout Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "festive force-a-nature" Item "the virtual viewfinder" Item "tough stuff muffs" } } } WaveSpawn { Name Soldier_2 WaitForAllDead scout_1 TotalCurrency 200 TotalCount 24 MaxActive 24 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where Hill Squad { TFBot { ClassIcon soldier_burstfire Health 4200 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "soldier's slope scopers" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllDead Soldier_2 TotalCurrency 200 TotalCount 30 MaxActive 30 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where Side Squad { TFBot { ClassIcon soldier_libertylauncher Health 3800 Name "Giant Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the liberty launcher" Item "neckwear headwear" Item "the killer's kit" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllDead Soldier_2 TotalCurrency 200 TotalCount 30 MaxActive 30 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where Side Squad { TFBot { ClassIcon soldier_blackbox Health 4200 Name "Giant Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "the kiss king" } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 450 TotalCount 500 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 12 Support 1 Where Hill Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllDead Soldier_2 TotalCurrency 200 TotalCount 200 MaxActive 8 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 3 Support 1 Where Hill Squad { TFBot { ClassIcon scout Health 125 Name "BFB Scout" Class Scout Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "fire rate bonus" 0.6 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 1.4 } Item "baby face's blaster" Item "festive bonk 2014" Item "the wrap assassin" Item "the all-father" Item "the sack fulla smissmas" } } } WaveSpawn { WaitForAllDead Tank_1 TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 12 Where Hill Squad { TFBot { ClassIcon soldier_mangler Health 4200 Name "Giant Buff Mangler Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "dmg bonus vs buildings" 2 "clip size upgrade atomic" 6 "faster reload rate" 0.05 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the cow mangler 5000" Item "festive buff banner" Item "antarctic parka" Item "lord cockswain's pith helmet" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { WaitForAllDead Tank_1 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where Hill Squad { TFBot { ClassIcon heavy_accurate Health 5000 Name "Giant Tomislav Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "weapon spread bonus" 0.7 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "commissar's coat" Item "eotl_flat_cap" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } } } WaveSpawn { WaitForAllDead Tank_1 TotalCurrency 150 TotalCount 24 MaxActive 24 SpawnCount 6 WaitBeforeStarting 100 WaitBetweenSpawns 12 Where Hill Squad { TFBot { ClassIcon heavy_accurate Health 5000 Name "Giant Tomislav Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "weapon spread bonus" 0.7 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "commissar's coat" Item "eotl_flat_cap" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "doc's holiday" Item "the galvanized gibus" } } } WaveSpawn { Name Tank_1 WaitForAllDead Soldier_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 1 Where Spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf