#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop ///////////////////////////////// ///Permafrost Panic - Advanced/// //////////Made by Gian/////////// ////////Boss By UltimentM//////// ///////////////////////////////// population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission // Buster - Wave 1-2 { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - Wave 2 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission // Buster - Wave 3 { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sydney Sniper - Wave 3 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Spy - Wave 4 { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Buster - Wave 4-5 { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 16 CooldownTime 16 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - Wave 4-5 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 28 CooldownTime 28 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Buster - Wave 6 { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - Wave 6 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_deflector MaxVisionRange 1200 Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Sniper" Skill Easy ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" 0.01 } } T_TFBot_Scout_Milk { WeaponRestrictions SecondaryOnly Skill Easy Name "Mad Milk Scout" Class Scout ClassIcon scout_milk Item "mad milk" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.01 } } T_TFBot_Pyro_Dragon { Name "Dragon Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 1 } } T_TFBot_Scout_Cola { WeaponRestrictions PrimaryOnly Skill Hard Name "Cola Scout" Class Scout ClassIcon scout_cola Item "crit-a-cola" Item "bonk helm" ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" 0.75 } } T_TFBot_Medic_Vaccinator { Health 150 Name Vaccinator Class Medic Skill Expert Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "the vaccinator" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 } } T_TFBot_Giant_Demo_Blitz { ClassIcon demo_blitz Health 4500 Name "Giant Locher Demoman" Class Demoman Skill Expert Item "the loch-n-load" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.5 "damage bonus" 2 "clip size upgrade atomic" 6.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Medic_Crit { ClassIcon medic_kritzk Name "Krit Medic" Class Medic Skill Hard Item "the kritzkrieg" Attributes SpawnWithFullCharge ClassIcon medic_kritz CharacterAttributes { "bot medic uber health threshold" 300 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 7 } } T_TFBot_Medic_Shield { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" //Makes Medic use projectile shield Item "the kritzkrieg" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -8 //Only uber with no fade effect, in use because bot medic uber health threshold "generate rage on heal" 1 //cannot go below 25, therefore, medic always ubers "increase buff duration" 0.5 //Shield duration lasts only 5 seconds instead of 10 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 180 TotalCount 18 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 1B TotalCurrency 30 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 1C WaitForAllDead 1B TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 1 Where flankers WaitBeforeStarting 1 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" ClassIcon scout_bat_nys } } } WaveSpawn { Name 1D WaitForAllDead 1C TotalCurrency 12 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 1E WaitForAllSpawned 1D TotalCurrency 119 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1F WaitForAllSpawned 1D TotalCurrency 60 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 9 WaitBetweenSpawns 0 Squad { TFBot { Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" } } } WaveSpawn { Name 1G TotalCurrency 60 TotalCount 20 MaxActive 2 SpawnCount 1 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 6 Support Limited Squad { TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name 1H TotalCurrency 60 TotalCount 20 MaxActive 2 SpawnCount 1 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 6 Support Limited Squad { TFBot { Template T_TFBot_Sniper_Jarate } } } WaveSpawn { Name 1I WaitForAllSpawned 1E TotalCurrency 119 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1J TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A TotalCurrency 40 TotalCount 20 MaxActive 20 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" } } } WaveSpawn { Name 2B TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 2C WaitForAllSpawned 2B TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 16 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 2D WaitForAllSpawned 2C TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 16 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 2E WaitForAllDead 2A TotalCurrency 92 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2F WaitForAllSpawned 2E TotalCurrency 72 TotalCount 36 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" } } } WaveSpawn { Name 2G WaitForAllSpawned 2E TotalCurrency 36 TotalCount 6 MaxActive 2 SpawnCount 1 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } } } WaveSpawn { Name 2H WaitForAllDead 2G TotalCurrency 80 TotalCount 40 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the splendid screen" Item "the scotsman's skullcutter" Item "the glasgow great helm" ClassIcon demoknight_skullcutter_lite CharacterAttributes { "critboost on kill" 3 "charge recharge rate increased" 1 } } } } WaveSpawn { Name 2I WaitForAllDead 2G TotalCurrency 145 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 2J WaitForAllSpawned 2I TotalCurrency 145 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 3Q TotalCurrency 20 TotalCount 20 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name 3B WaitForAllSpawned 3A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 3C WaitForAllSpawned 3B TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 3D WaitForAllSpawned 3C TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 3E WaitForAllSpawned 3D TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 3F WaitForAllSpawned 3B TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3G WaitForAllSpawned 3E TotalCurrency 18 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 0 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } WaveSpawn { Name 3H WaitForAllSpawned 3E TotalCurrency 60 TotalCount 30 MaxActive 18 SpawnCount 6 Where flankers WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } TFBot { Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } } } WaveSpawn { Name 3I WaitForAllDead 3H TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 26000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3J WaitForAllDead 3H TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 1 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_scattergun" } } } WaveSpawn { Name 3K WaitForAllDead 3H TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 3L WaitForAllSpawned 3J TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 3M WaitForAllDead 3J TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha ClassIcon heavy_natascha_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3N WaitForAllDead 3J TotalCurrency 40 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A TotalCurrency 48 TotalCount 24 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro_Dragon } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 4B WaitForAllDead 4A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { Name 4C WaitForAllDead 4A TotalCurrency 30 TotalCount 6 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 4D WaitForAllDead 4A TotalCurrency 30 TotalCount 6 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4E WaitForAllDead 4A TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Health 4200 Name "Dumpster Diver" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the beggar's bazooka" Item "stainless pot" ClassIcon soldier_dumpster_giant ItemAttributes { ItemName "the beggar's bazooka" "faster reload rate" 0.4 "damage bonus" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 "auto fires full clip" 0 "can overload" 0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_bullet Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator Attributes VaccinatorBlast ClassIcon medic_blast ItemAttributes { ItemName "the vaccinator" "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_fire Attributes VaccinatorFire ItemAttributes { ItemName "the vaccinator" "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } } } } WaveSpawn { Name 4F WaitForAllDead 4E TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Cola } } } WaveSpawn { Name 4G WaitForAllDead 4E TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 4H WaitForAllSpawned 4F TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 4I WaitForAllDead 4H TotalCurrency 30 TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 4J WaitForAllDead 4E TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name 4K WaitForAllDead 4H TotalCurrency 116 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 4200 Name "Dumpster Diver" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the beggar's bazooka" Item "stainless pot" ClassIcon soldier_dumpster_giant ItemAttributes { ItemName "the beggar's bazooka" "faster reload rate" 0.4 "damage bonus" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 "auto fires full clip" 0 "can overload" 0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_bullet Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator Attributes VaccinatorBlast ClassIcon medic_blast ItemAttributes { ItemName "the vaccinator" "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_fire Attributes VaccinatorFire ItemAttributes { ItemName "the vaccinator" "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 4L WaitForAllSpawned 4K TotalCurrency 116 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Health 4200 Name "Dumpster Diver" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the beggar's bazooka" Item "stainless pot" ClassIcon soldier_dumpster_giant ItemAttributes { ItemName "the beggar's bazooka" "faster reload rate" 0.4 "damage bonus" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 "auto fires full clip" 0 "can overload" 0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_bullet Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator Attributes VaccinatorBlast ClassIcon medic_blast ItemAttributes { ItemName "the vaccinator" "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_fire Attributes VaccinatorFire ItemAttributes { ItemName "the vaccinator" "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 4M TotalCurrency 40 TotalCount 20 MaxActive 4 SpawnCount 4 Where flankers WaitBeforeStarting 8 WaitBetweenSpawns 8 Support Limited Squad { TFBot { Skill Expert Template T_TFBot_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 5B TotalCurrency 28 TotalCount 14 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } } } WaveSpawn { Name 5C TotalCurrency 20 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 5D TotalCurrency 12 TotalCount 6 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 5E WaitForAllSpawned 5B TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 5F WaitForAllSpawned 5E TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 5G WaitForAllSpawned 5F TotalCurrency 28 TotalCount 14 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } } } WaveSpawn { Name 5H WaitForAllSpawned 5F TotalCurrency 20 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 5I WaitForAllSpawned 5F TotalCurrency 12 TotalCount 6 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 5J WaitForAllSpawned 5G TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 5K WaitForAllSpawned 5J TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 5L WaitForAllSpawned 5K TotalCurrency 28 TotalCount 14 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" } } } WaveSpawn { Name 5M WaitForAllSpawned 5K TotalCurrency 20 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 5N WaitForAllSpawned 5K TotalCurrency 12 TotalCount 6 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 5O WaitForAllSpawned 5L TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 5P WaitForAllDead 5O TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5Q WaitForAllSpawned 5P TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5R WaitForAllDead 5O TotalCurrency 30 TotalCount 30 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6B TotalCurrency 40 TotalCount 40 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 6C TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 2 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Name "Locher Demo" Class Demoman Skill Hard Attributes "HoldFireUntilFullReload" Item "the loch-n-load" ClassIcon demo_blitz } TFBot { Skill Expert Template T_TFBot_Medic } } } WaveSpawn { Name 6E WaitForAllDead 6A TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 19000 Name Tank Speed 75 StartingPathTrackNode boss2_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6F WaitForAllDead 6A TotalCurrency 130 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 6G WaitForAllDead 6A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name 6I WaitForAllDead 6E TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 19000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6J WaitForAllDead 6E TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6K WaitForAllSpawned 6J TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6L WaitForAllSpawned 6K TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6M WaitForAllSpawned 6L TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6N WaitForAllSpawned 6M TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6O WaitForAllSpawned 6N TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 6P WaitForAllDead 6E TotalCurrency 30 TotalCount 30 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { Name 6Q WaitForAllDead 6E TotalCurrency 30 TotalCount 30 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name 6R WaitForAllDead 6O TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 19000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss2_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6S WaitForAllDead 6O TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Name "The Permafrost Pyro" Class Pyro ClassIcon pyro_freeze Health 36000 Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Napper's Respite" ItemAttributes { ItemName "tf_weapon_flamethrower" "attach particle effect" 703 "slow enemy on hit" 1.0 "damage bonus" 1.25 "airblast pushback scale" 2.0 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "rage giving scale" 0.5 "health regen" 120 } } } } } }