#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //////////////////////////////// ///Ice Breaker - Intermediate/// //////////Made by Gian////////// //////////////////////////////// population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission // Sniper - Wave 2 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission // Buster - Wave 1-5 { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sydney Sniper - Wave 4 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - Wave 6 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission // Buster - Wave 6-7 { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 21 CooldownTime 21 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Soldier_Samurai { Name "Samurai Soldier" Class Soldier Skill Hard ClassIcon soldier_samurai_conch Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" } T_TFBot_Scout_Milk { WeaponRestrictions SecondaryOnly Skill Easy Name "Mad Milk Scout" Class Scout ClassIcon scout_milk Item "mad milk" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.01 } } T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_deflector MaxVisionRange 1200 Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_Heavyweapons_Golem { ClassIcon heavy_steelfist Health 5700 //Takes 8000 worth of ranged damage Name "Steel Golem" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ClassIcon heavy_steelfist_giant Item "fists of steel" Item "big steel jaw of summer fun" Item "the leftover trap" ItemAttributes { ItemName "fists of steel" "fire rate penalty" 1.5 "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "move speed bonus" 0.45 } } T_TFBot_Medic_Crit { ClassIcon medic_kritzk Name "Krit Medic" Class Medic Skill Hard Item "the kritzkrieg" Attributes SpawnWithFullCharge ClassIcon medic_kritz CharacterAttributes { "bot medic uber health threshold" 300 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 7 } } T_TFBot_Medic_Shield { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" //Makes Medic use projectile shield Item "the kritzkrieg" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -8 //Only uber with no fade effect, in use because bot medic uber health threshold "generate rage on heal" 1 //cannot go below 25, therefore, medic always ubers "increase buff duration" 0.5 //Shield duration lasts only 5 seconds instead of 10 } } T_TFBot_Medic_Vaccinator { Health 150 Name Vaccinator Class Medic Skill Expert Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "the vaccinator" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 60 TotalCount 30 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name 1B TotalCurrency 140 TotalCount 14 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Item "tf_weapon_flamethrower" } } } WaveSpawn { Name 1C TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 8 Where flankers WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Name "Phlogistinator Pyro" Class Pyro Skill Hard Attributes "SpawnWithFullCharge" Item "the phlogistinator" ClassIcon pyro_phlog_ver2 } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 1D WaitForAllSpawned 1C TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1E WaitForAllDead 1D TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 1F WaitForAllDead 1D TotalCurrency 120 TotalCount 12 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Name "Phlogistinator Pyro" Class Pyro Skill Hard Attributes "SpawnWithFullCharge" Item "the phlogistinator" ClassIcon pyro_phlog_ver2 } } } WaveSpawn { Name 1G WaitForAllSpawned 1B TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1H WaitForAllDead 1G TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name 1I WaitForAllDead 1G TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name 2B TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name 2C TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2D TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 2E WaitForAllDead 2D TotalCurrency 120 TotalCount 40 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 2F WaitForAllDead 2D TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 2G WaitForAllDead 2D TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 33 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Golem } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 3B WaitForAllSpawned 3A TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3C WaitForAllSpawned 3A TotalCurrency 60 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 3D WaitForAllSpawned 3C TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3E WaitForAllDead 3D TotalCurrency 90 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 19 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3F WaitForAllDead 3D TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name 3G WaitForAllDead 3E TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 3H WaitForAllDead 3E TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 19 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A TotalCurrency 300 TotalCount 15 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" } } } WaveSpawn { Name 4B TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 4 Where flankers WaitBeforeStarting 8 WaitBetweenSpawns 16 Squad { TFBot { Name "Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" ClassIcon heavy_tomislav_two CharacterAttributes { "weapon spread bonus" 1 } } } } WaveSpawn { Name 4C TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 0 Squad { TFBot { Name "Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" ClassIcon heavy_tomislav_two CharacterAttributes { "weapon spread bonus" 1 } } } } WaveSpawn { Name 4E WaitForAllDead 4C TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 4F WaitForAllDead 4C TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { Name 4G WaitForAllDead 4C TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 4H WaitForAllDead 4C TotalCurrency 60 TotalCount 30 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 11 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 4I WaitForAllDead 4G TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4J WaitForAllDead 4G TotalCurrency 30 TotalCount 30 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Name "Scorcher Pyro" Class Pyro Skill Expert Item "the scorch shot" WeaponRestrictions SecondaryOnly ClassIcon pyro_scorchshot ItemAttributes { ItemName "the scorch shot" "Fire rate bonus" 0.75 "Projectile speed increased" 0.8 "Blast radius increased" 1 "Damage bonus" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Name "Soldier" Class Soldier Skill Hard Item "tf_weapon_rocketlauncher" WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 5B WaitForAllSpawned 5A TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5C WaitForAllDead 5B TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Health 20000 Name "Duke Nuke'em" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the original" Item "The Nuke" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ClassIcon soldier_nuker_giant ItemAttributes { ItemName "the original" "damage bonus" 3 "Blast radius increased" 2 "use large smoke explosion" 1 "clip size upgrade atomic" -3 "fire rate penalty" 3 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 50 } } } } WaveSpawn { Name 5D WaitForAllDead 5B TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Support Limited Squad { TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name 5E WaitForAllDead 5C TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 5F WaitForAllDead 5C TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name 5G WaitForAllDead 5C TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 5H WaitForAllDead 5C TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_bullet Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator Attributes VaccinatorBlast ClassIcon medic_blast ItemAttributes { ItemName "the vaccinator" "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_fire Attributes VaccinatorFire ItemAttributes { ItemName "the vaccinator" "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6B TotalCurrency 48 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name 6C WaitForAllSpawned 6B TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name 6D WaitForAllDead 6C TotalCurrency 94 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6E WaitForAllSpawned 6D TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 6F WaitForAllDead 6E TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name 6G WaitForAllDead 6F TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6H WaitForAllSpawned 6G TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6I WaitForAllSpawned 6H TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6J WaitForAllDead 6F TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 0 Squad { Tank { Health 24000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss2_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6S WaitForAllDead 6F TotalCurrency 21 TotalCount 21 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7A TotalCurrency 110 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 7B TotalCurrency 20 TotalCount 20 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1 } } } } WaveSpawn { Name 7D WaitForAllDead 7A TotalCurrency 40 TotalCount 8 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name 7J WaitForAllDead 7A TotalCurrency 35 TotalCount 35 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" } } } WaveSpawn { Name 7E WaitForAllDead 7A TotalCurrency 20 TotalCount 20 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 7F WaitForAllSpawned 7J TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7G WaitForAllDead 7F TotalCurrency 135 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7H WaitForAllSpawned 7G TotalCurrency 135 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7I WaitForAllSpawned 7H TotalCurrency 135 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7K WaitForAllDead 7F TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Hard Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" } } } } }