//This file has been generated by http://mvm.tf (and some edit for new weapons, etc...) //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Shooting_Star_Soldier { ClassIcon soldier_parachute Health 5000 AutoJumpMin 5 AutoJumpMax 5 Name "Shooting Star Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName "the air strike" "clip size bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.4 "Projectile speed increased" 0.6 } CharacterAttributes { "increased jump height" 5 "move speed bonus" 0.7 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "cancel falling damage" 1 } Item "the air strike" Item "the b.a.s.e. jumper" Item "the spellbinder's bonnet" } Festive_Flare_Pyro { ClassIcon pyro_flare Health 175 Name "Festive Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "festive flare gun" Item "dr's dapper topper" } Festive_Burst_Fire_Demo { ClassIcon demo_burst Health 175 Name "Festive Burst Fire Demo" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive grenade launcher" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } Item "festive grenade launcher" Item "scotsman's stove pipe" } Festive_Sniper { ClassIcon sniper Health 125 Name "Festive Sniper" Class Sniper Skill Hard MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Item "festive sniper rifle 2011" Item "the kiss king" } Festive_Bowman { ClassIcon sniper_bow Health 125 Name "Festive Bowman" Class Sniper Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "damage bonus" 0.5 } Item "festive huntsman" Item "dec2014 hunter_beard" } Festive_Soldier { ClassIcon soldier Health 200 Name "Festive Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "festive rocket launcher 2011" Item "stout shako" } Festive_Wrap_Assassin { ClassIcon scout_wrap Health 125 Name "Festive Wrap Assassin" Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "the wrap assassin" Item "the bootie time" } Festive_Gas_Pyro { ClassIcon pyro_gas Health 175 Name "Festive Gas Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Gas Passer" "effect bar recharge rate increased" 0.001 } Item "festive flamethrower 2011" Item "The Gas Passer" Item "the blizzard breather" } Holiday_Heavy { ClassIcon heavy_mittens_blu Health 300 Name "Holiday Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the holiday punch" Item "dec2014 heavy_parka" } Festive_Santa_Heavy { ClassIcon heavy_deflector Health 30000 Name "Festive Santa Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "festive minigun 2011" Item "the b.m.o.c." Item "the all-father" } Festive_Giant_Medic { ClassIcon medic_giant Health 4500 Name "Festive Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "ze ubermensch" Item "neckwear headwear" } Festive_Giant_Buff_Banner_Soldier { ClassIcon soldier_buff_giant Health 3800 Name "Festive Giant Buff Banner Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "festive buff banner" Item "exquisite rack" } Festive_Giant_Concheror_Soldier { ClassIcon soldier_conch_giant Health 3800 Name "Festive Giant Concheror Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the liberty launcher" Item "the concheror" Item "exquisite rack" } Festive_Giant_Battalion_Soldier_ { ClassIcon soldier_backup_giant Health 3800 Name "Festive Giant Battalion Soldier " Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "Festive Black Box" Item "the battalion's backup" Item "exquisite rack" } Festive_Engineer { ClassIcon engineer Health 500 Name "Festive Engineer" Class Engineer Skill Expert Attributes "TeleportToHint" Attributes "IgnoreFlag" Item "festive shotgun 2014" Item "the c.a.p.p.e.r" Item "festive wrench 2011" Item "industrial festivizer" } Festive_HeavyWeapons { ClassIcon heavy Health 300 Name "Festive HeavyWeapons" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "festive minigun 2011" Item "tough guy's toque" } Festive_Demoknight { ClassIcon demoknight Health 175 Name "Festive Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "festive eyelander" "charge recharge rate increased" 4 "full charge turn control" 1 } Item "festive targe 2014" Item "festive eyelander" Item "ttg glasses" } Festive_Spy { ClassIcon spy Health 125 Name "Festive Spy" Class Spy Skill Expert Item "festive revolver 2014" Item "festive knife 2011" Item "the ebenezer" } Festive_Pyro { ClassIcon pyro Health 175 Name "Festive Pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "festive flamethrower 2011" Item "the head warmer" } Festive_Extended_Buff_Soldier { ClassIcon soldier_buff Health 200 Name "Festive Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "festive buff banner" Item "a rather festive tree" } Festive_Extended_Conch_Soldier { ClassIcon soldier_conch Health 200 Name "Festive Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "the concheror" Item "a rather festive tree" } Festive_Extended_Backup_Soldier { ClassIcon soldier_backup Health 200 Name "Festive Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "the battalion's backup" Item "a rather festive tree" } Festive_Super_Scout { ClassIcon scout_giant_fast Health 1200 Name "Festive Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the ham shank" Item "the beastly bonnet" Item "the sack fulla smissmas" } Volcano_Pyro { ClassIcon pyro_volcano Health 175 Name "Volcano Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "the flamboyant flamenco" } Sun_Scout { ClassIcon scout_sun Health 125 Name "Sun Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "eotl_furcap" } Natascha_HeavyWeapons { ClassIcon heavy_natascha Health 300 Name "Natascha HeavyWeapons" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "natascha" Item "the trash man" } Jarate_Sniper { ClassIcon sniper_jarate Health 125 Name "Jarate Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "festive jarate" "effect bar recharge rate increased" 0.1 } Item "festive jarate" Item "the extra layer" } Bushwacka_Sniper { ClassIcon sniper_bushwacka Health 125 Name "Bushwacka Sniper" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Item "the bushwacka" Item "dec2014 hunter_ushanka" } Milk_Scout { ClassIcon scout_milk Health 125 Name "Milk Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.1 } Item "mad milk" Item "festive bat 2011" Item "the milkman" } Festive_Uber_Medic { ClassIcon medic_uber Health 150 Name "Festive Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "the powdered practitioner" } Festive_Blast_Soldier { ClassIcon soldier_libertylauncher Health 200 Name "Festive Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } Item "the liberty launcher" Item "soldier's stash" } Cannon_Demo { ClassIcon demo Health 175 Name "Cannon Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage causes airblast" 1 } Item "the loose cannon" Item "the tavish degroot experience" } Festive_Kritz_Uber_Medic { ClassIcon medic_kritz Health 150 Name "Festive Kritz Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 125 } Item "the kritzkrieg" Item "horace" } Airshot_Soldier { ClassIcon soldier_airshot Health 200 Name "Airshot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.7 "clip size upgrade atomic" 5 "faster reload rate" 0.5 } Item "the direct hit" Item "chieftain's challenge" } Jumping_Pyro { ClassIcon pyro_giant Health 25000 AutoJumpMin 5 AutoJumpMax 10 Name "Jumping Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Attributes "AutoJump" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 2.0 } Item "the nostromo napalmer" Item "duck billed hatypus" Item "the googol glass eyes" } Suicide_Demoman { ClassIcon demo_suicide Health 175 Name "Suicide Demoman" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 2.0 } ItemAttributes { ItemName "the ullapool caber" "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "blast dmg to self increased" 5.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the ullapool caber" Item "military grade jack hat" } Festive_Heavy_Shotgun { ClassIcon heavy_shotgun Health 300 Name "Festive Heavy Shotgun" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "eotl_hiphunter_hat" } Festive_Bonk_Scout { ClassIcon scout_bonk Health 125 AutoJumpMin 1 AutoJumpMax 5 Name "Festive Bonk Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "festive bonk 2014" "effect bar recharge rate increased" 0.75 } Item "festive bonk 2014" Item "the atomizer" Item "bonk leadwear" } Festive_Major_Crits { ClassIcon soldier_major_crits Health 25000 Name "Festive Major Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 0 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive rocket launcher 2011" Item "full metal drill hat" Item "marshall's mutton chops" } Festive_Pyro_Pusher { ClassIcon pyro_scorch Health 175 Name "Festive Pyro Pusher" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } Item "the scorch shot" Item "prinny hat" } Yeti_Heavy { ClassIcon heavy_yeti Health 50000 AutoJumpMin 2 AutoJumpMax 10 Name "Yeti Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Attributes "AutoJump" ItemAttributes { ItemName apoco-fists "damage causes airblast" 1.0 "damage bonus" 2.0 "heal on hit for slowfire" 1000 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "increased jump height" 1.5 "rage giving scale" 0.3 } Item "apoco-fists" Item "Yeti_Head" } Festive_Sydney_Sniper { ClassIcon sniper_sydneysleeper Health 125 Name "Festive Sydney Sniper" Class Sniper Skill Hard MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Item "the sydney sleeper" Item "villain's veil" } Carbine_Sniper { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "randolph the blood-nosed caribou" } Festive_Sandman_Scout { ClassIcon scout_stun Health 125 Name "Festive Sandman Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } Item "the sandman" Item "batter's helmet" } Guillotine_Scout { ClassIcon scout_guillotine Health 125 Name "Guillotine Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.1 } Item "the flying guillotine" Item "the candy cane" Item "the big elfin deal" } Dragon_Pyro { ClassIcon pyro_dragon Health 25000 AutoJumpMin 0 AutoJumpMax 0 Name "Dragon Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "The Dragon's Fury" "airblast pushback scale" 2.0 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 2.0 } Item "The Dragon's Fury" Item "the face of mercy" Item "prancer's pride" } Festive_Force_A_Nature_Scout { ClassIcon scout_fan Health 125 Name "Festive Force-A-Nature Scout" Class Scout Skill Expert MaxVisionRange 500 Attributes "AlwaysCrit" ItemAttributes { ItemName "festive force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } Item "festive force-a-nature" Item "the scout shako" } Festive_Shortstop_Scout { ClassIcon scout_shortstop Health 125 Name "Festive Shortstop Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "the shortstop" Item "the hermes" } Festive_Scout { ClassIcon scout Health 125 Name "Festive Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "festive scattergun 2011" Item "the boston boom-bringer" } Festive_Sir_Nukesalot { ClassIcon demo_giant Health 25000 Name "Festive Sir Nukesalot" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "rage giving scale" 0.1 } Item "the loose cannon" Item "summer shades" Item "carouser's capotain" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 4 InitialCooldown 120 CooldownTime 60 DesiredCount 2 TFBot { Template Festive_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template Festive_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template Festive_Sydney_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Holiday_Heavy ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Festive_Wrap_Assassin } } } WaveSpawn { TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template Festive_Bowman } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Festive_Soldier } } } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template Festive_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Shooting_Star_Soldier Tag "bot_giant" } } } WaveSpawn { TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Gas_Pyro ItemAttributes { ItemName "festive flare gun" "throwable recharge time" 0.001 } } TFBot { Template Festive_Flare_Pyro } TFBot { Template Festive_Flare_Pyro } TFBot { Template Festive_Burst_Fire_Demo } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Festive_HeavyWeapons } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template Festive_Scout } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Soldier } TFBot { Template Festive_Kritz_Uber_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Festive_Demoknight } } } WaveSpawn { TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 75 Where spawnbot Squad { TFBot { Template Festive_Super_Scout } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Extended_Buff_Soldier } TFBot { Template Festive_Pyro } } } WaveSpawn { TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Extended_Conch_Soldier } TFBot { Template Festive_Pyro } } } WaveSpawn { TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Extended_Backup_Soldier } TFBot { Template Festive_Pyro } } } WaveSpawn { TotalCurrency 0 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template Festive_Shortstop_Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 375 Scale 1.2 Template Volcano_Pyro } TFBot { Health 325 Scale 1.2 Template Sun_Scout } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 325 Scale 1.2 Template Jarate_Sniper } TFBot { Health 325 Scale 1.2 Template Bushwacka_Sniper } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 40 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Natascha_HeavyWeapons } TFBot { Template Milk_Scout } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Festive_Blast_Soldier } TFBot { Template Festive_Uber_Medic } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Cannon_Demo } TFBot { Template Festive_Kritz_Uber_Medic } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Airshot_Soldier } } } WaveSpawn { WaitForAllDead wave4_giantdemo TotalCurrency 250 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 45 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Jumping_Pyro } TFBot { Template Festive_Uber_Medic } TFBot { Template Festive_Uber_Medic } TFBot { Template Festive_Uber_Medic } TFBot { Template Festive_Uber_Medic } TFBot { Template Festive_Uber_Medic } } } WaveSpawn { Name wave4_giantdemo TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Festive_Sir_Nukesalot } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5_tank TotalCurrency 250 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Suicide_Demoman ItemAttributes { ItemName "the ullapool caber" "charge recharge rate increased" 4 "full charge turn control" 1 } } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Festive_Heavy_Shotgun } } } WaveSpawn { TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Festive_Bonk_Scout } } } WaveSpawn { WaitForAllDead wave5_tank2 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 35000 Template Festive_Major_Crits } TFBot { Template Festive_Giant_Medic } } } WaveSpawn { TotalCurrency 150 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Festive_Pyro_Pusher } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template Festive_Engineer } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Festive_Force_A_Nature_Scout } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Festive_Sandman_Scout } } } WaveSpawn { Name wave5_tank2 WaitForAllDead wave5_tank TotalCurrency 250 TotalCount 1 WaitBeforeStarting 60 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Soldier Attributes "AlwaysCrit" } TFBot { Template Festive_HeavyWeapons Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6_santaheavy WaitForAllDead wave6_dragonpyro TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 35000 Template Festive_Santa_Heavy ItemAttributes { ItemName "festive minigun 2011" "fire rate bonus" 0.5 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } } TFBot { Template Festive_Giant_Medic } } } WaveSpawn { Name wave6_rocketboys TotalCurrency 500 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Festive_Giant_Buff_Banner_Soldier } TFBot { Template Festive_Giant_Concheror_Soldier } TFBot { Template Festive_Giant_Battalion_Soldier_ } } } WaveSpawn { WaitForAllDead wave6_santaheavy TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Yeti_Heavy Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_shotgun_hwg "lunchbox adds minicrits" 2 } ItemAttributes { ItemName apoco-fists "heal on hit for slowfire" 5000 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Health 325 Scale 1.2 Template Carbine_Sniper Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6_dragonpyro WaitForAllDead wave6_rocketboys TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Dragon_Pyro } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Festive_Wrap_Assassin Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Guillotine_Scout } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Festive_Sandman_Scout } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Festive_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Holiday_Heavy } } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Festive_Demoknight } } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Festive_Soldier Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf