//This file has been generated by http://mvm.tf  (and some edit for new weapons, etc...)
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	7
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Templates
	{
		Shooting_Star_Soldier
		{
			ClassIcon	soldier_parachute
			Health	5000
			AutoJumpMin	5
			AutoJumpMax	5
			Name	"Shooting Star Soldier"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"AutoJump"
			ItemAttributes
			{
				ItemName	"the air strike"
				"clip size bonus"	1.5
				"faster reload rate"	0.5
				"fire rate bonus"	0.4
				"Projectile speed increased"	0.6
			}
			CharacterAttributes
			{
				"increased jump height"	5
				"move speed bonus"	0.7
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"cancel falling damage"	1
			}
			Item	"the air strike"
			Item	"the b.a.s.e. jumper"
			Item	"the spellbinder's bonnet"
		}
		Festive_Flare_Pyro
		{
			ClassIcon	pyro_flare
			Health	175
			Name	"Festive Flare Pyro"
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			Item	"festive flare gun"
			Item	"dr's dapper topper"
		}
		Festive_Burst_Fire_Demo
		{
			ClassIcon	demo_burst
			Health	175
			Name	"Festive Burst Fire Demo"
			Class	Demoman
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"festive grenade launcher"
				"faster reload rate"	1.75
				"fire rate bonus"	0.05
				"clip size penalty"	0.5
				"projectile spread angle penalty"	3
			}
			Item	"festive grenade launcher"
			Item	"scotsman's stove pipe"
		}
		Festive_Sniper
		{
			ClassIcon	sniper
			Health	125
			Name	"Festive Sniper"
			Class	Sniper
			Skill	Hard
			MaxVisionRange	2500
			WeaponRestrictions	PrimaryOnly
			Item	"festive sniper rifle 2011"
			Item	"the kiss king"
		}
		Festive_Bowman
		{
			ClassIcon	sniper_bow
			Health	125
			Name	"Festive Bowman"
			Class	Sniper
			Skill	Hard
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"festive huntsman"
				"damage bonus"	0.5
			}
			Item	"festive huntsman"
			Item	"dec2014 hunter_beard"
		}
		Festive_Soldier
		{
			ClassIcon	soldier
			Health	200
			Name	"Festive Soldier"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Item	"festive rocket launcher 2011"
			Item	"stout shako"
		}
		Festive_Wrap_Assassin
		{
			ClassIcon	scout_wrap
			Health	125
			Name	"Festive Wrap Assassin"
			Class	Scout
			Skill	Easy
			WeaponRestrictions	MeleeOnly
			Item	"the wrap assassin"
			Item	"the bootie time"
		}
		Festive_Gas_Pyro
		{
			ClassIcon	pyro_gas
			Health	175
			Name	"Festive Gas Pyro"
			Class	Pyro
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	"The Gas Passer"
				"effect bar recharge rate increased"	0.001
			}
			Item	"festive flamethrower 2011"
			Item	"The Gas Passer"
			Item	"the blizzard breather"
		}
		Holiday_Heavy
		{
			ClassIcon	heavy_mittens_blu
			Health	300
			Name	"Holiday Heavy"
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Item	"the holiday punch"
			Item	"dec2014 heavy_parka"
		}
		Festive_Santa_Heavy
		{
			ClassIcon	heavy_deflector
			Health	30000
			Name	"Festive Santa Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive minigun 2011"
				"damage bonus"	1.5
				"attack projectiles"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"festive minigun 2011"
			Item	"the b.m.o.c."
			Item	"the all-father"
		}
		Festive_Giant_Medic
		{
			ClassIcon	medic_giant
			Health	4500
			Name	"Festive Giant Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	200
			}
			Item	"the quick-fix"
			Item	"ze ubermensch"
			Item	"neckwear headwear"
		}
		Festive_Giant_Buff_Banner_Soldier
		{
			ClassIcon	soldier_buff_giant
			Health	3800
			Name	"Festive Giant Buff Banner Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"festive buff banner"
			Item	"exquisite rack"
		}
		Festive_Giant_Concheror_Soldier
		{
			ClassIcon	soldier_conch_giant
			Health	3800
			Name	"Festive Giant Concheror Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
			}
			Item	"the liberty launcher"
			Item	"the concheror"
			Item	"exquisite rack"
		}
		Festive_Giant_Battalion_Soldier_
		{
			ClassIcon	soldier_backup_giant
			Health	3800
			Name	"Festive Giant Battalion Soldier "
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
			}
			Item	"Festive Black Box"
			Item	"the battalion's backup"
			Item	"exquisite rack"
		}
		Festive_Engineer
		{
			ClassIcon	engineer
			Health	500
			Name	"Festive Engineer"
			Class	Engineer
			Skill	Expert
			Attributes	"TeleportToHint"
			Attributes	"IgnoreFlag"
			Item	"festive shotgun 2014"
			Item	"the c.a.p.p.e.r"
			Item	"festive wrench 2011"
			Item	"industrial festivizer"
		}
		Festive_HeavyWeapons
		{
			ClassIcon	heavy
			Health	300
			Name	"Festive HeavyWeapons"
			Class	HeavyWeapons
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			Item	"festive minigun 2011"
			Item	"tough guy's toque"
		}
		Festive_Demoknight
		{
			ClassIcon	demoknight
			Health	175
			Name	"Festive Demoknight"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"festive eyelander"
				"charge recharge rate increased"	4
				"full charge turn control"	1
			}
			Item	"festive targe 2014"
			Item	"festive eyelander"
			Item	"ttg glasses"
		}
		Festive_Spy
		{
			ClassIcon	spy
			Health	125
			Name	"Festive Spy"
			Class	Spy
			Skill	Expert
			Item	"festive revolver 2014"
			Item	"festive knife 2011"
			Item	"the ebenezer"
		}
		Festive_Pyro
		{
			ClassIcon	pyro
			Health	175
			Name	"Festive Pyro"
			Class	Pyro
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysFireWeapon"
			Item	"festive flamethrower 2011"
			Item	"the head warmer"
		}
		Festive_Extended_Buff_Soldier
		{
			ClassIcon	soldier_buff
			Health	200
			Name	"Festive Extended Buff Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"festive buff banner"
			Item	"a rather festive tree"
		}
		Festive_Extended_Conch_Soldier
		{
			ClassIcon	soldier_conch
			Health	200
			Name	"Festive Extended Conch Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"the concheror"
			Item	"a rather festive tree"
		}
		Festive_Extended_Backup_Soldier
		{
			ClassIcon	soldier_backup
			Health	200
			Name	"Festive Extended Backup Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"the battalion's backup"
			Item	"a rather festive tree"
		}
		Festive_Super_Scout
		{
			ClassIcon	scout_giant_fast
			Health	1200
			Name	"Festive Super Scout"
			Class	Scout
			Skill	Easy
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
			}
			Item	"the ham shank"
			Item	"the beastly bonnet"
			Item	"the sack fulla smissmas"
		}
		Volcano_Pyro
		{
			ClassIcon	pyro_volcano
			Health	175
			Name	"Volcano Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"sharpened volcano fragment"
			Item	"the flamboyant flamenco"
		}
		Sun_Scout
		{
			ClassIcon	scout_sun
			Health	125
			Name	"Sun Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"sun-on-a-stick"
			Item	"eotl_furcap"
		}
		Natascha_HeavyWeapons
		{
			ClassIcon	heavy_natascha
			Health	300
			Name	"Natascha HeavyWeapons"
			Class	HeavyWeapons
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			Item	"natascha"
			Item	"the trash man"
		}
		Jarate_Sniper
		{
			ClassIcon	sniper_jarate
			Health	125
			Name	"Jarate Sniper"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"festive jarate"
				"effect bar recharge rate increased"	0.1
			}
			Item	"festive jarate"
			Item	"the extra layer"
		}
		Bushwacka_Sniper
		{
			ClassIcon	sniper_bushwacka
			Health	125
			Name	"Bushwacka Sniper"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"the bushwacka"
			Item	"dec2014 hunter_ushanka"
		}
		Milk_Scout
		{
			ClassIcon	scout_milk
			Health	125
			Name	"Milk Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"mad milk"
				"effect bar recharge rate increased"	0.1
			}
			Item	"mad milk"
			Item	"festive bat 2011"
			Item	"the milkman"
		}
		Festive_Uber_Medic
		{
			ClassIcon	medic_uber
			Health	150
			Name	"Festive Uber Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"festive medigun 2011"
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
			}
			Item	"festive medigun 2011"
			Item	"the powdered practitioner"
		}
		Festive_Blast_Soldier
		{
			ClassIcon	soldier_libertylauncher
			Health	200
			Name	"Festive Blast Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the liberty launcher"
				"damage causes airblast"	1
				"damage bonus"	.45
				"fire rate bonus"	0.001
				"clip size upgrade atomic"	-2
				"faster reload rate"	1.5
				"Blast radius decreased"	1.2
				"projectile spread angle penalty"	2
			}
			Item	"the liberty launcher"
			Item	"soldier's stash"
		}
		Cannon_Demo
		{
			ClassIcon	demo
			Health	175
			Name	"Cannon Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"grenade launcher mortar mode"	0
				"damage causes airblast"	1
			}
			Item	"the loose cannon"
			Item	"the tavish degroot experience"
		}
		Festive_Kritz_Uber_Medic
		{
			ClassIcon	medic_kritz
			Health	150
			Name	"Festive Kritz Uber Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
				"bot medic uber health threshold"	125
			}
			Item	"the kritzkrieg"
			Item	"horace"
		}
		Airshot_Soldier
		{
			ClassIcon	soldier_airshot
			Health	200
			Name	"Airshot Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the direct hit"
				"fire rate bonus"	0.7
				"clip size upgrade atomic"	5
				"faster reload rate"	0.5
			}
			Item	"the direct hit"
			Item	"chieftain's challenge"
		}
		Jumping_Pyro
		{
			ClassIcon	pyro_giant
			Health	25000
			AutoJumpMin	5
			AutoJumpMax	10
			Name	"Jumping Pyro"
			Scale	1.9
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"AlwaysCrit"
			Attributes	"AlwaysFireWeapon"
			Attributes	"AutoJump"
			ItemAttributes
			{
				ItemName	"the nostromo napalmer"
				"airblast pushback scale"	2.0
				"damage bonus"	5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.4
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.1
				"increased jump height"	2.0
			}
			Item	"the nostromo napalmer"
			Item	"duck billed hatypus"
			Item	"the googol glass eyes"
		}
		Suicide_Demoman
		{
			ClassIcon	demo_suicide
			Health	175
			Name	"Suicide Demoman"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the splendid screen"
				"charge recharge rate increased"	2.0
			}
			ItemAttributes
			{
				ItemName	"the ullapool caber"
				"damage causes airblast"	1
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"move speed bonus"	1.5
				"blast dmg to self increased"	5.0
			}
			Item	"ali baba's wee booties"
			Item	"the splendid screen"
			Item	"the ullapool caber"
			Item	"military grade jack hat"
		}
		Festive_Heavy_Shotgun
		{
			ClassIcon	heavy_shotgun
			Health	300
			Name	"Festive Heavy Shotgun"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_hwg
				"faster reload rate"	0.1
				"fire rate bonus"	2.5
				"bullets per shot bonus"	3
				"damage bonus"	0.33
			}
			Item	"eotl_hiphunter_hat"
		}
		Festive_Bonk_Scout
		{
			ClassIcon	scout_bonk
			Health	125
			AutoJumpMin	1
			AutoJumpMax	5
			Name	"Festive Bonk Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	"AutoJump"
			ItemAttributes
			{
				ItemName	"festive bonk 2014"
				"effect bar recharge rate increased"	0.75
			}
			Item	"festive bonk 2014"
			Item	"the atomizer"
			Item	"bonk leadwear"
		}
		Festive_Major_Crits
		{
			ClassIcon	soldier_major_crits
			Health	25000
			Name	"Festive Major Crits"
			Scale	1.9
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"festive rocket launcher 2011"
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.4
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
				"Projectile speed increased"	0.4
			}
			CharacterAttributes
			{
				"health regen"	0
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.1
			}
			Item	"festive rocket launcher 2011"
			Item	"full metal drill hat"
			Item	"marshall's mutton chops"
		}
		Festive_Pyro_Pusher
		{
			ClassIcon	pyro_scorch
			Health	175
			Name	"Festive Pyro Pusher"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the scorch shot"
				"damage bonus"	1
				"fire rate bonus"	0.75
				"faster reload rate"	1.25
				"Projectile speed increased"	0.35
			}
			Item	"the scorch shot"
			Item	"prinny hat"
		}
		Yeti_Heavy
		{
			ClassIcon	heavy_yeti
			Health	50000
			AutoJumpMin	2
			AutoJumpMax	10
			Name	"Yeti Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"AlwaysCrit"
			Attributes	"UseBossHealthBar"
			Attributes	"AlwaysFireWeapon"
			Attributes	"AutoJump"
			ItemAttributes
			{
				ItemName	apoco-fists
				"damage causes airblast"	1.0
				"damage bonus"	2.0
				"heal on hit for slowfire"	1000
			}
			CharacterAttributes
			{
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	2
				"increased jump height"	1.5
				"rage giving scale"	0.3
			}
			Item	"apoco-fists"
			Item	"Yeti_Head"
		}
		Festive_Sydney_Sniper
		{
			ClassIcon	sniper_sydneysleeper
			Health	125
			Name	"Festive Sydney Sniper"
			Class	Sniper
			Skill	Hard
			MaxVisionRange	3000
			WeaponRestrictions	PrimaryOnly
			Item	"the sydney sleeper"
			Item	"villain's veil"
		}
		Carbine_Sniper
		{
			ClassIcon	sniper_carbine
			Health	125
			Name	"Carbine Sniper"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			Item	"the cleaner's carbine"
			Item	"randolph the blood-nosed caribou"
		}
		Festive_Sandman_Scout
		{
			ClassIcon	scout_stun
			Health	125
			Name	"Festive Sandman Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the sandman"
				"effect bar recharge rate increased"	0.5
			}
			Item	"the sandman"
			Item	"batter's helmet"
		}
		Guillotine_Scout
		{
			ClassIcon	scout_guillotine
			Health	125
			Name	"Guillotine Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"the flying guillotine"
				"effect bar recharge rate increased"	0.1
			}
			Item	"the flying guillotine"
			Item	"the candy cane"
			Item	"the big elfin deal"
		}
		Dragon_Pyro
		{
			ClassIcon	pyro_dragon
			Health	25000
			AutoJumpMin	0
			AutoJumpMax	0
			Name	"Dragon Pyro"
			Scale	1.9
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"AlwaysCrit"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"The Dragon's Fury"
				"airblast pushback scale"	2.0
				"damage bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.4
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.1
				"increased jump height"	2.0
			}
			Item	"The Dragon's Fury"
			Item	"the face of mercy"
			Item	"prancer's pride"
		}
		Festive_Force_A_Nature_Scout
		{
			ClassIcon	scout_fan
			Health	125
			Name	"Festive Force-A-Nature Scout"
			Class	Scout
			Skill	Expert
			MaxVisionRange	500
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"festive force-a-nature"
				"faster reload rate"	1.6
				"scattergun knockback mult"	1.5
				"damage bonus"	0.65
			}
			Item	"festive force-a-nature"
			Item	"the scout shako"
		}
		Festive_Shortstop_Scout
		{
			ClassIcon	scout_shortstop
			Health	125
			Name	"Festive Shortstop Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Item	"the shortstop"
			Item	"the hermes"
		}
		Festive_Scout
		{
			ClassIcon	scout
			Health	125
			Name	"Festive Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Item	"festive scattergun 2011"
			Item	"the boston boom-bringer"
		}
		Festive_Sir_Nukesalot
		{
			ClassIcon	demo_giant
			Health	25000
			Name	"Festive Sir Nukesalot"
			Scale	1.9
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysFireWeapon"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"grenade launcher mortar mode"	0
				"faster reload rate"	1.8
				"fire rate bonus"	2
				"clip size penalty"	0.5
				"Projectile speed increased"	0.8
				"projectile spread angle penalty"	5
				"damage bonus"	7
				"damage causes airblast"	1
				"blast radius increased"	1.2
				"use large smoke explosion"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	4
				"rage giving scale"	0.1
			}
			Item	"the loose cannon"
			Item	"summer shades"
			Item	"carouser's capotain"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	5
		CooldownTime	45
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	4
		InitialCooldown	120
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	Festive_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	4
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	Festive_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	Festive_Sydney_Sniper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Holiday_Heavy
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	60
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Wrap_Assassin
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	30
			WaitBetweenSpawns	45
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Bowman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	45
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Pyro
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Shooting_Star_Soldier
					Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Gas_Pyro
					ItemAttributes
					{
						ItemName	"festive flare gun"
						"throwable recharge time"	0.001
					}
				}
				TFBot
				{
					Template	Festive_Flare_Pyro
				}
				TFBot
				{
					Template	Festive_Flare_Pyro
				}
				TFBot
				{
					Template	Festive_Burst_Fire_Demo
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	15
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	60
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_HeavyWeapons
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Soldier
				}
				TFBot
				{
					Template	Festive_Kritz_Uber_Medic
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Demoknight
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	90
			WaitBetweenSpawns	75
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Super_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	140
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	24
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	35
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Extended_Buff_Soldier
				}
				TFBot
				{
					Template	Festive_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	24
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	35
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Extended_Conch_Soldier
				}
				TFBot
				{
					Template	Festive_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	24
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	35
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Extended_Backup_Soldier
				}
				TFBot
				{
					Template	Festive_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Shortstop_Scout
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	375
					Scale	1.2
					Template	Volcano_Pyro
				}
				TFBot
				{
					Health	325
					Scale	1.2
					Template	Sun_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	325
					Scale	1.2
					Template	Jarate_Sniper
				}
				TFBot
				{
					Health	325
					Scale	1.2
					Template	Bushwacka_Sniper
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	40
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Natascha_HeavyWeapons
				}
				TFBot
				{
					Template	Milk_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	60
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Blast_Soldier
				}
				TFBot
				{
					Template	Festive_Uber_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	60
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Cannon_Demo
				}
				TFBot
				{
					Template	Festive_Kritz_Uber_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Airshot_Soldier
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	wave4_giantdemo
			TotalCurrency	250
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	45
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Jumping_Pyro
				}
				TFBot
				{
					Template	Festive_Uber_Medic
				}
				TFBot
				{
					Template	Festive_Uber_Medic
				}
				TFBot
				{
					Template	Festive_Uber_Medic
				}
				TFBot
				{
					Template	Festive_Uber_Medic
				}
				TFBot
				{
					Template	Festive_Uber_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_giantdemo
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	45
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Sir_Nukesalot
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave5_tank
			TotalCurrency	250
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_b1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	32
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Suicide_Demoman
					ItemAttributes
					{
						ItemName	"the ullapool caber"
						"charge recharge rate increased"	4
						"full charge turn control"	1
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Heavy_Shotgun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	32
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Bonk_Scout
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	wave5_tank2
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	35000
					Template	Festive_Major_Crits
				}
				TFBot
				{
					Template	Festive_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	60
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Pyro_Pusher
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	60
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Engineer
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Support	1
			RandomSpawn	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Force_A_Nature_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Support	1
			RandomSpawn	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Sandman_Scout
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_tank2
			WaitForAllDead	wave5_tank
			TotalCurrency	250
			TotalCount	1
			WaitBeforeStarting	60
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	50
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Soldier
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	Festive_HeavyWeapons
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave6_santaheavy
			WaitForAllDead	wave6_dragonpyro
			TotalCurrency	500
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	35000
					Template	Festive_Santa_Heavy
					ItemAttributes
					{
						ItemName	"festive minigun 2011"
						"fire rate bonus"	0.5
						"faster reload rate"	0.3
						"clip size penalty"	3.0
						"Projectile speed increased"	1.5
					}
				}
				TFBot
				{
					Template	Festive_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_rocketboys
			TotalCurrency	500
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Giant_Buff_Banner_Soldier
				}
				TFBot
				{
					Template	Festive_Giant_Concheror_Soldier
				}
				TFBot
				{
					Template	Festive_Giant_Battalion_Soldier_
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	wave6_santaheavy
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Yeti_Heavy
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"lunchbox adds minicrits"	2
					}
					ItemAttributes
					{
						ItemName	apoco-fists
						"heal on hit for slowfire"	5000
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	325
					Scale	1.2
					Template	Carbine_Sniper
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_dragonpyro
			WaitForAllDead	wave6_rocketboys
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Dragon_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Wrap_Assassin
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Guillotine_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Sandman_Scout
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Pyro
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Holiday_Heavy
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	15
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Demoknight
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	15
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Festive_Soldier
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf